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Valencia Mariana
Caldari Fates Unwritten Consortium
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Posted - 2011.01.25 09:05:00 -
[1]
I am going to start getting into the world of solo PvP in low and null sec. I fly exclusively Amarr ships and have cruiser/hac both at 5. So based on research it seems the Sac is a nice option for solo. Does any one have any advice for this? Such as what ships it can handle, what it should avoid. etc
Regards,
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Zach Donnell
Ghost-Busters
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Posted - 2011.01.25 10:10:00 -
[2]
"Starting to get into the world of Solo PvP" Not exactly the ship I would start with, it's a good way to loose ISK fast when you don't stand much to gain by flying in such a ship.
It's a decent solo boat, and if flown smart can be pretty awesome, but it's not an easy one either. It has relatively low DPS and suffers without HAC V, this means your targets (assuming comparatively sized) need to be alone for a considerable amount of time for you to wear them down.
The Sac is best with a dualrep fit (imo, but it is debatable) as it has great cap. Fit it with HAMs and plan to fight close. Try to stay away from other active tanked ships, you usually won't be able to break them. Look for ships that are often buffer fit and who's DPS is around (ideally below) what you can sustain with your reps. Sac has a nice cap, so it candle handle a bit of neuting, but after eventually you will start to feel the effects. (Avoid dual med neut canes for example).
----------------------------------------------- My Latest Video: Who You Gonna' Call 2 |
Valencia Mariana
Caldari Fates Unwritten Consortium
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Posted - 2011.01.25 10:20:00 -
[3]
What other Amarr ship would you recommend starting with?
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VanNostrum
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Posted - 2011.01.25 10:54:00 -
[4]
Pilgrim
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Spectre Wraith
Darwin Inc.
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Posted - 2011.01.25 11:05:00 -
[5]
The Sac is a great close range brawler and is sometimes underestimated. The duel rep/booster setup is pretty straight forward. And given the bonuses, it's apparent. The Sac isn't a bad choice at all. Low dps but a pain in the ass to take out properly fit.
The Pilgrim/Curse are also good choices although the Curse requires a bit more finesse, the Pilgrim is similar to the Sac in terms of range and you have the luxury of positioning close in before opening.
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Miht Virtaq
Gallente Quantum Cats Syndicate
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Posted - 2011.01.25 11:32:00 -
[6]
I would suggest you start with an Arbitrator first before you lose 100m+ ships to trivial errors.
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Valencia Mariana
Caldari Fates Unwritten Consortium
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Posted - 2011.01.25 11:44:00 -
[7]
Edited by: Valencia Mariana on 25/01/2011 11:49:29 People are telling me that the Amarr BCs cannot compete with other BCs which is why I considered the Sac. (in terms of solo)
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Mutnin
Amarr Mutineers
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Posted - 2011.01.25 12:39:00 -
[8]
Edited by: Mutnin on 25/01/2011 12:41:41 You could always try a shield tanked Harbi.. They don't have the speed/agility of a shield tanked cane but still somewhat cheap and has a bit of GTFO ability but not a lot.
The problem is most Amarr ships are geared toward gang work and the few that work well as solo boats tend to be low DPS ships. In today's era of blobs on the other side of every gate, you really have to have two things.. The ability to gank fast and GTFO.
Shield tanked Harby isn't the best option, but it can work ok.
Arbi is ok but DPS is low..
Pilgrim likely best option in null but again DPS is low.
Sac is ok in some situations but not a lot of GTFO ability combined with low DPS.
Curse is not bad, but GL getting a fight in one..
Crusader & Navy Slier not bad, both have speed and GTFO ability but will have limited targets.
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DuKackBoon
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Posted - 2011.01.25 12:57:00 -
[9]
Originally by: Valencia Mariana Edited by: Valencia Mariana on 25/01/2011 11:49:29 People are telling me that the Amarr BCs cannot compete with other BCs
Then they shall feel the wrath of the allmighty Harbinger, which quite honestly, kicks ass solo more than any other T1 BC exept the Hurricane.
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Glencore Ramskill
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Posted - 2011.01.25 13:23:00 -
[10]
I do not have any shield skills, I could try a armor harbi, what fights should i avoid, I assume Cane and Drake?
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David Devant
Gallente CTRL-Q
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Posted - 2011.01.25 13:48:00 -
[11]
Armor Harby is very decent:
[Harbinger, Solo] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Adaptive Nano Plating II Damage Control II Heat Sink II Medium Armor Repairer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Medium Electrochemical Capacitor Booster I, Cap Booster 800 Warp Disruptor II X5 Prototype I Engine Enervator
Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Small Energy Neutralizer II
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead II x5
72kehp, 550dps. With decent piloting you should find this the equal to most other BCs.
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Tony SoXai
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Posted - 2011.01.25 16:42:00 -
[12]
Sacriledge is one of the best ships for fighting multiple enemies.
For starting out in solo though, my rule is no T2 ships and nothing bigger than a cruiser.
That means Punisher, Arbitrator, whatever else you want. Cheap cheap cheap. Go and learn and then decide what you want to do after that.
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Phelan Boots
Caldari Provisions
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Posted - 2011.01.25 17:10:00 -
[13]
I will echo past sentiments and endorse the Arbitrator. I trained up Amarr Cruiser II to play with a 1600mm plate fit, and fell in love, next thing I know I've trained Amarr Cruiser V.
I use the vexor for glass cannon gank, but the Arby is awesome for different reasons, fat plate, tracking disruptor, and more drones means it can outlast a lot of opponents.
