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Whuzz
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Posted - 2005.06.27 14:03:00 -
[31]
Originally by: Papermate get taht rolled tungsten off damnit!
Emm, why ? If i take in according that the Sacri usually has with my skills 1459 Armor ... and with the Tungsten on it has 2159 Armor ... so that's almost a + of 50% of Armor for such a low cost...
Xplain pleaze if you'd be so kind 
Whuzzy
If only through my actions, at least one persons life got better, then i'd say life was worth living
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Papermate
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Posted - 2005.06.27 15:22:00 -
[32]
10% less speed?
"Master of Papercuts"
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Honsou Toramino
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Posted - 2005.06.27 17:00:00 -
[33]
So it's true that the whole nosferatu thing is pretty much not good for NPC'ing, correct?
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Whuzz
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Posted - 2005.06.28 08:48:00 -
[34]
Originally by: Papermate 10% less speed?
Dunno but ... i think i'd still prefer 50% more armor than 10% more speed ? It's of course a thing that one could discuss about. But the Sacri isn't really thought as a ship really to run around much, you still stay around one spot and tank away ;)
Whuzzy
If only through my actions, at least one persons life got better, then i'd say life was worth living
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AvanCade
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Posted - 2005.06.28 11:35:00 -
[35]
3x Heavy Pulses II 3x Heavy Missile Launchers
1x 20km Scrambler 3x Cap Recharger I (no need to put Tech II's in it for PVP...)
2x Medium Armor Repairer II 2x Hardeners 1x Capacitor Power Relay
Can run this all infinite and have spare cap left to be nosfed a bit.
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Resnik
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Posted - 2005.06.28 17:10:00 -
[36]
it would be a awsome ship with a decent amount of armor points and with more cap, so dual armor rep have no problems.
N.A.G.A Webshop |

warlordfate
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Posted - 2005.06.29 01:34:00 -
[37]
i tryed multiple setups with my sacriledge and got wtfpwed by a diemos 6 different times theyre damage is awesome and your tank cannot take it i had 2 med repaires going and 3 hardeners which brought my resistances to at least 85% across the spectrum fitted 2 cap boosters but never needed them because my armor was stripped in secs up close the sacriledge CANNOT take a diemos unless you nos his a%% because while tanking you weapons are weak and a good diemos pilot is set to gank no tank your gone before you know what hit you believe it im a 23 mil skillpiont amarr pilot my apoc is uber but the diemos outclassed me so far %
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Count Tiberio
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Posted - 2005.06.29 04:34:00 -
[38]
Damn, hope my Sacrilege can do ok on missions.
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Horb
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Posted - 2005.07.07 21:14:00 -
[39]
Originally by: warlordfate i tryed multiple setups with my sacriledge and got wtfpwed by a diemos 6 different times theyre damage is awesome and your tank cannot take it i had 2 med repaires going and 3 hardeners which brought my resistances to at least 85% across the spectrum fitted 2 cap boosters but never needed them because my armor was stripped in secs up close the sacriledge CANNOT take a diemos unless you nos his a%% because while tanking you weapons are weak and a good diemos pilot is set to gank no tank your gone before you know what hit you believe it im a 23 mil skillpiont amarr pilot my apoc is uber but the diemos outclassed me so far %
I ran 2 medium nos 2, 1 heavy pulse 2, 3 heavy missile launchers and had a deimos run just before he was about to get me in structure(he was at about 30% armor). The sacriledge isn't going to outdamage many hacs. Setup for long fights and cap draining.
On a side note has anyone played with any sacriledge setups since the patch? Seems the whole heavy missile thing as the main offense wont work as well or any class except a battleship.
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iug8iouno l
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Posted - 2005.07.09 06:25:00 -
[40]
Originally by: Istvaan Shogaatsu Edited by: Istvaan Shogaatsu on 27/01/2005 21:59:55 What's a waste, is wasting its 3 non-launcher highslots on turrets with very few bonuses attached to them. I guarantee you won't break as many tanks with 3 launchers and 3 guns, as you will with 3 launchers and 3 nos. It'll take a bit longer, but with this setup your Sacrilege will dominate a Deimos instead of dying shamefully to it.
Also, 2 t2 reps aren't sustainable with only 3 cap recharge modules. I recommend two cap recharger IIs for the mids, and 2 reps/1 thermal/2 relays for lows. Anything less and you'll run dry quickly when operating two repairers.
My setup:
HI: 3x Heavy Arbalest, 3x E-50 Nos MID: YT-8 MWD, 2x Cap Recharger II, Warp Disruptor (faction) LOW: 2x Armor Rep II, 1x Thermic Armor Hardener, 2x Cap Relay
If the nosfers haven't been turned on yet, it can sustain the 2 repairers and hardener almost indefinitely, but not much else - certainly not the disruptor (and I have really good cap skills). If the nosfers are on a target, it can sustain absolutely everything indefinitely. Remember that 3 named medium nos drain faster than 2 heavy nos. Other ACs die horribly to this.
Suckrilege ® 2005 Istvaan Shogaatsu
before the new patch i did take on friend's sarcilege using ur setting , he had all teach 2 guns and missiles, i tanked all his tech 2 beam and AB in 10km and drain his cap.. very nice setup :)
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Lord Morkoth
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Posted - 2005.07.09 07:46:00 -
[41]
what about as a heavy tackler,
1 med repper t2 3 hards (em, kin and thermic) 1 1400 tungsten 
1 ab t2 1 sensor booster t2 1 warp disruptor 1 webber
there wont be much pg left for weapons but its not a dmg dealer, just fit as many nos as possible and maybe some heavy missile launchers and a cloak. This setup gives bs like hp's with very nice resistance. Just make sure that u have a bs with real firepower backing u up 
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Honsou Toramino
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Posted - 2005.07.10 03:15:00 -
[42]
Just curious, if I were to use projectiles on this boat do I want artillery or autocannon? Probably for pvp. Thanks.
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Femlin Tilith
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Posted - 2005.07.10 23:27:00 -
[43]
Question, on this setup, with the autocannons, what are the level 3 missions you DEFINITELY don't want to use this ship on? Or is it good with all of them, drones included?
I am what I am... someone has to be. |

Manira
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Posted - 2005.07.11 11:31:00 -
[44]
Originally by: Lord Morkoth what about as a heavy tackler,
1 med repper t2 3 hards (em, kin and thermic) 1 1400 tungsten 
1 ab t2 1 sensor booster t2 1 warp disruptor 1 webber
2 med reps, 3 noses, and u tackle as mad, tested! there wont be much pg left for weapons but its not a dmg dealer, just fit as many nos as possible and maybe some heavy missile launchers and a cloak. This setup gives bs like hp's with very nice resistance. Just make sure that u have a bs with real firepower backing u up 
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The Judge
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Posted - 2005.07.13 18:07:00 -
[45]
So since patch have people mainly changed from using 3 heavy nos and 3 heavy launchers in highslots to 3 heavy nos and 3x t2 heavy pulse ? |

Femlin Tilith
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Posted - 2005.07.13 21:04:00 -
[46]
Still curious, can the Sacrilege with auto's do any level 3 mission?
Cool idea btw Morkoth...
I am what I am... someone has to be. |

Ocularis
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Posted - 2005.07.14 07:32:00 -
[47]
Originally by: Femlin Tilith Still curious, can the Sacrilege with auto's do any level 3 mission?
A sacrilege with 1 rocket launcher could do any level 3 missions! Its not like your going to die on a level 3 mission in one. I go and make dinner while im mid missions as i know i can tank level 3 mission damage for ever.
But autocannons.... dont do it dude, its just wrong... and wrong... AND WRONG! 
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Femlin Tilith
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Posted - 2005.07.14 11:56:00 -
[48]
So I keep hearing.
I used the auto's in some pvp and helping out a friend on his missions and I thought it was a smash, and since the power requirements were so low I could tank pretty much indefinitely. I led enemies in with heavies and then if frigs got in too close I would web and turn on the auto's. You say 1 rocket launcher, but whats a similar complete setup that wouldn't take me 5 hours to kill something in? How about 3 med pulse (the power requirements for this is making me sweat thinking about it) and 3 assault launchers?
I am what I am... someone has to be. |

Femlin Tilith
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Posted - 2005.07.14 17:36:00 -
[49]
Okay, I now have 3 heavy pulse II's and 3 assault launchers on it. Now the question, which method is to be preferred, more recharge rate for longer tank, or more hardeners/plate for better tank? Thanks. I guess I will need a Muninn or something to use auto's on...
I am what I am... someone has to be. |

Zegna Mirage
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Posted - 2005.07.14 18:48:00 -
[50]
OK, the usual setup used here is great. The one with the 3 med nos'. But I have a few problems. I've maxed out the Engineering, gunnery and some nav skills.
But, I can't fit all that with an mwd. The MWD just doesn't fit there with everything else. The ship requires about 50 more powergrid to fit the MWD in. Plus, I have the new Advanced Weapon Upgrades to 4.
You can only fit the mwd if you use Medium Acommodation armor rep's instead of Med Armor Rep 2's. ------------------------------------
"..The power you need is hidden deep within your glorious blood, running through your veins.." -Mustafa Kemal Atat³rk
Ne mutlu T³rk³m diyene!
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Sangxianc
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Posted - 2005.07.14 19:21:00 -
[51]
That setup was made before the missile changes; PG was increased.
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |

Garia666
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Posted - 2005.07.15 02:30:00 -
[52]
People who have an good setup after the patch
PvP / Npc?
My best guess is that the heavy missle launchers is not the way anymore
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Femlin Tilith
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Posted - 2005.07.15 03:02:00 -
[53]
Yeah I'm interested in seeing someones post Cold War patch NPC setup. I am hoping I can still use artillery but it's unlikely. If you're wondering why I keep harping on that it's because I have good projectile skills being Minmatar, but I can only fly a Sacrilege for HAC. Weird choice, I know...
I am what I am... someone has to be. |

Zegna Mirage
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Posted - 2005.07.15 10:01:00 -
[54]
well, the old setup works just fine. The only different thing is that the missiles suck a little more now. And you can fit an afterburner instead of the mwd.. ------------------------------------
"..The power you need is hidden deep within your glorious blood, running through your veins.." -Mustafa Kemal Atat³rk
Ne mutlu T³rk³m diyene!
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ZelRox
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Posted - 2005.07.15 11:00:00 -
[55]
Originally by: Zegna Mirage well, the old setup works just fine. The only different thing is that the missiles suck a little more now. And you can fit an afterburner instead of the mwd..
No it doesnt, u cant fit 3 launchers + 3 nos and have enough grid for old armor tank. ----------------------
I wanna tuc tuc .. |

grappler
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Posted - 2005.07.20 04:00:00 -
[56]
messed with my low slot set up and added a 800mm plate to give me a good armor hp to work with and added 2 tech 2 adaptive nano fiber plating and ran 3 small tech 2 armor repairs (2 does same repair as 1 med but uses far less cpu and powergrid) tried a 1 vs 1 with a raven and only had to run 1 repair to tank him til he ran out of missles. ran the same set up vs a mauller and a scorp and ran the scorp out of ammo while I beat on the mauller. finally lost it to a group of 5 assault frigs 2 hacs and an armageddon and still tanked them for over a minute before going boom. gonna try some of the suggestions for hi's and mids here to see how it works on my next one
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Garia666
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Posted - 2005.07.25 14:17:00 -
[57]
I realy got problems hitting frigates with my HAC sac.. even with an target painter i miss almost evrything.. even on perfect range.. anyone who experience the same problem?
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Edison Frisk
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Posted - 2005.09.14 14:56:00 -
[58]
Edited by: Edison Frisk on 14/09/2005 14:56:17 After reading everyones thoughts how about if you and your friend were out huntin, one in a suckrilege and one in a zealot, thats gotta be a good combination yes? 
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Jaynen
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Posted - 2005.09.15 19:17:00 -
[59]
any good current setups for the sac or is the sucriledge still any good?
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Semkhet
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Posted - 2005.09.21 13:29:00 -
[60]
Pure theory as I am not flying one, if anybody wants to test this modified version of Istvaan's Sukrilege out, would be happy to hear any feedback:
Sacrilege with max eng. and electr. skills = 400 CPU / 1250 PG.
Highs 3x E50, 63/525 3x Arbalest Hvy, 129/300
Mids J5 Phased Prototype Scrambler (+2), 25/1 Fleeting Propulsion Inhibitor, 22/1 Balmer Series Targeting Inhibitor, 32/1 Y-T8 MWD, 50/150
Lows Halcyon Core Equalizer, 24/2 Med rep T2, 28/173 Radioisotope Thermic Hardener, 34/1 Energized Adaptive Nano Membrane T2, 30/2 Co-Processor T2 -10%/1
Notes - Decreased tanking abilities. - The WCS may allow to avoid combat with an opponent managing to orbit out of NOS range. - The targeting disruptor lowers the amount of damage taken when approaching. - The webber increases the damage done by missiles, and allows to turn the MWD off at 10 Km, thus saving a cycle costing 180 cap that could be used to start the repper faster (160 cap = 320 dp repaired).
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