Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Goose99
|
Posted - 2011.02.17 19:23:00 -
[1]
Make another incursion spawn the moment an old one ends, instead of after an odd number of hours. Since they spawn at odd hours instead of downtime anyway, there shouldn't be any technical limitations preventing this.
|
Fight Song
Amarr Power Penguin Pew
|
Posted - 2011.02.18 02:03:00 -
[2]
why dont we skip that step and just nerf concord lp items?
|
nugget906
|
Posted - 2011.02.18 08:07:00 -
[3]
|
Max Kolonko
Caldari Worm Nation Ash Alliance
|
Posted - 2011.02.18 17:52:00 -
[4]
not suporting, this is (in theory) random right now, and it should be. sometimes is mornin, sometimes its middle of the night.
thats the GOOOOOOD thing
Max Kolonko |
Goose99
|
Posted - 2011.02.18 17:53:00 -
[5]
|
Cambarus
Thunderfury Blessed Blade of the Windseeker
|
Posted - 2011.02.20 04:19:00 -
[6]
Supported. Randomness in some the game is fine, but when that randomness is a random decision on whether or not you actually get to play (assuming you're focusing on incursions) is a bad idea. |
TharOkha
|
Posted - 2011.02.20 09:49:00 -
[7]
Agreed. We need moar incursions moaaaarrr
|
Malar
HUN Corp. HUN Reloaded
|
Posted - 2011.02.20 17:47:00 -
[8]
First of all, i can see why there is a limit to the number of incursions and why the delay between them. If there would be high sec ones all the time, people would not even think about wasting their time, trying to get to low sec ones.
However, i do believe that the current system of randomness is not a perfect one. Since people have no clue when the next incursion starts, those who focus on these tend to find themselves in a limbo, where they are waiting for a new spawn even though it is like 8+ hours away and they could easily have done something else in the meantime.
There should be some predictabilty in the incursion spawns and possibly even an approximate timer to when incursions will vanish or how long before a new zero sec, low sec or high sec incursion spawns.
Not neccessarily the exact number, but something to give players an idea so they can plan around the events. I'm thinking something along the lines of: more than 12 hours, 6-12 hours, 3-6 hours, 1-3 hours, less than an hour.
Also it would be nice, if the reward curve for low sec could be a little less steep, so you would get similar rewards for a low sec site with 25%-30% more people, than a high sec site with the optimal number of people. It would help a lot with the organization of lowsec incursion gangs, as you can be more flexible in your fleet numbers while still receiving comparable rewards to runinng high sec ones.
I realize this might upset site balance to an extent, but considering the time it takes to actually finish an incursion you have to be able to adjust your gang sizes in a wider range compared to high sec, as you are working from a severely limited pool of people who would be willing to go for lowsec incursion. |
Goose99
|
Posted - 2011.02.20 17:59:00 -
[9]
Originally by: Malar First of all, i can see why there is a limit to the number of incursions and why the delay between them. If there would be high sec ones all the time, people would not even think about wasting their time, trying to get to low sec ones.
However, i do believe that the current system of randomness is not a perfect one. Since people have no clue when the next incursion starts, those who focus on these tend to find themselves in a limbo, where they are waiting for a new spawn even though it is like 8+ hours away and they could easily have done something else in the meantime.
There should be some predictabilty in the incursion spawns and possibly even an approximate timer to when incursions will vanish or how long before a new zero sec, low sec or high sec incursion spawns.
Not neccessarily the exact number, but something to give players an idea so they can plan around the events. I'm thinking something along the lines of: more than 12 hours, 6-12 hours, 3-6 hours, 1-3 hours, less than an hour.
Also it would be nice, if the reward curve for low sec could be a little less steep, so you would get similar rewards for a low sec site with 25%-30% more people, than a high sec site with the optimal number of people. It would help a lot with the organization of lowsec incursion gangs, as you can be more flexible in your fleet numbers while still receiving comparable rewards to runinng high sec ones.
I realize this might upset site balance to an extent, but considering the time it takes to actually finish an incursion you have to be able to adjust your gang sizes in a wider range compared to high sec, as you are working from a severely limited pool of people who would be willing to go for lowsec incursion.
If you give it a timer then everyone will just swarm, the incursion will be done quicker. It's zero sum. This boils down to supply vs demand, more specifically, too much demand and too little supply of highsec incursions. There is no demand for lolsec incursions no matter what you do. It has suffered enough already, instead of trying to revive it, have some mercy and let it die.
|
bgummer
Gallente Malicious Destruction
|
Posted - 2011.02.20 22:52:00 -
[10]
there defiantly needs to be an incursion up all the time, right now we see more people in an incursion than there are sites to accommodate them. and as far as randomness goes, 3 weekends in a row of incursions spawning on an Aussie schedule isn't exactly random in the least. (not trying to take anything from the Aussies here we all know how often they get the short end of the stick)
I for one am enjoying this new content when its available to me, witch is far less than id like. but between today and yesterday i have nearly 24 hours of chat logs of bummed out subscribers. dosent seem fair that they didn't get to participate in any incursions this weekend..or last weekend...or hell the one before that as well.
as far as randomness (witch there is no such thing as random), seems kinda greedy to always be screwing someone just so things spawn a bit differently than you are used to. now if they could take over 100's of systems i could see where your coming from. but as it stand i think they can take over a total of approximately 42 systems out of over 5000 (7 possible incursions. average 6 systems per incursions). where they show up should give you that random feeling.
so in the end we arnt asking for much, just enough content for EVERYONE!
Anything worth doing, is worth over doing. |
|
devast8or
|
Posted - 2011.02.25 08:53:00 -
[11]
There is the fact that there are way more players wanting to participate in incursions that end up sitting around waiting to get into fleet
Too many lo sec incursions that are ignored completely because of low sec population count and the fact that low sec players and corps might be busy defending their space
Too few hi sec incursions vs the number of players that want to be involved and the time zone effect vs when ppl can actually play
what about 2 incursion time lines with continuous overlapping spawns that enable players with different time zones and limited daily play time to participate?
|
Amsterdam Conversations
|
Posted - 2011.02.26 15:21:00 -
[12]
Originally by: devast8or There is the fact that there are way more players wanting to participate in incursions that end up sitting around waiting to get into fleet
Too many lo sec incursions that are ignored completely because of low sec population count and the fact that low sec players and corps might be busy defending their space
Too few hi sec incursions vs the number of players that want to be involved and the time zone effect vs when ppl can actually play
what about 2 incursion time lines with continuous overlapping spawns that enable players with different time zones and limited daily play time to participate?
How about doing the ****ing low sec/0.0 incursions that no one is doing, instead of asking for more high sec incursions. Once again high sec has a broken balance to low sec and 0.0, running a 20 man fleet through high sec for an hour nets you 200+ mil now.
I want to see a low sec system where 50 pirates get together and engage a 50 man logi/BS fleet (even if it's a carebearing fleet).
If anything, the rewards in high sec should be nerfed severely.
|
Shoopa Whoopa
|
Posted - 2011.02.26 15:36:00 -
[13]
Sansha isn't a botter. His supply of ships is limited.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |