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Angela Lindvall
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Posted - 2011.03.17 09:51:00 -
[1]
Edited by: Angela Lindvall on 17/03/2011 09:58:32 Edited by: Angela Lindvall on 17/03/2011 09:57:21 Edited by: Angela Lindvall on 17/03/2011 09:56:15 I don't see why cynos have to be 10 minutes. I'd rather pay 1m upfront than wait for someone to come and pod me with 100m+ worth of implants. So i have to sit and stare at the stupid screen for 10 minutes and even autopilot doesn't work. This is ten trillion times dumber than no auto warp to zero. And no auto-warp to zero is ridiculous already.
Let's have an option (more expensive to use cyno II) which just drops a destructible cyno field object for 10 min and the ship can leave immediately. I don't want to sit there and wait to get podded. I'm sure nobody does. Why was this designed like that? I'd like to hear a reasonable rationale.
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Fulbert
Gallente
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Posted - 2011.03.17 10:02:00 -
[2]
Quote: I'd rather pay 1m upfront than wait for someone to come and pod me with 100m+ worth of implants.
You're doing something horribly wrong. Deploy your cyno either with an alt or with an implant-free jumpclone.
Cynos are how they are to make capship relocation a pain in the a**. This is actually the only thing that limits the whole Capship Online to completly ruin the game. When you activate your cyno, you tell to every podpilot "hey, cap ship here!". ____________________________________ Fulbert Industrialist - Casual Trader EVE Online, the best browser MMO of them all |
Kara Sharalien
Gallente Federal Navy Academy
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Posted - 2011.03.17 10:03:00 -
[3]
You are bad and should feel bad. Consider investing in jump clones.
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Angela Lindvall
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Posted - 2011.03.17 10:07:00 -
[4]
Originally by: Fulbert
Quote: I'd rather pay 1m upfront than wait for someone to come and pod me with 100m+ worth of implants.
You're doing something horribly wrong. Deploy your cyno either with an alt or with an implant-free jumpclone.
Cynos are how they are to make capship relocation a pain in the a**. This is actually the only thing that limits the whole Capship Online to completly ruin the game. When you activate your cyno, you tell to every podpilot "hey, cap ship here!".
... this forces you to have an extra account which is basically CCP telling you "pay double if you want to have cap ships" and you are happy with that?
Dropping a destructible cyno object is the same thing as it is now minus the ******ed part.
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Angela Lindvall
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Posted - 2011.03.17 10:09:00 -
[5]
Edited by: Angela Lindvall on 17/03/2011 10:10:00
Originally by: Kara Sharalien You are bad and should feel bad. Consider investing in jump clones.
You can only use a jump clone once every 24 hours, which is useless for cyno. Let's hear some real justification for why cynos are made the way they are other than to make you pay for an extra account.
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Korg Tronix
The Mabinogion
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Posted - 2011.03.17 10:49:00 -
[6]
Originally by: Angela Lindvall Edited by: Angela Lindvall on 17/03/2011 10:10:00
Originally by: Kara Sharalien You are bad and should feel bad. Consider investing in jump clones.
You can only use a jump clone once every 24 hours, which is useless for cyno. Let's hear some real justification for why cynos are made the way they are other than to make you pay for an extra account.
It takes less than two months I believe to train a cyno alt on your own account and if you are the one cynoing your own cap ship that means you have two characters atm anyway.
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AtheistOfFail
Caldari
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Posted - 2011.03.17 10:53:00 -
[7]
Originally by: Angela Lindvall Edited by: Angela Lindvall on 17/03/2011 09:58:32 I don't see why cynos have to be 10 minutes. I'd rather pay 1m upfront than wait for someone to come and pod me with 100m+ worth of implants. So i have to sit and stare at the stupid screen for 10 minutes and even autopilot doesn't work. This is ten trillion times dumber than no auto warp to zero. And no auto-warp to zero is ridiculous already.
Let's have an option (more expensive to use cyno II) which just drops a destructible cyno field object for 10 min and the ship can leave immediately. I don't want to sit there and wait to get podded. I'm sure nobody does. Why was this designed like that? I'd like to hear a reasonable rationale.
