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Jordus Melicia
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Posted - 2011.02.26 19:40:00 -
[1]
i was wondering which ship would be more efficient at running lvl 4s in gallente space for fed navy, please note i cannot field t2 heavies or sentries yet, i am about 20d away from each, i do have great drone skills though, drone interfacing is at 5, etc
I Also cannot use t2 large guns.
Isk isn't really an issue, however i don't wanna spend 10b on a ship either :P
I was leaning towards the navy domi myself, tell me if im wrong.
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Junky Joker
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Posted - 2011.02.26 20:37:00 -
[2]
Megathron Navy Issue is your choice, you only have to use your drones to take down frigates and cruisers (when you cannot one-shot/two-shot them from distance )so high drone skills are not required.
I extensively use it and love it do grind lvl4 missions in few minutes. It has ad incredible firepower when fitted with two or three magnetic field stabilizer II. Pay attention to the tanking setup and aggro management and you'll run missions very fast. A Megathron Navy in the right hands is a super mission running gun boat!
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Gianath
Gallente Gallentian Legitimate Businessmen
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Posted - 2011.02.26 20:38:00 -
[3]
Domi with t1 heavies and t2 lights and medium drones works fine, even better if you can permatank with 2 large armor rep II's. It will just be slow, but very doable with mediocre skills. I can't see the point for using a mega if you don't have the gunnery skills yet.
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Jordus Melicia
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Posted - 2011.02.26 21:25:00 -
[4]
Originally by: Gianath Domi with t1 heavies and t2 lights and medium drones works fine, even better if you can permatank with 2 large armor rep II's. It will just be slow, but very doable with mediocre skills. I can't see the point for using a mega if you don't have the gunnery skills yet.
i think faction guns will do about the same as t2, i might be wrong though
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Dr Sheepbringer
Gallente
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Posted - 2011.02.26 22:38:00 -
[5]
I just checked EFT as I haven't fitted any of the megas in a while. Damn, they suck when it comes to dps or even effective dps (range + falloff). Basically even a maelstrom will beat any Mega there is when it comes to pve. Not to mention the price...
If you want to use rails then the first "real" competition for a mael (if you want a mael vs. something) will the be the vindicator. Vindicator seems to beat the mael in all the areas more or less. Of course it has like one zero more in the pricetag too...
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Elsa Nietchize
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Posted - 2011.02.27 04:54:00 -
[6]
none of the above
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Baneken
Gallente The New Knighthood
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Posted - 2011.02.27 09:21:00 -
[7]
Originally by: Jordus Melicia
Originally by: Gianath Domi with t1 heavies and t2 lights and medium drones works fine, even better if you can permatank with 2 large armor rep II's. It will just be slow, but very doable with mediocre skills. I can't see the point for using a mega if you don't have the gunnery skills yet.
i think faction guns will do about the same as t2, i might be wrong though
+ 10% from large weapon spec V and T2 ammo that suck for hybrids. Seriously though, Navy Domi doesn't give anything extra for it's price compared to what a regular Domi can do. Mega isn't bad for a gunship and can field 5x heavies/sentries but often you need a flight of mediums + 2x flights of light drones. Hybrids(rails) as a gun platform are a somewhat meh as it is. They do have a good tracking for being large guns so having a low damage is something you can get by if you have to. Navy mega, unlike navy Dominix, is a winner for it's cost compared to original though but thats more of an issue of Domi being so damn good for what it does in the first place.
http://desusig.crumplecorn.com/sigs.html |
The Djego
Minmatar Hellequin Inc.
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Posted - 2011.02.27 12:22:00 -
[8]
If you can't use T2 guns, domi.
Also your tools are sentrys and rails(both T2) to get the job done reasonable fast, not heavy drones.
You will need top drone and gunnery skills to use a vidi or navy mega effective. I for myself still preferring the Kronos for being able to fit a Drone link and bringing the 90% web to reduce dps lose against close ranged stuff to a minimum. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Sonya Kranz
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Posted - 2011.02.27 13:01:00 -
[9]
I second that kronos idea, its arguably the best mission ship for gallente pilots, it requires a significant amount of training however...
