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Terra Tsero
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Posted - 2011.01.26 04:18:00 -
[1]
An interesting article and take on the "Death of Piracy"....
http://www.evereport.com/content/death-piracy.html
I don't necessarily agree, but think it brings up some good points. What do you all think? |
Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2011.01.26 04:19:00 -
[2]
Skimmed article, lost interest, meh.
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Mara Rinn
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Posted - 2011.01.26 04:24:00 -
[3]
No good points. The "golden age of piracy" is someone looking back with nostalgia at the time when lowsec was new and exciting because EVE was new and exciting.
The predators consumed all the prey. End of story.
Blaming the problems of lowsec on people who aren't in lowsec is not going to help solve "the problem". -- [Aussie players: join ANZAC channel] |
Gallians
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Posted - 2011.01.26 04:28:00 -
[4]
Change missions in low to need pvp fits (like the incursions) and increase payout significantly and then maybe people will go to low.
Atm its a turkey shoot of expensive ships and only idiots fly there (and bored pirates)
And by the way, I think you are forgetting just how annoying these sigs are. |
Boonaki
Caldari Focused Annihilation Detrimental Imperative
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Posted - 2011.01.26 04:51:00 -
[5]
Move all level 4's to low sec :P
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Nora Skuld
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Posted - 2011.01.26 05:02:00 -
[6]
Originally by: Boonaki Move all level 4's to low sec :P
Then people will stop doing level 4's.
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Greig Hul
Ore Extraction Technologies
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Posted - 2011.01.26 05:24:00 -
[7]
There is simply no incentive for me to go into lowsec - unless i'm hauling something in a viator...or travelling through to have a lookieloo at nulsec for some reason.
The term "low security" is also a bit of a misnomer. The "drop" in real, tangible security from highsec to lowsec is enormous.
If people stood a chance in lowsec (either lowsec concord, or lowsec faction navys, both in a form that is slow to react, tankable, and defeatable, so the pirates don't get instapopped and can chose to stand and fight the authorities) might bridge the gap and see more people wanting to go in there....
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Omara Otawan
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Posted - 2011.01.26 05:31:00 -
[8]
Funny how the people declaring lowsec dead obviously dont live there.
Plenty of stuff to shoot for pirates and anti-pirates, most regions actually have kinda well-stocked markets, and if you are not completely daft you shouldnt get killed running your missions or plexes either.
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Liang Nuren
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Posted - 2011.01.26 05:33:00 -
[9]
The article seems a bit too disillusioned to me. There are still solo and small gang fights in low sec. Though to be fair I get most of my fights in the FW these days. :)
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Kuronaga
The Drekla Consortium
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Posted - 2011.01.26 11:05:00 -
[10]
Originally by: Nora Skuld
Originally by: Boonaki Move all level 4's to low sec :P
Then people will stop doing level 4's.
Im down with that.
Punish the cowardly, reward the bold.
Sounds like a good deal to me!
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Conor Todaki
1st. Pariah Malefactor corp. The Gurlstas Associates
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Posted - 2011.01.26 11:21:00 -
[11]
As a pirate I can safely say that this is not the case. Low-Sec has plenty of targets. Last night I scanned a noctis down waiting on an accel gate to a plex waiting for his buddies to finish the site.
Just go to the REAL areas of pirated low-sec (e.g not Tama and Amamake)
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Rin Vires
Gallente RinCorp
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Posted - 2011.01.26 11:30:00 -
[12]
Originally by: Mara Rinn
The predators consumed all the prey. End of story.
QFT. By ganking everything that wanders in to lowsec you made people avoid lowsec. Granted this isn't so much the fault of real pirates, as it is the killmail *****s who call themselves pirates, but still the results are the same. --- You're in the topic. Topic is in the forum. Troll is in the forum. |
Sazkyen
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Posted - 2011.01.26 11:33:00 -
[13]
Originally by: Rin Vires
Originally by: Mara Rinn
The predators consumed all the prey. End of story.
