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Thread Statistics | Show CCP posts - 7 post(s) |
Swynet
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Posted - 2011.01.30 16:17:00 -
[181]
Originally by: Zemkhoff I can see what they are doing having super-rats on the gates in null with respect to making life more difficult for the established alliances there, but the idea wasn't well thought out to begin with. In fact, the reverse is true when it comes to making life for alliances harder.
/Sarcasm [On]
Hope you enjoy the medecine you give to high sec habitants like being ganked by super rats (pyp vs pve missioner they are our super rats) and hope it has same economic impact.
/Sarcasm [Off]
You'll have to adapt to the situation like we already do, have scouts and find new routes or better, take an escort.
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Fred Freedom
GoonWaffe Goonswarm Federation
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Posted - 2011.01.30 17:36:00 -
[182]
Before I proceed, I'd like to make it clear that these are now far more doable than they were in v1.0.
Remaining highsec issues:
-The mining colony vanguard is unfun and pointless. Two waves before the mining starts + 3 frigates afterwards = a site designed to make 10 people sit there (or buy the mineral off contracts from some other group that had to sit there) while one guy mines and ferries the drop 50km in a really slow ship. Please do something about this.
-The override vanguard is unfun and pointless, plus takes three times as long to complete as the rest. One guy chases the ever-respawning can while the rest of the fleet sits there. Several times. Boring. This'd be a whole lot less painful if the cans were near the warpin, even if the waves were beefed up to compensate.
-The split gate assault remains terrible and never run simply due to the different ship types, which are completely different on one particular gate than the optimized fleet setup we use for the other 98% of sites.
-HQs are too difficult compared to assaults for the rewards they give, although this is still partly due to us trying to run them from 100-80% on the control bar. Because of that this is minor compared to the other three, but I'd still rather be able to do them than not.
0.0/lowsec: The gate camps are hilarious for their carebear killing but they're annoying for fleets trying to get through and add an annoying amount of time to running actual sites + slow down reinforcements. I'd like to see the types of ships changed to more cruisers and no scramming frigates - that way, PvP and incursion ships can get where they're going while haulers continue to die.
More importantly, it appears nobody's going to do these in lowsec no matter what else happens. I hope there are alternate plans to award the BPC if nobody runs them within 6 months (or the rate of control regeneration is drastically decreased).
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Del Narveux
Dukes of Hazard
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Posted - 2011.01.30 19:05:00 -
[183]
My thoughts, from doing the Kakol incursion in a Crow last night:
-There seems to be a huge difference in difficulty between tier 1 (doable in 2-3 inties if not solo) and tier 2 (BCs get pwned). Aside from questionable risk v reward this is leading to a situation in which 15+ drakes warp in and instakill everything in low level sites. Maybe a good solution would be a new tier of sites in between 1 and 2, with say 800 LP payout and comparable difficulty--something a pair of hacs could tackle. And put tier 1 sites in more than the staging system, so there's enough to go around.
-I ran about 30 tier 1's the way they seem to be meant to be done (2 man inty gang) but got cut out of a lot of rewards by the aforementioned drakespam which invariably showed up 20 seconds after the site spawned. I then logged for the night and apparently that incursion went away and I didn't get my 950 LP. I don't know if theyre "still in the pool" to be rewarded by completing another incursion or gone for good, but if the latter I'm not sure this is a good mechanic. I understand the idea of only rewarding people for successful incursions, but it seems like timezones and other people's fleets failing to be useful is going to cause a lot of emorage so you might want a compromise, like incursions last until they're done or a failed incursion nets half the pool LP.
-People would be a lot better at these if they'd bring the right ship for the job. It seems like a lot of people are showing up with the drakespam and getting pwned by higher tier sites because the rules are meant to discourage thee whole 'warp to zero and dps sponge' thing. Which is good, but it'll be a bumpy ride until people get wise and develop better tactics. From what I've seen fast ships do really well, as do RR gangs. _________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
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Cambarus
Malicious Destruction
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Posted - 2011.01.30 19:27:00 -
[184]
I immagine this has been mentioned already, but I feel the need to add:
Override transfer arrays are too damn time consuming. They literally take between 3 and 5 times as long as the other sites for the same LP/isk reward, and consequently no one is doing them (in vanguard systems) Go into any vanguard site and your overview will look like this:
Override Transfer Array
Override Transfer Array
Override Transfer Array
Override Transfer Array
Override Transfer Array
Override Transfer Array
Nation Commander Outpost
And you can assume there's already a fleet at the commander outpost. The idea isn't bad, but the rats, even without having to deal with the logi tower, are too numerous and have way too much HP. 3 BSs, several cruisers, 3 logis + a bunch of frigates is way out of whack when compared to the other 2 sites. |
Kateryne
Minmatar Kat's Discount Weapon Emporium
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Posted - 2011.01.30 19:48:00 -
[185]
My only criticism so far has been time zones - the sites tend to spawn more in a US time zone, so use GMT players find it hard to stay up late enough to be on-line during the boss fights. Just wondering what the spawn timer is on a new incursion once the old one has gone down, cause it's looking to be roughly 24 hours currently. Could it be something more like 36 hours so that it shifts time zone and doesn't favour the same groups running them over and over?
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Pascale Bouvier
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Posted - 2011.01.30 20:00:00 -
[186]
Originally by: CCP Soundwave
Originally by: Takseen Edited by: Takseen on 29/01/2011 15:02:40
Originally by: cedeon I agree with a lot of these guys, my views are: [list]CCP were too quick to change the incursion regen rate and should have known there would be an initial noob rush of death that would quickly settle, as it has. CCP should change this again- increasing the rate.
The regen rate was way too high at the start though. The Algintal incursion basically went from 40-50% done back to 0% in the lull before downtime. That meant you had to just zerg the Incursion over one day, or start again from scratch. Leaving the regen rate as it is, but just requiring more site completions to spawn the Mothership seems like a better solution. So people can spend more time in the same constellation.
Great minds think alike!
I concur, the sites are there and gone way too fast right now. Also on the first day people were purposefully taking ships out to let them get popped by Sanshas to keep the effects at 100% so they could scavenge more expensive nuubear wrecks.
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Decus Daga
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Posted - 2011.01.30 21:21:00 -
[187]
Me and mine only work on vanguard level so i cannot comment on the rest. But id have to strongly agree with the comments about making the most efficient fleet earn the bonus. ATM we run all the vanguard sites with 3 ships(sometimes we get a 4th or 5th if were lucky!) and we run them fairly quickly. To have a larger fleet come behind us and wipe out the reward is a joke(yeah we could warp out and let them get ripped to pieces, but we would forever be in warp due to the fail fleets around).
Scout level missions are a joke - whats the recommended on that 5 players? Thats solo level those ones. Although the reward match's, i certaintly wouldnt want to goto the trouble of taking a fleet of 5 through those for the rewards. But im very happy with the vanguard, nice challenges, and it keeps it interesting :D
I dont suppose your going to expand the sites to have more complexity/differences and give us more flavour are you? That would be nice.
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Cambarus
Malicious Destruction
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Posted - 2011.01.30 21:38:00 -
[188]
To add a bit to my last post:
I am currently sitting in Ordize, a vanguard system. There are SEVEN Override transfer arrays in here. NONE of the other sites. There are also 46 people in local. The other vanguard system has something like 150 in it, and is only a few jumps away.
I wonder why that is? |
Bevil Smyth
Caldari Deep Core Mining Inc.
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Posted - 2011.01.30 21:40:00 -
[189]
Personally I would love to see: An extra staging class system perhaps, many corps especially in highsec possibly have 3-5 members online at once, making these systems awesome to get stuck into. Currently they are massivly oversubscribed making it pointless for any coordinated team of less than 5/6 or more. More highsec incursions please! An additional Sansha system penalty which mean that [player] ships are less likely to drop anything when exploded, hopefully making lowsec deinizens more open to taking out incursions. i cant see lowsec sites moving very often at present as it does not take much interruption to really cause a fleet issues.