But your options above are all doable... Navy mega is a good ship, and the ability to field some sentryes next to a flight of light drones really ups its usefulness. Navy domi is slightly better then normal domi, however it cannot fit 2 sentry rigs, which is its biggest downside compared to the normal domi.
In the end which line of ships you use is personal preference, i prefer shooting stuff in my kronos over a slowass dominix anyday, but thats just me. Its either dominix -> dominix -> dominix or mega -> navy mega -> kronos
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Whitehound
The Whitehound Corporation Frontline Assembly Point
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Posted - 2011.02.27 13:25:00 -
[10]
If you want to play it save then go for the Navy Dominix and let the drones do most of the work. Fit it with railguns, an AB, drone upgrades and a strong tank.
If you want to have fun then choose the Vindicator and fit it with a MWD, a web and blasters.
I suggest that you go for the Vindicator, because flying a MWD blaster boat with a web is quite tricky but rewards you with a lot of fun once you manage to handle it.
The Navy Megathron is not as good as the Vindicator, because the pirate faction ships do get a bit of extra over the empire faction ships. --
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Cambarus
Thunderfury Blessed Blade of the Windseeker
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Posted - 2011.02.27 21:12:00 -
[11]
Shield tanked, 425mm railgun domi.
It outdamages the other gal ships, has better range, and is more versatile. Needs a lot of SP to fly properly though. |
Songbird
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Posted - 2011.02.28 00:35:00 -
[12]
I'd love to see the fit for that shield tanked domi of yours. On the other hand if you have enough cash for vindi just go ahead train minmatar BS to 4, large projectiles to 4 and then WTFBBQPWN everything in sight with a machariel.
P.S. I've tried shield tanked MWD blaster vindi with 3 tracking enhancers 3 damage mods and a damage control. It's a pretty awesome ship. You'd hit reliably with antimatter at 20km or so but you'd shoot with lower ROF than the machariel. It's not as good but definitely a usable ship.
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Cambarus
Thunderfury Blessed Blade of the Windseeker
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Posted - 2011.02.28 03:13:00 -
[13]
Originally by: Songbird I'd love to see the fit for that shield tanked domi of yours. On the other hand if you have enough cash for vindi just go ahead train minmatar BS to 4, large projectiles to 4 and then WTFBBQPWN everything in sight with a machariel.
P.S. I've tried shield tanked MWD blaster vindi with 3 tracking enhancers 3 damage mods and a damage control. It's a pretty awesome ship. You'd hit reliably with antimatter at 20km or so but you'd shoot with lower ROF than the machariel. It's not as good but definitely a usable ship.
I don't have the exact fit as I've thrown away my navy domi (as well as my other lvl 4 blitzing ships, gogo incursions)
I threw this together in eft, looks about right from what I can remember: Navy domi om nom nomIf you get a mission like damsel in distress you can slap neutron blasters on it and the DPS jumps up to an absurd ~1400 (1480 with void but I prefer FNAM)
The same thing can be done with the vindi, but you lose the versatility that comes with the huge drone bay |
Songbird
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Posted - 2011.02.28 05:06:00 -
[14]
For giggles I went and tried to get max DPS machariel fit with T2 ammo , 4 ogres , 2 dps implants +5%, and a t2 ROF rig. It shows 1672 DPS.
Of course in the real server I have CCC rigs and am a couple of skills short of all 5s... so my regular fit, if I were to use t2 high damage ammo would do only 1500 dps.
but since mach is an ammo hog I only use t1 ammo for about 1230 dps and if you exclude the drones DPS I'm short of 1000. Still believe you me - machariel is 10 times as awesome as any domi.
But of course that's 1 person's opinion.
P.S. As far as your domi fit goes: I really don't like the lack of AB. And also your real DPS is lower since you have to consider the travel times for your ogres.
I was really hoping for a fit with 1-2 sentry rigs , 2 tracking links and so on :).
I really wish they'd fix the hybrids one of these days so fitting them in ships made some sense.
P.P.S. It makes no sense that blasters are the shortest range and rails are the longest range weapons. It really leaves the gallente open in the middle where it really counts. And it's really stupid to have ships with bonus to range for the longest range weapons. It really screws caldari too. Yeah - rails are a caldari weapon not gallente one. I want them so much to make rails the"blasters" of long range weapons. I.e. highest damage shortest range. I guess that would make too much sense though
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Baneken
Gallente The New Knighthood
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Posted - 2011.02.28 06:09:00 -
[15]
Edited by: Baneken on 28/02/2011 06:10:08 The more usual shield tank version, a bit hungry for grid though (1%)
[Dominix, pve shield tank with 425mms] Damage Control II Power Diagnostic System II Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Tracking Enhancer II Tracking Enhancer II
Pithum A-Type Medium Shield Booster Photon Scattering Field II Photon Scattering Field II Heat Dissipation Field II Federation Navy Omnidirectional Tracking Link
425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L Drone Link Augmentor I
Large Sentry Damage Augmentor I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Garde II x5 Bouncer II x5 Hammerhead II x5 Hobgoblin II x5
and the usual armour tanked version [Dominix, L4 Sansha] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Armor EM Hardener II Armor Thermic Hardener II Imperial Navy Large Armor Repairer True Sansha Energized Adaptive Nano Membrane Damage Control II
Cap Recharger II Cap Recharger II Cap Recharger II Omnidirectional Tracking Link I Omnidirectional Tracking Link I
350mm Railgun II, Caldari Navy Antimatter Charge L 350mm Railgun II, Caldari Navy Antimatter Charge L 350mm Railgun II, Caldari Navy Antimatter Charge L 350mm Railgun II, Caldari Navy Antimatter Charge L 350mm Railgun II, Caldari Navy Antimatter Charge L Drone Link Augmentor I
Large Sentry Damage Augmentor I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Ogre II x5 Hobgoblin II x5 Garde II x5 Hammerhead II x5
http://desusig.crumplecorn.com/sigs.html |
Dr Sheepbringer
Gallente
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Posted - 2011.02.28 07:16:00 -
[16]
Originally by: Jordus Melicia - i cannot field t2 heavies or sentries yet... i do have great drone skills though, drone interfacing is at 5, etc
I Also cannot use t2 large guns.
I was leaning towards the navy domi myself, tell me if im wrong.
You don't have heavies, sentries or guns and you are thinking of a faction ship....You're doing it wrong mate. You really are.
As a drone user (over 6,2mil SP in combat drones) I should tell you that the domi works nicely in the beginning and is a "ok" ship, but for pve you will hit a wall. You just can't squeeze enough dps out from it. The more I use it and the more I train other things... I think the domi should be treated as a afk-platform. Just make it permatank (whole room), set drones on aggressive and release them. That is one thing where the domi('s) shine. They aren't fast, they aren't dps-kings and never will be. It's a tank with smart guns (drones). Use it as such and have a cup of coffee or play around with PI while missioning.
For mission running...just train something else. The only scenario where the domi works efficiently is missions where jamming, damping etc. is causing problems because the drones aren't affected by it (as long as you had time to engage them to something). Still one can kill those frigs with any ship and light drones...so...meh...but if every rat there jams!
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Songbird
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Posted - 2011.02.28 07:39:00 -
[17]
once you hit a wall the only chance to continue being a drone user is the carrier in sanctums. Then upgrade to SC...
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Dr Sheepbringer
Gallente
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Posted - 2011.02.28 08:32:00 -
[18]
Or crosstrain to Caldari and go for a Rattlesnake. I thought about it, but eventually went the minmatar road due to gunnery skills. Yes, caldari "have" hybrids, but in the end...they don't. So it would have meant learning all the missile skills. That's why I'm going for the mach. Meanwhile even the mael outperforms gallente BS of any sort in pve. I mean stuff is seriously wrong if a T1 Battleship (maelstrom) is on the same level as a Marauder (Vindicator).
Gallente either need better gunbonuses or better dronebonus. I would prefer better bonus for drones as they are the "main" weapon of gallente. Compared to other weapon systems...the drones aren't good enough to fill that gap.
