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Tippia
Sunshine and Lollipops
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Posted - 2011.02.18 18:38:00 -
[1]
Edited by: Tippia on 18/02/2011 18:39:45 Insurance in EVE is not a business ù it's a mechanic to take the edge off of ship losses and to make more ships explode. Thereforeà
Originally by: NinjaSpud If you where caught doing this in real life [à] Lets try to build a system that relfects that shall we?
No, let's not, because the two have nothing to do with each other.
The only sensible way to make the EVE insurance system dynamic is this: the more ships you lose, the cheaper the insurance will be. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.02.18 20:40:00 -
[2]
Edited by: Tippia on 18/02/2011 20:41:08
Originally by: Durin Sarga A true insurance 'company' is interested in taking more money IN than they pay OUT. Because that is how the company makes money and thus can pay their employees, etc.
[à]
A good start might be the removal of the minimum insurance. This would eliminate a lot of ISK production right there. If you don't pay into insurance, you shouldn't get anything out of it.
It would also eliminate the entire point of the insurance system in EVE. If it doesn't pay out more than it costs (including paying out more when the cost is zero), it serves no purpose.
Again: insurance in EVE is not a business and any attempt to make it one (or even to think of it in those terms) means you haven't understood what its role and purpose is in the game. Insurance is there to incentivise combat ù its purpose is to make you want to lose more ships, not to be careful with them, and to give industrialists something to do.
It cannot be player-run because players will want to make money from running that insurance business, but the whole point of the insurance system is to not rake in more money than the clients cash out. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.02.18 21:14:00 -
[3]
Originally by: CosDa**** Palpatine While this sounds good and is certainly a point to consider, is there any record of the dev's going over this as being the purpose of the insurance? If so i would change my stance, and agree with you here.
Buy Dr Eyjo a beer at FanFest and he will tell you all about ità
Quote: If the purpose of the game mechanics is to promote PVP then there should certainly be more risk for ganking and pirate activity and less reward for it since it doesn't promote risks to them just to others.
No, the purpose is to promote ship destruction and ganking does that expertly. The target is (hopefully) destroyed and has to buy a new ship and the attacker is certainly destroyed and has to buy a new ship. They also get their money back and can do it again soon. Everybody wins (wellà maybe not the target, but he's not particularly important on the scale of things).
It promotes the one risk that matters: that stuff blows up, often, and with 100% certainty.
Disincentivising ganks by giving them lower (or no) insurance pay-outs goes entirely against this purpose: they can't gank as often and/or they have to use cheaper setups, neither of which is good because that means less movement on the market and less work for the industry to replace it all. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.02.18 22:55:00 -
[4]
Originally by: Durin Sarga Also, Tippia. If the game was just about combat, and designed to serve just combat. Why isn't everyone and their mother on the test server? Things are free over there. You can fight and fight and fight until you're blue in the face.
Because there is no market on the test server. The game isn't about combat ù combat is just the enabler of industry, and industry is the enabler of combat. What sits at the core of EVE, and which makes or breaks the game, is the market that lets those two interact.
What the game is about is having a living universe and the market is the machinery that makes that happen. People aren't blowing each other up on the test server because it serves no purpose. It doesn't drive anything. Nothing gets accomplished by it. It's entirely meaningless.
Quote: I want pirates to receive tears. I want pirates to receive ISK for well-done destruction. But that means making PvP have value. Not decreasing that value through obscene inflation.
The inflation only happens if there is no production to match the influx of ISK (and, obviously, if the outflux of ISK does not match the outflux of items). The ISK injected by the insurance is (meant to be) counterbalanced by the injection of produced goods that the ship destruction generates. Historically, it was also meant to provide a base value to minerals, but botting/no-sense-of-opportunity-cost blew that plan out of the water and that role was removed ù a large part of inflationary effect insurance had was lost when they made the payouts market-based. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.02.19 14:00:00 -
[5]
Originally by: Di Mulle What I would propose is renaming insurance to something else. Amount of people being tricked by the familiar word is astounding.
Could work.
Just name it "industry incentive subsidy" and everything will be fine. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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