|Posted - 2011.03.08 04:19:00 -
Originally by: Darek Castigatus
Inspired by this thread.
Ive been thinking about a few ways to rebalance mines so they could be returned to the game. Now as far as i can see there are 3 main issues, 1 server related, 1 gameplay related and 1 mechanics related.
Server related - mine spam causing lag
proposed solution - instead of individual mines have markers that designate mine fields, one marker per field, preset sizes determined either by size of mines used (S,M or L) or amount of mines (one size of ammunition and each field uses a set number depending on its size).
Mine fields would only last for a certain time and also have a preset limit on the number of attacks they could make before disappearing.
Mechanics related - players laying mines then jumping into high sec and getting concorded when mines go off even though the mines themselves are not in high sec.
Proposed solution - mines only remain active while the ship that laid them is within the same system, if the ship leaves the system all mines it laid detonate immediatly with no effect.
Gameplay related - Mines being used as easy blocks against cloakers trying to run gate camps.
Proposed solution - mines could not be laid within a certain distance (i personally suggest 20km) of stargates and stations, explained in lore as the mines targeting AI requiring a certain distance from the nearest structure to be able to function correctly. This allows uses such as protecting gate camp sniping spots and disrupting off gate warpins whilest still addressing the origional issue.
This si just an inital post, ill put more up once ive given it some more thought.
There are a few holes I'd like to poke in your ideas. For your first point you'd run into a situation where, instead of mine spam, you'd run into mine field spams. Where people would just stack and stack lots and lots of mine fields on top of each other.
Your second point. The point of Mine Fields are to be able to defend an area where you're not force yourself to be there. Also, what does it matter if you're ship is still there. Its your character that is criminalized. Which makes it difficult to jump clone. Personally, I think all kills in null sec should not criminalize you and that would solve it