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High Lord Nightstar
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Posted - 2011.02.13 18:33:00 -
[1]
Hey all and thank-you for taking the time to read this post.
As the title says, I want to be a transporter, ie move peoples gear from A to B in the quickest possible time. (I heard this can be quite profitable career path to follow).
However, being new to the game, which skills would most suit me to enable me to do this and what ship(s)should I be training towards? (Again from small consignments to bulk amounts)
Thanks everyone who helps with my question and please keep on topic.
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Fulbert
Gallente
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Posted - 2011.02.13 18:58:00 -
[2]
Edited by: Fulbert on 13/02/2011 18:59:07 Racial (gallente, caldari...) Industrial at V to get Blockade Runners (small cargos in dangerous places) and Freighter (big cargos in highsec). By the way, xxx Industrial V is almost a "must have" skill. Everybody needs to safely transport something in a Blockade Runner, one day or another.
Cloaking IV to get Covert Ops Cloaking Device for your Blockade Runner
and money to pay courrier contracts collaterals... -------------------------------- Fulbert. Miner - Industrialist |
Shoogie
Serious Pixels
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Posted - 2011.02.13 21:23:00 -
[3]
You can start with a frigate and Hull Upgrades 2 for Expanded Cargohold IIs. Figure out how many m3 you can haul and start looking for contracts near you. Be sure to show routes and don't take excessive risks.
Then get your racial industrial ship for larger loads.
Then go for covert ops frigates and blockade runners. If you are careful and pay attention, both of those ships are nearly impossible to catch in low sec.
Eventually you can get a freighter, jump freighter, or carrier depending on what you are hauling for whom.
TL,DR: just start doing it. Don't spend months training and 800 million isk on a freighter until you are sure this is what you want to do.
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Jojo Jackson
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Posted - 2011.02.14 04:07:00 -
[4]
Racial Frigat 4(5 for cover ops) Racial Industrial 5 Transport Ships 4 (5 isn't realy needed)
Hull Upgreates 2 (cargo expander II, Nanofiber II) Shield skills for Shield Extender II Navigation skills to use small/medium Afterburner/Microwarp II Astronautic and Armor Rigging for cargo expander rigs I (don't use II, to expensive) and navigation rigs
some trade skills for contracts
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Lost Greybeard
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Posted - 2011.02.15 14:53:00 -
[5]
Step 1: Shave head
Step 2: Lose shirt for flimsy or nonexistent reason at beginning of 3rd act
Step 3: ???
Step 4: Kung fu ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |
Hashpipe Malone
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Posted - 2011.02.16 21:31:00 -
[6]
I want to be a firetruck
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High Lord Nightstar
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Posted - 2011.02.16 22:30:00 -
[7]
Thanks for the input guys, I will stick with the plan and hopefully I'll be able to do some courier jobs.
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Misanthra
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Posted - 2011.02.16 23:13:00 -
[8]
Edited by: Misanthra on 16/02/2011 23:13:17 money contracts are more freighter size loads. Working for red frog...public stuff is garbage most times.
Since you said you are new...will save you some grief. Take 5 minutes to train a junk middleman alt as well. They take the contracts, then courier to the actaul hauler. Will avoid the collateral gank scam. Ganker sets up courier for collateral of 500 mil. you take it, they gank you. Get item(s) back and 500 mil from the collateral. Junk alt takes the contract...scammers will be looking for them, not the actual hauler.
Don't do this, take a 500 mil collateral contract and sneek a peek at the load and see its utter trash inside the package not even worth 10 million (you can see inside the package not breaking the seal)...fly real careful to the destination.
Also while training, get some mission running skills up. Getting ship is half the work of courier...other half is covering the collateral costs to actually take the contracts.
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High Lord Nightstar
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Posted - 2011.02.19 11:41:00 -
[9]
Since you said you are new...will save you some grief. Take 5 minutes to train a junk middleman alt as well. They take the contracts, then courier to the actaul hauler. Will avoid the collateral gank scam. Ganker sets up courier for collateral of 500 mil. you take it, they gank you. Get item(s) back and 500 mil from the collateral. Junk alt takes the contract...scammers will be looking for them, not the actual hauler.
Don't do this, take a 500 mil collateral contract and sneek a peek at the load and see its utter trash inside the package not even worth 10 million (you can see inside the package not breaking the seal)...fly real careful to the destination.
Also while training, get some mission running skills up.
