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Linna Excel
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Posted - 2011.02.04 20:08:00 -
[1]
Would it be possible for adding an option to free a slave... like the ones slave traders drop? Maybe get a small standing gain (.01 per) with the groups that don't like slavery as well.
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Sepheir Sepheron
Between Ordeals
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Posted - 2011.02.04 20:14:00 -
[2]
I feel sorry for them even though they're pixels...
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engjin
Terran Industries
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Posted - 2011.02.04 20:16:00 -
[3]
Edited by: engjin on 04/02/2011 20:15:55 The option would be fit nicely to the back story, especially for us Minmatar
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Destination SkillQueue
Are We There Yet
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Posted - 2011.02.04 20:37:00 -
[4]
Edited by: Destination SkillQueue on 04/02/2011 20:39:12
Freeing them should be an option, but I'm iffy on the standings gain. Mainly I don't want to see a situation where you can buy standings and I have no idea how many slaves there are actually available for people or even know all the places they get spawned.
Support for free the slaves -option with no reward.
EDIT: Add a sound effect when you free slaves. A cheering crowd/person should make for an appropriate effect.
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Shaera Taam
Minmatar Minmatar Death Squad Broken Chains Alliance
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Posted - 2011.02.04 23:47:00 -
[5]
actually, i like the idea of freeing the slaves... do it in minnie space and you get a standing bump (small!)... but do it in amarran space and you get an imperial navy aggro timer *and* a standing cut (not-so-small!), hehe... yes, this is a kind of 'click here to buy standing' but would also start pipelines of slave smuggling to anti-slavery space. slave prices in minnie space would skyrocket, and your buy-standing scenario would even itself out... a new occupation would be born and a few more grains added to the sandbox!
now where did i put those skillbooks for that prowler?
__________________________________________________ Gravity: It's not just a good idea, it's the law!" --Adam Savage, Mythbusters |
Bunyip
Center for Advanced Studies
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Posted - 2011.02.05 00:51:00 -
[6]
I think slaves should be freed without standing gain (it's kinda expected in the factions that don't like slavery). In addition, you should spend some ISK and/or effort to free them.
I'm thinking something like the slaves would need Vaccines for the vitoc running through their system (which is available through PI), and maybe a marginal ISK expenditure to allow them to learn their way back into society.
I was working on this a bit ago, and came up with this very basic document which outlines the possibilities. Feedback is still welcomed, as there's a long way before this becomes an honest proposal, and even longer before implementation.
Supported.
======== "The civilized man is rude, as laws protect him from recompense; the savage is not, for his actions can meet a bloody end." - Robert E. Howard |
Borza Slavak
Mirkur Draug'Tyr Ushra'Khan
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Posted - 2011.02.05 09:10:00 -
[7]
Been requested and ignored many times but yeah maybe we'll finally get lucky
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LarpingBard
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Posted - 2011.02.05 12:02:00 -
[8]
Actually, buying, or redeeming, slaves in order to free them is a beautiful thing. How many abolitioners bought slaves with their own treasure for this very purpose. I further support the small boost in standing. But, I believe once they are freed, they are stuck livig in your cargo hold until you can find a station willing to accept newly freed immigrants.
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Xearal
SOL Industries Black Thorne Alliance
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Posted - 2011.02.05 14:28:00 -
[9]
/signed
FREEDOM!
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Alain Colcer
Quantum Cats Syndicate
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Posted - 2011.02.05 15:26:00 -
[10]
As an RPer i'm very interested for this to happen eventually.
/supports
However i would love to see all the "market" items that are portrayed as people to be incorportared into other venues, making them interesting for a number of uses besides being stored as collection in the hangar.
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Tagami Wasp
Sarz'na Khumatari Ushra'Khan
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Posted - 2011.02.05 17:11:00 -
[11]
yes plz ------------
+15% to railguns' dmg modifier -reduce Spike optimal bonus to 70% +10% to Caldari railboats PG |
Andreus Ixiris
Mixed Metaphor
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Posted - 2011.02.05 18:08:00 -
[12]
Dirty roleplayer supportin' this. ----- Andreus Ixiris CEO, Mixed Metaphor
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Marcus JuniusBrutus
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Posted - 2011.02.05 20:16:00 -
[13]
I've suggested this before so pleased to support again
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.02.05 21:14:00 -
[14]
You would need to remove them as NPC commodities (they are still sold I think) first unless you want people to be able to buy standings (which you don't, riiight? )
Alternately, instead of standings, an RP angle could be used: News bulletins at certain benchmarks and when X benchmarks globally is reached a series of actual CCP RP articles about "the new life" similar to what was seen post-9thGen-emancipation.
Either way, anything that reunites the RPG to the MMO has my vote.
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Spirulina Laxissima
TotalControl Inc.
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Posted - 2011.02.06 00:08:00 -
[15]
Here's the old thread: Linkage
LOTS of good ideas in it. Your signature is too large. Spitfire
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Henry Haphorn
Majesta Empire
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Posted - 2011.02.06 01:06:00 -
[16]
Originally by: Spirulina Laxissima Edited by: Spirulina Laxissima on 06/02/2011 00:27:05 Here's the old thread: Linkage
LOTS of good ideas in it.
But a right-click to free option is not balanced enough IMHO. Unless there's a right-click to enslave in Amarr-space.