QFT. By ganking everything that wanders in to lowsec you made people avoid lowsec. Granted this isn't so much the fault of real pirates, as it is the killmail *****s who call themselves pirates, but still the results are the same.
Yeah.
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Y Berion
Minmatar
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Posted - 2011.01.26 11:35:00 -
[14]
I can confirm that lowsec in general is still dangerous place for people doing some small-scale business in there, like me (exploring, PI). I'm pretty good in evading gankers but still every now and then I'm forced to run for my life. Fun!
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Caldariftw123
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Posted - 2011.01.26 11:36:00 -
[15]
I believe that anyone who mentions a 'golden age' is incorrect about whatever they are talking about no matter what they are talking about. This keeps me safe from nostalgic nonsense and incorrect beliefs and will keep me in the right 99.999% of the time as the odds of someone using the phrase "golden age" AND saying something that is true are pretty slim imo.
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Mecinia Lua
Galactic Express The Spire Collective
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Posted - 2011.01.26 11:36:00 -
[16]
Doesn't seem to understand the problem, like most players.
The problem in itself is not low sec, it is 0.0.
0.0 does not have the resources to support the current 0.0 population. So as a result most stay in hi sec. Even if they all decided to move to 0.0 tomorrow there are not enough stations, belts, anomalies to make up for missions. Add to that increased risk and most figure they are much better staying in empire.
Moving level 4 missions to low sec will not help. You have to increase traffic between hi and low sec out to 0.0. To do that you don't need to nerf empire you need to buff 0.0. It needs more belts, more ice, more sites, more anomalies etc. A single empire system can support with its mission system literally hundreds of players. A similar system in 0.0 might if your lucky support a dozen and that's after some major upgrading.
How do we get from where we are now to where we want to be?
We need to lower the cost of outpost construction such that more are built so that folks have a place to dock. The lack of 'safe' docks is one major impediment to most. At the same time we need to increase limit of outpost to 1 per planet in a system. This will help folks build up their systems. It will take time and thus the exodus will be gradual allowing more time for pirates in 0.0 (then say if you just out of thin air created the infrastructure tomorow). The cost of an outpost probably to be of the level needed on par with the cost of a carrier like the Chimera or a Dreadnought.
Next we need more for them to do. This can be done by doubling the belts in each system, adding an ice belt to each constellation that doesn't have one, and increasing the number of sites that appear for mini professions to a minimum of six per day per system. We need to lower the necessary requirements to obtain and keep military and industry indexes. Make it half or less than it is now. At the same time double what each military upgrade brings, and make the industry upgrade give 2 or 3 hidden belts per level. Remember this seems like a lot but you've got to make up for the missions, these folks need more than they'll make in missions because they will be losing ships to roving gangs probably regularly. The ones that give more sites need to give more sites.
If you make 0.0 attractive enough you'll draw out the folks and they'll explore it more.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |
Syphon Lodian
Gallente
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Posted - 2011.01.26 11:43:00 -
[17]
Well, when standard protocol for lo-sec blobs and corps is to "kill everything; no exceptions", then I find it rather silly to watch these people wonder why no one goes to lo-sec. It's kind of like a 10 year old wondering why no one goes to the playground with him anymore, because whenever someone goes to the yard with him, he throws rocks at them. Then he sits under a tree in the yard and cries nostalgically to the days of old when friends were present.
So here is your remedy, pirates. Accept your fate. You refuse to be anything but sociopaths and griefers, so you might as well accept that the majority of pilots are neither, and have no interest in joining you. Most will stay in hi-sec, not because they're cowards, carebears etc, but because that's where the economy is, and that's how the economy functions. A lot of people join EVE solely for hi-sec and everything that it offers as a hyper-market and industry simulator.
Cry moar pirates, no one wants to play with you.
