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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Skyreth
Incursion Rapid Response Services
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Posted - 2011.02.19 11:51:00 -
[661]
Originally by: TalonClark More stuff
Also can work the other way. Its like a drug, give them a little to get them hooked, then slowly give them more as time goes on. Not too worried about how they release it. I'm happy they are going the "bug fixing" route instead of your "cash happy" way.
You think your lag is bad? It took Jesus 3 days to respawn! |
mandaro
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Posted - 2011.02.19 11:56:00 -
[662]
Regarding character movement: Will you be able to jump?
Also: Will you still be able to spin your ship? I assume you'll have to have a camera drone or something...
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TalonClark
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Posted - 2011.02.19 11:58:00 -
[663]
For it to be "viral" or a drug, it has to challange you for the duration of time till the next release (next piece of the puzzle).
How can you even think captians quarters with no player interaction can accomplish this? And thats my point. Yes, make it "viral", but in order to do so you have to have AT LEAST something like minigames to make ppl interact, to use the feature. Let them meet in their quarters, to compare Avatars, cloths, whatever.
Thats the underlying drive in all social networks, competition (who has the most followers, who looks best, who does the coolest things).
But ok, CCP is not reading this stuff anyways, they already made their choice, and it will work out as good/bad as all the other expansions they split in little pieces....
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2011.02.19 12:31:00 -
[664]
Originally by: Malcanis
Originally by: CCP Chiliad And continued a bit as I ran out of space :p
Originally by: James Tiberius Kirk But a room? A singe room? 5 years of development with 3/4 of the EVE team + Atlanta team working on about walking in stations, and you can only release 1 room in 5 years?
We haven't worked on Incarna/WiS/Ambulation for five years. Focus has been on development of EVE. Even for this summer CaptainÆs Quarters are one feature among features.
We've certainly worked on various foundation technologies to enable it in the past years, just like we work on fighting lag and making other improvements to EVE. None of this happens in isolation either but in stages that optimally tie to delivered features. For example the character creator wasn't the first feature to use our texture and mesh compositing tech. We used the early tech all the way back in Apocrypha to build the modular Tech 3 Strategic Cruisers.
This is an understandable misconception as the vision for bringing the capsuleers out of their pods has been talked about for so long, and it's existed as one of the many big future goals internally even longer. It's an old dream, just like going planetside and shooting people in face.
IIRC, The Ambulation project was announced in 2006, so presumably someone was doing some work on the project from that time? We were shown demos in FanFest 2008, after all, which rather implies that work was started before then, making it at least 3.5 years. When did the project start, exactly? That would be really interesting to know.
And regardless of the exact date, Incarna has received the lion's share of development resources for quite a long time - since Apocrypha? Don't get me wrong, I've long been a supporter of the ambulation concept. I still believe that in the long term it is both desirable and necessary for EVE's continued growth and survival. But that means that I'm very, very interested in the progress and direction of the project. And equally, concerned about some of the things I've been reading.
Transparency is always the best reassurance.
What, you expect CCP to admit that they restarted WiS twice and wasted 70% of their dev resources on that while everything else in game was floundering? My experience of CCP has been rather more along these lines:
Honesty and Transparency<--------------------------------------------------------------------------------------------------->CCP
Also, I'm still pretty sure that WiS/Incarna is and will be the alpha release for World of Emo, aka WoD. I think CCP will put WiC, aka Walking in Concourses, and other pretties like Microtransactions for vanity items like bars, corp/alliance offices, tatoos and hairdos into LO, aka Lolsuckaz Online, and then also make it obligatory for certain in game high level items. Once they have thereby forced enough "Oooh Shiny!" carebears and "Pimp my Ride" PvPers into the stations they will then loudly proclaim it a success, and then never touch it again as they head off to implement the whole concept into WoD.
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Gnulpie
Minmatar Miner Tech
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Posted - 2011.02.19 13:09:00 -
[665]
Originally by: Skyreth
Originally by: TalonClark Stuff
*facepalm* please, for the love of all that is holy, read up on some basic programming or something?
Please, read up about marketing and Psychology before you try to lecture other people.
Staggered release is HORRIBLE for selling stuff. And that is what CCP is doing in the end - selling stuff.
