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Jason Edwards
Autistic Sharks Test Alliance Please Ignore
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Posted - 2011.02.21 03:13:00 -
[1]
So the reasoning behind the officer nerf was literally value.
Officer difficulty has been increased to reflect their value.
By making them harder you basically need a carrier to kill them. Or have subcaps die to them while killing them. It also means the solo ratters who are out there in tengus and proteus cant kill them,
So supply of modules are going to dramatically drop.
SUPPLY VS DEMAND.
Officer module prices are going to skyrocket also. Thusly how long until they have to make officers even harder? This is stupid.
Make ccp change back to old stats and if they want to make the value warrant difficultly. Make them spawn more often to increase supply and devalue the modules.
DISCLAIMER: Just got Tuvan in my ishtar. Didnt lose my ishtar and did kill him. He didnt drop any officer modules. FFFFFFF ------------------------ To make a megathron from scratch, you must first invent the eve universe.
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Ephemeron
Caldari Provisions
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Posted - 2011.02.21 07:28:00 -
[2]
Having killed an officer recently I understand their difficulty now. It's tough but doable.
I do believe that increased difficulty will result in slightly rarer drop rates. And half the officer income will be shifted to the big alliance people - who are typically rich enough as it is.
I wouldn't mind keeping current difficulty if spawn rate was increased
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Cheekyhoe
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Posted - 2011.02.21 08:16:00 -
[3]
Supported if they dont fix the loot tables as well.
Also note that only some items will go up in value.
Damage mods. Tracking Comps Tracking Enhancers CPUs meta 14 ENAMs Invun fields Capacitor Mods Officers Guns and launchers(lol) Webs and Scrambs Smartbombs Sensor Boosters ECM Officer Neuts Meta 14 Passive hardeners Cloaks
But anything that can be x-type will be ignored.
Enjoy the jita loot rush
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Leneerra
Minmatar Sebiestor Tribe
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Posted - 2011.02.21 08:49:00 -
[4]
Not supported.
I do not think this change has anything to do with whatever percieved market value they have and what difficulty should be attatched to that.
I think this change mostly has to do with another subject that so many complain about. So if the changes as introduced do not bring the sought after effect, then I would expect more changes to the officer spawns.
More frequent spawns are not likely to reduce the price anytime soon, especially for the top items, and would likely increase the amount of automated hunters (exactly the opposite to the intended effect in my opinion). To manipulate their prices to a to a level that is consistend with their former difficulty some of the mods would have to be changed extensively. Such a solution may reduce automated hunting but would not be welcomed by any of the current owners of those modules.
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Scatim Helicon
GoonWaffe Goonswarm Federation
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Posted - 2011.02.21 08:55:00 -
[5]
The officers have been changed because it makes them largely bot-proof, CCP probably aren't going to revert that.
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Furb Killer
Gallente
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Posted - 2011.02.21 09:27:00 -
[6]
If CCP would care about the botting issue wouldnt you think they would do more than sometimes give 1 to 3 day bans for people who bot 23.5/7? This has nothing to do with botting at all.
Even if it would, how long exactly do you think it will take them to adapt bots?
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Scatim Helicon
GoonWaffe Goonswarm Federation
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Posted - 2011.02.21 13:45:00 -
[7]
Originally by: Furb Killer Even if it would, how long exactly do you think it will take them to adapt bots?
Which bot 'adapts' to the new officers by trebling the dps and tank of your ratting ship?
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FinnAgain Zero
Roving Guns Inc. RAZOR Alliance
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Posted - 2011.02.21 13:53:00 -
[8]
Wait, you fought Tuvan, in an Ishtar, and killed Tuvan, and didn't lose your Ishtar.
If anything, maybe they should make officers harder. ------------------------------------------------
Hohohoho, Mister Finn, you're going to be Mister Finnagain! |
TimMc
Brutal Deliverance Gypsy Band
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Posted - 2011.02.21 14:07:00 -
[9]
Officer mods are expensive because the chance of a spawn is so rare. Increasing the difficulty will not increase their cost that much.
In the mean time, your tears are delicious.
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Furb Killer
Gallente
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Posted - 2011.02.21 14:21:00 -
[10]
Originally by: Scatim Helicon
Originally by: Furb Killer Even if it would, how long exactly do you think it will take them to adapt bots?