============================ 2003 and still alive! |
mkmin
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Posted - 2011.01.30 21:58:00 -
[190]
Originally by: Bevil Smyth
More highsec incursions please!
This. Once all the major bugs and balancing issues are worked out, how about adjusting the spawn algorithm to include 1 per faction's space? Maybe balance it by increasing the payout ratio the longer a constellation stays incursed?
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Evanna Espanes
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Posted - 2011.01.30 22:21:00 -
[191]
Less in high-sec. Currently high-sec incursions are nearly the same ISK/h than 0.0 Sanctums. That's bad!
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Tom Gerard
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Posted - 2011.01.30 22:49:00 -
[192]
Originally by: Evanna Espanes Less in high-sec. Currently high-sec incursions are nearly the same ISK/h than 0.0 Sanctums. That's bad!
Best isk should be in Hi-Sec imho. Hi-sec players have more to worry about than 0.0 pilots. 90% of all pvp happens in high-sec or something like that, I just pulled the number out of my ear. But the majority of PVP does happen in high-sec. so Yeah.
............................................ Blinding them with brilliance or baffling them with bull****. |
Cambarus
Malicious Destruction
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Posted - 2011.01.30 23:07:00 -
[193]
OK new complaint about incursions because this is just absurd: One fleet gets paid per site. Fine. But which fleet is it? At first I assumed (for nation command sites anyway) that it was the fleet that killed the most rats. This was dis-proven when a fleet came in, killed half as many rats as us, and got the payout. Then I thought, hey, maybe it's the group that kills the commander rat, so we did another site as soon as it spawned, wound up competing with another fleet (it was the only nation commander site in a sea of override transfer sites) and here's how it went down:
Total number of rats killed by us: 20 Total number of rats killed by them: 14 Nation commander killed by: us
And we STILL didn't get the payout. What. The. ****.
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Scoobee
Caldari Aqua Teen Hunger Force
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Posted - 2011.01.30 23:09:00 -
[194]
Fix the reward system. Doing incursions for 14 hours and not getting any rewards does not seem right. I think the reward ratio should be affected by the ships that players bring but I think it should be based on points not base number of ships. So if the incursion is meant for 50 players then it should be 50 points.
So 50 point incursion breakdown possibility - 1 battleship = 1 point 1 bc = .75 points 1 cruiser = .5 points 1 destroyer = .333 points 1 frigate = .2 points
This is just an example...and also I think how the recipient of the reward is chosen should be completely changed. The current system doesnt work at all. IT should be based on players not fleets first. If that isn't practical based on server resources then the current system should be made less strict. It would be better that some people who did less work get some reward than people who did more work get nothing...
><><><><><><><><><><><><><><><><><>< Yeah well you are about to not have a mouth, I mean it, I'll rip it off!
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Aurelius Valentius
Amarr Imperial Academy
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Posted - 2011.01.30 23:59:00 -
[195]
I'll bite...
New Character Creation - Too Laggy To Function on my machine, and it's not old, and the game isn't laggy, just the creator.
Rather than a new Face Maker, would have been nice to have that effort go into a new "Ship Mod/Paint Room Feature" but...that isn't going to happen... so my new face is pointless, as I speed 1% looking at that, and 99% at my ship.
The Rest of Incursion is lost on me, I mine and do Marketing, haven't much seen how that applies in my part of EVE.
Just my 2 Iskies.
*FLOPS IN DAISY PATCH AND SIGHS* |
Stanley Tweedlle
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Posted - 2011.01.31 00:16:00 -
[196]
I don't know. The Incursions themselves feel like something that is more geared toward the "elite" crowd. Those people that sit in their basement 24 hours a day and make videos of themselves "pwning" pve content while mom brings them cookies.
Sort of like the raiding crowd in WoW.
It also feels as if it's meant for people that have been training for years and years.