Thats a very good point about creating junk alt. I didn't think of that one! I can use him to run the missions (to keep the sec status at normal) and accept the contracts to stop the gankers.
But until I'm comfortable that I can get away with flying through low sec, I'll stick to high sec contracts.
But can I still use the alt to accept the contract, keep him in the same location. Deliver the goods with this character and complete the task as long as the goods are in station? (after handing back the goods to the one who accepted the contract? (If all that made sense?)
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High Lord Nightstar
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Posted - 2011.02.19 11:47:00 -
[10]
Since you said you are new...will save you some grief. Take 5 minutes to train a junk middleman alt as well. They take the contracts, then courier to the actaul hauler. Will avoid the collateral gank scam. Ganker sets up courier for collateral of 500 mil. you take it, they gank you. Get item(s) back and 500 mil from the collateral. Junk alt takes the contract...scammers will be looking for them, not the actual hauler.
Don't do this, take a 500 mil collateral contract and sneek a peek at the load and see its utter trash inside the package not even worth 10 million (you can see inside the package not breaking the seal)...fly real careful to the destination.
Also while training, get some mission running skills up.
Thats a very good point about creating junk alt. I didn't think of that one! I can use him to run the missions (to keep the sec status at normal) and accept the contracts to stop the gankers.
But until I'm comfortable that I can get away with flying through low sec, I'll stick to high sec contracts.
But can I still use the alt to accept the contract, keep him in the same location. Deliver the goods with this character and complete the task as long as the goods are in station? (after handing back the goods to the one who accepted the contract? (If all that made sense?)
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RavenPaine
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Posted - 2011.02.20 02:56:00 -
[11]
you will see all the courier contracts and you can plan a route from that.
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Hori To
Masuat'aa Matari
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Posted - 2011.02.20 23:25:00 -
[12]
go for freighter, you'll get the alternate ship skills along the way. that leaves fitting skills, hitpoints and movement skills for all variations of transporter skills. |
Sjugar
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Posted - 2011.02.21 02:07:00 -
[13]
Since you're new I'll save you some frustrations.
Running courier contracts in general is NOT profitable. If your motivation to do it is that it generates a lot of ISK then don't.
Go run missions.
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captain skinback
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Posted - 2011.02.21 10:00:00 -
[14]
courior contracts are not really fair. they require a huge collateral and the pay is sub par. the best way to haul and get money from it is to buy stuff in a system, haul it to another system and sell it for a profit. its more of a trading career that includes hauling than simply a hauling career. it requires a little more effort on the maths side.
but getting back on topic as far as skills go you'll want to put some sp into navigation, specificly evasive manoeuvres. it really speeds up your align time on bigger ships, it will make you enter warp faster and get to your destination quicker. if you get a freighter good navigation skills are really important.
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cptn freedom
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Posted - 2011.02.22 04:44:00 -
[15]
Remember your rules for transporting
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ivar R'dhak
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Posted - 2011.02.23 00:25:00 -
[16]
And only watch the 1st flic! ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |
Robbie Robot
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Posted - 2011.02.23 16:02:00 -
[17]
Remember, ganks happen anywhere, not just low sec. For 500M, the ganking corp could throw 200 destroyers at you and get them concorded in high sec, and still turn a profit. <this end up> |
High Lord Nightstar
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Posted - 2011.02.26 10:35:00 -
[18]
Cool. All these ideas have given me scope for thought.
After speaking in the corp chat I got speaking someone who was a JF alt for a main who charged his corpmates 5mil isk to transport goods (depending no size) for them down to their home base in null from high.
He reckons that this can turn over a tidy profit.
Can I offer my services for that and how would I go about finding a corp that would be willing to give me a shot to helping them move gear for them?
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Gaiofguys
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Posted - 2011.02.27 00:11:00 -
[19]
I always thought that transporting sucked - mainly due to the fact that you always have to pay high collateral.
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Plentath
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Posted - 2011.03.10 14:45:00 -
[20]
To be honest, do this - but don't make it your one character. You will get bored of it fast, and it is near impossible to haul (and only haul) and get yourself setup.
A Freighter is 750mil plus, and a Jump Freighter 5 times that ... you need to do a LOT of 5mil contracts to get that, and they can take a long time each.
Most corps have people who can fly freighters, and most 0.0 corps have JF's or other logistics. Rarely (if ever) will they trust assets to out of corp members, unless they slap an enormous (2 or 3 billion ISK) collateral on it.
