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Jeet Kaya
Gallente The Ouroboros Partnership
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Posted - 2011.02.10 22:40:00 -
[1]
I intend to do the pirate epic arcs and I know these areas are in 0.0 space, so im sure to encounter some gate camps or some such along the way.
I'll probably be flying a Rifter....maybe even a jag or a wolf for the arc. Mainly my experience of gate camps goes as far as getting blown up in them
So im asking if people could help me out with ship fittings for breaking through and also the kinds of tactics you use.
Many thanks
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Murev Vorchilde
Caldari End Game.
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Posted - 2011.02.10 23:18:00 -
[2]
best tactic ive found is jumping through, saying "yo its me angus " and then carrying along on my merry way, warning results may vary - How Id Fix |
Noun Verber
Gallente
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Posted - 2011.02.11 00:20:00 -
[3]
Are you talking abou8t getting to the mission starters? (Try a travel fit with MWD + Cloak then unfit the cloak in station)
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Jeet Kaya
Gallente The Ouroboros Partnership
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Posted - 2011.02.11 01:01:00 -
[4]
Originally by: Noun Verber Are you talking abou8t getting to the mission starters? (Try a travel fit with MWD + Cloak then unfit the cloak in station)
yeh i just want to be able to get to the mission destinations and then change into a mission fit.
What this MWD+cloak trick? i heard about it but how do you do it ?
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PewPewLaser
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Posted - 2011.02.11 05:08:00 -
[5]
gate camps are the single most ******ed thing in this game. Every gate going into 0.0 or low sec is camped over 50% of the time. It stops the majority of players from ever going into 0.0
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Super Failure
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Posted - 2011.02.11 05:42:00 -
[6]
Originally by: PewPewLaser gate camps are the single most ******ed thing in this game. Every gate going into 0.0 or low sec is camped over 50% of the time. It stops the majority of players from ever going into 0.0
I haven't found gate camps to be very common going from high-low. There's only a few hot spot that get heavily camped. The people who Leroy Jenkins into them and give all the free +1s to kill boards instead of taking a back door are as much to blame as the campers, tbh.
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Aiwha
Caldari 101st Space Marine Force Nulli Secunda
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Posted - 2011.02.11 06:39:00 -
[7]
Originally by: Murev Vorchilde best tactic ive found is jumping through, saying "yo its me angus " and then carrying along on my merry way, warning results may vary
Confirming I WILL drop my hictor bubble if anybody actually does this.
Originally by: Infinity Ziona
Your avatar makes me want to follow you to a rural farmstead, give you all my worldly goods and call you The Aiwha.
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PewPewLaser
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Posted - 2011.02.11 07:34:00 -
[8]
Edited by: PewPewLaser on 11/02/2011 07:44:49 Edited by: PewPewLaser on 11/02/2011 07:35:42 I dont know how often you go through low sec trails or into 0.0, but I rarely jump through gates without a camp. I just find the whole concept stupid as really it's making 0.0 this desolate area domiated by the NC. It limits movement and most of all limits the newer players from ever experiencing two thirds of the eve map. Going from Empire to 0.0 is a joke. 0.0 is filled with ******ed PvP blobs with few people in local. It's empty and barren. Gate camps are the cause of this. With HIC's and sig bonuses any ship thats not cloaky will never get off a gate, and recommending that they use a trial account for scouting is stupid. It limits the game and something should be done. Also low sec gates are too weak. Why even have gate defenses when it's so easily bypassed by the most mediocre tanking HIC/drake. Imo CCP has to tier the system alot more to make the game a little more accesible to promote better gameplay. Or allowing more paths into 0.0.
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Louis deGuerre
Gallente Malevolence. Imperial 0rder
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Posted - 2011.02.11 09:12:00 -
[9]
1. Learn to cloak 2. Learn to fly covops/recon 3. Laugh at the great majority of gatecamps ... 5. PROFIT !!!
----- Malevolence. is recruiting. Dive into the world of 0.0 !
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SallyJ
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Posted - 2011.02.11 09:25:00 -
[10]
If you jump through a gate with a bubble camp on the other side, you're screwed. Period.
If you jump in and suspect a gate camp, never warp to 0 of the gate otherwise you're screwed if they have bubbled it. If you jump at 100km and there is a gate camp, you're still screwed, since that gate may as well be out of the game for you for all the good it is - you aint gonna use it. Turn back and log out / jump clone back to high sec and go do some missions etc.
So basically.. covert ops lets you investigate, but doesn't change anything if there is a bubble camp there.
If there is no bubble, and you're in a slow ship... you're screwed, again.
Gate camps are set up by no-lifers so, do what they're incapable of doing and log, spend some time with your girlfriend. Then you can feel sorry for the gate campers, as you just ensured one less free kill for them.
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Death Becoming
Amarr PWNED Factor
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Posted - 2011.02.11 09:36:00 -
[11]
Originally by: SallyJ If you jump through a gate with a bubble camp on the other side, you're screwed. Period.
If you jump in and suspect a gate camp, never warp to 0 of the gate otherwise you're screwed if they have bubbled it. If you jump at 100km and there is a gate camp, you're still screwed, since that gate may as well be out of the game for you for all the good it is - you aint gonna use it. Turn back and log out / jump clone back to high sec and go do some missions etc.
So basically.. covert ops lets you investigate, but doesn't change anything if there is a bubble camp there.
If there is no bubble, and you're in a slow ship... you're screwed, again.
Gate camps are set up by no-lifers so, do what they're incapable of doing and log, spend some time with your girlfriend. Then you can feel sorry for the gate campers, as you just ensured one less free kill for them.
I play in lowsec and nullsec about 90% of my playing time. The only way you get caught in a camp is by your own doing. Almost on a daily basis I slip by camps of all sorts. Its a matter of knowing what to do when you jump into a camp. I suggest learning the game mechanics so your not screwed as you say.
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SallyJ
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Posted - 2011.02.11 11:53:00 -
[12]
So you want to get from A to B, and you're warping to 100km of a gate, as you suspect it is a camp in your hauler. So you land, and lo and behold bubbles all over the place.
You see a couple of cruisers, and a couple to interceptors, mid way and next to the gate see a raven and dominix.
So, assuming you're in a non cloak ship, what possible way of getting through that is there? I'll tell you.. ZERO. Even, lets say you have a blockade runner with cov cloak.. how far in do you think you'd get before you cloak collapses and those inties are on you in a flash. Even if you have a fast ship, you'll be locked down, and expect to see a swarm of drones / salvo after salvo of missiles hurtling towards you.
Death chance? 100%.
All of this learn to play stuff, doesn't cut the cheese. if the gate was not bubbled, then sure, chances are higher you'll get through in your prorator or something, because you can cloak / slowboat and jump.
if you happen to come through a gate with such a camp.. equally, what do you do? My preference would be to fast roll back to the gate and gtfo if you're luckly.
It's absolutely right in that these gate camps are one of the sole reason carebears stay in high sec, and dont even see low sec areas. Its just a way of life, people moan about too many high sec carebears, yet, make a rod for their own back by mercilessly camping any / all entrances into these... these.. vaunted places.
Advice to people.. if it is less than 0.5.. avoid, stay clear, dont bother. You will loose your ship and pod.
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Othran
Brutor Tribe
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Posted - 2011.02.11 12:10:00 -
[13]
Edited by: Othran on 11/02/2011 12:13:07
Originally by: SallyJ <snip whinging>
Death chance? 100%.
All of this learn to play stuff, doesn't cut the cheese.
<snip more whinging>
You will loose your ship and pod.
1) Its LOSE not ****ing "loose". Sorry but this crap is spreading all over the place and it REALLY ****es me off
2) Re warping into bubbles - you make unaligned bookmarks, warp to those then warp to gate. Its rare that anyone has a bubble on-gate that isn't a dictor/hictor. This does require some planning - that's Eve. If you don't have the bookmarks then you never ever warp gate to gate in null if someone hostile is in local Edit - and warping to 100 IS warping gate to gate in null;
3) Re jumping into bubbles. Yes this sucks. My alt lost a bomber to a very nice little Sabre/Dramiel duo, but they'd come up with a good plan (cloakies, both of them) and it worked well. Good for them. Jumping into well established camps is a failure of the pilot - the map gives plenty of info on anything that's been ongoing for a couple of hours or so, even 20 minutes is sometimes enough for dotlan to show something;
4) Never ever ever use a high-sec to null gate UNLESS you know for sure what's on the other side. It WILL be camped 90% of the time. Use a low-sec to null gate at the right time (dotlan is your friend here).
Sometimes you "win", sometimes you don't
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Golanik
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Posted - 2011.02.11 14:41:00 -
[14]
Originally by: PewPewLaser it's making 0.0 this desolate area domiated by the NC. It limits movement and most of all limits the newer players from ever experiencing two thirds of the eve map.
I'm pretty sure that's the point.
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Dhaul
Agent-Orange Nabaal Syndicate
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Posted - 2011.02.11 20:47:00 -
[15]
Originally by: SallyJ Advice to people.. if it is less than 0.5.. avoid, stay clear, dont bother. You will loose your ship and pod.
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yopparai
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Posted - 2011.02.12 02:34:00 -
[16]
So you jump into a system & see bubbles & tough looking hombres.
1) wait out your session timer, you do have it on right? (Esc key, find that ish)
2) burn back toward the gate you just arrived thru. usually 15km distance to close.
3) Jump out, run to safe, try again later.
Yopp
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TipsyMcStagger
Caldari Spruillo Corp
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Posted - 2011.02.12 04:54:00 -
[17]
Edited by: TipsyMcStagger on 12/02/2011 04:55:12
Originally by: yopparai So you jump into a system & see bubbles & tough looking hombres.
1) wait out your session timer, you do have it on right? (Esc key, find that ish)
2) burn back toward the gate you just arrived thru. usually 15km distance to close.
3) Jump out, run to safe, try again later.
Yopp
cov ops- zoomed out warp to celestial outta alignment with bubble Wave bye 2 camp in rear view mirror. Or cloak navigate around camp till clear, warp to celestial
regular- mwd/improved cloak double click off to side of camp, mwd+cloak trick, only dont come outta cloak. Navigate around stupid camp, align to ss or celestial decloak/warp
Average camps r lame and you usually get thru if you keep your cool no matter what your in. I spent almost a year running around syndicate and curse b4 I bothered with cov ops only got popped a few times
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ceyriot
Carebear Educational Services
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Posted - 2011.02.12 14:33:00 -
[18]
Bring more friends in bigger ships than they have. Also jump an onyx in first.
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Thermopylaee
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Posted - 2011.02.12 17:11:00 -
[19]
Originally by: SallyJ Gate camps are set up by no-lifers so, do what they're incapable of doing and log, spend some time with your girlfriend. Then you can feel sorry for the gate campers, as you just ensured one less free kill for them.
You can't exactly blame the gate campers and call them no-lifers. Game mechanics are setup such that people have to travel through them, so it's a natural choke point. Would you call a 10-man gang set up in an asteroid belt no-lifers while waiting for a lone miner to show? First of all the likelihood of a miner actually showing up are low, and second of all, this is just a POOR use of game mechanics (assuming this 10-man gang knows how EVE works).
Gate camps such for the victim, but they are a fact of life in this game.
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BuRniZZ
Caldari Vanishing Point. The Initiative.
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Posted - 2011.02.14 00:36:00 -
[20]
Edited by: BuRniZZ on 14/02/2011 00:38:49
Originally by: Jeet Kaya
What this MWD+cloak trick? i heard about it but how do you do it ?
It's hitting your mwd, then your cloak. Since your mwd cycles once before the cloak shuts it down, you will move out of the bubble while still being cloaked. Don't do this is something slow like a bs though.
And don't listen to Sally, he's either a troll or have no clue about 0.0. Warping to 100 = warping to 0 in 0.0. Get used to it. Make bookmarks a couple of hundred k from gates, not in line with any gates. warp to them and, if the gate is clear, warp down to it and jump through.
And if you move a hauler solo through 0.0 you deserve to lose it. Have a corpie jump stuff down in a carrier/jf or have someone scout. It's a MULTIplayer game you know.
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Coffeez
Quantum Cats Syndicate
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Posted - 2011.02.14 02:05:00 -
[21]
Originally by: BuRniZZ Edited by: BuRniZZ on 14/02/2011 00:38:49
Originally by: Jeet Kaya
What this MWD+cloak trick? i heard about it but how do you do it ?
It's hitting your mwd, then your cloak.
It's cloak THEN your MWD.
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Soldarius
Caldari Northstar Cabal R.A.G.E
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Posted - 2011.02.14 05:40:00 -
[22]
Originally by: Coffeez It's cloak THEN your MWD.
You keep trying that. Let me know how it works out.
Originally by: CCP Shadow ...I cannot guarantee (my) sobriety or decency.
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Herzog Wolfhammer
Gallente Sigma Special Tactics Group Fleet Coordination Coalition
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Posted - 2011.02.14 07:44:00 -
[23]
With patience wormholes will get you from empire to 0.0.
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Thorian Baalnorn
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Posted - 2011.02.15 08:21:00 -
[24]
Originally by: SallyJ stuff
You never been to 0.0 have you?
1) getting out/through a gatecamp is not difficult 2)If your running around 0.0 in a slow ship with no scout and no intel, you deserve to die anyway 3) Quote: Gate camps are set up by no-lifers so......
This is the same effect as saying miners who mine all day are " no lifers" so are people that sit on the boards all day, run missions, or play eve in general. I can apply this to anything. Gate camps are set up either to catch people when you dont have enough people for a proper roam or to defend space. This is the same effect as a military protecting its supply lines.
----------------------------------
OP: Your hardest part is going to be running missions in NPC space with no blues. The wildlands are the best place to run solo in 0.0 because the alliance that controls it runs NRDS( or did). Unfortunately that is not really a desirable place to mission out of.
Your best bet is to join a corp that lives in the area you want to mission out of. otherwise your going to have a hard time doing missions even if you get to the station. I dont know how the arcs work ( well i do in general) compared to regular missions but i will give you some tips and you can use the ones that apply:
1) Its best to get missions that are out of pipes. The more jumps off a main pipe the better( pipes connect regions and is the way you would take if passing through the region) 2) Think of using a force recon ( pilgrim, rapier, arazu,etc) They can survive most gate camps and can kill stuff as well. Rapier and pilgrim are your best choices here. 3) If you are going to run out of one station or a few stations close together you might want to consider buying a BC ( if a recon wont cut it). Bring your fittings down in the recon or at least amjority of them and buy the hull down in 0.0. A properly fit BC can be used for ratting as well. 4) If you want loot hauled out wait till you have a lot and use black frog logistics to jump it out in a jump freighter. I would do this with any high isk loot as well.
Surviving gate camps 101.
1)Timing- Timing is everything. Most 0.0 entrances wont be camped much before and after downtime.The worse time to try to traverse into 0.0 starting about evening europe time and ending about 8-9 pm west coast US time. Best time is 2 hours either side of DT. But that dont mean its perfectly safe. I wouldnt attempt any time on friday- sunday unless your blue to at least some if not most people in that 0.0
2) Intel is your friend. Check evemaps.dotlan.net. Check out the first 0.0 system you are planning on going into. How many kills in that system in the last 24 hours? how many in the last hour? For example if i check doril right now their is 57 kills last 24 hrs and 0 right now. So either it is slow right now or no one is camping it atm.
3) Cloaky ships with MWD. MWD is required to travel 0.0. Use the mwd and cloak trick when in a bubble. You have to be fast and your timing has to be perfect( you also have to add for lag otherwise you will mess it up). Its a good idea to change directions some after you cloak. Not to much.
4) ****! i jumped into a bubble! Dont panic. Use the system change( gate cloak) cloak to get your orientation. Do a quick assessment of ships types and locations. How close are the fast tackles and in what direction? Where are you in the bubble. Find the direction of the closest edge. Dont necessarily head towards the celestial that will get you out the fastest, they will expect that. Do head out on a horizonial plane through. Get your direction double click in space MWD and cloak then change your angle up or down ( at least 15 degrees but no more than 45). Many people still play eve mostly in 2 dimensions . They are probably going to look for you on a 2D plane most. Watch the edge of the bubble( and how far you are from the center of the bubble and warp as soon as possible.
Continued....
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Thorian Baalnorn
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Posted - 2011.02.15 08:25:00 -
[25]
Continued....
5) I think their might be a bubble/camp on my outbound gate. Ok first get off the gate your on. Warp to a planet( dont warp to 0 km) or other object( no moons but belts arent bad at 70-100 most of the time). Find a planet close to your outbound gate. You want it to be off to the side and you dont want any gates at that planet. Warp to this planet. Now warp the planet. then warp to your outbound at 100 km. Note: You may still end up in a bubble or a drag bubble but it is a lot more unlikely. Check the gate. If:
A) it is bubbled but you see no one around then: they may be cloaked. Try to assess from which direction would be best to approach the gate. Is the bubble a drag/sling bubble( behind the gate). Is it on the gate itself or is it set off the gate( between two gates) If your going to have to go through the bubble to get to the gate mkae sure you stay cloaked and do not approach from a gate side( the side you are on should be fine so warp away and warp back) Burn to the gate while cloaked.
B) gate is camped and not bubbled. How many are camping it? If it is one or two you should be worried. they could be scouts or tackle incase something manages to make it to the other side. Or it could be nothing. If you have several you are going to have to worry about them jumping with you and catching you on the other side. In this case all you can do is warp to 0.0 jump and hope the other side isnt bubbled ( if it is see post above). If it is clear jump warp and cloak( make sure not to double click cloak even if it lags)
C) gate is bubbled and camped. Assess the bubble situation is it a sling? If so hope you dont get dragged. If it is set off the gate it is probably harmless to you. If it is on the gate and its going to get you no matter what check the location of the ships on the bubble. If they are near your side you need to enter from a side they arent close too. You may have to burn down or up and enter the gate from above or underneath. As long as no one gets close enough to decloak you you can take all the time you need.
Other tips:
1) You can try alternate routes but gatecamps are usually setup in places in which alternate routes are several jumps out of the way. 2) You can always try waiting it out. 3) If you get decloaked and your not in a bubble try to warp unless your within 5000 m of the gate. Good tacklers will bump you off the gate as well as tackle you. If you are in a bubble overload mwd and burn ( for the gate would be the best option in most cases unless you are faster than any ship on the field) and pray to the deity of your choice you make it.
If you get a bit of intel and enter and leave 0.0 at the right times and run a cloaky you should almost never get caught in a gatecamp.
One last thing you can use a t3 with an interdiction nullifer and a covert reconfiguration subsystem and it will make you nearly unstoppable in 0.0 You have to seriously mess up or get very unlucky.
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Nehlewolf
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Posted - 2011.02.15 12:43:00 -
[26]
Edited by: Nehlewolf on 15/02/2011 12:43:15 Fit a mwd, preferablly t2. this is tricky if they have a webber.
jump into the gate camp and pull up your solar system map. find the gate your trying to warp to, and click on a planet next to it. remindr, you will be cloaked up to the next step. exit the map and mwd out of the bubble, towards the planet (called aligning). warp to the planet the moment your out of the bubble (easiest done if you clicked on the planet in the map and use the warp to button in the window above the overview). now your warping to the planet. chances are, a ship will have followed you, but they will assume you are going to the stargate, and they can easily setup a bubble between the two star gates hopeing to intercept you. once your at the planet warp to the stargate at 0 and jump on contact. if they setup a bubble, or your approaching a gate that is camped on your side, its important to warp to the next stargate at a diffrent angle, so you wont be caught in a bubble placed between the stargate you left, and the one your approaching.
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Cashews
Bastelrunde EV
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Posted - 2011.02.15 16:26:00 -
[27]
Edited by: Cashews on 15/02/2011 16:28:13 IIRC the epic arcs are in NPC regions which are usually not heavily camped, so just get into a fast AF and kill/scare off the Inties that try to get you. /edit: and don't listen to the guy above me.
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CraigGamerPsycho
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Posted - 2011.02.15 21:12:00 -
[28]
Edited by: CraigGamerPsycho on 15/02/2011 21:14:20
Originally by: Thorian Baalnorn
Originally by: SallyJ stuff
3) Quote: Gate camps are set up by no-lifers so......
This is the same effect as saying miners who mine all day are " no lifers" so are people that sit on the boards all day, run missions, or play eve in general. I can apply this to anything. Gate camps are set up either to catch people when you dont have enough people for a proper roam or to defend space. This is the same effect as a military protecting its supply lines.
Your comparison you made there is completely daft. 1st of all most miners afk mine in Gate camp you have to be vigilant ALL the TIME incase someone comes through which could be whenever. You can't compare it to missioning either. Although you may have done the mission before you're doing diferent things, activating different modules, killing something nearly every 5-10 seconds. Gatecamping for the most part is just as it sounds... sitting in one spot for hours on end inspecting the spacedust that floats by, clutching at straws in the anticipation that someone jumps through...... I'd call that no lifing. Even if 1 or 2 people do come through still not worth all the time waiting. It's more enjoyable doing roams or C1-3 pvp/pve. Even the term "Gate Camping" insinuates no lifing.
The analogy about military - military personnel get paid to do it....besides what they do would be much more visually and mentally stimulating than just glaring at a blank point in space hoping something comes through.
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Gizznitt Malikite
Agony Unleashed
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Posted - 2011.02.15 23:37:00 -
[29]
I'd recommend you take Agony Unleashed's PvP Basic course. It covers traveling around null sec, bubble mechanics, gate mechanics, etc.
Course Info Page Enrollment Forum
Here is a quick guide: 1.) Frigate hulls are hard to lock before they can warp. Some interceptors can, but most of the time you can warp away without being caught.... as long as your not plated. It helps to add nanofibers.
2.) Bubblers (Hictors and Dictors) are your bane. They will stop you from moving forward, and its often hard/risky to outrun them. As such, if you go through a gate and are on grid with a bubbler, STAY CLOAKED while waiting out your session change timer (30s), and power back to gate w/ the mwd and leave. Your route is blocked. If they get a bubbler on both sides, your in trouble. It is very handy to check "show session change timer" so you know when its up. Your gate cloak holds for 60s.
3.) Bubbles. Understand bubble mechanics. The best way to avoid bubbles is to use tacs (Bookmarks that you make >> 150 km's off the gate, ideally not aligned to any celestial body). If you don't have bookmarks, its safest to warp to a distant planet and then warp to a gate. Anchored bubbles are almost always aligned to pull between gates, so warping to a planet first will enable you to bypass the bubble.
4.) The system scanner is your friend. It can help you determine what ships are around, and where they are.
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Guillame Herschel
Gallente NME1
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Posted - 2011.02.16 23:18:00 -
[30]
Originally by: Soldarius
Originally by: Coffeez It's cloak THEN your MWD.
You keep trying that. Let me know how it works out.
It works out fine. Why do you ask? Is it because you just know it can't work?
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