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Amaroq Dricaldari
Amarr Ministry of War
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Posted - 2011.02.03 17:05:00 -
[1]
My idea is simple: To implement new skills. Some ideas are: - Advanced Cybernetics: Increases Implant effectiveness and adds a chance of survival for unplugged implants. - Psionics: New Category, these skills are much better than the learning skills. Think of them as the learning skills, but with actual uses and souped up for better gameplay. - Hydraulic Engineering - Pnuematic Engineering - Advanced Mathematics - Alchemy/Advanced Alchemy - Languages - Military Recruitment: Allows you to permamently recruit someone as a member of your fleet, in case they go offline or you forget to invite them when they come onlie again. - Warp Link: Allows you to increase Warp Speed when you warp your fleet when there are multiple ships in your fleet in the same system, and everyone will travel at the same speed while in warp. - Jump Link: Increases the range that you can jump a fleet if multiple ships have Jump Drives and are in the same system. - Corporate Fleet Management: Allows you to make an official fleet for your corporation, and makes it so that anyone who is a member of the corporation is part of the fleet. -- As an Amarr Defector, I chose to become a Mercenary and Industrialist. I also have one goal in mind: Create a new age of peace and prosperity for all four empires. |
Manos Soban
Caldari Twilight Federation
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Posted - 2011.02.03 20:35:00 -
[2]
Edited by: Manos Soban on 03/02/2011 20:35:14 Ask CCP to propose a suggested bibliography from Amazon or Blackwells for every skill you learn. By doing so the level of IQ in the community will increase much better.
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Amaroq Dricaldari
Amarr Ministry of War
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Posted - 2011.02.03 22:22:00 -
[3]
Originally by: Manos Soban Edited by: Manos Soban on 03/02/2011 20:35:14 Ask CCP to propose a suggested bibliography from Amazon or Blackwells for every skill you learn. By doing so the level of IQ in the community will increase much better.
Unfortunately for both of us, I don't quite understand what you mean by that. -- As an Amarr Defector, I chose to become a Mercenary and Industrialist. I also have one goal in mind: Create a new age of peace and prosperity for all four empires. |
Horizonist
Yulai Guard 2nd Fleet Yulai Federation
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Posted - 2011.02.03 22:30:00 -
[4]
Edited by: Horizonist on 03/02/2011 22:30:17
- Advanced Cybernetics: Increases Implant effectiveness and adds a chance of survival for unplugged implants. Not a bad idea, but just how much better would it make implants?
- Psionics: New Category, these skills are much better than the learning skills. Think of them as the learning skills, but with actual uses and souped up for better gameplay. No, never introduce anything like the learning skills again, ever.
- Hydraulic Engineering Why?
- Pnuematic Engineering Why?
- Advanced Mathematics Why?
Alchemy/Advanced Alchemy Why?
- Languages Why?
- Military Recruitment: Allows you to permamently recruit someone as a member of your fleet, in case they go offline or you forget to invite them when they come onlie again. Do not really see a need for this
- Warp Link: Allows you to increase Warp Speed when you warp your fleet when there are multiple ships in your fleet in the same system, and everyone will travel at the same speed while in warp. Interesting idea, could be useful, depending on the numbers.
- Jump Link: Increases the range that you can jump a fleet if multiple ships have Jump Drives and are in the same system. Interesting, but again depends on the numbers
- Corporate Fleet Management: Allows you to make an official fleet for your corporation, and makes it so that anyone who is a member of the corporation is part of the fleet. Not really needed
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Manos Soban
Caldari Twilight Federation
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Posted - 2011.02.04 01:28:00 -
[5]
Originally by: Amaroq Dricaldari I don't quite understand what you mean by that.
EVE is all about skillbooks. I would like to have a collection of books from what my character have learnt so far in-game. If it ever happens :D
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Misanthra
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Posted - 2011.02.04 02:24:00 -
[6]
warp link.....no. Blob does not need 0.0 smaller. They need some pita of logistics for hot drops and ship movement. Midpoints suck...for both sides to add some strategy to the cap game. Want to save (or pop) the titan 2 jumps past your range...want to place and run a midpoint.
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GizzyBoy
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Posted - 2011.02.04 11:54:00 -
[7]
Originally by: Manos Soban
Originally by: Amaroq Dricaldari I don't quite understand what you mean by that.
EVE is all about skillbooks. I would like to have a collection of books from what my character have learnt so far in-game. If it ever happens :D
You mean like "Eve for Dummies"
Yeah id love to have gall mother ship in hard cover sitting on my bookshelf.
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Manos Soban
Caldari Twilight Federation
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Posted - 2011.02.04 21:57:00 -
[8]
Originally by: GizzyBoy
You mean like "Eve for Dummies"
lol. I mean like hardcore science books, out of the game.
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