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Skex Relbore
Gallente Skexcorp
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Posted - 2011.02.28 12:41:00 -
[19]
Originally by: Dr Sheepbringer Or crosstrain to Caldari and go for a Rattlesnake. I thought about it, but eventually went the minmatar road due to gunnery skills. Yes, caldari "have" hybrids, but in the end...they don't. So it would have meant learning all the missile skills. That's why I'm going for the mach. Meanwhile even the mael outperforms gallente BS of any sort in pve. I mean stuff is seriously wrong if a T1 Battleship (maelstrom) is on the same level as a Marauder (Vindicator).
Nitpick Vindicator is not a Marauder.
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Songbird
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Posted - 2011.02.28 14:21:00 -
[20]
I wish there were damage mods for drones. Every other weapon system has damage mods- including the missiles.
But even though there are some 9 carriers, 3 bs, 2 recons(which strangely enough are amarr and not gallente), a HAC, 4 cruisers, assault frig, and a frigate all of which have main weapons as drones, there's no mods to support them.
Like for instance - there's no t2 tracking mod for drones. Or t2 speed mod, or t2 range mod. And the only way to augment their damage other than skills is through sentry rigs. If you don't use sentry you're .... out of luck.
Think of what a domi could do with 4 faction drone mods - not the 500 drone dps it does now but close to 900.... mmmm - drone powah :)
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Baneken
Gallente The New Knighthood
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Posted - 2011.02.28 15:08:00 -
[21]
Might have to with drones causing lag in the past; so the last thing devs want is drones being a nr 1 choice in null-fleets or FOTM.
http://desusig.crumplecorn.com/sigs.html |
Swynet
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Posted - 2011.02.28 15:17:00 -
[22]
Originally by: Skex Relbore
Nitpick Vindicator is not a Marauder.
Exactly, let's forget for a second the "marauder" and take a look at the hulls :
Navy Mega or Vindicator- EHP -/+ the same than the marauder (close enough)and franckly forget the marauder bonus + the salvage bonus pretty useless imo with the new salvager but it's my own opinion, it's a bad choice vs the vindi imo.
The marauder must equip 1 sensor booster loosing one med slot when those are not realy too much (4meds for this ship is meh). Then add the tracking computer +web+ab/mwd and you'll get serious trouble to get something stable without a full cargo of cap charges meaning you must drop one of the meds: TC OR AB/MWD or Web, in any case I would never drop the sensor booster on the kronos.
The Vindi is less skill intensive than the marauder and seems much more fun to use but OC the price hurts (run brutor missions and you'll get one for free/LP's), the mega navy has nothing to do with the original version since it has more stats, a very nice tank and enough low slots to equip 3MFS to start spiting some dmg out of those 7RG II plus a very nice drone bay.
I personaly can't see any interest to loose so much time skilling for the marauder just to be able to use less amo a salvager and have more cargo. Mabe the day come where blasters and rails are fixed this ship becomes something really interesting but for the moment can't see any good reason to train for it. ________________________________________________
Originally by: Goose99 In EVE, PVE can happen anywhere, anytime. Whenever you undock, you subject yourself to involuntary PVE.
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Dr Sheepbringer
Gallente
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Posted - 2011.02.28 21:23:00 -
[23]
Oh crap. Had a few glasses of bowmore. Sorry about the "Vindicator marauder". Still the idea stands T1 vs. a pirate faction one.
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Celia Therone
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Posted - 2011.02.28 23:51:00 -
[24]
As someone who spent a lot of time in a Dominix running missions...
Cross train into either Caldari (Tengu, CNR, Golem), Minmatar (Machariel) or Amarr (Paladin).
I recommend Caldari, it's what I did and I haven't looked back.
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Baneken
Gallente The New Knighthood
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Posted - 2011.03.01 05:47:00 -
[25]
Any ship that can reach 800-900dps clears a lvl 4 mission in short order, so in that regard your ship choice depends on how "loose" a fitting space/skills you need to reach that 800-900dps.
http://desusig.crumplecorn.com/sigs.html |
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