But I'm still for implementing an enslavement/rehabilitation -program (via PI, manufacturing, or whatever).
Make slaves, militants, scientists, janitors, etc useful.
You're a ****ing Minmatar! How could you condone slavery after all the crap the Amarrians put your people through?
/role-playing time over/
Anyways, I support getting the option to free a slave rather than trash them.
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Nauplius
1st Praetorian Guard
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Posted - 2011.02.07 13:19:00 -
[17]
Edited by: Nauplius on 07/02/2011 13:18:48
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DeftCrow Redriver
Best Path Inc. IT Alliance
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Posted - 2011.02.07 13:48:00 -
[18]
Originally by: Bunyip I think slaves should be freed without standing gain (it's kinda expected in the factions that don't like slavery). In addition, you should spend some ISK and/or effort to free them.
I'm thinking something like the slaves would need Vaccines for the vitoc running through their system (which is available through PI), and maybe a marginal ISK expenditure to allow them to learn their way back into society.
I was working on this a bit ago, and came up with this very basic document which outlines the possibilities. Feedback is still welcomed, as there's a long way before this becomes an honest proposal, and even longer before implementation.
Supported.
Just like what he said.
Supported.
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Erika Bronz
The Wyld Hunt The G0dfathers
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Posted - 2011.02.07 16:24:00 -
[19]
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Spirulina Laxissima
Minmatar TotalControl Inc.
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Posted - 2011.02.09 13:44:00 -
[20]
Edited by: Spirulina Laxissima on 09/02/2011 13:46:39
Originally by: Henry Haphorn You're a ****ing Minmatar! How could you condone slavery after all the crap the Amarrians put your people through?
/role-playing time over/
I suggested it because of role-playing! What will all those right-click-freed slaves do? They need counseling, and a slow re-integration into society. They need to learn a trade so they can support themselves and become fully appreciated among their tribesmen.
I don't intend to just hand them a datacore (certificate) of freedom, and send 'em on their way. "So long, now get lost!" -That's not me. I feel responsible for the slaves I keep in my hangar, waiting for the bureaucracy to settle on how to handle them.
I believe we have a nice opportunity to free the slaves, and to add a mechanic to cycle through different personages via PI (or whatever) convert slaves to citizens & janitors etc. fueled by various now useless trade goods as seen here.
AND I don't want to deny the Amarr-players the chance to redeem themselves by freeing their slaves, but they should have a choice. That's what makes EVE great. Choice. (It's not like wow where I'd be SOL as an Orc if I see the error in my ways.)
The beauty of such a system is that evil guys start at a base 'free folks', and invest tons of training to convert them to slaves, whereas the good guys start at a base 'enslaved folks'. Your signature is too large. Spitfire
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Wyke Mossari
Staner Industries
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Posted - 2011.02.09 16:57:00 -
[21]
Freeing slaves should be an option, but I think a little thought/discussion needs to go into the mechanics.
It used to be possible through important missions, I think this is the best route. It would be necessary to include similar enslavement missions for for Amarr characters for captured tourists, refugees, etc.
1) Any standing gain should be minuscule, allowing the side stepping the existing standing mechanics should not be the primary objective.
It should be a logarithmic return so that at low levels of standing it requires few slaves, but once a character has achieved higher standing freeing many more slaves is necessary.
Standing < 1.0 - Single digit numbers make a difference. 1.0 > Standing < 2.0 - Tens 2.0 > Standing < 3.0 - Hundreds 3.0 > Standing < 4.0 - Thousands. etc.
Standing gain should be countered by corresponding loss with Amarr.
Balance suggests that the same mechanic should exist for Gallente and Caldari, but how ?
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Zephris
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Posted - 2011.02.09 21:22:00 -
[22]
Support ! +1
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Drakus
Mercurialis Inc. RAZOR Alliance
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Posted - 2011.02.10 01:24:00 -
[23]
i like the idea in principle, but have a couple of differences i'd like to see.
Way back when, CCP implemented the new LP system. Doing that got rid of the only way to 'free' slaves. There were rewards that would allow you to trade in x amount of slaves and get militants, science grads, and other human based trade goods. When they did this there was talk of there being a new pos mod that would allow us to change slaves into freed slaves, militants and whatnot.
this is what I personally would like to see. A rehabilitation module and its opposite, an enslavement module.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.02.10 02:23:00 -
[24]
As a long term Minmatar loyalist, ex Minmatar militia member and Gallente by origin I must support this.
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Mara Rinn
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Posted - 2011.02.10 03:32:00 -
[25]
Originally by: Spirulina Laxissima I believe we have a nice opportunity to free the slaves, and to add a mechanic to cycle through different personages via PI (or whatever) convert slaves to citizens & janitors etc. fueled by various now useless trade goods as seen here.
AND I don't want to deny the Amarr-players the chance to redeem themselves by freeing their slaves, but they should have a choice. That's what makes EVE great. Choice. (It's not like wow where I'd be SOL as an Orc if I see the error in my ways.)
+1
-- [Aussie players: join ANZAC channel] |
Darveses
printcraft
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Posted - 2011.02.10 04:01:00 -
[26]
Once again, supported. --- |
Illwill Bill
Noxious Intention
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Posted - 2011.02.10 12:00:00 -
[27]
Supported, as long as 'Enslave' is added for other types of people.
Originally by: CCP Zymurgist Revenge is a dish best served with auto-cannons.
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