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A33
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Posted - 2011.01.30 23:36:00 -
[1]
Edited by: A33 on 30/01/2011 23:53:13 Idk if this feature was proposed previously, but it can make game play significantly richer. Im talking about ability to capture enemy ship in PvP or even PvE. Ie when your target is almost killed (like less then 20% hull left) you can use some high or medium slot module (or drone) that will force target pilot to eject from the ship, making it your property. This module will work like salvaging or codebreaker module, ie with some complexity depending probability, wich must be very small, cause price of the ships is usually large. Also capturing module must be rather expensive and require big amount of processor or energy resources to work.
As for the captured ships cargo and installed modules, to make it easy, you can treat them exactly in the same way as if target was killed (ie only these modules and gargo left in the ship as if it was killed, not captured).
As for capturing ships in PvE, most of the NPC ships have their player analogs, like Serpentis Baron is Dominix of Gallente, Serpentis Infantry is Catalyst, etc. But in case of capturing ships in PvE, the probability of succesfull capturing must be significantly smaller then one in PvP (like 0,1% or less).
This feature can also introduce completely new class of the ships and(or) drones, ie capturing (boarding) ship or drone. With appropriate skilles required to use it.
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Kahega Amielden
T.R.I.A.D
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Posted - 2011.01.31 01:38:00 -
[2]
The major problem with this idea is that it plays hell with the insurance system. If the victim player receives his insurance payout, then this will be exploited with alts for free ISK (Insure ship -> Have alt steal it -> receive insurance payout -> repeat)
If the victim does not receive an insurance payout, then using this method to take the opponent's ship is used primarily as a way to magnify their loss.
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Goose99
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Posted - 2011.01.31 02:22:00 -
[3]
Edited by: Goose99 on 31/01/2011 02:22:31 Edited by: Goose99 on 31/01/2011 02:22:20 Even with 0.1% chance, the profits to capturing Angel rats are huge.
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Fournone
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Posted - 2011.01.31 02:25:00 -
[4]
Originally by: Goose99 Even with 0.1% chance, the profits to capturing Angel rats are huge.
For this reason in pve, no.
In pvp, maybe.
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Crazy KSK
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Posted - 2011.01.31 02:29:00 -
[5]
Edited by: Crazy KSK on 31/01/2011 02:31:47 yep capturing ships is needed to make piracy really worth while and to make it real piracy I mean right now its just slaughtering other people in pvp ransoms are a 1 in 1000 and all that gets ransomed are pods because you don't get any profit from killing them
how ever I think it should be quite hard to capture and it should take a rather long time and module should only be fitting on a special capture ship that is rather fragile also I think the capture tool should damage the target ship hull with every cycle so it would be eventually fall apart furthermore on take over of the ship all modules are off line and some even damaged to a certain degree
all that would be enough to not pay out the insurance (imho) and with that the exploit could get avoided
edit: oh yeah and I'm against pve capturing too maybe maybe there could be some special missions or so where you have to or can (for a mission bonus) take over a ships and hand it over to the agent
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A33
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Posted - 2011.01.31 14:32:00 -
[6]
Yes, insurance seems to be a problem from the first sight. But. There is very simple solution to overcome this. As Crazy said, capturing module must have big chance to destroy target ship instead of capturing it (like 80% or more). This will prevent money making way of capturing your own ships. And insurance must be payed to victim anyway.
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Goose99
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Posted - 2011.01.31 16:34:00 -
[7]
Originally by: A33 Yes, insurance seems to be a problem from the first sight. But. There is very simple solution to overcome this. As Crazy said, capturing module must have big chance to destroy target ship instead of capturing it (like 80% or more). This will prevent money making way of capturing your own ships. And insurance must be payed to victim anyway.
80% or more chance of destroying a titan?
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A33
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Posted - 2011.01.31 16:39:00 -
[8]
Read more carefully. We were talking that this module will only work when ship is almost killed. And all is based on target's complexity and low probabilities.
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Crazy KSK
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Posted - 2011.01.31 17:38:00 -
[9]
Originally by: A33 Read more carefully. We were talking that this module will only work when ship is almost killed. And all is based on target's complexity and low probabilities.
aye the ship has to have no armor to be able to be captured no shields wouldn't really work as they recharge over time so... also I may point out that that again adds to the trickiness of capturing ships because you have to be careful to not kill the ship by accident when trying to shoot it just below armor
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Goose99
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Posted - 2011.01.31 17:49:00 -
[10]
Originally by: Crazy KSK
Originally by: A33 Read more carefully. We were talking that this module will only work when ship is almost killed. And all is based on target's complexity and low probabilities.
aye the ship has to have no armor to be able to be captured no shields wouldn't really work as they recharge over time so... also I may point out that that again adds to the trickiness of capturing ships because you have to be careful to not kill the ship by accident when trying to shoot it just below armor
Are we talking about frig or titan? I doubt anyone would bother capturing frig anyway.
