Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dark Assassin15
Failed Diplomacy
|
Posted - 2011.02.07 20:25:00 -
[1]
Edited by: Dark Assassin15 on 07/02/2011 20:32:41 just as the title asks, is the Nosferatu still useful in pvp ?
any insight ?
---
|
Corina's Bodyguard
|
Posted - 2011.02.07 20:49:00 -
[2]
They are useful for capping out someone who is nueting you. Other than that.... millage may vary.
|
Dark Assassin15
Failed Diplomacy
|
Posted - 2011.02.07 20:53:00 -
[3]
Edited by: Dark Assassin15 on 07/02/2011 20:55:17
Originally by: Corina's Bodyguard They are useful for capping out someone who is nueting you. Other than that.... millage may vary.
So unless you plan on countering your primary target's neuts it's useless? Noted. ---
|
Rawls Canardly
|
Posted - 2011.02.07 21:02:00 -
[4]
it's handy for keeping your mods active, so long as the power demand isn't that high for them... say, for instance, a warp scrambler.
|
Dark Assassin15
Failed Diplomacy
|
Posted - 2011.02.07 21:05:00 -
[5]
Originally by: Rawls Canardly it's handy for keeping your mods active, so long as the power demand isn't that high for them... say, for instance, a warp scrambler.
yes i understand that, just looking for some kind of tactical advantage other than the obvious. Thanks for the input though..
counter neut domi fleet. -lolz ---
|
Kepakh
|
Posted - 2011.02.07 21:06:00 -
[6]
Originally by: Dark Assassin15
So unless you plan on countering your primary target's neuts it's useless? Noted.
NOS are supposed to counter Neuts and drain cap only if your own cap is below 50%. They drain less than neuts neutralize(reasonably) but it is still nice boost to your cap recharge when you are cap dry.
Generally, I would say the trend is to maximize your DPS thus many fits use shield buffers and damage mods with tracking enchancers. Neuts are still used as Minmatar are FOTM having always some utility slots left for neuts.
What ship size and class you have on mind specifically? |
Dark Assassin15
Failed Diplomacy
|
Posted - 2011.02.07 21:10:00 -
[7]
Originally by: Kepakh
Originally by: Dark Assassin15
So unless you plan on countering your primary target's neuts it's useless? Noted.
NOS are supposed to counter Neuts and drain cap only if your own cap is below 50%. They drain less than neuts neutralize(reasonably) but it is still nice boost to your cap recharge when you are cap dry.
Generally, I would say the trend is to maximize your DPS thus many fits use shield buffers and damage mods with tracking enchancers. Neuts are still used as Minmatar are FOTM having always some utility slots left for neuts.
What ship size and class you have on mind specifically?
no ship in mind just a general question.
---
|
Mara Abraham
Minmatar
|
Posted - 2011.02.07 21:13:00 -
[8]
Good day:
It can be based on your fit, the target and their fit, and the combat conditions.
Thank you.
|
Terianna Eri
Senex Legio Get Off My Lawn
|
Posted - 2011.02.07 21:14:00 -
[9]
Originally by: Kepakh
Originally by: Dark Assassin15
So unless you plan on countering your primary target's neuts it's useless? Noted.
NOS are supposed to counter Neuts and drain cap only if your own cap is below 50%.
Nos work if your capacitor percentage is less than your target's capacitor percentage. If you're at 20% and they're at 10%, it won't do anything; if they're at 70% and you're at 60%, it'll function normally. ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
|
Dark Assassin15
Failed Diplomacy
|
Posted - 2011.02.07 21:14:00 -
[10]
Originally by: Mara Abraham Good day:
It can be based on your fit, the target and their fit, and the combat conditions.
Thank you.
other than the obvious
Drive around plox. ---
|
|
Grimpak
Gallente Noir. Noir. Mercenary Group
|
Posted - 2011.02.07 21:21:00 -
[11]
Originally by: Dark Assassin15
Originally by: Mara Abraham Good day:
It can be based on your fit, the target and their fit, and the combat conditions.
Thank you.
other than the obvious
Drive around plox.
thing is, NOS became a primarily defensive mod, so it's really just that.
you can use them together with neuts to provide extra juice on neut oriented ships (curse, pilgrim), but that's something specific that requires a bit of jiggling with activations.
beyond that, the obvious is the only thing they do. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Dark Assassin15
Failed Diplomacy
|
Posted - 2011.02.07 21:25:00 -
[12]
Edited by: Dark Assassin15 on 07/02/2011 21:26:34
Originally by: Grimpak the obvious is the only thing they do.
This should be the new description for the Nosferatu.
i was just juggling the possibility of a ship purposely capping itself out to cap its target out as well. without the need for cap injectors. to get back on its feet again. i'm at work and bored so.. There it is.
---
|
Diomidis
Pod Liberation Authority
|
Posted - 2011.02.07 21:43:00 -
[13]
* NOS is not an "defensive" mod...the contrary, at least for PVP. * NOS can somewhat counter neuts and power your low-power intensive mods (small guns, tackle, AB) for some time, or your power hungry mods (like active reppers / boosters etc) for more time than your cap would normally do = keeping you in the fight for longer, thus the "not defensive" nature of it. Neuts can be both offensive (cap out the target to kill) or defensive (cap out the tackler and gtfo). * NOS works on a % basis, thus you cannot cap out your opponent effectively. * NOS works better vs. bigger stuff, that are more likely to cap you out. * NOS works better in small hulls, seen mostly in SAR equipped frigs with utility highs (cookie SAR rifter, ranis, DD, Drams etc), but you can see successful implementations in larger ships (hint: Prometheus Exenthal's Deimos fit) * NOS works vs. NPCs, and used to be a suggested mod by many BS pilots to assist the cap with their tank. * NOS works (at least used to) with gates too, so I've seen successful disco-BSs leeching cap out of the gate while killing small crap that warped @ 0km (yes, they where in-line, but not ON the gate, so SBs do fire, and do kill with good timing)
|
Kepakh
|
Posted - 2011.02.07 21:51:00 -
[14]
Originally by: Terianna Eri
Nos work if your capacitor percentage is less than your target's capacitor percentage. If you're at 20% and they're at 10%, it won't do anything; if they're at 70% and you're at 60%, it'll function normally.
Yeah, I am aware that you cannot drain from target that has cap level lower than your but I also thought there was a 50% hard cap for draining.
My bad then. Thanks for clarification. |
Dark Assassin15
Failed Diplomacy
|
Posted - 2011.02.07 21:56:00 -
[15]
Originally by: Kepakh
Originally by: Terianna Eri
Nos work if your capacitor percentage is less than your target's capacitor percentage. If you're at 20% and they're at 10%, it won't do anything; if they're at 70% and you're at 60%, it'll function normally.
Yeah, I am aware that you cannot drain from target that has cap level lower than your but I also thought there was a 50% hard cap for draining.
My bad then. Thanks for clarification.
After the 1st nerf this was implemented. iirc after the 2nd is now on target with your own cap
dont shoot me i could be wrong ---
|
Kepakh
|
Posted - 2011.02.07 22:15:00 -
[16]
Originally by: Dark Assassin15
no ship in mind just a general question.
It is difficult to provide general answer to not so much general question.
It depends a lot on what ship you fly, how it is fitted and what you intend to do with the ship. You can throw in cap boosters into a topic as well as they work like more powerfull counter to neuts and can replace NOS in the defensive role.
But I guess you made a picture about NOS already ;-)
Originally by: Dark Assassin15
dont shoot me i could be wrong
No worries, thanks :)
|
Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
|
Posted - 2011.02.07 22:15:00 -
[17]
Nos are great for ships with cap issues, such as the geddon, but dont expect any frigs to be scared of you.
~No matter what happens, somebody will find a way to take it too seriously.~ |
Lugalzagezi666
|
Posted - 2011.02.07 22:32:00 -
[18]
Originally by: Dark Assassin15 is the Nosferatu still useful in pvp ?
Yes. Very usefull. Basically mandatory for every tackler that goes into scram range. Primary reason to fit it is to keep your tackle/ab running under neuts, secondary is to help you run tank/gank. Compare cycle times of neuts/cap boosters and nos to see why its that useful.
|
Karash Amerius
Sutoka
|
Posted - 2011.02.07 22:35:00 -
[19]
Works wonders with a Guardian if you are energy transferring to a fleet ship. Just have to stay in range though. ========================= Karash Amerius - Operative - Sutoka Fighting Broke - A Eve Online Blog ========================= |
Ephemeron
BeerTia Maniacs
|
Posted - 2011.02.07 23:03:00 -
[20]
Personally I had great success with close range Stiletto tackler with 1 small nos fitted.
I even successfully held Curse with it, twice, for 40-60 seconds. Which was long enough to kill it with my main ship.