You're doing it wrong. Blow cyno on alt on cheap ship. Log-Off-Ski. If it pops, pod insta-warps and auto-dissapears (it's part of the whole 1 minute thing). If not, come back to a cheap frigate with a cyno with no fuel.
That will be 10m for every pod of yours I just saved
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Project 69
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Posted - 2011.03.17 11:15:00 -
[8]
well, maybe add a pretty expensive modified Cynogen that consumes double as much LO but in return lasts only 5mins.
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Valari Nala Zena
Caldari Perkone
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Posted - 2011.03.17 14:34:00 -
[9]
Alt trained to sit in frig & fit cyno generator + cloak + 3 jump clone slots = < 1 week training.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.03.17 15:00:00 -
[10]
Originally by: Angela Lindvall
... this forces you to have an extra account
or friends
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Durzel
The Xenodus Initiative.
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Posted - 2011.03.17 16:36:00 -
[11]
Originally by: Valari Nala Zena Granted it will take 10 minutes before the cyno alt will warp, but if someone kills your ship they would need a bubble to get your pod. And even if they get your pod, it will cost you absolutely nothing, a loss mail you don't care about and you will get a free noobship! Heck you can even fit an ibis to be a cyno ship.
This really.
Why would anyone cyno on anything other than a disposable character when that person is frozen in space for 10 minutes? Even if it's space you are absolutely sure you would be safe to cyno in you're still stuck there for 10 mins being unable to use that character (if it were a main, as seems to be the implication from the OPs post).
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Kile Hannad
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Posted - 2011.03.17 16:43:00 -
[12]
It sounds like he is popping cynos for someone else, but using his main to do it.
Unfortunatly that is your bad good sir. You should only use Cyno alts, and you don't need a second account for it. Your paid for account comes with 3 character slots. Just invest the 1-2 weeks to train it and leave them near where you are going to deploy cynos.
If you are taking your implanted clone into low/null to light cynos, thats just a costly error on your part :(
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Ria Antoniou
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Posted - 2011.03.17 19:24:00 -
[13]
Originally by: Valari Nala Zena Edited by: Valari Nala Zena on 17/03/2011 14:58:00 Alt trained to sit in frig & fit cyno generator + cloak + 3 jump clone slots = < 1 week training. And it will cost you nothing if you get podded.
Cyno alt advantages: - Costs nothing when podded because of the low amount of SP there is no need to upgrade the clone. - No need for implants since you don't skill it beyond what it needs. - For <1 week training you can: fit proto. cloak, cyno gen, skill jumpclones III, join estel arador corp for free standings to install jump clones for multiple cyno locations.
This pretty much solves the OP's problems. You cyno up, the cap ship jumps, then you log out your cyno alt, and you are done.
Granted it will take 10 minutes before the cyno alt will warp, but if someone kills your ship they would need a bubble to get your pod. And even if they get your pod, it will cost you absolutely nothing, a loss mail you don't care about and you will get a free noobship! Heck you can even fit an ibis to be a cyno ship.
There's a minor detail.. you have to have a second account still, cynosural field generation cannot be trained on trial accounts.
It'd be far more convenient for everyone to just drop a destructible cyno _object_, broadcast it to fleet and be able to warp off immediately. Heck you'd even be able to warp back to your original location and switch ships maybe thus not requiring an extra character even.
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Sigras
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Posted - 2011.03.17 19:25:00 -
[14]
My idea was to give the covert recons the ability to end their cyno on command instead of reducing the timer.
What do you think?
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Ria Antoniou
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Posted - 2011.03.17 19:26:00 -
[15]
Originally by: Kile Hannad It sounds like he is popping cynos for someone else, but using his main to do it.
Unfortunatly that is your bad good sir. You should only use Cyno alts, and you don't need a second account for it. Your paid for account comes with 3 character slots. Just invest the 1-2 weeks to train it and leave them near where you are going to deploy cynos.
