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Wtf Pwnage
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Posted - 2011.02.23 01:45:00 -
[1]
Today, during our successful shield fleet takedown of a Sansha Nation Mom in Amarr High sec, it came to my attention that CCP has not addressed what is apparently a very common and obviously broken Incursion experience: the MOM LOOT NINJA.
I am aware, that like normal high sec ops, people are capable of stealing and getting flagged. However, in the 80+ man environment of a MOM battle (with said MOM constantly dropping from overview), it is impossible to prevent an assault ship from stealing 100M in a second.
Player "Itc" today took our TS PDS and a BP for a Phantasm. How are we supposed to stop him? I could see scramming him in Low sec, or putting a bubble up in high sec, but tell me how High sec pilots are supposed to prevent people from taking the loot they worked all day to make. I'm just looking for a solution to what is obviously a design problem from CCP as I see it. How do you prevent someone from ninja-ing the main loot from high sec Moms? It's bad enough we get lower payouts, no Mom ship drops, and restricted Incursion opportunities due to sec. status(which we can grind, I understand, but my point being O.O doesn't have the problem), but this is simply wrong to have to deal with. Any 1 day old character could ninja this stuff, consequence free.
I would even prefer that NO LOOT drop in High-sec rather than give them the pleasure.
Awaiting your reply,
wtf
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Mara Rinn
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Posted - 2011.02.23 04:21:00 -
[2]
Edited by: Mara Rinn on 23/02/2011 04:23:00 Cross posting this to achieve what? -- [Aussie players: join ANZAC channel] |
Goose99
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Posted - 2011.02.23 05:38:00 -
[3]
Originally by: Mara Rinn Edited by: Mara Rinn on 23/02/2011 04:23:00 Cross posting this to achieve what?
For a vote, apparently. Idea threads that gain steam in other boards end up here for a vote. Not only is it not considered crossposting, it's the correct procedure.
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Destination SkillQueue
Are We There Yet
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Posted - 2011.02.23 05:59:00 -
[4]
I don't see any big problems with what you said. Highsec competition for any limited rewards has always been about speed and not about who did the most work to make the looting/salvaging a possibility in the first place. There is also a some reward in that work, so it's not like you aren't getting any reward for the work. If you want the ability to kill them, go to lowsec or 0.0. Highsec security is there to protect everyone from unwanted aggression, so your complaint just boils down to you being on the recieving end of that mechanic this time.
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Mara Rinn
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Posted - 2011.02.23 08:11:00 -
[5]
Originally by: Goose99 Idea threads that gain steam in other boards end up here for a vote.
Three minutes with a bunch of people telling him to get over his sense of entitlement doesn't look much like "gaining steam" to me.
Ninja looting is ninja looting. Sure, the stuff this ninja looted was pretty valuable - but he got to the wreck first. There are simple ways to ensure that ninja looters don't get to the wreck first, some require personal sacrifice (such as smartbombing the wreck). Alternately, be first to the wreck.
If a ninja looter can get to the wreck first, someone in the fleet should be able to use the same technique, right?
-- [Aussie players: join ANZAC channel] |
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CCP StevieSG
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Posted - 2011.02.23 08:50:00 -
[6]
Locked. Duplicate Thread.
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