If you are an AB frig with web/scramble, 1 small nos makes you near-immune to neuting.
|
|
Rawr Cristina
Caldari Sleeping Fury
|
Posted - 2011.02.07 23:34:00 -
[21]
Edited by: Rawr Cristina on 07/02/2011 23:34:42 extremely good on tacklers (especially AFs) as it pretty much makes them immune to neuting
so basically what the guy above me said ^
|
Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
|
Posted - 2011.02.07 23:42:00 -
[22]
Pretty much what others are saying; Nos is great for small tackle.
Pretty much all my AF fits use nos in the utility highs, its well worth the trade off of rocket dps (speaking from a minmatar point of view here).
Sarcasm - Because i'm too far away to strangle you. |
Atius Tirawa
Minmatar Sebiestor Tribe
|
Posted - 2011.02.08 14:48:00 -
[23]
in frig level combat, active reps are still used a lot. On an active rep ship, if you have an extra utility high, you fit a nos rather then a neut. The only frig+ ship that I se nos on is the pilgrim since that ship fits an active tank and uses its cap to nos and neut and tank - but its delicate. -----------
|
baltec1
Antares Shipyards Phalanx Alliance
|
Posted - 2011.02.08 14:51:00 -
[24]
I use them on my frigs to keep me alive longer. Thats about it.
|
ChromeStriker
|
Posted - 2011.02.08 15:30:00 -
[25]
Usefull on tackle. for example on a rifter (cooooki cutter fit) with the nos you can keep a web, scram and armour repper permi running if i can remember right... it could be you can run the scram, web, and AB and then pulse the repper... cant remeber would have to fly it again lol same idea goes for inti's too (at least iv done it with a stilletto when hiding under my targets guns)
|
Tub Chil
|
Posted - 2011.02.08 15:31:00 -
[26]
Small NOS can be used on frigate to keep prop. mod and scram active while neuted. (and it works) other than that, I don't really know.
|
Kneebone
Heathens' Harbor
|
Posted - 2011.02.08 16:25:00 -
[27]
Some fairly good answers. Here is my 2 cents plus a dime:
*Solo frigs with active tank (Rifters mostly) - NOS early, start using repper as soon as you take armor damage. This helps v. buffered solo setups and is pretty much my standard
*Solo/Tackle ships - When I fly things like the Taranis and Dramiel I like the NOS cause it allows me to go after bigger things with Neuts and helps keep my tackle/guns going.
*Gang Curse - Neut the Primary, NOS the secondary. This is supposed to eliminate the need for a cap booster, but doesn't work sometimes. I've also used it to NOS off friendlies that didn't have cap issues.
*Solo Guardian - It's doable, but not the best option. I generally prefer twin Guardians feeding eachother or having a ship in gang with a transfer that you can use instead of a NOS. If you have to NOS you have to be close to a ship anyways so might as well make use a of Battleship with a spare high or something.
When it comes to battleships I generally prefer a Cap injector as they give you that boost of cap right away and a much higher amount over a NOS. You know when you hit the cap injector you will have power and can hit your mods/guns etc. Getting into NOS range can also be an issue. It could just be that the purpose of your life is to server as a warning to others. |
Dark Assassin15
Failed Diplomacy
|
Posted - 2011.02.08 18:07:00 -
[28]
Edited by: Dark Assassin15 on 08/02/2011 18:09:44 I guess what i'm really trying to ask is if the Nosferatu can still be used as an offensive weapon? Yes i understand that it can keep your mods active and so on and so forth. I fully understand its Defensive role in the current EVE universe. i was just trying to see if anyone has successfully created a fit using these as an offensive weapon.
but yea lots of good common answers i would already expect to read hear.
=)
---
|
Kneebone
Heathens' Harbor
|
Posted - 2011.02.08 18:10:00 -
[29]
Originally by: Dark Assassin15 I guess what i'm really trying to ask is if the Nosferatu can still be used as an offensive weapon? yes i understand that it can keep your mods active and so on and so forth. I fully understand its Defensive role in the current EVE universe. i was just trying to see if anyone has successfully created a fit using these as an offensive weapon.
but yea lots of good common answers i would already expect to read hear.
=)
I don't think it drains cap fast enough to be offensive. You yourself have to kill all your cap in the process to stay lower then who you are NOSin. A Neut is offensive, NOS is defensive with the new rules. It could just be that the purpose of your life is to server as a warning to others. |
Dark Assassin15
Failed Diplomacy
|
Posted - 2011.02.08 18:12:00 -
[30]
Originally by: Kneebone
I don't think it drains cap fast enough to be offensive. You yourself have to kill all your cap in the process to stay lower then who you are NOSin. A Neut is offensive, NOS is defensive with the new rules.
Agreed. I kinda figured this would be the answer based on the current constraints on the module, but you never know until you ask, right? ---
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |