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Frost88
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Posted - 2005.01.29 21:57:00 -
[1]
Ok, I understand a lot of people don't like gate camping. Not a big fan of it myself, effing boring. But the best alternative is striking at belts/ rat spawns. But rat hunting (in empire) isn't too profitable nor is mining in comparison to higher sec work and missions.
I don't propose a change to that, but instead wonder if agent missions could send players into belts/planets instead of random points in space? We'd see more people vulnerable to attacks in the belts, and maybe less camping the gates... I understand that dozens of people could wind up in the same belt, and for that reason some kind of cycle making sure people don't all wind up in the same place would be necessery.
Being a pirate I expect every pirate here to agree with me and flame the bear attacks ------------------------------------------------ I've always owned Kehmor, cheap as chips off Ebay
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Pwn4ge P4nts
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Posted - 2005.01.29 22:02:00 -
[2]
You own!! The idea owns 2!! Everything here o-o-o-o-owns, yay"""!!
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Karistis
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Posted - 2005.01.29 22:04:00 -
[3]
good idea....would give ebil piwates like us more targets...plus it would teach the carebear population to be more careful in 0.4 and below, which would make battles more challenging and interesting _________________________________________ 2005.01.17 22:04:22 combat Chackle [PUSY] perfectly runs from you, wrecking for 1500 cowardice. |
Vampire Blade
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Posted - 2005.01.29 22:42:00 -
[4]
i love my 0.7 agents. ----- ----- -----
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Joshua Foiritain
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Posted - 2005.01.29 22:51:00 -
[5]
They already do...
Its quite annoying to have belts rats join in on your mission. ---------------------------
[Coreli Corporation Mainframe] |
Frost88
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Posted - 2005.01.29 23:25:00 -
[6]
Edited by: Frost88 on 29/01/2005 23:27:29
------------------------------------------------ I've always owned Kehmor, cheap as chips off Ebay
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Frost88
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Posted - 2005.01.29 23:25:00 -
[7]
Originally by: Vampire Blade i love my 0.7 agents.
Well for super bears like you those will still be there, but I think missions that send you out to 0.4 belts and **** should pay some more. ------------------------------------------------ I've always owned Kehmor, cheap as chips off Ebay
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Lygos
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Posted - 2005.01.29 23:39:00 -
[8]
CCP'll never do that. They even made most of the dungeons and agent-generated deadspaces essentially instanced. Before that, they went to great length to get rid of many missions going between empire and zero sec space. Agent runners are the best targets for criminality because they are both marginally prepared for trouble and carry the best modules, or at least something besides miner IIs. CCP loves giving agent runners basically no risk, or impossibly risky, uncompletable missions. This is also why they make no remarkable money.
The main trouble of agents is that there should be more and better opportunities in low security space without constantly forcing players between 0.4 checkpoints and empire. That would make interaction a little more scattered and pot-shotting "blockades" less of a foregone conclusion.
What would also make missions more interesting is if more of them could occur completely insystem, and be more complex to boot. That requires a lot of sweeping changes though.
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Frost88
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Posted - 2005.01.29 23:59:00 -
[9]
Originally by: Lygos CCP'll never do that. They even made most of the dungeons and agent-generated deadspaces essentially instanced. Before that, they went to great length to get rid of many missions going between empire and zero sec space. Agent runners are the best targets for criminality because they are both marginally prepared for trouble and carry the best modules, or at least something besides miner IIs. CCP loves giving agent runners basically no risk, or impossibly risky, uncompletable missions. This is also why they make no remarkable money.
The main trouble of agents is that there should be more and better opportunities in low security space without constantly forcing players between 0.4 checkpoints and empire. That would make interaction a little more scattered and pot-shotting "blockades" less of a foregone conclusion.
What would also make missions more interesting is if more of them could occur completely insystem, and be more complex to boot. That requires a lot of sweeping changes though.
CCP aren't stupid, they see a good idea with plenty backing they will implement it. The problem is finding the idea, I'm not sure if mine is it tbh.
Point is so many are opposed to gate camping, surely something to lure the pirates away is better than killing the profession? ------------------------------------------------ I've always owned Kehmor, cheap as chips off Ebay
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Scorpyn
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Posted - 2005.01.30 00:06:00 -
[10]
Even if you move the missions to the belts/planets, the mission runners will still have to get through the gates when they go to/from the planets, so I don't really think this would solve the problem tbh
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Frost88
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Posted - 2005.01.30 00:11:00 -
[11]
Originally by: Scorpyn Even if you move the missions to the belts/planets, the mission runners will still have to get through the gates when they go to/from the planets, so I don't really think this would solve the problem tbh
Hm true. But it would allow pirates to ransom ships properly using tacklers and ECM cruisers, not just the snipers and sentry tanks. ------------------------------------------------ I've always owned Kehmor, cheap as chips off Ebay
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Vampire Blade
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Posted - 2005.01.30 00:26:00 -
[12]
Frost, none of the carebears will like this idea and CCP only listens to whiners. ----- ----- -----
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Steno
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Posted - 2005.01.30 00:34:00 -
[13]
Originally by: Vampire Blade Frost, none of the carebears will like this idea and CCP only listens to whiners.
seems like a good start here maybe they will listen now...
on the real point i'd really like to see something offered for pirating in empire beyond camping a gate. Seems pretty silly and by god dont you get bored doing it ?
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p0rnstar
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Posted - 2005.01.30 00:48:00 -
[14]
ccp dont want piracey in this game, it was a good promo idea, but now that people are actually payin to play, they (ccp) have now realised that the people who signed up to play a game that has pirates in it do not wish to have that risk. Its silly to think that ccp want to have a balanced or deep game as most of the players who play games whish to play an easy game, I suppose thats why cheat manuals always hit good sales. Why would ccp be any different from any other money making company? This game is our fun, but furthermore, this game is their life, they will ALWAYS screw the minority over and play for the affections of carebears who want nothing more than an economic game that offers little in the way of real time action or fun, they want players who will be in for the long term economic haul....and think about it, who could blame them?
Granted, they loose the respect they first sought out to gain, but i think money speaks better than their own precomposed ideals Tenacha Khan
~0~ |
Schani Kratnorr
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Posted - 2005.01.30 00:52:00 -
[15]
The problem(s) with piracy in EVE are many. I dont view simply shooting someone at random as piracy. Rather piracy would be praying on people as they go about the lawfull business.
Twacking people from afar by the gates in 0.4 and below provides little challenge beyond doing the math.
Doing the same in 0.0 is a question of numbers, and to some extent tactics and fleet placement/composition.
At the core of EVE's PvP problems, and herein the problems with piracy, is the lack of any graded response to offenders. In empire 0.5 and above the punishment is severe for small offenses like warning shots, like tapping someone's shields for instance. In 0.4 and below the rules are changed so concord ships no longer respond.
I would look at the intricate relations system created to allow for factions to protect those they favour and be less inclined to assist people with negative standings. The problem is that CONCORD provides blanket security to everyone (above -4.9 character sec rating).
Example: A minmatar frigate pilot is patrolling a 0.3 system under Amarr sovereignty. His amarr faction standing is at -0.7 making him slightly unpopular with the local Amarr fleet admiral (and the NPC craft maintaining security in the system).
An amarr frigate pilot is stalking the minmatar. His Amarr faction standing is at 0.7.
A chance encounter an asteroid belt leads to the amarr pilot opening fire and initiating agression towards the minmatar.
Because the system security rating is 0.3, the local Amarr fleet commander feels compelled to act, dispatching 2 frigates to the scene. They warn the Amarr pilot to "stand down or face the wrath of the empire".
Because the Amarr pilot's standing is 0.7 and the minmatar has one of -0.7 the local NPC commander is inclined to let the Amarr pilot off with a warning.
Had the above taken place near a station belonging to a caldari corporation the outcome could have been different...
My point is that inter-faction relations, and pilot-NPC-corp/faction standings play no part in PvP, even though it's obviously something that could provide EVE with an even more interesting ecxperience. -- "I am an expert in not caring. The trick is to stop giving a rat's ass about anyone else and start thinking about what YOU want, what YOU diserve, what the world ows YOU!" - Bender |
p0rnstar
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Posted - 2005.01.30 01:06:00 -
[16]
I proposed a standing decrease instead of ss deacrease for attaking people. why does the min republic care for what happens in amarr space?
but, your idea is queit a good one, like why can pie (for example) ever enter pator, without ushra khan (sp) attacking them without reprecussions from the very sovreignty they are trying to protect?
Faction space needs to be spread out and something like this needs to be absorbed into a real good rp and playability mode of eve Tenacha Khan
~0~ |
Damajink
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Posted - 2005.01.30 01:11:00 -
[17]
It's a decent idea, but it would need to be randomised. Missions used to send you to planets, asteroid belts etc, and these were camped just as much as the gates (Auenenen anyone?).
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p0rnstar
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Posted - 2005.01.30 01:28:00 -
[18]
Originally by: Damajink It's a decent idea, but it would need to be randomised. Missions used to send you to planets, asteroid belts etc, and these were camped just as much as the gates (Auenenen anyone?).
i made a post here which i thought at the time was quiet good at finding agent missioners....but it involved some work....but yet again ccp dont and wont care
Tenacha Khan
~0~ |
Frost88
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Posted - 2005.01.30 01:47:00 -
[19]
Originally by: Vampire Blade Frost, none of the carebears will like this idea and CCP only listens to whiners.
I know, but we can dream... ------------------------------------------------ I've always owned Kehmor, cheap as chips off Ebay
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Reverant Javier
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Posted - 2005.01.30 04:27:00 -
[20]
What you're not looking at is that say this is implemented and Pete the Pirate is "camping" an astroid field (i can see how much different this is from waiting at gates) and suddenly Polar the carebear warps in. But wait! Polar is dooing a lvl 4 mission and suddenly from out of nowhere 4 Pith BS, 5 Webbers and 6 Nullifiers appear next to Pete! He's instantly aggroed by these evil pirates, scrambled by the webbers and has to fight for his life.
Now Pete is smart and is almost able to escape but suddenly Ruxpin the mission runner warps in, he has just gotten an Angel spy mission and a load of angel pirates spawn on top of the Gueristas and all join forces to wreck havoc upon all !!!!!!
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Steno
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Posted - 2005.01.30 04:35:00 -
[21]
Originally by: Reverant Javier What you're not looking at is that say this is implemented and Pete the Pirate is "camping" an astroid field (i can see how much different this is from waiting at gates) and suddenly Polar the carebear warps in. But wait! Polar is dooing a lvl 4 mission and suddenly from out of nowhere 4 Pith BS, 5 Webbers and 6 Nullifiers appear next to Pete! He's instantly aggroed by these evil pirates, scrambled by the webbers and has to fight for his life.
Now Pete is smart and is almost able to escape but suddenly Ruxpin the mission runner warps in, he has just gotten an Angel spy mission and a load of angel pirates spawn on top of the Gueristas and all join forces to wreck havoc upon all !!!!!!
i do believe that missions have been changed so that pete the pirate wont be attacked by the mission rats unless he initiates aggression. SO looking back up, some of these options proposed by others seem viable.
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Eviljohn
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Posted - 2005.01.30 07:57:00 -
[22]
do some agent missions in the same area that u pirate or get a friend to do them, then bookmark the mission points then when u scan and u can see the mission spawns u can just pop in and say hello
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pardux
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Posted - 2005.01.30 09:01:00 -
[23]
Originally by: Eviljohn do some agent missions in the same area that u pirate or get a friend to do them, then bookmark the mission points then when u scan and u can see the mission spawns u can just pop in and say hello
think that is banned Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
Frost88
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Posted - 2005.01.30 10:43:00 -
[24]
Originally by: Eviljohn do some agent missions in the same area that u pirate or get a friend to do them, then bookmark the mission points then when u scan and u can see the mission spawns u can just pop in and say hello
I didn't know missions worked like that, I thought it was random co-ords everytime, interesting... ------------------------------------------------ I've always owned Kehmor, cheap as chips off Ebay
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Frost88
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Posted - 2005.01.30 10:45:00 -
[25]
Originally by: Reverant Javier What you're not looking at is that say this is implemented and Pete the Pirate is "camping" an astroid field (i can see how much different this is from waiting at gates) and suddenly Polar the carebear warps in. But wait! Polar is dooing a lvl 4 mission and suddenly from out of nowhere 4 Pith BS, 5 Webbers and 6 Nullifiers appear next to Pete! He's instantly aggroed by these evil pirates, scrambled by the webbers and has to fight for his life.
