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Calar Ostus
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Posted - 2011.01.30 10:36:00 -
[1]
Hey, im (fairly) new to EVE, i was wondering is it normal for a level 5 skill to take 15 days to train? im trying to learn astrogeology 5, and it seems excessive. i have tried a neural remap, and purchased some implants but they barely make a difference.
Thanks
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Amateratsu
Caldari The Pegasus Project
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Posted - 2011.01.30 10:49:00 -
[2]
Completely normal.
Every skill has a training time multiplyer (rank).
Astrogeology is a rank 3 skill which means it takes 3 times the training time compared to a rank 1 skill. There are skills ingame that are rank 16 and can take over 2 months to train to level 5 á
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Calar Ostus
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Posted - 2011.01.30 10:53:00 -
[3]
Alright, thanks for letting me know, i appreciate it :P Eve is a great game but can be a little confusing at times!
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lisaaa
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Posted - 2011.01.30 11:44:00 -
[4]
wait for skills such as fighters V to finish. 40+days :P
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Serge Bastana
Gallente GWA Corp
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Posted - 2011.01.30 14:06:00 -
[5]
After a while you get used to those long training times and they actually let you take breaks when you need them, put on a level 5 in a skill and go on a couple of weeks holiday. I remember thinking that 8 days for training a level was long when I first started, now 16 days is about average, no big deal. Once you have most of the support skills you need, the skills you train are for new ships, weapons, etc. In other words, icing on the cake. ------------------------------------------------ Quafe is people! |
Socio Stan
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Posted - 2011.01.30 14:30:00 -
[6]
This is another one of those things that was only frustrating to me when I was new. I looked at the longer skills, knew that I needed them for something I wanted, then I looked at the dozen of other small and more useful skills I could have trained in the same time.
This will stop being an issue after a while.
Now I love the longer skills.. ie: Carrier 5? Great, I don't have to do anything with skills on that alt for 2 months. Once you've gotten the small stuff out of the way, and you're satisfied with what you can fly, your perspective on training times totally changes. |
Zombie Flesh
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Posted - 2011.01.31 15:31:00 -
[7]
I'm new as well. The long skill training is actually nice. I don't feel like I have to play the game 24/7 to advance. I took the whole weekend off from gaming and new I was making progress. That's a nice feeling. :)
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Jenny Cameron
Caldari Ordo Eventus
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Posted - 2011.01.31 15:36:00 -
[8]
Welcome to EVE. Don't worry, in a few years you'll be versatile and well trained! ________________* - If you're in favour of a bloodline change please vote in the Assembly Hall in this thread - |
Idicious Lightbane
Percussive Diplomacy
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Posted - 2011.01.31 15:46:00 -
[9]
Once you get your core skills to a decent level and are able to fly a selection of ships you enjoy it stop becoming an issue really. I'm at the moment spending a year on a getting most 'boring' core skills to V, but really don't mind since I'm happy with the ships I can fly.
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Joras Fett
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Posted - 2011.01.31 16:26:00 -
[10]
I've found that getting most skills to lvl 3 will take a day at most. My plan is to get the skills I want/need to fly the ships I want to, then spend days/weeks/months maxing out at V's (where I haven't already). Is this a good plan?
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Idicious Lightbane
Percussive Diplomacy
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Posted - 2011.01.31 16:28:00 -
[11]
Originally by: Joras Fett I've found that getting most skills to lvl 3 will take a day at most. My plan is to get the skills I want/need to fly the ships I want to, then spend days/weeks/months maxing out at V's (where I haven't already). Is this a good plan?
Pretty much, some you'll want at V rather fast such as Drones, Scout drone operation, Electronics, Engineering, Basic tanking skills etc. I'd get them to IV instead of V before you start the long lvl V trainings.
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Mr LaForge
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Posted - 2011.01.31 17:27:00 -
[12]
Later on, you won't even blink an eye when you see a skill take 20 days. It'll be normal.
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Henry Haphorn
Gallente Majesta Empire
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Posted - 2011.01.31 17:37:00 -
[13]
Took my main three years to be able to fly a Hulk, Orca, Battleship, Battlecruiser, Assault ships, use T2 guns and T2 mining crystals with other upgrade modules. But don't forget that you also have to consider the training time for modules. It may x days to fly a certain ship, but you'll need x more days to be able to beef up said ship with the modules you like.
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Lost Greybeard
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Posted - 2011.01.31 20:29:00 -
[14]
My rule is, only take skills to 5 if it's a prerequisite for something I want (usually another skill or a ship, but sometimes a module like the cyno beacon or tech 2 armor modifications).
The skills that are prereqs for everything are, conveniently, also the core fitting skills: Mechanic, Engineering, Electronics, Electronics upgrades,and so on.
Generally, as a newer player I'd look very closely at any skill with a multiplier higher than x1, because most of them are for more specialized stuff and roles. A lot of x1 skills are x1 because they're useful for everything you'll ever fly and are common on prereq lists. This was an intentional balance decision on CCP's part.
Rule of thumb is 4 days per multiplier for skills using your good attributes, 5 to 6 per multiplier for those using your poor attributes. 15 days sounds like a x3 skill (and you haven't remapped yet). I'd look up neural remapping and look at your long-term skill plan, if you're mining you don't have to worry about training everything at once so you may be able to map int/mem for a couple months, cap all those skills, then map to perception/will and get all the ship command skills.
(Note: rules of thumb, by nature, involve a lot of rounding. With expensive implants and extreme focus you can push some skills down to like 3.5 days per multiplier for level 5) ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |
Tau Cabalander
Caldari
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Posted - 2011.01.31 23:39:00 -
[15]
Originally by: Lost Greybeard My rule is, only take skills to 5 if it's a prerequisite for something I want (usually another skill or a ship, but sometimes a module like the cyno beacon or tech 2 armor modifications).
I typically train all easily accessible skills to level 2 (or 3 hours, whichever comes first), skills I often use to level 4, and prerequisite skills and skills I consider absolutely vital to my play-style to level 5.
I tend to be more willing to train skills to level 5 that affect multiple ships, compared to skills that only affect one or a select few ships.
This has left me a jack-of-many-trades (not all trades), yet still a specialist in the ones I use most.
I'm currently training Advanced Spaceship Command 5, as it will help with Charon which I use a lot, and I'm also heading towards carriers in the longterm as I now have an actual reason to use one. The fact that I get a short-term benefit from the skill was the only thing that made me willing to train it now.
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Baneken
Gallente School of the Unseen
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Posted - 2011.02.01 06:27:00 -
[16]
A thing to remember about certain skills is that you only need to train those once so for example a recon or AF skills only require racial ship skills to fly making those easier to cross train; same applies to gunnery support skills. Hence cross-training early in the career isn't that sensible IMHO.
http://desusig.crumplecorn.com/sigs.html |
Kyra Felann
Gallente The Scope
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Posted - 2011.02.02 02:33:00 -
[17]
Ah, innocence.
Thinking 15 days is "massive" makes me chuckle. You'll quickly get used to it (or you'll quit playing).
As someone said, the benefit you get per level is (usually) linear, but the time taken is geometric, so leaving a skill at 4 is perfectly valid in many cases--you get almost the full benefit at a greatly reduced training time.
-----WARNING SIGNATURE BELOW-----
Originally by: CCP Ginger Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
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Clueless Alt
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Posted - 2011.02.02 03:09:00 -
[18]
*Currently training all weapon spec to V*
15d+ for 2%, really worth it.
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Misanthra
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Posted - 2011.02.02 04:16:00 -
[19]
some long skills set up to quick trains to give you some breaks. I do them jsut to break it up between the 20+ dayers. Like with racial cruiser 5.
Cruiser 5 a pita...but assuming you meet the other requirements you can pick up strategic cruisers and the subs to 4 in no time at all. Been a nice break for me since 20 days been the minimum for me for a while now lol.
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knentil
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Posted - 2011.02.02 06:47:00 -
[20]
You will at some point grow comfortably numb to the fact that every god darned thing takes forever to train even with the most optimized attributes.
And numb to the fact that despite the fact the most people want another or faster way to speed up training, cpp doesn't give a crap and itll never change.
Im not comfortably numb to it yet, but almost there.
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Jennifer Starling
State War Academy
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Posted - 2011.02.02 09:28:00 -
[21]
Edited by: Jennifer Starling on 02/02/2011 09:28:25 As I like to quote myself:
"Skilltraining in EVE compared to other games is like welfare compared to working: it doesn't require any effort but you don't get much in return either".
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Lilla Kharn
Amarr
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Posted - 2011.02.03 17:26:00 -
[22]
Fleet Command V took me 92 days. ============================================= "Only the dead have seen the end of war" - Plato
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Amateratsu
Caldari The Pegasus Project
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Posted - 2011.02.03 23:22:00 -
[23]
Originally by: Lilla Kharn Fleet Command V took me 92 days.
No offence, but 92 days for a rank 12 skill is horendous, even at min speed of 1980 sp per hour it would take me 63 days.
You must have trained that very early in your eve career with no learnings or implants to take that long, tho i admire your patience spending 3 months on a single skill. á
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Baneken
Gallente School of the Unseen
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Posted - 2011.02.04 08:19:00 -
[24]
Originally by: Amateratsu
Originally by: Lilla Kharn Fleet Command V took me 92 days.
No offence, but 92 days for a rank 12 skill is horendous, even at min speed of 1980 sp per hour it would take me 63 days.
You must have trained that very early in your eve career with no learnings or implants to take that long, tho i admire your patience spending 3 months on a single skill.
ghost training on summer vacations ftw.
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