How much can you earn? Well if you look at : http://red-frog.org/jumps.php - that is a best case scenario of what you can earn hauling. You can pretty much do 20ish jumps an hour in a Freighter (varies...) which works out at about 7mil an hour. This is awful pay, when you consider: a) Your billion ISK startup cost (skillbooks included) b) That a player can earn this in a cruiser running missions within his trial period.
Public contracts (the kind you can haul before a freighter) net you something like 65,000 a jump, on average. In a fast frigate, you can do 50-70 jumps an hour, which lands you at roughly 4mil per hour, for as long as you can find small contracts to haul. Public contracts in a freighter ... maybe 2mil an hour.
You will also be carrying (often) very valuable things, in a ship that will (until you're in a freighter) be very, very easily gankable. Lose just one 500mil collateral and you're out 60 or more hours of gameplay.
tl;dr - find something else for your main character to do. Skill hauling skills on an alt so you can have a change of pace / offer your skills to the corp your main is in as a logistics.
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Zaxix
Black Frog Logistics
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Posted - 2011.03.11 19:42:00 -
[21]
The hauler lifestyle is very different from the rest of the traditional EVE pursuits. But it provides its own special rewards. I've followed the ultimate hauler training path (with a few extras) and have been very pleased. I've also got lots of ISK (I'm a Red Frog director and Black Frog founder); there's plenty of money to be made for the quick and the smart.
To answer your question directly: get evemon, setup a training plan to get yourself into a freighter first. If you're starting from scratch, it can be done in approx 16 days (probably less now. 16 days was with learning skills in the queue). Then aim for blockade runner (cloaky hauler). Navigation skills are probably the single most useful skills, followed by skills that get your HP's up. Then focus on a jump freighter. Don't forget your capacitor skills (critical for MWD and JF's). If you really want to be a hauler, your biggest challenge is getting together the ISK for the freighter/hauler and collateral.
Best of luck! |
GavinCapacitor
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Posted - 2011.06.06 05:44:00 -
[22]
You want a freighter. If you really want to be a hauler the caldari one has the biggest hold iirc.
So get training that caldari industrial and start saving for that charon. Also check any contract carefully, make sure you aren't paying 800m or whatever for a few containers and a unit of carbon.
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Sergeant Spot
Galactic Geographic BookMark Surveying Inc.
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Posted - 2011.06.06 22:20:00 -
[23]
I've done transporter work for years, in all types of haulers, up to and including regular (non-jump) Freighters in low sec and 0.0, with minimal escort.
There is one word that stands out above all others in having success in such work: Patience. Live it, breath it, and succeed.
And while there is absolutely no hope without rock solid patience, there are other important things, such as route preparation (if hauling really high value, don't undock with the cargo until AFTER you have flown the whole route in a scouting ship and made tactical bookmarks...)
Be aware of how you can get caught, and how to avoid traps. Warping direct between gates can be lethal if you don't understand uncloaking tactics. (I've lost ships to this when I've been in rush, but never with cargo, because when I have cargo, I NEVER rush...).
Log on traps are no threat to the prepared paranoid player. I've put a Jump Freighter into warp to "near" a gate to high sec, and had over a dozen war targets log-on while I was in warp. I saved myself WITHOUT logging off and praying my ship with survive long enough to unspawn. As stated, I was in warp to 'near' the gate, not "to" the gate. I never arrived on the gate to be killed. My first clue that I was the intended victim of a log-on trap was when I saw the hostiles appearing in local while I was already in warp. But being the paranoid bastard I am, I was prepared, and I lived for that reason only.
But again, without patience, there is no hope.
Play nice while you butcher each other.
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Quality Poaster SEEEEE
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Posted - 2011.06.06 23:36:00 -
[24]
Originally by: Lost Greybeard Step 1: Shave head
Step 2: Lose shirt for flimsy or nonexistent reason at beginning of 3rd act
Step 3: ???
Step 4: Kung fu
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Othran
Brutor Tribe
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Posted - 2011.06.07 12:55:00 -
[25]
Originally by: Zaxix If you really want to be a hauler, your biggest challenge is getting together the ISK for the freighter/hauler and collateral.
A bigger challenge is resisting the constant temptation to sell the JF for 5-6 billion and then sell the (maxed) pilot for the same
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Sarulin Farii
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Posted - 2011.06.08 23:07:00 -
[26]
You should consider also starting up trading aswell, transporting cheaper gods from one system to another for a diffrence in price can be quite lucrative. And you will still be doing what you like, hauling it!
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