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A33
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Posted - 2011.01.31 18:49:00 -
[11]
its not about capturing some specific ship class, its about capturing ANY ship, with complexities, exactly like Salvaging
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Hydraulic Jack
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Posted - 2011.01.31 19:48:00 -
[12]
Ha ha, I think THIS is relevant here!
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shady trader
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Posted - 2011.01.31 20:19:00 -
[13]
Old idea that has been discussed a number of times.
Its in the commonly proposed idea's thread under boarding. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |
A33
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Posted - 2011.01.31 21:35:00 -
[14]
But why its not implemented yet, since it is simple and there is no complications or violation with other game feauteres. While ability of boarding ships gives player mplenty of options.
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Daerhiel
Caldari Nephrite Guards
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Posted - 2011.01.31 23:37:00 -
[15]
Why not being able to capture ship if it's not damaged at all? What's the difference? Don't you think that capturing the ships should be somehow physically explained?
Regards, Daerhiel. |
shady trader
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Posted - 2011.02.01 20:55:00 -
[16]
I suspect that CCP prefer for most ships to go boom since it helps the the manufacturing side.
Also I suspect form a back story point of view its not that practical. assuming that the average battleship as several thousand crew and remembering that the pilot is in a pod designed to survive a small nuclear detonation. Do you really think you can kill the crew, either destroy or eject the pod and figure out the control code to disarm the self destruct before it goes off. |
Te Hari
Gallente C0NTROLLED CHAOS
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Posted - 2011.02.01 21:09:00 -
[17]
I have thought about this in the past and I think it would work out good as a salvaging skill but to do it not by yourself but have to be in a group to pull it off. They would have to introduce new items like a grappling hook so that you have to train extra, and have it so bigger ships mean more people with the grappling hooks to bring it down. Then have an independent with a new ship that would come and attach to it and take it over. |
Vak Keelin
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Posted - 2011.02.02 02:52:00 -
[18]
A better way of doing would be to just have a small percentage of "destroyed" ships be not actually destroyed. If say 1-3% or so remained intact but the pod is ejected anyway you now have an operable derilik ship.
Make it so that no pod could re-enter it until repaired and it would have to be picked up by a hauler as if it were packaged.
How does that sound?
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A33
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Posted - 2011.02.02 07:36:00 -
[19]
Vak, no, we need special module to do this. Actually, capturing the ship must be really hard thing, but it must be present since it gives player much more options.
As for CCP's view concerning ship industry and production, yes it seems to be a problem, however if capturing probability will be small, like 1%, it will literally changes nothing, ship production will have almost non impact.
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NinjaSpud
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Posted - 2011.02.02 15:43:00 -
[20]
Edited by: NinjaSpud on 02/02/2011 15:43:48
Originally by: Kahega Amielden The major problem with this idea is that it plays hell with the insurance system. If the victim player receives his insurance payout, then this will be exploited with alts for free ISK (Insure ship -> Have alt steal it -> receive insurance payout -> repeat)
If the victim does not receive an insurance payout, then using this method to take the opponent's ship is used primarily as a way to magnify their loss.
LOL as if insurance wasn't a fail allready...I honeslty vote just to tkae it out all together...the insurance system in eve is worthless! +1 to OP, I like it!
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Jokerface666
Amarr The Warp Squad
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Posted - 2011.02.02 15:45:00 -
[21]
Ehm... stop fire, offer "Ship for POD" (Eject and run or get ra_ped....)
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Erin Xaelan
Caldari Black Hawk Squadron Mortal Destruction
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Posted - 2011.02.02 17:22:00 -
[22]
Originally by: Jokerface666 Ehm... stop fire, offer "Ship for POD" (Eject and run or get ra_ped....)
Heh, he makes a good point. Why not just give your target this option? "If you want to live and keep your implants n such...eject and leave your ship, otherwise, you lose your ship AND your pod."
Seems more "piratish" to me.
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A33
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Posted - 2011.02.03 09:55:00 -
[23]
Ninja, we already solved insurance issue. As capturing module will destroy 9 out of 10 ships, its not a problem anymore. Also this solves issue with ship industry stimulation.
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Cycotic Maniac
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Posted - 2011.02.03 10:10:00 -
[24]
Make the module NOT generate killmail if ship dies.
That way you either go for killmail, or for 10% to capture ship.
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Amaroq Dricaldari
Amarr Ministry of War
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Posted - 2011.02.03 16:48:00 -
[25]
Reminds me of when I stole someone's Impairor for no reason yesterday. They were spamming the outside of the station with unpiloted Impairors, someone had to clean it up. So I decided to help and took one of the ships. And then someone blew up the rest the next day and looted all of the wrecks. -- As an Amarr Defector, I chose to become a Mercenary and Industrialist. I also have one goal in mind: Create a new age of peace and prosperity for all four empires. |
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