Fix Lag
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Posted - 2011.01.28 08:00:00 -
[1]
Originally by: Two Shots EVE Online Fixation - It would be all about FIXING THE LAG.
Did someone say my name?
My ideal expansion would include the following changes:
--more space would be added (in nullsec, lowsec, and wormholes, but not highsec unless it had to be done in order to add to the former)
--sovereignty would be turned into an "influence system" (i.e. you can only have high level sov if you actually inhabit that system) based on activity, POSes, upgrades, and whatnot)
--local gets completely nuked in null and lowsec, with the addition (for sov nullsec) of a local transponder that makes the list current but has pretty low HP
--industry's UI gets an overhaul, making mass production and research easier
--Tier 4 battleships and Tech 3 battleships
--ISK bounty nerf, corresponding rat loot increase
--Highsec sales tax increased to 2.5% base, NPC corp tax rate increased to 16%
--Small gang objectives in sov warfare
--lowsec gets unique resources, randomly appearing smugglers gates, and pirate ships that are illegal in highsec
--some wormholes are added that cannot have POSes anchored in them for whatever RP reason CCP decides to cook up. I definitely foresee interesting "emergent gameplay" i.e. new tactics and styles of play in wormholes. Don't want to see these wormholes taken from existing wormhole space though
--abandoned POS degradation...seriously, nuke unused highsec POSes and abandoned wormhole POSes. If the owner hasn't been there in months it shouldn't take such a hideously long time to kill it.
--POS coding reconfiguration and complete makeover. Needed this for ages.
--Mining revamp. Could post a couple whole threads on how to do this but the gist is involve scanning and exploration, and massive and/or hidden belts that people have to actually explore. In conjunction, nerf or boost drone region mineral drops so that they are not suddenly the richest regions in the game. :unintended consequences:
--make mission rats dynamically spawn. Everyone knows exactly how every mission is supposed to be done. This leads to booooring game play.
--boost regular NPC AI
--Make the sites spawned by pirate array upgrades random, not always the same ones, and make the contents dynamic.
--Make site content based off of truesec, so that system differences are actually differences and some are better than others
--DYNAMIC MOON MINERALS. GREYSCALE I HOPE YOU READ THIS. High-end moons never change hands and are rarely fought over despite their value, because they're always in the same spot. In addition, the average 0.0 resident never sees a dime of the money they produce because it's always alliance-controlled. I have seen some interesting ideas on how moon mining could be spruced up...and to hell with the T2 manufacturers.
--Nerf supercap HP down to the levels the CSM suggested (like 4-5x current carrier health, not 60x as is)
--Nerf, but don't remove, jump bridge, titan bridge, and jumpfreighter range
--Nerf the Dramiel a bit
--Boost hybrids (durrrr)
--Allow us to reconnect to drones in space
--Take a look at killmails, they're still rather buggy (and yes, killmails are well worth having in the game, you filthy carebear)
--hit the drone regions with more Incursions. I like seeing Krutoj squirm as his macro empire grinds to a standstill.
--Look at blackops and electronic attack ships, they need a rebalance
--Snake Implant set equivalent for shields
--MOAR BOOSTERS, MOAR
--Make customer service GMs play the game so they understand what they're dealing with. It would really cut down on the number of petition responses that are completely out of touch with the game (such as the extended downtime onlining debacle)
I'm just about out of space and ideas off the top of my head, but...yeah, that's what I'd like to see in an expansion.
Also, buy more Jita nodes for fleet fights.
Fix Lag! |