Besides, it is just an excuse for lazy programmers and bad QA. |
ACESsiggy
Gallente
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Posted - 2011.02.19 13:18:00 -
[666]
Edited by: ACESsiggy on 19/02/2011 13:18:11 I forgot to mention this in my original thread: Bringing Aura to life during gameplay will defenitely be epic! I hope you include her voice for missions and other various things in game (i.e. maybe market?). Again, I am really looking forward to this patch!!! :)
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Ranka Mei
Caldari
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Posted - 2011.02.19 13:25:00 -
[667]
Originally by: TalonClark you sir have obviously NO IDEA about marketing...and thats why programmers are usually kept out of that business field.
Yes, it may be better for Q&A to have the REAL testbed (tranquility) for their bughunting experience because they get the largest feedback. But since when do you split your product in little pieces, and in the process make it look worse, to make Q&A happy?
*facepalm* please, for the love of all that is holy, read up on some basic marketing or something? You don't sell 1 thing 1x; you sell it in installments, over time, always wanting them to come back for more -- at each time of which you can market the next installment as a new addition, and profit from it.
Incarna, I'm loving it! :) --
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.19 13:46:00 -
[668]
Originally by: Keisty Fitten is this a serious statement? 5 years of dedicated "Eve Development" is what pushed the Incarna project to the backburner, and you still are nowhere near a fix for unbearable lag and load times in large fleet fights that you try to use as marketing tools in your videos?
Lag can't be fixed.
They've improved it. The result? More people cram into the system until it lags. That's why it can't be fixed. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Snowflake Tem
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Posted - 2011.02.19 13:51:00 -
[669]
Originally by: Sylthi So, FOUR YEARS after Incarna was announced and we still AREN'T getting it? Not even this summer? Just an (admittedly nice looking) couple of rooms to walk around in, an do the things we already do in game? Seriously? That's the "big news"? I mean, it's been a rumor for SO LONG, even the author of the blog is having to say "seriously" to get people to believe even this small piece is coming!
Quality CCP engineering as always.
So, any idea when we are going to be getting the full featured Incarna? Any updates? Or just more CCP silence as always?
I do admit, however, there was one feature mentioned that did spark my interest: You can update your character's appearance in your quarters now? So, does that mean changing your in-game portrait is going to be free now instead of costing money? Or, is it still going to cost money like always? I think I already know the answer..... but, I figured I'd ask anyway. I.E. Micropayments here we come.......
It's taken years to develop because it TAKES YEARS TO DEVELOP! Dolt. Obviously the only thing you've ever produced - other than your opinion - stinks just as bad and usually gets flushed when your done.
I really don't understand why so many people feel threatened by this aspect of CCPs investment in the games future.
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Skyreth
Incursion Rapid Response Services
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Posted - 2011.02.19 13:55:00 -
[670]
If CCP releases on a single expansion as a market ploy: People complain cause they aren't working on the bugs first.
If CCP releases in sections to lower issues: People complain because it isn't a smart market move.
(Market ploy depends on opinion of customer, I'd personally thing smaller "expansions" would make more sense since they can run off it longer).
Either way you will find a way to complain with no thought to the hours of work these "lazy" programmers put in, or the artists, producers etc. They are working to entertain you and make EVE evolve with the times when they could easily go work in any number of other professions.
Stick to coming up with ways to improve the game, stop whining.
You think your lag is bad? It took Jesus 3 days to respawn! |
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GFL Kalor
Amarr Shadow Council
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Posted - 2011.02.19 14:13:00 -
[671]
Captains quarters is a little stark. A set of chairs opposite the Captains desk would be a cool addition seeings how the Captain might like to have guests over from time to time. One chair and one work station in the room looks a bit out of place. Might also want to make a small dining area near the food replicator/dispenser. Only a twin bed in the Captains quarters? Are we celibate? Kalor |
GFL Kalor
Amarr Shadow Council
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Posted - 2011.02.19 14:15:00 -
[672]
Another idea while you are headed down this road would be a bridge view angle option when you are flying your ship, in addition to the current one. Kalor |
arcyaxiom
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Posted - 2011.02.19 14:18:00 -
[673]
Edited by: arcyaxiom on 19/02/2011 14:21:58 I like this a lot.
But
If this means I HAVE to have the new 3d awesome hangar displaying on ALL the clients I run at a time, well .. it's going to result in a couple accounts not updating their subscription. If it does not come with the option to yes/no it then I wont be able to multibox to the same degree. You'll find a LOT of people have this same problem. You might want people to 'use incarna/wis!' but if that comes at the price of them NOT using it, or EVE, on their second or third account then is that price really worth paying?
