Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Adanraen
|
Posted - 2011.02.05 09:53:00 -
[1]
I am looking for a ship to warp a lot in systems and from system to system. At the moment I am using a shuttle but this only has a small cargo. What ship is the fastest ship warping from system to system?
|
Xina Tutor
Amarr Hot Chicks
|
Posted - 2011.02.05 09:58:00 -
[2]
inty or cov ops warp at 13 au/s
|
Adanraen
|
Posted - 2011.02.05 10:06:00 -
[3]
The raptor and the buzzard are indeed 13.5 AU ships. Thanks a lot.
|
NoNah
|
Posted - 2011.02.05 10:15:00 -
[4]
Originally by: Adanraen The raptor and the buzzard are indeed 13.5 AU ships. Thanks a lot.
Then add 2 hyperpatial velocity optimizer II's and a Hy-2.5 and you'll be doing just under 25AU/s. Sadly short warps will be as slow with that as with a freighter as acceleration is unaffected. Parrots, commence!
Postcount: 246438
|
Adanraen
|
Posted - 2011.02.05 10:26:00 -
[5]
But you start warping faster since the ship is more stable I guess? Or am I wrong?
|
NoNah
|
Posted - 2011.02.05 10:57:00 -
[6]
Originally by: Adanraen But you start warping faster since the ship is more stable I guess? Or am I wrong?
From stand still, yes, but that has nothing to do with warp speed in general, but simply agility/mass. Parrots, commence!
Postcount: 167868
|
Adanraen
|
Posted - 2011.02.05 11:00:00 -
[7]
Ok Thanks. Got some training to do. For now I start with a Heron and the cheaper tier 1 optimizations and implants. Will fly almost 12.0AU
|
Cygnus Zhada
Custodians of Athra
|
Posted - 2011.02.05 11:05:00 -
[8]
To clarify, there's 2 types of inties. Combat ones which do 9AU/s and tackler inties which do 13.5 (same speed as the covops frigate, bombers are slower). So tackling inties and covops frigs are the fastest, you can add warp speed rigs to that but those only help if the warp is long enough to attain that higher speed. It's however not as bad as suggested, it just doesn't help on all warps.
Result; if you don't have to bother with bubbles then a tackling intie with inertia stabilisers and warp speed rigs will travel the universe the fastest (fit overdrives if you're travelling on AP). If you do have to deal with bubbles then a covops makes it safer.
--- Stultorum infinitus est numerus. |
Sjugar
|
Posted - 2011.02.05 11:26:00 -
[9]
Edited by: Sjugar on 05/02/2011 11:27:33 In my interceptor I regularly run into the problem that I'm already at the next gate before my session timer is over.
(I know, has nothing to do with warp speed because of the small distance but I think has to do with the topic)
For moving stuff fast I use my viator:
[Viator, my viator] Nanofiber Internal Structure II Local Hull Conversion Inertial Stabilizers I Local Hull Conversion Inertial Stabilizers I
Invulnerability Field II Invulnerability Field II 10MN MicroWarpdrive II
Covert Ops Cloaking Device II
Medium Hyperspatial Velocity Optimizer I Medium Polycarbon Engine Housing I
10.8 AU/sec, 3.5s align time, 3750 m3 space. (btw. don't you dare rigging blockade runners for extra cargo-space, kittens die when you do that.)
|
Adanraen
|
Posted - 2011.02.05 14:46:00 -
[10]
Nice setup :)
|
|
NoNah
|
Posted - 2011.02.05 15:14:00 -
[11]
i'm a bit curios as to the cargorig comment. I often use just that, an it's sort of vital allowing you to come above that magic 10k m3 limit... So why not? Parrots, commence!
Postcount: 161931
|
Yabba Addict
|
Posted - 2011.02.05 16:33:00 -
[12]
Edited by: Yabba Addict on 05/02/2011 16:35:33 Cargo rigs on transports are fine, all the agility in the world doesn't get you to warp from gate to gate faster because when you are at a standstill position you are facing any/all directions as far as the server is concerned. Agility only really helps getting to warp quicker after undock. And putting inertia stabs on a transport can also be a bad idea, because it's increasing you sig radius, thus giving camps a slightly better chance of lock with their fast lockers.
