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Mechizan
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Posted - 2011.02.23 16:05:00 -
[1]
fof missiles should target ships over (collidable objects) and maybe ccp should make some of these "mission" (collidable objects) into actual enemy structures so that they will be categorzied and targeted as enemies but also on a lower tier than ships/sentries/batteries that actually attack you or in other words i want it so my fofs will attack frigates/ships first then the structures or you could make it where they don't target structures at all since they are supposed to be "homing" onto a source of heat or energy or warp signature...i'm tired of my fof missiles attacking ruins and other crap that isn't even a part of the mission
also mining lasers should cut off after the roid goes empty, i'm strip mining for 180 seconds and i get 40 chunks of mineral which means 179 of my seconds were wasting time mining nothing
the same effect seems to happen when salvaging....you salvage for 3-5 cycles only to discover that it has nothing (is this some kind of server lag or bug or computer gremlin?)
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Di Mulle
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Posted - 2011.02.23 18:33:00 -
[2]
You just invented a lot of new meanings for a word "grief", didn't you :)
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Mechizan
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Posted - 2011.02.23 18:55:00 -
[3]
Edited by: Mechizan on 23/02/2011 18:58:41 ignot bligblat splifftoid :)
i'm sorry the idea i had in mind was for programmers of video game to change these aspects of clunky spaceship game to more streamlined no grief system of the very same type with ship quarters and spaceboob bars
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Jamaican Herbsman
I Love You Mary Jane
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Posted - 2011.02.23 18:59:00 -
[4]
Originally by: Mechizan fof missiles should target ships over (collidable objects) and maybe ccp should make some of these "mission" (collidable objects) into actual enemy structures so that they will be categorzied and targeted as enemies but also on a lower tier than ships/sentries/batteries that actually attack you or in other words i want it so my fofs will attack frigates/ships first then the structures or you could make it where they don't target structures at all since they are supposed to be "homing" onto a source of heat or energy or warp signature...i'm tired of my fof missiles attacking ruins and other crap that isn't even a part of the mission
Why are you using fofs instead of normal missiles in a mission? Agreed though, fofs could use some tweaking.
Originally by: Mechizan also mining lasers should cut off after the roid goes empty, i'm strip mining for 180 seconds and i get 40 chunks of mineral which means 179 of my seconds were wasting time mining nothing
Use a survey scanner. That way you won't lose those precious 179 seconds.
Originally by: Mechizan the same effect seems to happen when salvaging....you salvage for 3-5 cycles only to discover that it has nothing (is this some kind of server lag or bug or computer gremlin?)
The RNG goddess can be a harsh mistress, sometimes there's plenty of salvage and sometimes there's nothing. From RP perspective: Sometimes when ships are destroyed, all the useful salvageable parts are destroyed also. The salvager module takes a while to "scan" through the wreck.
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Nika Dekaia
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Posted - 2011.02.23 19:11:00 -
[5]
Originally by: Mechizan fof missiles should target ships over (collidable objects) and maybe ccp should make some of these "mission" (collidable objects) into actual enemy structures so that they will be categorzied and targeted as enemies but also on a lower tier than ships/sentries/batteries that actually attack you or in other words i want it so my fofs will attack frigates/ships first then the structures or you could make it where they don't target structures at all since they are supposed to be "homing" onto a source of heat or energy or warp signature...i'm tired of my fof missiles attacking ruins and other crap that isn't even a part of the mission
Beeing able to fire while beeing jammed seems to be a nice advantage to missile users and there needs to be some drawback. So it's all good as is.
Originally by: Mechizan also mining lasers should cut off after the roid goes empty, i'm strip mining for 180 seconds and i get 40 chunks of mineral which means 179 of my seconds were wasting time mining nothing
This would reward afk mining even more, so no.
Originally by: Mechizan the same effect seems to happen when salvaging....you salvage for 3-5 cycles only to discover that it has nothing (is this some kind of server lag or bug or computer gremlin?)
Working as intended. What salvage (if any) you get from a wreck is determined when the wreck is created. Your skills and the mods/implant/rig/ship you use will determine the chance of you actually getting that stuff with any given salvager-cycle.
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Mechizan
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Posted - 2011.02.23 19:44:00 -
[6]
about scanners, i think ORE ships should get more medium and low slots (maybe reduce the base cargohold so that those extra lows would either go to repair or cargo) procurer definitely needs a buff (barely 1000m3 cargo and 5m drone slot...i think it should reach to atleast 1500m3-2000m3 and 10m 2 drones because a cruiser/bs can totally outmine a procurer (skiff of course is better with the fat base cargo amount) wihtout the 8-12 day training que, your statement about the afk botters making lots of money...is because they fly this ship called the hulk
as for afk mining (i am not one) but maybe orca and hulk are too "good" and should be nerfed....maybe strip mining needs to be rethought out entirely
as for salvaging, if you want to say that its like roleplaying then a scrapping minmatar captain would definitely take whatever "junk" hull pieces he could find and refine them for tritanium (or add them to armor) so maybe a base find of tritanium hull plates (which would loot for about 200-500 trit a piece or could be used to make a thicker hull rig) obviously if these "hull plates" are common as veldspar then their market ISK price would be something similiar like 6ISK per (atleast its not a waste of time like findng nothing, mining empty roids)
as for fof missiles, i think you know what i mean - heat seeking or motion detecting missiles or wahtever you want to call them will seek out the "moving" heat producing ships instead of the derelict ruins that have no value except of asthetic doodads
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Misanthra
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Posted - 2011.02.23 23:02:00 -
[7]
Edited by: Misanthra on 23/02/2011 23:04:53 Edited by: Misanthra on 23/02/2011 23:04:13
Originally by: Mechizan also mining lasers should cut off after the roid goes empty, i'm strip mining for 180 seconds and i get 40 chunks of mineral which means 179 of my seconds were wasting time mining nothing
learn to guestimate rock per percentage of cycle. Think a rock has a quarter cycle left...kill laser at 25% cycle, see rock disappear, move on. Want max rock per hour...have to pay attention to what you are doing. Will need scanner mentioned above...wise investment if you must get max rock per hour. Rescan after cycles...it doesn't auto update.
salvaging is chanced based. Easy fix, say you have a salvage dessie. Its running 4 salvagers. Put all 4 on one target. Its 4 chances at finding something in one cycle. This plus 2 X salvage tackle cleans wrecks in way less time. Me I run 2 X 2 setup, 2 wrecks get 2 salvagers at once. 2 chances per cycle. Most last 2 cycles if that. Trying to sslvage on a mission ship with a salvage in an unused high slot you are gonna take a hit since no salvage tackle most likely. Evaluate the benefits of not blitzing the mission to do this. My experience usually has it worth while to run a dessie or now noctis most times after a straight up kill kill kill mission blitz. Ymmv. Turn mission in then wreck clean to not have to worry about running a mwd if looking to move between wreck clusters faster.
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