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Kepakh
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Posted - 2011.02.22 21:25:00 -
[31]
Originally by: Hirana Yoshida
only difference is that the wealth will not be shared between 10 people but rather 7-8 instead
Make it 3-4. Drop rate of faction/plex/officer items is ridiculously high...
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Ephemeron
Caldari Provisions
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Posted - 2011.02.22 21:35:00 -
[32]
Hirana Yoshida, I'm interested in officer loot for PvP purposes. I am concerned about prices becoming too high because it would mean less people risk officer mods in PvP ships.
As it is now, supercarriers and titans are primary consumers of officer mods. High sec carebears are secondary. And small gang pvpers like me probably 3rd.
I'm sure the supercap people will have no problem affording higher prices. And the high sec carebears rarely die. So it is the small gang pvper that is most sensitive to price increase.
It's good when people use expensive mods in PvP, it makes PvP more exciting and lets some people make big money from PvP activity, as opposed to resorting to carebearing. We should encourage high cost elite PvP, don't limit it more than it is already on supply side.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2011.02.23 23:52:00 -
[33]
make officers spawn more often to compensate the ones that will not be killed cause the dude is alone. It;s a team game after all.
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Marley Browning
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Posted - 2011.02.24 21:13:00 -
[34]
I just got kaikka in a belt, it was a nightmare to kill. My tengu couldn't break the tank so I ended up having to bring my alt in a phoon 20 jumps to where I was exploring. I guess the change isn't that bad it just kinda crush's that awesome feeling when you get an officer because now it's a pain to kill.
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Venkul Mul
Gallente
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Posted - 2011.02.24 22:30:00 -
[35]
Edited by: Venkul Mul on 24/02/2011 22:31:29
Originally by: Ephemeron Hirana Yoshida, I'm interested in officer loot for PvP purposes. I am concerned about prices becoming too high because it would mean less people risk officer mods in PvP ships.
As it is now, supercarriers and titans are primary consumers of officer mods. High sec carebears are secondary. And small gang pvpers like me probably 3rd.
I'm sure the supercap people will have no problem affording higher prices. And the high sec carebears rarely die. So it is the small gang pvper that is most sensitive to price increase.
It's good when people use expensive mods in PvP, it makes PvP more exciting and lets some people make big money from PvP activity, as opposed to resorting to carebearing. We should encourage high cost elite PvP, don't limit it more than it is already on supply side.
Originally by: Ephemeron It's funny that in the old days, 0.0 rats used to be stronger (altho player ships had weaker defenses too) and there were many more warp scrambling rats
Then CCP decided to boost NPC bounty and reduce NPC power - made it as bot friendly as possible. It's like CCP was designing the game for bots.
I still want more warp scrambling rats. EVERY elite frigate/cruiser spawn should have a point. Non-elite spawns should have 20% chance of having a 20km point
Can I say that I find this combo a bit fun?
You want hard normal rats but soft officers for PvP purpose.
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Ephemeron
Caldari Provisions
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Posted - 2011.02.24 22:59:00 -
[36]
Venkul Mul, I was arguing for my idea of increasing officer spawn rate to compensate for increased difficulty, which would result in supply decrease of officer loot
Now that I killed 2 officers since the patch, I understand their strengths and weaknesses and find them acceptable.
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freshspree
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Posted - 2011.02.25 05:37:00 -
[37]
I wonder how CCP keeps up with all this whining.
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Kayl Breinhar
GoonWaffe Goonswarm Federation
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Posted - 2011.02.25 06:56:00 -
[38]
Edited by: Kayl Breinhar on 25/02/2011 06:56:47 My idea:
Keep the two lowest-grade officers as belt rats, but move the high-end officers to extremely rare ungated mini-plex escalations that are granted after completing high-end anomalies. This would allow for far more stable and easier coordination for their killing.
That being said, I do support a decrease in officer stats (not anywhere NEAR a full reversion) which will make them difficult or unmanageable for a common belt-ratting bot, but not require capital or overly-specialized intervention to kill. The fact of the matter is that this was snuck in under our noses with no chance to explore or examine the changes before they were made live. That alone warrants a reexamination of their stats.
Supported with reservations.
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Siro Higami
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Posted - 2011.02.25 23:23:00 -
[39]
Originally by: Ephemeron
The last 3 officers I killed dropped barely 400 bil in loot
As far as isk/hour goes, doing deadspace plexes is much more profitable. I have done those with 2 accounts, so I can compare from experience.
400b? and you''re saying your ISK/h is bad?
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Ephemeron
Caldari Provisions
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Posted - 2011.02.26 00:11:00 -
[40]
was a typo, 400 mil loot per officer
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Widemouth Deepthroat
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Posted - 2011.02.26 16:14:00 -
[41]
Make belts rats use sleeper ai and scram out to 250km.
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