I don't want to be human! I want to see gamma rays! I want to hear X-rays! I want to smell dark matter! Do you see the absurdity of what I am? I'm a machine! And I can know much more. |
NoNah
|
Posted - 2011.02.05 16:42:00 -
[13]
Originally by: Yabba Addict Edited by: Yabba Addict on 05/02/2011 16:35:33 Cargo rigs on transports are fine, all the agility in the world doesn't get you to warp from gate to gate faster because when you are at a standstill position you are facing any/all directions as far as the server is concerned. Agility only really helps getting to warp quicker after undock. And putting inertia stabs on a transport can also be a bad idea, because it's increasing you sig radius, thus giving camps a slightly better chance of lock with their fast lockers.
That's not true. Agility is directly tied to acceleration/deacceleration. If you put an inertia stabilizer on your time to warp will decrease. That said, it's near enough impossible to stop in lowsec regardless, the critical time is from decloak to recloak rather than from recloak to warp(unless you intend to plate your hauler down), and in 0.0 if you're in a bubble you're in trouble anyway and will probably be best of reapproaching gate. Parrots, commence!
Postcount: 719532
|
Sjugar
|
Posted - 2011.02.05 17:05:00 -
[14]
Edited by: Sjugar on 05/02/2011 17:05:39
Originally by: NoNah i'm a bit curios as to the cargorig comment. I often use just that, an it's sort of vital allowing you to come above that magic 10k m3 limit... So why not?
A blockade runner is used for staying safe and fast. I like to play to a ships strong points. This way you got a ship which can transport limited amounts of high-vallue cargo.
If you need high amounts of high-value cargo, use a freighter or an Orca. If it's 10k you need and it's low value, just use a normal industrial.
|
NoNah
|
Posted - 2011.02.05 17:27:00 -
[15]
Originally by: Sjugar Edited by: Sjugar on 05/02/2011 17:05:39
Originally by: NoNah i'm a bit curios as to the cargorig comment. I often use just that, an it's sort of vital allowing you to come above that magic 10k m3 limit... So why not?
A blockade runner is used for staying safe and fast. I like to play to a ships strong points. This way you got a ship which can transport limited amounts of high-vallue cargo.
If you need high amounts of high-value cargo, use a freighter or an Orca. If it's 10k you need and it's low value, just use a normal industrial.
Moving anything in a freighter or orca in lowsec/nullsec is a death sentence. Moving it in highsec really isn't - or shouldn't - be an issue. There's tons of solutions for that.
Really the main reason to at all use a blockade runner is when you have a small but not tiny amount of cargo to move(more than a t3/black ops, less than a JF). To me this typically means things around said 10k m3, such as a pos tower and initial fuel, a t2/t3 cruiser hull, 2 fighters, cap mods etc etc. Parrots, commence!
Postcount: 725002
|
stoicfaux
Gallente
|
Posted - 2011.02.05 17:42:00 -
[16]
I use this for quick running around. 19.4au/s (but it only really affects long warps due to acceleration.) You can use autopilot, alt-tab to Eve when you arrive at the stargate, press T1 twice (to toggle the MWD on and off,) and alt-tab back to whatever you were doing. The MWD speed is 3,000+m/s and it's quick to accelerate so you're looking at ~5 seconds to cover the 15km to the stargate, but it feels faster than that.
Fit the shield amps to taste. (It's a token defense given your low EHP and 275m sig size from the MWD bloom.)
[Cheetah, Speedy] Nanofiber Internal Structure II Nanofiber Internal Structure II Nanofiber Internal Structure II
Catalyzed Cold-Gas I Arcjet Thrusters Magnetic Scattering Amplifier II Magnetic Scattering Amplifier II Magnetic Scattering Amplifier II
Covert Ops Cloaking Device II [empty high slot] [empty high slot]
Small Hyperspatial Velocity Optimizer I Small Hyperspatial Velocity Optimizer I
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
|
Kendar
Gallente 4S Corporation Morsus Mihi
|
Posted - 2011.02.07 08:17:00 -
[17]
Originally by: Sjugar Edited by: Sjugar on 05/02/2011 17:05:39
Originally by: NoNah i'm a bit curios as to the cargorig comment. I often use just that, an it's sort of vital allowing you to come above that magic 10k m3 limit... So why not?
A blockade runner is used for staying safe and fast. I like to play to a ships strong points. This way you got a ship which can transport limited amounts of high-vallue cargo.
If you need high amounts of high-value cargo, use a freighter or an Orca. If it's 10k you need and it's low value, just use a normal industrial.
And ofc your way of playing and fiting ships is the only way?
|
Sjugar
|
Posted - 2011.02.08 20:54:00 -
[18]
Originally by: Kendar ...And ofc your way of playing and fiting ships is the only way?
...And ofc your way of posting and trolling forums is the only way?
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |