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Hesed
Amarr Dreddit Test Alliance Please Ignore
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Posted - 2011.03.17 05:59:00 -
[1]
I believe there is nothing wrong with either blasters or rails. Rather, it's the ammo.
We need to be able to pursue equilibrium between stats. Instead of having just one stat being modified, and producing this curve, we need to modify two stats.
Rails need to be good sniping platforms, and hybrids need to be face melters.
Therefore, give all hybrid ammo the same base damage stat.
Modify Antimatter to give +50% to signature resolution, and a significant bonus to tracking. An example result will be a medium blaster geared to doing optimal damage to a target signature of 60m, instead of 40m, but moving faster or closer than normal.
Lead should be the opposite, with a tighter signature resolution, and a deficit to tracking. A rail platform thusly equipped will be hellish in an anti-support role.
This sorts the ammo according to target and role instead of pointlessly modifying damage according to distance. Principles of falloff wouldn't be changed, and rail platforms will still be limited by their targeting ability. - <3 + - </3. |
Unbendable McRib
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Posted - 2011.03.17 08:05:00 -
[2]
100% great idea
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Gypsio III
Dirty Filthy Perverts
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Posted - 2011.03.17 08:50:00 -
[3]
Okay, who wants to explain how tracking works to the OP?
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.03.17 15:07:00 -
[4]
Edited by: The Djego on 17/03/2011 15:09:54 Edited by: The Djego on 17/03/2011 15:09:04
Originally by: Gypsio III Okay, who wants to explain how tracking works to the OP?
I guess, that would be me.
A 50% penalty to signature resolution for a turret is the same as a 50% tracking penalty in the formula to determinate your hit chance and therefore your overall damage.
You can check the math here: Linkage
Then again, even a 100% tracking boost isn't really this hot without the ability to dedicate range and shut down movement at point blank, what blaster ships got once to make her guns work in solo and small gang pvp.
Edit: fixed spelling ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Justin Cody
Caldari Instant Annihilation Everto Rex Regis
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Posted - 2011.03.17 19:41:00 -
[5]
Hesed: Everything is wrong with rails. Rails are Hybrid weapons. Yes the ammunition can be modified, but that begins to make blasters way overpowered as the problem with rails is lack of alpha. Railguns simply need a 25-50% damage boost across the board. Even that leaves them largely under tachyon laser alpha damage. That is how much they suck.
I don't care about RoF with rails. DPS could be 1 for all I care as long as I can deliver a massive volley with long range support fire. Complaining about Rail dps is like complaining about a doomsday weapon's dps and why it doesn't fire like a 220mm vulcan auto cannon.
Railgun damage should realistically [I know we eschew realism in EVE but still...] allow for the highest alpha of any weapon system that isn't nuclear. Artillery is nuclear...so artillery should exceed it, but tbh lasers should not. I'm fantasizing but at least bring rails in line with lasers with similar damage but at longer ranges.
Remind people that profit is the difference between revenue and expense. This makes you look smart. Scott Adams
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Hesed
Amarr Dreddit Test Alliance Please Ignore
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Posted - 2011.03.18 01:14:00 -
[6]
I've been thinking about this some more while stuck in traffic today.
If we did implement the suggested tweaks to ammo for signature focusing and tracking, we could do something a little different than make damage static across the board. Instead of a slope on damage, we could create a gentle U-shaped curve, where antimatter and lead are equally capable, but iron is the weakest. This would seem more familiar to current blasters users, but offer some strange new options for ranged and/or anti-support fits.
It's actually a model that could work pretty well for projectile ammo too, but those have already been simplified. Ideally, lasers dominate the middle ground.
But I like simplicity. - <3 + - </3. |
Hesed
Amarr Dreddit Test Alliance Please Ignore
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Posted - 2011.03.18 01:19:00 -
[7]
Originally by: The Djego Edited by: The Djego on 17/03/2011 15:09:54 Edited by: The Djego on 17/03/2011 15:09:04
Originally by: Gypsio III Okay, who wants to explain how tracking works to the OP?
I guess, that would be me.
A 50% penalty to signature resolution for a turret is the same as a 50% tracking penalty in the formula to determinate your hit chance and therefore your overall damage.
You can check the math here: Linkage
Then again, even a 100% tracking boost isn't really this hot without the ability to dedicate range and shut down movement at point blank, what blaster ships got once to make her guns work in solo and small gang pvp.
Edit: fixed spelling
Tracking is a more significant penalty in close range, where objects can cross more radians per tick, but signature resolution is a pretty static hit-chance modifier. Adding a penalty to a particular ammo to offset a buff, doesn't neutralize both, but makes them effective in particular situations. - <3 + - </3. |
Jace81
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Posted - 2011.03.18 03:49:00 -
[8]
Well here's what I think we got long range High alpha weapons and short range high DPS weapons out the waazoo why not do this make rails long range high DPS (think blaser ROF) and have blasters be the high alpha short range (railgun ROF) to give them a unique role that dosent look like every other weapon system in this game!!
Thats my 2isk on this situation with hybrids Jace81
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Gypsio III
Dirty Filthy Perverts
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Posted - 2011.03.18 09:19:00 -
[9]
Edited by: Gypsio III on 18/03/2011 09:19:49
Originally by: Hesed Tracking is a more significant penalty in close range, where objects can cross more radians per tick, but signature resolution is a pretty static hit-chance modifier. Adding a penalty to a particular ammo to offset a buff, doesn't neutralize both, but makes them effective in particular situations.
Sigh. No, signature issues are simply a modifier to the turret tracking value. Halving the resolution of a turret while also halving its tracking gives no net result, because 2 * 0.5 = 1.
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Amaroq Dricaldari
Amarr Universal Deathdealing Militia Fusion Alliance
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Posted - 2011.03.18 09:53:00 -
[10]
Now since Hybrid Weapons and Projectile Weapons are so similiar, they should just use the same ammunition type. But to keep things diverse, Autocannons would be short range and inaccurate, but very fast, and Artilarry Cannons would have a long range and do alot of damage, but are really slow, and blasters and railguns would have different atributes to balance things out. The so called Civilian "Gatling" Autocannon is not actually a gatling gun. It does not have multiple barrels and is WAY to slow to be a gatling gun.
Blasters would basically be Artillarry Cannons, but slightly more accurate and slightly faster at a cost of range, and railguns would have a longer range than arillary cannons and would be slightly faster at a cost of damage, or you could just call them slowed-down long range auocannons. Either one works fine for Railguns.
^^My Signature is Better than yours^^ |
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Hesed
Amarr Dreddit Test Alliance Please Ignore
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Posted - 2011.03.19 05:55:00 -
[11]
Originally by: Gypsio III Edited by: Gypsio III on 18/03/2011 09:19:49
Originally by: Hesed Tracking is a more significant penalty in close range, where objects can cross more radians per tick, but signature resolution is a pretty static hit-chance modifier. Adding a penalty to a particular ammo to offset a buff, doesn't neutralize both, but makes them effective in particular situations.
Sigh. No, signature issues are simply a modifier to the turret tracking value. Halving the resolution of a turret while also halving its tracking gives no net result, because 2 * 0.5 = 1.
The ratio of the signature resolution to the signature of the target should produce a value that is distributable. There may be other operations, even simple addition, that occur after it is calculated, but otherwise it should have consistent results regardless of the distance involved. Signatures don't change too often, unless mwd or target painters are applied. To my knowledge, there is no item in the game that modifies signature resolution of turrets. Perhaps it is not possible. - <3 + - </3. |
Amaroq Dricaldari
Amarr Ministry of War
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Posted - 2011.03.19 10:34:00 -
[12]
Wait. What about my post? Aren't you going to read my idea? Come on... I haven't been having a good day ever since I got kicked out of my corp. -- Why do you observe the piece of dirt in your brother's eye but not notice the big piece of mud in your own? |
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