Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Gogela
Freeport Exploration
|
Posted - 2011.03.22 16:36:00 -
[1]
Edited by: Gogela on 22/03/2011 16:40:38 So I just read this article (on Kotaku) arguing that space games seem dead and it occured to me that I have had the same feeling about EvE... really since I started a little over 5 years ago. That's not to say that there's 'nothing to do' in EvE... there's actually quite a lot. But from the perspective of a lone pilot heading out into space for the first time... it does seem a bit devoid of activity. Have any of you played "Freelancer"? It was fun to navigate through the much more varied environments. There were NPC patrols and convoys going all over the place all the time. Why can't we have that? NPCs can obviously hang out in belts and rally at dead-space complexes... but they never need fuel or supplies? I was just thinking that with all the trillions of people in known space, it's a shame they never seem to really be a part of the game. Rather than just point to point warping, it would be nice if there was a "super cruise" option that let you truck around a little bit and take in some vistas. I'm not always sober when I play, and sometimes I would just like to go around and check out the local color and maybe harass an NPC convoy or some local cops. What do you guys think? Is eve a dry and barren wasteland with the occasional capsuleer, or are you getting the 'intrepid space explorer' vibe? Is atmospheric flight for something sub-frigate class out of the question (I know there's no atmosphere in space... really... but similar flight characteristics could be achieved by something like this (another vid here... and the best one...) for you RPG'ers). Just interested in your take...
"A hungry man will tell you anything if you give him a cookie." |
Jagga Spikes
Minmatar Tribal Liberation Force
|
Posted - 2011.03.22 16:44:00 -
[2]
imo, most people don't really understand how big space actually is. even this our one planet is so big, nobody will ever see all of it. and it's only speckle of dust in the solar system. which is just a point of light in the galaxy.
if a space game fails to convey the scale of space, it might just as well not be a space game at all. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
Barakkus
|
Posted - 2011.03.22 16:46:00 -
[3]
Kotaku is ******ed. - - [SERVICE] Corp Standings For POS anchoring
|
sableye
principle of motion
|
Posted - 2011.03.22 16:49:00 -
[4]
all eve needs is space whales then its complete
----------------------------------------- View The North Star! In All Its Glory!! |
Hurrakan
Minmatar
|
Posted - 2011.03.22 17:04:00 -
[5]
Originally by: Barakkus Eve is ******ed.
Fixed :)
|
Bane Necran
Minmatar
|
Posted - 2011.03.22 17:10:00 -
[6]
Originally by: Jagga Spikes imo, most people don't really understand how big space actually is. even this our one planet is so big, nobody will ever see all of it. and it's only speckle of dust in the solar system. which is just a point of light in the galaxy
Agreed. Plenty of space for an individual pilot to travel around doing their own thing, and not be mobbed by hundreds of 14 year old pirate wannabes everywhere they go.
That's what EVE is lacking to me. For a space MMO things are awfully crowded. People should be able to quite literally get lost in the vastness of space.
I've heard it tossed around before, but increasing the size of the EVE universe by at least 3 times would do a lot of good. And combined with mechanics that limit the amount of space a single entity can easily hold simply for bragging rights would do wonders for how EVE feels.
Gallente and Minmatar .7 POS placement service. |
Kale Kold
V i r u s Pendulum of Doom
|
Posted - 2011.03.22 17:13:00 -
[7]
If Jita's too crowded for you go somewhere else!
|
Hurrakan
Minmatar
|
Posted - 2011.03.22 17:16:00 -
[8]
I agree.
I only play EVE because it is a non-instanced spaceship game.
It's very unbalanced and inaccessible.
It would be awesome to be able to do things like this: http://www.youtube.com/watch?v=3muhlQYFgLE
That is from this in-development space MMORPG: http://www.infinity-universe.com/Infinity/index.php
|
baltec1
|
Posted - 2011.03.22 17:18:00 -
[9]
Originally by: sableye all eve needs is space whales then its complete
See sig for details and pray ye never meet one of these beasts of the sea.
|
Hesperius
|
Posted - 2011.03.22 17:28:00 -
[10]
Originally by: Mike Fahey Space is full of life, not just organic, but cosmic.
That article belongs in Features and Ideas.
|
|
Rek Seven
Gallente Guy Fawkes Trust Fund
|
Posted - 2011.03.22 17:30:00 -
[11]
I kind of agree with what the kotaku guys said. There arenĘt enough landmarks, focal point or general pretty things to look at in Eve.
I would like to see meteors hurtling through space and have so interaction with them. There should also be random anomalies in normal space like there are in wormholes. How about watching a supernova happen or have a system that has a blackhole in it?
I also think they should do some sort of combat arena in eve where we could spectate a fight and have some sort of in-game mechanics to place bets... But i know low/null sec players cry about such a feature taking their pew pew away.
|
Hesperius
|
Posted - 2011.03.22 17:34:00 -
[12]
Originally by: Rek Seven I would like to see meteors hurtling through space and have so interaction with them. There should also be random anomalies in normal space like there are in wormholes. How about watching a supernova happen or have a system that has a blackhole in it?