Which bot 'adapts' to the new officers by trebling the dps and tank of your ratting ship?
The ones that call in help from other bots (shouldnt be too hard to make), that switch to another ship that works against officers (if an ishtar can do it so can enough other ships, might not be ideal for general ratting, like for example a blaster proteus, but works against the officer), or just that send an email to their owner and skip the belt.
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Aineko Macx
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Posted - 2011.02.21 15:06:00 -
[11]
Originally by: Jason Edwards DISCLAIMER: Just got Tuvan in my ishtar. Didnt lose my ishtar and did kill him. He didnt drop any officer modules. FFFFFFF
So you killed him solo and still you are complaining? Wtf ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |
Hirana Yoshida
Behavioral Affront
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Posted - 2011.02.21 15:39:00 -
[12]
Originally by: Aineko Macx So you killed him solo and still you are complaining? Wtf
Null-seccers are used to Eve being easy mode. Naturally he takes offence when it requires more than twenty seconds to get XX million bounty and a possible billion ISK drop
PS: Yes, I firmly believe that the vast majority of issues with null (bots, bridges, SC spam etc.) is rooted in people there being lazy as hell, wanting something for nothing.
Make officers even harder AND give them sleeper AI and escorts. They are officers for Goddess sake!
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Jeddeita
Minmatar Lead Farmers Kill It With Fire
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Posted - 2011.02.21 16:02:00 -
[13]
No, they should make the ratting like incursion sites. I would love to see the tears and people have to work for ISK then - rather than botting... ---------- EVEStuff.net - High Quality Corp & Alliance Web Hosting |
Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.02.21 16:08:00 -
[14]
Ratting needs to be harder. It is almost as AFK of an activity as mining.
This signature is useless, but it is red.
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Ephemeron
Caldari Provisions
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Posted - 2011.02.21 18:40:00 -
[15]
Originally by: TimMc Officer mods are expensive because the chance of a spawn is so rare. Increasing the difficulty will not increase their cost that much.
In the mean time, your tears are delicious.
Increasing difficulty will have significant impact on item availability.
First, you got many loners who used to go into NPC 0.0 in hopes of finding an officer. If they know they can't kill one now, they will not clear belts entirely, but start BS chains.
Second, lets say that 30% of all officers used to go to the botters - there are a lot of bot farmers after all. Now botters can't kill officers, they'll just ignore them. That's 30% decrease in officer mods sold on markets.
These are rough estimates, but still you should be able to see how inability to solo an officer will result in both less spawn rate (fewer people try farm them) and less actual kills (botters ignoring officers).
It'd be reasonable to demand a boost to spawn rate. Maybe 20% more often.
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Jason Edwards
Autistic Sharks Test Alliance Please Ignore
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Posted - 2011.02.21 20:40:00 -
[16]
Originally by: Scatim Helicon The officers have been changed because it makes them largely bot-proof, CCP probably aren't going to revert that.
This is true indeed. It'll just make bots adapt and avoid officers. I dunno if bots even contribute to officer mods anyway. Can they even loot wrecks? I suspect not. The only change is the 99% of people in 0.0 who have no idea it was changed or just wont be able to gtfo and will lose their ratting ship. Instead of normally killing the officer and getting loots.
Quote: I do not think this change has anything to do with whatever percieved market value they have and what difficulty should be attatched to that.
Then you either dont know how much pew or you dont understand supply vs demand ------------------------ To make a megathron from scratch, you must first invent the eve universe.
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Jason Edward
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Posted - 2011.02.21 20:43:00 -
[17]
Originally by: Aineko Macx
Originally by: Jason Edwards DISCLAIMER: Just got Tuvan in my ishtar. Didnt lose my ishtar and did kill him. He didnt drop any officer modules. FFFFFFF
So you killed him solo and still you are complaining? Wtf
Negative. he killed a raven, drake, and 2 canes before we got him down.
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Laechyd Eldgorn
Caldari draketrain
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Posted - 2011.02.21 21:12:00 -
[18]
Edited by: Laechyd Eldgorn on 21/02/2011 21:13:25 rofl. if there's officer someone is going to kill it. speculating about prices ftw.
And that said who cares if mineral or module prices go up. Someone's just going to make more isk while someone loses more.
Quote: Wait, you fought Tuvan, in an Ishtar, and killed Tuvan, and didn't lose your Ishtar.
If anything, maybe they should make officers harder.
boost gallente
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Manfred Sideous
H A V O C Cascade Imminent
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Posted - 2011.02.22 01:28:00 -
[19]
Make officers harder please the tears are awesome. ________________________________________________
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FlameGlow
Gypsy Band
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Posted - 2011.02.22 01:34:00 -
[20]
no, carebears must suffer! but seriously, slightly-tougher-then-regular rat dropping billions in loot when lucky? the effort was laughable compared to what you have to do for deadspace mods |
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Ephemeron
Caldari Provisions
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Posted - 2011.02.22 01:38:00 -
[21]
Originally by: FlameGlow no, carebears must suffer! but seriously, slightly-tougher-then-regular rat dropping billions in loot when lucky? the effort was laughable compared to what you have to do for deadspace mods
The last 3 officers I killed dropped barely 400 bil in loot
As far as isk/hour goes, doing deadspace plexes is much more profitable. I have done those with 2 accounts, so I can compare from experience.
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Crazy KSK
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Posted - 2011.02.22 01:45:00 -
[22]
yup ccp did that to **** over ratting bots imo
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Davader
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Posted - 2011.02.22 11:39:00 -
[23]
Carebears must suffer. Not supporting.
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Scatim Helicon
GoonWaffe Goonswarm Federation
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Posted - 2011.02.22 13:06:00 -
[24]
Originally by: Manfred Sideous Make officers harder please the tears are awesome.
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Kepakh
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Posted - 2011.02.22 13:12:00 -
[25]
Less faction/officer modules in the game, the better.
I see nothing wrong here.
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Marconus Orion
Global Criminal Countdown
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Posted - 2011.02.22 16:40:00 -
[26]
QQ more!
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Eternal Error
Exitus Acta Probant
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Posted - 2011.02.22 17:51:00 -
[27]
Supported in that difficulty should have been increased but not to this degree.
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Sepheir Sepheron
Caldari Between Ordeals
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Posted - 2011.02.22 18:32:00 -
[28]
Originally by: Jason Edwards So the reasoning behind the officer nerf was literally value.
Officer difficulty has been increased to reflect their value.
By making them harder you basically need a carrier to kill them. Or have subcaps die to them while killing them. It also means the solo ratters who are out there in tengus and proteus cant kill them,
So supply of modules are going to dramatically drop.
SUPPLY VS DEMAND.
Officer module prices are going to skyrocket also. Thusly how long until they have to make officers even harder? This is stupid.
Make ccp change back to old stats and if they want to make the value warrant difficultly. Make them spawn more often to increase supply and devalue the modules.
DISCLAIMER: Just got Tuvan in my ishtar. Didnt lose my ishtar and did kill him. He didnt drop any officer modules. FFFFFFF
Supply won't drop, if there's an officer in a system and someone says there is it's gonna die regardless of if one person alone can take it or ten people gang on it.
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Ephemeron
Caldari Provisions
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Posted - 2011.02.22 19:14:00 -
[29]
As far as supply of officer loot goes, I think we shouldn't argue and just demand statistics from CCP.
Demand CCP to reveal daily average of killed officers since the patch and before the patch. If they do not have this data, we also need to know.
If it is revealed that supply has fallen, the spawn rates need to be upped accordingly. And if supply is constant, no need to do anything. We can agree on that, right?
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.02.22 20:26:00 -
[30]
Originally by: Ephemeron ...If it is revealed that supply has fallen, the spawn rates need to be upped accordingly. ...
Why? Is there some God given right of carebears that entitles them to a certain amount of chances at winning in the lottery? So what if supply is decreased by a few percent, just means the (un)lucky carebear has to get used to a slightly longer period of single digit billions in his wallet. Officer crap is only really used on the blobbing ships du jour: Super-capitals. So what if they have to "make do" with a deadspace/navy module here and there .. the blob will still conquer all.
Besides, less supply means you can charge even more for it when it finally drops for you, only difference is that the wealth will not be shared between 10 people but rather 7-8 instead .. big whoop.
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