If you are taking your implanted clone into low/null to light cynos, thats just a costly error on your part :(
Ok sure i could have an alt without implants, but I don't want to use a second account still, it's not necessary.
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Bloodline Guardian
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Posted - 2011.03.17 19:28:00 -
[16]
Originally by: Sigras My idea was to give the covert recons the ability to end their cyno on command instead of reducing the timer.
What do you think?
That would be fine too.
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Misanthra
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Posted - 2011.03.17 22:02:00 -
[17]
instead of just sitting for 10 minutes could be all team playerey and spam corp and alliance channel every few minutes saying cyno up...got 8,6,4,2 minutes. People join fleet, you rebroadcast cyno as needed...you look like a cool person and do something productive with your time.
And about alting it....called a cyno alt for a reason.
Worried about your implants...have someone "accidentally" bump you into shields. Always that one tard who never grasps don't warp to 0 and ****es off titan pilots daily...not your fault if he bumps you....right? lol. CCP don;t like it, guess they'll have to fix bumping or give space ships ohh crap stop on a dime brakes lol.
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Mag's
the united Negative Ten.
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Posted - 2011.03.18 03:42:00 -
[18]
You have three character slots, use them for making 2 cyno alts with ridiculous avatars like your main.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive. |
Valari Nala Zena
Caldari Perkone
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Posted - 2011.03.18 04:49:00 -
[19]
Edited by: Valari Nala Zena on 18/03/2011 04:49:59
Originally by: Ria Antoniou
Originally by: Valari Nala Zena Edited by: Valari Nala Zena on 17/03/2011 14:58:00 Alt trained to sit in frig & fit cyno generator + cloak + 3 jump clone slots = < 1 week training. And it will cost you nothing if you get podded.
Cyno alt advantages: - Costs nothing when podded because of the low amount of SP there is no need to upgrade the clone. - No need for implants since you don't skill it beyond what it needs. - For <1 week training you can: fit proto. cloak, cyno gen, skill jumpclones III, join estel arador corp for free standings to install jump clones for multiple cyno locations.
This pretty much solves the OP's problems. You cyno up, the cap ship jumps, then you log out your cyno alt, and you are done.
Granted it will take 10 minutes before the cyno alt will warp, but if someone kills your ship they would need a bubble to get your pod. And even if they get your pod, it will cost you absolutely nothing, a loss mail you don't care about and you will get a free noobship! Heck you can even fit an ibis to be a cyno ship.
There's a minor detail.. you have to have a second account still
Only if you want to jump your own cap ship and jump it with your own cyno alt, then you will need 2 accounts.
Since the original post stated Angela is using her main and complaining about implant loss; i simply stated making an alt for it is the better option.
So, no, you don't need 2 accounts to make a cyno alt, you get 3 character slots per account.
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CosDashit Palpatine
Junkyard Gunners
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Posted - 2011.03.18 17:08:00 -
[20]
Originally by: Mag's You have three character slots, use them for making 2 cyno alts with ridiculous avatars like your main.
You've just won at this thread LOL.
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ShahFluffers
Ice Fire Warriors
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Posted - 2011.03.18 21:34:00 -
[21]
Originally by: Durzel
Why would anyone cyno on anything other than a disposable character when that person is frozen in space for 10 minutes?
Augoror Navy Issues can put up a MEAN tank, as can Abaddons and most other battleships. And with capital RR backup only a "jump away" you can net yourself some pretty fights.
Also... OP... this is a "multiplayer" game. The same way that there are some thing you can't do with others (travel around, 1v1, explore, etc) there are also some things that you simply can't do solo. This is one such example. If you wish to bring in some major "force multipliers" then you have to be willing to put yourself (and them) at risk. Otherwise it just becomes "too easy" and without "risk."
Not Supported. _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |
Smodab Ongalot
Gallente Shadows Of The Federation R.A.G.E
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Posted - 2011.03.18 21:46:00 -
[22]
Originally by: XXSketchxx
Originally by: Angela Lindvall
... this forces you to have an extra account
or friends
Probably the bigger problem for the op. Wonder when he'll start a thread about CCP adding "friends" to eve.
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Ria Antoniou
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Posted - 2011.03.18 23:36:00 -
[23]
Edited by: Ria Antoniou on 18/03/2011 23:39:56
Originally by: Smodab Ongalot
Originally by: XXSketchxx
Originally by: Angela Lindvall
... this forces you to have an extra account
or friends
Probably the bigger problem for the op. Wonder when he'll start a thread about CCP adding "friends" to eve.
So many people on these forums like to throw personal attacks at strangers, it's weird. The op was a pretty neutral thing and you guys just go on an on trashing and trashing and making snide remarks. That's just how you are i guess, good luck irl. Also none of the people who responded understood the proposal or its full implications. Which is why i rephrased it in another thread. Let's close this one and hopefully the other one will be less lame.
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Mag's
the united Negative Ten.
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Posted - 2011.03.19 10:04:00 -
[24]
Originally by: Ria Antoniou The op was a pretty neutral thing and you guys just go on an on trashing and trashing and making snide remarks. That's just how you are i guess, good luck irl. Also none of the people who responded understood the proposal or its full implications. Which is why i rephrased it in another thread. Let's close this one and hopefully the other one will be less lame.
You are the OP.
We've given you the options everyone else uses and CCP have also given you the option to train one of those alts to fly a Force Recon Ship. They have a '50% reduction in the duration of a cyno' bonus.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive. |
Infinity Ziona
Minmatar Cloakers
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Posted - 2011.03.19 14:08:00 -
[25]
Originally by: Angela Lindvall I don't see why cynos have to be 10 minutes. I'd rather pay 1m upfront than wait for someone to come and pod me with 100m+ worth of implants. So i have to sit and stare at the stupid screen for 10 minutes and even autopilot doesn't work. This is ten trillion times dumber than no auto warp to zero. And no auto-warp to zero is ridiculous already.
Let's have an option (more expensive to use cyno II) which just drops a destructible cyno field object for 10 min and the ship can leave immediately. I don't want to sit there and wait to get podded. I'm sure nobody does. Why was this designed like that? I'd like to hear a reasonable rationale.
Of course you are rite.
If you read the posts below your OP you will find people trying to explain how to get around the stupidity of cynoing by using multiple accounts and metagaming.
Their argument is that theres nothing wrong with cynos, that if it was easier itd destroy eve But btw heres how to make it like you suggested in your OP cause if you do it like it was designed youre a newb!
bizaarrre
--------------------------------------------- I AM BETTER THAN YOU. |
Nnamuachs
Caldari Kiith Paktu Curatores Veritatis Alliance
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Posted - 2011.03.19 18:09:00 -
[26]
Right click > self destruct = 2 min cyno
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Aamrr
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Posted - 2011.03.19 23:16:00 -
[27]
Originally by: Nnamuachs Right click > self destruct = 2 min cyno
Or 10 seconds. Just time the self-destruct correctly.
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Angela Lindvall
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Posted - 2011.03.19 23:48:00 -
[28]
Originally by: Nnamuachs Right click > self destruct = 2 min cyno
I've considered that too, thanks for the suggestion. This leads to a question, what's the probability of cyno module destruction? I could also kill my own alt cyno ship on my cap.
Logoffski warp-off works pretty well actually (as someone suggested) since the character autowarps and i don't need to babysit it more or less. Still these are weird hacky workarounds, the mechanic design is not as convenient as it could be. The complications are unnecessary.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.03.20 00:31:00 -
[29]
Train up to fly recon ships, oh look 5 minute cynos.
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Nemtar Nataal
Demonic Retribution
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Posted - 2011.03.20 11:28:00 -
[30]
Lighting up a cyno should be hard not easy
Cynos were designed to be hard and the logisics of moving ships in 00 was designed to be hard, and as it is now it have become way to easy to make a cyno!!
If anything CCP should make it so when you light a cyno you lock the other characters on the account so that using the disposable cyno chars becomes just a little bit harder! Or make the skill reqs for cynos bigger.
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