I see people coming in droves asking for no difficulty nerfs, but the less accessible your content is, the less people with actual lives, jobs and time constraints on their playtime will take advantage of this. I'm sure this crowd already existed, but you're creating a larger crowd of "holier than thou" people that are the exact kind of idiots that made me leave "other" games.
If you really want EVERYONE to take advantage of this, have levels of difficulty and make only a few sites really hard. That way we can herd all the lifers into one spot and ignore them, for the most part. Yes, I am hostile toward people that HAVE to have EVERYTHING super duper hard, because they can't accomplish anything satisfying in real life.
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Dior Rellik
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Posted - 2011.01.31 00:26:00 -
[197]
Originally by: Stanley Tweedlle I don't know. The Incursions themselves feel like something that is more geared toward the "elite" crowd. Those people that sit in their basement 24 hours a day and make videos of themselves "pwning" pve content while mom brings them cookies.
Sort of like the raiding crowd in WoW.
It also feels as if it's meant for people that have been training for years and years.
I see people coming in droves asking for no difficulty nerfs, but the less accessible your content is, the less people with actual lives, jobs and time constraints on their playtime will take advantage of this. I'm sure this crowd already existed, but you're creating a larger crowd of "holier than thou" people that are the exact kind of idiots that made me leave "other" games.
If you really want EVERYONE to take advantage of this, have levels of difficulty and make only a few sites really hard. That way we can herd all the lifers into one spot and ignore them, for the most part. Yes, I am hostile toward people that HAVE to have EVERYTHING super duper hard, because they can't accomplish anything satisfying in real life.
WTF have you really tried the incursions yet ? the lower tier such as vangaurd are quite easy with 5-10 players FACT.
Honestly you sound like one of those who want everything for nothing and are jelous of the rest.
As for me Im still waiting for the results of the 4 HQ Completion investigation :)those are the sites that keep you at it for hours on end......
Ps. you can how much easier incursion has become with amount that are getting completed these days compaired to the first couple of days :)
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Jenny Cameron
Caldari Ordo Eventus
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Posted - 2011.01.31 00:28:00 -
[198]
Since only feedback on the Incursions part of Incursions expansions is asked I'll be short.
- Incursions seem to be only for high SP characters that are in a high SP character fleet, otherwsise you either get no rewards or get slaughtered. As I'm not a part of a big corp with highly skilled characters and I'm not really willing to risk some gank setup I guess Incursions is not for me (yet).
I'm happy for the 3 year old mission runner characters and other people who have something new to do, though. And also for the ninjna looters. ________________* - If you're in favour of a bloodline change please vote in the Assembly Hall in this thread - |
Dior Rellik
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Posted - 2011.01.31 00:31:00 -
[199]
Originally by: Jenny Cameron Since only feedback on the Incursions part of Incursions expansions is asked I'll be short.
- Incursions seem to be only for high SP characters that are in a high SP character fleet, otherwsise you either get no rewards or get slaughtered. As I'm not a part of a big corp with highly skilled characters and I'm not really willing to risk some gank setup I guess Incursions is not for me (yet).
I'm happy for the 3 year old mission runner characters and other people who have something new to do, though. And also for the ninjna looters.
Wrong again even chars a month old or so that can fly drakes, Logis etc can play it with ease...Hell even a nub frig can help with webbers on.
The key as come have mentioned before is to treat these like pvp skirmishes.. fit accordingly but above all work as a TEAM.
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JWnoyem
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Posted - 2011.01.31 01:10:00 -
[200]
the reward system blows first we have to wait hours for the counter to count down then if we are not lucky enough to join the largest fleet you get nothing even if you lose your ship when the incursion was announced i just wanted to join and go go go but since your risk reward is so lopsided i dont care if they take the entire universe
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Flybiere
Gallente Intergalactic Shrimp Emporium
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Posted - 2011.01.31 01:26:00 -
[201]
Originally by: JWnoyem the reward system blows first we have to wait hours for the counter to count down then if we are not lucky enough to join the largest fleet you get nothing even if you lose your ship when the incursion was announced i just wanted to join and go go go but since your risk reward is so lopsided i dont care if they take the entire universe
You again.