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Caldariftw123
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Posted - 2011.01.26 11:51:00 -
[18]
Originally by: Mecinia Lua Doesn't seem to understand the problem, like most players.
The problem in itself is not low sec, it is 0.0.
0.0 does not have the resources to support the current 0.0 population. So as a result most stay in hi sec. Even if they all decided to move to 0.0 tomorrow there are not enough stations, belts, anomalies to make up for missions. Add to that increased risk and most figure they are much better staying in empire.
Moving level 4 missions to low sec will not help. You have to increase traffic between hi and low sec out to 0.0. To do that you don't need to nerf empire you need to buff 0.0. It needs more belts, more ice, more sites, more anomalies etc. A single empire system can support with its mission system literally hundreds of players. A similar system in 0.0 might if your lucky support a dozen and that's after some major upgrading.
How do we get from where we are now to where we want to be?
We need to lower the cost of outpost construction such that more are built so that folks have a place to dock. The lack of 'safe' docks is one major impediment to most. At the same time we need to increase limit of outpost to 1 per planet in a system. This will help folks build up their systems. It will take time and thus the exodus will be gradual allowing more time for pirates in 0.0 (then say if you just out of thin air created the infrastructure tomorow). The cost of an outpost probably to be of the level needed on par with the cost of a carrier like the Chimera or a Dreadnought.
Next we need more for them to do. This can be done by doubling the belts in each system, adding an ice belt to each constellation that doesn't have one, and increasing the number of sites that appear for mini professions to a minimum of six per day per system. We need to lower the necessary requirements to obtain and keep military and industry indexes. Make it half or less than it is now. At the same time double what each military upgrade brings, and make the industry upgrade give 2 or 3 hidden belts per level. Remember this seems like a lot but you've got to make up for the missions, these folks need more than they'll make in missions because they will be losing ships to roving gangs probably regularly. The ones that give more sites need to give more sites.
If you make 0.0 attractive enough you'll draw out the folks and they'll explore it more.
lol yeah
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Shintai
Gallente Arx Io Orbital Factories Arx Io
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Posted - 2011.01.26 11:56:00 -
[19]
I can only agree, since I was in lowsec etc from the start. Its a simple overfishing issue. Plus gates work like gates do.
There is no fix for lowsec in terms of the starving killers. Start kill your own and lowsec might come back to live again. But if a pond contains 100 sharks and there is only 1 fish to cross it. You see the issue. If there was 100 fish and only 1 shark. Its a whole other matter.
Main problem is perhaps, too many sissies roam lowsec for easy kills. Since nullsec was too hard. --------------------------------------
Abstraction and Transcendence: Nature, Shintai, and Geometry |
Barbelo Valentinian
Gallente The Scope
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Posted - 2011.01.26 12:05:00 -
[20]
You're always going to have the same problem. The first lot of people who were attracted to EVE were into the PvP side of things, but that audience filled up pretty quickly in the early years and isn't really enough to sustain an MMO. CCP want to keep EVE going, and to do that they need to make the carebear side of things attractive enough so that the larger market of people out there who want a s-f spaceships MMO but aren't particularly into PvP will stick around and either tolerate or find a way of coping with the PvP shenanigans. A few of them will get a taste for blood, but most won't.
If the situation becomes intolerable for them, they'll just leave.
Nothing that can be done about it, it seems to be the way of all MMOs. In a few years Darkfall will be the same.
It comes down to this: for some, gaming is an experience in which they want an adrenalin jag, but for most it's an experience they want to relax and wind down after work, and do some fairly simple tasks that give a little feeling of virtual achievement. Wise devs will try to keep both groups happy and strike a balance - enough looseness in the rules so that those who stray from the herd or do stupid things will provide enough prey for the Player Killers, but tight enough so that the average carebear can be reasonably safe most of the time, if they're sensible.