Quote: info It's not a good idea to place an Exotic Dancer in a Giant Secure Container. The Exotic Dancer will not survive intact, if transported in such a container.
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Merdaneth
Amarr Angel Wing.
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Posted - 2011.01.25 17:23:00 -
[14]
If you are starting out to solo, then you need to learn a lot of lessons, most of which involve losing your ship.
You can start out with a Sacrilige just fine, just remember that you are paying a lot more isk per lesson than if you start out with a cheaper ship.
____
The Illusion of Freedom | The Truth about Slavery |
Big Bob Hakuli
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Posted - 2011.01.26 12:49:00 -
[15]
Edited by: Big Bob Hakuli on 26/01/2011 12:50:00 Low dps tanking based ships are not well suited to solo play. The longer it takes you to down a target the more time their friends have to come and neut or jam you, and in ths day and age it's safe to assume that they have friends coming. Speed and damage are what you should be looking for in a solo ship.
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NoScream
Amarr Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2011.01.28 23:16:00 -
[16]
Originally by: VanNostrum Pilgrim
+1
I have flown the Pilgrim in 0.0 NPC & Sov space, fleet & solo, it is a joy to work with but you know/ will have to learn it's limits & how to fly it.
SOLO, you can work drag bubbles with loads of fun, like a 'Rock Spider' you sit cloaked between the bubble & gate with an ALT watching the 'in gate'. As soon as you see a potential customer, you decloak, deploy drones & wait for him to land in your drag bubble....
SOLO II, You run gates & watching local for low population & unsuspecting gate camper or you bookmark systems and warp the bookmark/gate/bookmark hunting down a gate dweller. Remember once your targeted you can not cloak, once you commit have an exit strategy, know what types of ships you can kill & more so what to avoid.
FLEET/GANG: you can run recon and feed back intel, it's a good way to get comfortable with the ship and to learn the basics.
Equipment: Tracking disruptor, Neutralizes, web, scram, cloak, drones, orbit,cap injector, these are the key tools of a pilgrim. You will need good drone skills as they are your fire power.
For hunting missioners, you need a probe launcher & those skills.
see some youtube videos for guidance.... Naughty Naughty !! |
Dynast
Aliastra
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Posted - 2011.01.28 23:51:00 -
[17]
Originally by: Valencia Mariana I am going to start getting into the world of solo PvP in low and null sec. I fly exclusively Amarr ships and have cruiser/hac both at 5. So based on research it seems the Sac is a nice option for solo. Does any one have any advice for this? Such as what ships it can handle, what it should avoid. etc
Do yourself a favor and start out with t1 frigs or interceptors. You'll learn just as fast, without spending billions to replace ships you leroy without understanding that you're leroying. Further, you'll have a better chance of actually getting decent fights.. the faster you are, the less dependant you are on alt scouting and intel channels for avoiding engagements you'll lose and can't escape.. and the better chance you have of making favorable engagements stick.
I particularly recommend the Crusader for solo PvP, but moreso for null sec than low sec. Low sec requires getting other people to aggress you (which they won't do unless they're pretty sure they're going to win) or tanking gate guns, which frigate hulls do poorly.
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Xavier Zedicus
United Miners Inc.
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Posted - 2011.02.01 14:51:00 -
[18]
You will lose ships. Don't start t2. |
equincu ocha
Sinners.
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Posted - 2011.02.01 18:05:00 -
[19]
Edited by: equincu ocha on 01/02/2011 18:14:21
Originally by: DuKackBoon
Originally by: Valencia Mariana Edited by: Valencia Mariana on 25/01/2011 11:49:29 People are telling me that the Amarr BCs cannot compete with other BCs
Then they shall feel the wrath of the allmighty Harbinger, which quite honestly, kicks ass solo more than any other T1 BC exept the Hurricane.
This man speaks the truth, I'd give a slight edge to the Harbinger over a Hurricane though.
Edit: Also, listen to the people here, start in something cheap, like the punisher to get your basics down, then jump to cruisers, fly the arbi around for a while then the Harbinger, If you like the arbi best go for recons, like the binger best, pick from the HAC's. In my opinion Amarr have the best T2 cruisers around so i'm sure you will have fun |
NinjaSpud
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Posted - 2011.02.02 00:55:00 -
[20]
Punisher hits hard for a frig, but weak vs a rifter
I fly stirctally Amarr too, and I'm determined to prove they rock. My raids where mainly small gangs in 0.0 or low sec. In an evenly fitted fleet (be it frigs, cruisers or bc's) I always came out doing the most DPS on the kill mail (the last killmail I got in on, I was second only to a raven). Amarr hit hard and fast, I Love em!
However, givien the fact that you can either punch hard, or repair hard...solo pvp isn't for the Amarr...thats what Caldari are for (god i hate drakes). Form a small group and i'll put Amarr ships up against anything. (I'm kinda excluding battleships here....cause we all fear a well fit Abaddan)
And I have to say I have more kills with the harb then anything else. It's buffer fit with tech2 pulses and mean as hell. Scorch crystals give u an effective htiting range of about 25km, and just the bonus to the harb will let you push out more vollys then any other BC (some exceptions of course) The porblem is, Amar are skill intensive...you can get into a drake in a month and fly it decently....no way in hell can u fly an amar BC effectivaly in that same time.
My advice: fly a harb, until you get a good feel for PVP. Get a group together, kick some @$$
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