Please use grammar.
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Fish Hunter
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Posted - 2011.01.31 02:13:00 -
[202]
I've just tried Vanguard sites Transfer Arrays are much harder than the other two, and it seems these are mostly left alone. Why so long before the next incursion spawns in highsec? also highsec ones are able to complete too fast. I imagine the bar needs to move faster in lowsec/0.0 but highsec where hundreds of players can show up and fight without sansha gate camps and player gankers probably needs the bar to move slower.
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Zemkhoff
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Posted - 2011.01.31 02:16:00 -
[203]
Originally by: Swynet
Originally by: Zemkhoff I can see what they are doing having super-rats on the gates in null with respect to making life more difficult for the established alliances there, but the idea wasn't well thought out to begin with. In fact, the reverse is true when it comes to making life for alliances harder.
/Sarcasm [On]
Hope you enjoy the medecine you give to high sec habitants like being ganked by super rats (pyp vs pve missioner they are our super rats) and hope it has same economic impact.
/Sarcasm [Off]
You'll have to adapt to the situation like we already do, have scouts and find new routes or better, take an escort.
I'm going to be generous and assume you only skimmed my post.
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Zindee
Gallente Polytechnique Gallenteenne
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Posted - 2011.01.31 05:12:00 -
[204]
Edited by: Zindee on 31/01/2011 05:14:30 I gave the incursion a try the other night and got my Oneiros melted , quick . Now i know that the Oneiros is not the favorite son among the logistics ships but wow i went down quick. Maybe a little ajustment to the tracking or the prioritizing of the npc's ? I could stay alive with little issue in lower level worm holes c-3 typicly and could at least warp out and back in the c-4 holes, this was just painfull. Do the NPC's have lock times that are pre set or are they in line with normal game mechanics? Seems like i got locked fast for a small sig. Other wise things seem cool from the little i have seen and heard.
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Mister Swift
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Posted - 2011.01.31 05:37:00 -
[205]
Did some sites yesterday, and must agree with the people saying the difference between Scout and Vanguard sites is way too high, and that the Scout sites are ridiculously easy. Having something between them (closer to Vanguard difficulty/reward) would be great :)
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Marconus Orion
Global Criminal Countdown
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Posted - 2011.01.31 05:58:00 -
[206]
Have the Sansha influence meter affect moon goo output. Sansha influence is 100% then moon goo output is 0%. Sansha influence is 70% then moon goo output is 30%.
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Elder Chaz
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Posted - 2011.01.31 08:41:00 -
[207]
High sec and null sec being ignored that needs to be looked at
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Heimer
Minmatar Republic University
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Posted - 2011.01.31 10:17:00 -
[208]
OK, didn't read 7 pages, but it seems maybe incursions are a little too easy atm.
( ) <- planet (not to scale) لللللل --EhonVonnre |
W1rlW1nd
WirlWind
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Posted - 2011.01.31 12:13:00 -
[209]
Originally by: Elder Chaz High sec and null sec being ignored that needs to be looked at
you mean lowsec and nul sec being ignored right?
i did witness a couple attempts at some lowsec sites but it wasn't nearly enough to make a difference.
all the hisec incursions get cleared in about a day and a half if even that.
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Fearless M0F0
Aliastra
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Posted - 2011.01.31 14:06:00 -
[210]
Originally by: Stanley Tweedlle
I see people coming in droves asking for no difficulty nerfs, but the less accessible your content is, the less people with actual lives, jobs and time constraints on their playtime will take advantage of this.
This is an interesting point and might go along spawning few easy plexes that are soloable.
Now a little off topic but dude, haven't you realized already the whole "work hard and you will succeed" thing we were taught growing up was a lie?... Find your talent, figure a way to make money off it and you will have plenty of money and spare time to pwn internet spaceships
-- I take offense on people feeling offended by me |
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