And after all, it's not so bad, is it? For one side, although they don't get a game that's all PvP all the way through, they do get a steady stream of potential prey if they're smart; for the other side, they get a richer experience than they could get from an all-PvE game, at the cost of having to stay alert.
i.e. so long as both PK-ers and carebears are smart, they have a good time. The ones who lose out are the PK-ers who want their rofls handed to them on a plate, and the the carebears who think it's all la-la-land.
Someone recently accused me of being a CCP fanboi. Honestly, each time I re-sub to EVE, I find myself more admiring of the way CCP have struck the balance in this game. *****
"To wake up is to wake the world up" - D.E. Harding |
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Keta Fraal
Nul and Booleans
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Posted - 2011.01.26 12:15:00 -
[21]
Why not just re-arrange lowsec system placements so that they are all part of trade routes, so you would have to go through low sec to get anywhere. And then adjust all other factors accordingly.
ewww... my mouse is starting to smell. --------------------------------------- Completely ignore any whining that is not toilet orientated. |
Shintai
Gallente Arx Io Orbital Factories Arx Io
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Posted - 2011.01.26 12:25:00 -
[22]
Originally by: Keta Fraal Why not just re-arrange lowsec system placements so that they are all part of trade routes, so you would have to go through low sec to get anywhere. And then adjust all other factors accordingly.
ewww... my mouse is starting to smell.
Ye really clever. Some will leave due to the reduced mobility or forced PvP. And prices on the market will skyrocket. But you will figure that part out later when you need your ship replaced..again. --------------------------------------
Abstraction and Transcendence: Nature, Shintai, and Geometry |
Brooks Puuntai
Minmatar Nomadic Asylum
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Posted - 2011.01.26 12:35:00 -
[23]
The issue is the rapid growth of players and the space around it staying the same. Coupled with the lack of risk vs reward in lowsec all adds up to lowsec being abandoned for the most part.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.01.26 12:39:00 -
[24]
I heard pirates drop better loot and salvage than mission NPCs, that should be incentive enough to go out and hunt them.
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2011.01.26 12:49:00 -
[25]
Originally by: Kuronaga
Originally by: Nora Skuld
Originally by: Boonaki Move all level 4's to low sec :P
Then people will stop doing level 4's.
Im down with that.
Punish the cowardly, reward the bold.
Sounds like a good deal to me!
and then all of the sudden there would be neither people in hisec, targets on lo-sec or fresh cannon fodder for nulsec. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
KaiDoh Maru
Minmatar M'8'S
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Posted - 2011.01.26 12:57:00 -
[26]
I do in part agree with the author, piracy, or at least the piracy I knew has taken a heavy battering over the years. I used to live in low sec circa 2007 and pirated for around a year û back then we would go out, one/two/three of us and hunt anything we could catch, general traffic, anti-pirates and of course other pirates. We werenÆt the only ones and low sec was full of small gangs looking for fun. I came back to eve around a year ago and barely recognise low sec at all.
Progressive changes have, imho made it more and more difficult to hunt in very small groups, particularly in low sec. The greatest contributing factors in my opinion are:
-Enlargement of gates and web nerf - harder to pin targets down, the result: people bring bigger gangs to compensate.
-FW: before FW low sec was the place to go for good fights - solo and small gang pvp. Now itÆs full of FW blobs which in turn has forced pirates to operate in larger gangs. The result: blob with FW or with the pirates.
I begrudgingly have taken the former and joined FW with a couple of mates û FW and low sec today is no where near the fun it was many a year ago. I long for the good old days but doubt theyÆll ever come back around.
End rant.
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Target Painter
Minmatar
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Posted - 2011.01.26 13:20:00 -
[27]
Originally by: the article ItÆs a sad truth that the pipeline between Amarr and Jita sees more pirates in a day than most low sec pipes. Freighter pilots take more precautions through this high security, CONCORD-patrolled neighborhood, than they do running around low
TROLOLOLOLOL.
Stopped reading right there, author is either being intentionally dishonest or is living in fantasy land.
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