My industrial/station trading alt does not need to see the hangar in all the Incarna glory, and if I can't run it in the background with my main accounts also turned on and have to switch accounts to keep it running smoothly then then I will have no need to have the trade client on a seperate account now will I ..
p.s. honestly though I do think it looks good and look forward to trying it out, just don't want it getting in the way of every day functioning is all.
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Val Amora
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Posted - 2011.02.19 14:24:00 -
[674]
Edited by: Val Amora on 19/02/2011 14:24:45 I'm glad to see this on the way, it seems like a cool feature...
Seems like it will also lose its luster quite fast as well.
I think I can speak for everyone when I say we were looking forward to a true multiplayer experience when Incarna was released. Honestly I don't think we'll see that this year, see as how it was never mentioned in the blog. Seems like all we're getting is a tech demo. Or a bone, depending on your viewpoint.
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Jolent
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Posted - 2011.02.19 14:31:00 -
[675]
It's a nice addition without doubt but I still have some reservations regarding its integration. I wrote some paragraphs on my site about it, though. See here.
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Kizz Amarr
Amarr
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Posted - 2011.02.19 14:39:00 -
[676]
Watching the replies here, I see a good many players looking forward to playing space dollies in the prison cell we are being given.
I see too, many players asking for it to be delayed until important bits are fixed, improved and or repaired.
CCP have already invested in this project so I doubt they will A) Stop it, or B) listen to users asking for anything but.
But I thought about it, mind ticking over, about walking in Jita, about walking to my Agent only to get some loud foul mouth telling me my Boobs are too small and what Am I going to do about it... Yeah, suddenly it is real attractive.
Lets see, Dollie in a prison cell, or walking into a cess pit. brrr, my mind shudders.
KK
K.Amarr.
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Orephia
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Posted - 2011.02.19 14:48:00 -
[677]
So, this walking around stuff, on the road to Incarna, in hallways, & stations, the CQ...this *will* be wsad walking, right?
I mean, you're not going to have us right-clicking each leg in succession, are you?
Are you? |
Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2011.02.19 14:51:00 -
[678]
Originally by: Orephia So, this walking around stuff, on the road to Incarna, in hallways, & stations, the CQ...this *will* be wsad walking, right?
I mean, you're not going to have us right-clicking each leg in succession, are you?
Are you?
I certainly hope its right clicks/mouse! WSAD is partly what killed SWG! And I loathe it! Its so FPS!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL. |
GeeShizzle MacCloud
Caldari
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Posted - 2011.02.19 15:21:00 -
[679]
wsad is okay in multiplayer games when servers running it are capped sub 1000 players etc... much like wow or other multiplayer games.
when you're talking about tens of thousands of players wsad input would add soo much lag cause of sooo many server requests per second.
chances are it'll be "click to walk to this location" click to activate this item etc... even so it wont be so much of a massive click fest as some are already trying to complain about.
have to say im looking forward to Incarna, one of the few things that ive always thought stops new/intermediate players is the ever increasing feeling of being emotionally disconnected to this game. actually seeing and controlling your avatar will help keep that connection/solidify that feeling of actually being that person.
the other thing i think will help is to give a sense of genuine scale to some of the more used aspects of eve... i mean we all know how big the ships are on paper and i guess we've all seen the youtube vids of eve ship models against other more real worldly things bt you quickly become ignorant of that when playing eve. seeing your ship in its hangar from a perspective that can gauge size in-game will keep that wow scale factor.
i would agree with other posters about having an option to turn on and off the incarna function to keep multiboxing at its current glory. tbh as you have an option atm to load station environments it only makes sense CCP will implement the option to "load incarna/wis" unless its going to be tied in to the "load station environment" option in the escape menu. CSM Prop 1 CSM Prop 2 |
Shepard Book
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Posted - 2011.02.19 15:46:00 -
[680]
I think the baby steps approach is probably best for this feature. I am interested in hearing about the other features that will be included seeing how captain quarters is only a small portion of Incarna.
I hope we can expect to handle industry jobs as well as market selling, and buying from the captains quarters. I am sure some would not like the current way to change. This would be in addition.
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Mother Fokker
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Posted - 2011.02.19 16:01:00 -
[681]
Originally by: Gnulpie
Originally by: Skyreth
Originally by: TalonClark Stuff
*facepalm* please, for the love of all that is holy, read up on some basic programming or something?
Please, read up about marketing and Psychology before you try to lecture other people.
Staggered release is HORRIBLE for selling stuff. And that is what CCP is doing in the end - selling stuff.
Besides, it is just an excuse for lazy programmers and bad QA.
Gnu Gnu ftw
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Amarr Priest
Amarr Legion of Darkness.
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Posted - 2011.02.19 16:06:00 -
[682]
I would love to see something like "Eve Fitting Tool" in the captain quarters. This way I don't need to go to another program and import fits I like. Having it in the game would just make it so much easier.
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Mother Fokker
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Posted - 2011.02.19 16:18:00 -
[683]
Originally by: Skyreth If CCP releases on a single expansion as a market ploy: People complain cause they aren't working on the bugs first.
If CCP releases in sections to lower issues: People complain because it isn't a smart market move.
(Market ploy depends on opinion of customer, I'd personally thing smaller "expansions" would make more sense since they can run off it longer).
Either way you will find a way to complain with no thought to the hours of work these "lazy" programmers put in, or the artists, producers etc. They are working to entertain you and make EVE evolve with the times when they could easily go work in any number of other professions.
Stick to coming up with ways to improve the game, stop whining.
Dear Sir obviously this is because unlike others, certain players preffer a game without bugs. Unless unlike me you preffer a game that loses the num keybad (.) dot after switchign between languages loosing tenths of millions in one go cause of a -bug-.
As for CCP developing and presenting WIS (ambulation) in segments. They were working on it for over 4 years. They got money (our money) and many proffesionals working for this since than. Do you realisa that they were hiring cloth designers and interior architects for Incarna three years ago? Now look at your avatar's wardrobe selection and tell me that YOU feel justified by the sheer selection of clothes you could choose from by a project Sir Torfi Frans presented in blaze and full workign glory (according to fan fest vids) before apogrypha.
CCP are slackers, or they are just too devoted on theyr other game projects for the time being.
Dont get me wrong please. I love EvE as well as i love all its players. Its just so hard to feel disappointed by this that it makes me wana go out and shout for the lost potential.
In other words, i would feel like i would if i had Shakira as a girl friend and she did not gave any Ahmmm..... but than again i am Greek. And i can easily be obsessed about erm..... EvE Shakira n stuff....
Cheers all
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boba fett666567
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Posted - 2011.02.19 16:23:00 -
[684]
the question i have. is are you going to be able to walk through your ship in the middle of space? or only while in a station? both could be cool, but im not sure i understand everything you said.
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GeeShizzle MacCloud
Caldari
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Posted - 2011.02.19 16:25:00 -
[685]
you wanna talk about slackers? then buy any recent game under the Electronic Arts label and see how they stack up against Eve Online.
as far as i know ccp is one of the few companies in the games industry that actually fixes game bugs. sooo many others release games with such poor coding that bugs become either commercially non viable to fix or require too much time and effort! CSM Prop 1 CSM Prop 2 |
GeeShizzle MacCloud
Caldari
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Posted - 2011.02.19 16:36:00 -
[686]
Originally by: boba fett666567 the question i have. is are you going to be able to walk through your ship in the middle of space? or only while in a station? both could be cool, but im not sure i understand everything you said.
aww man hate to burst ur bubble here bt thats not going to happen. eve chronicles have always stated that capsuleers are hooked up to their ships much like Neo is hooked into the matrix.
we're in our pods that are directly linked to the ships systems. the ships do have crews to continually maintain the ship.
pirate ships u see in space though are meant to be non capsuleer piloted ships, the reasoning why they pale in comparison to capsuleers is the lack of direct connection to the ship and capsuleer only skills freeing up the maximum potential of the ship :)
CSM Prop 1 CSM Prop 2 |
Jeesa
Pew Pew Laz0rz
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Posted - 2011.02.19 17:00:00 -
[687]
Originally by: GeeShizzle MacCloud you wanna talk about slackers? then buy any recent game under the Electronic Arts label and see how they stack up against Eve Online.
as far as i know ccp is one of the few companies in the games industry that actually fixes game bugs. sooo many others release games with such poor coding that bugs become either commercially non viable to fix or require too much time and effort!