Now Pete is smart and is almost able to escape but suddenly Ruxpin the mission runner warps in, he has just gotten an Angel spy mission and a load of angel pirates spawn on top of the Gueristas and all join forces to wreck havoc upon all !!!!!!
The point is not to camp the belts you mong. It's to get more bears into the belts, the fact there are a couple of 1 mil BSes there is reason enough not to camp, but instead to warp in on the bear and pwn his ass in an ambush. ------------------------------------------------ I've always owned Kehmor, cheap as chips off Ebay
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xTHE ONEx
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Posted - 2005.01.31 06:50:00 -
[26]
Edited by: xTHE ONEx on 31/01/2005 07:04:21
Originally by: Steno
Originally by: Reverant Javier What you're not looking at is that say this is implemented and Pete the Pirate is "camping" an astroid field (i can see how much different this is from waiting at gates) and suddenly Polar the carebear warps in. But wait! Polar is dooing a lvl 4 mission and suddenly from out of nowhere 4 Pith BS, 5 Webbers and 6 Nullifiers appear next to Pete! He's instantly aggroed by these evil pirates, scrambled by the webbers and has to fight for his life.
Now Pete is smart and is almost able to escape but suddenly Ruxpin the mission runner warps in, he has just gotten an Angel spy mission and a load of angel pirates spawn on top of the Gueristas and all join forces to wreck havoc upon all !!!!!!
i do believe that missions have been changed so that pete the pirate wont be attacked by the mission rats unless he initiates aggression. SO looking back up, some of these options proposed by others seem viable.
SO you mean that Pete can attack noobs , but bigger rats cant attack a little Pete ??? How pity . Pirates must burn in hell , because it is their home.
Oh , more things to say :
If you want to earn isk - find a better way than piracy.
If you want PvP - there are many people that want (you can find them through channels), so you don't need to wait for peacefull players.
Want rare items ? - DO MISSIONS , tough missions you can do by team.
Try to attack someone of your size and age , we'll se where your balls are.
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xTHE ONEx
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Posted - 2005.01.31 07:19:00 -
[27]
CCP must do better missions by higher cash rewards , beautifull strories and advetures, so you all will have a better choise than campering peacefull players.
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Kyle Caldrel
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Posted - 2005.01.31 07:27:00 -
[28]
no one forced YOU to go to .4 sonny.
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xTHE ONEx
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Posted - 2005.01.31 09:51:00 -
[29]
Edited by: xTHE ONEx on 31/01/2005 09:52:36
Originally by: Kyle Caldrel no one forced YOU to go to .4 sonny.
No one forced YOU (if you are a pirate) to attack someone peacefull in 0.4 too !!!
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Flyyn
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Posted - 2005.01.31 13:23:00 -
[30]
Originally by: Frost88 Ok, I understand a lot of people don't like gate camping. Not a big fan of it myself, effing boring. But the best alternative is striking at belts/ rat spawns. But rat hunting (in empire) isn't too profitable nor is mining in comparison to higher sec work and missions.
I don't propose a change to that, but instead wonder if agent missions could send players into belts/planets instead of random points in space? We'd see more people vulnerable to attacks in the belts, and maybe less camping the gates... I understand that dozens of people could wind up in the same belt, and for that reason some kind of cycle making sure people don't all wind up in the same place would be necessery.
Being a pirate I expect every pirate here to agree with me and flame the bear attacks
Are you pocking insane? So now you wants me to wander into you trap? Of all the evil things tis is said and done on the game you come up with that....POCK THAT!!!
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