I've played quite a few MMOs and can tell you from personal experience that CCP are extremely slow in fixing bugs and balancing stuff. Often there are years of time from the moment they identify a problem till the moment they fix it. I really cant understand how a company that have 2/3 of the Blizzard employees can be so slow in game developing.
I hate Blizzard and WOW but their patches have often more content then the EVE's entire expansions, with their expansions every two years they bring from scratch entirely new content into the game not to mention the speed with which they hotfix broken things. CCP needed 7 years to change two digits in the rockets code while i remember how Blizzard hotfixed the broken damage of one of their classes in 19 hours after the launch of the patch.
I honestly have no idea what these hundreds of employees do when they are at work. My only explanation is that they have like 20 people working at the new stuff, another 20-30 working at the lag and the bugs and the rest are at some randon WOD Dust514 stuff. On top of that these people tend to downgrade and replace stuff that is actually cool like the old cyno effects and the old warp tunnel graphics and sound instead of working on the horrible game UI for example.
There are issues and suggestions brought by CSM years ago and the response by CCP is that they agree and they will "look" at them. When? After how many more years?
Sorry but productivity is not one of the qualities i associate CCP with. I like EVE, but "new content" is a dirty word in this game.
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Mack Brain
Gallente
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Posted - 2011.02.19 17:06:00 -
[688]
If my Avatar could step onto that balcony, and watch the "Tornado"spin, that expansion would probably be my favourite, so far
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GeeShizzle MacCloud
Caldari
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Posted - 2011.02.19 17:22:00 -
[689]
Originally by: Jeesa
Originally by: GeeShizzle MacCloud you wanna talk about slackers? then buy any recent game under the Electronic Arts label and see how they stack up against Eve Online.
as far as i know ccp is one of the few companies in the games industry that actually fixes game bugs. sooo many others release games with such poor coding that bugs become either commercially non viable to fix or require too much time and effort!
I've played quite a few MMOs and can tell you from personal experience that CCP are extremely slow in fixing bugs and balancing stuff. Often there are years of time from the moment they identify a problem till the moment they fix it. I really cant understand how a company that have 2/3 of the Blizzard employees can be so slow in game developing.
I hate Blizzard and WOW but their patches have often more content then the EVE's entire expansions, with their expansions every two years they bring from scratch entirely new content into the game not to mention the speed with which they hotfix broken things. CCP needed 7 years to change two digits in the rockets code while i remember how Blizzard hotfixed the broken damage of one of their classes in 19 hours after the launch of the patch.
Sorry but productivity is not one of the qualities i associate CCP with. I like EVE, but "new content" is a dirty word in this game.
im sorry bt in the real world getting tihngs done requires money to do so. you want to compare ccp to blizzard on their work then u have to consider the amount of assets they have to play with.
blizzard arent exactly expanding into new game territory at all.. so content is basically... more of the same with new excel sheets of numbers and names.
subscribers to eve online are in the hundreds of thousands, subscribers to wow are in the millions if not tens of millions. that produces a vast amount of money to pay for contract art dev teams and the pick of the crop coders from all over the world.
yes blizzard can hotfix bad code in a matter of hours bt thats cause their coders have been called in to fix something they were paid considerable amounts of money to do properly first time, and are then subsequently called in at time and a half most likely to fix.
lets not go into the fact multiple servers consisting of less that 1000 players each, dotted all around the world is a walk in the park to keep stable and relatively lag free compared to a single server consisting of tens of thousands of players at once.
all your arguments fail when u actually consider the real world aspects of game development. and its why ccp are given the awards they have been! CSM Prop 1 CSM Prop 2 |
Reddx Panther
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Posted - 2011.02.19 17:36:00 -
[690]
Well, ok, we'll get a bit of a 3D GUI for the station and will be allowed to have our Avatars move around in a little closet. I see that's a good start, what with the technology that needs to be introduced and mastered.
The interesting question is of course, what kind of new game/playstyle would complement the Eve spaceship sim :)...
I personally would like to see a down-sized adaptation of 'GTA IV/Red Dead Redemption', where you can start running errands etc. within an sand box large space station environment with a lot of NPC interaction. Eventually even integrate it with the Dust experience, e.g. take a shuttle down onto the planetary surface to do whatever space hero have to do, like hunt the mammoth with miniguns and sabotage capitalist, anti-ecologist industry.
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