I think you need to pay more attention to your surroundings.
|
Gogela
Freeport Exploration
|
Posted - 2011.03.22 17:37:00 -
[13]
Originally by: Hurrakan I agree.
I only play EVE because it is a non-instanced spaceship game.
It's very unbalanced and inaccessible.
It would be awesome to be able to do things like this: http://www.youtube.com/watch?v=3muhlQYFgLE
That is from this in-development space MMORPG: http://www.infinity-universe.com/Infinity/index.php
Wow that looks sick as hell. I found this vid of Infinity combat. Man I like EvE but I wonder if the vets are so entrenched in this game always staying the same and CCPs not wanting to rock the boat that they would never allow this kind of expansion to happen. But yah Hurrakan that's a pretty sweet vid. Black Prophecy looks pretty cool too... I dunno... we'll see if complacency kills or if EvE adapts. So far CCP's done a damn fine job imho, but we'll see... |
Barakkus
|
Posted - 2011.03.22 17:37:00 -
[14]
Originally by: Rek Seven I kind of agree with what the kotaku guys said. There arenĘt enough landmarks, focal point or general pretty things to look at in Eve.
I would like to see meteors hurtling through space and have so interaction with them. There should also be random anomalies in normal space like there are in wormholes. How about watching a supernova happen or have a system that has a blackhole in it?
There are, you just don't see them if you're zoomed too far out.
For instance, if you're sitting at a customs office, there are little hauler ships that continually dock with the customs office. There's little bits of space debris that fly past your ship in dead space pockets and belts...there's all kinds of structures in in deadspace pockets...there are NPC haulers leaving and entering stations all over...there's tons of customs, navy and concord ships around gates...
It's not like EVE is lacking in atmosphere, it's just most people don't notice it. - - [SERVICE] Corp Standings For POS anchoring
|
baltec1
|
Posted - 2011.03.22 17:39:00 -
[15]
Originally by: Rek Seven I kind of agree with what the kotaku guys said. There arenĘt enough landmarks, focal point or general pretty things to look at in Eve.
I would like to see meteors hurtling through space and have so interaction with them. There should also be random anomalies in normal space like there are in wormholes. How about watching a supernova happen or have a system that has a blackhole in it?
I also think they should do some sort of combat arena in eve where we could spectate a fight and have some sort of in-game mechanics to place bets... But i know low/null sec players cry about such a feature taking their pew pew away.
Every single time arenas are added to a game pvp in the wider world takes a nose dive. Every single time.
Also if you are in the same system as a black hole you are a deadman
|
Shawna Gray
Gallente
|
Posted - 2011.03.22 17:43:00 -
[16]
Originally by: Gogela Edited by: Gogela on 22/03/2011 16:40:38 There were NPC patrols and convoys going all over the place all the time. Why can't we have that?
We have that, but its mostly players and not npc's.
|
Florestan Bronstein
Amarr Taishi Combine
|
Posted - 2011.03.22 17:49:00 -
[17]
There are NPC convoys, custom agents, police, ... all over the place - most people have just grown so used to them they don't even notice them anymore.
If you (suicide-)gank a NPC convoy leaving from a station it will drop a small quantity of NPC goods (no idea if they still drop stuff like Robotics that is player-produced nowadays) - there even is a guide on killing them.
|
Shawna Gray
Gallente
|
Posted - 2011.03.22 17:50:00 -
[18]
Originally by: Gogela Wow that looks sick as hell. I found this vid of Infinity combat. Man I like EvE but I wonder if the vets are so entrenched in this game always staying the same and CCPs not wanting to rock the boat that they would never allow this kind of expansion to happen. But yah Hurrakan that's a pretty sweet vid. Black Prophecy looks pretty cool too... I dunno... we'll see if complacency kills or if EvE adapts. So far CCP's done a damn fine job imho, but we'll see...
Infinity will never be a game, its just a tech demo. (Google it and read the hundreds of threads where this has been explained).
Black prophecy will be nothing like EVE, its a simple instanced actiongame that probably would be better if it had been a singleplayer game.
Sounds like you are looking for another singleplayer game instead of a mmo.
|
Janos Saal
|
Posted - 2011.03.22 18:11:00 -
[19]
Edited by: Janos Saal on 22/03/2011 18:14:16 I'd love to see some nice landmarks. Binary and trinary star systems, radiation clouds, huge asteroid belts, pulsars and quasars. I'd especially like to see dynamic galactic "weather" of some kind. Maybe a burst of radiation from a given star could affect shield and cap recharge rates in x region for up to a week - like WH effects, but temporary and unpredictable in location and duration. Just to shake things up a bit.
Originally by: baltec1
Also if you are in the same system as a black hole you are a deadman
No. Not really. Black Holes aren't magic space hoovers that gobble everything up. If our sun were to collapse into a black hole right now (it couldn't as it doesn't have enough mass, but let's pretend) the earth wouldn't even move - that black hole still has the same mass as the star it replaces, so the orbiting bodies would stay at their current orbits. Everything would just be darker and colder, but neither of these things should pose a problem for interstellar spacecraft.
Quote:
Black prophecy will be nothing like EVE, its a simple instanced actiongame that probably would be better if it had been a singleplayer game.
Sounds good. Maybe all the people who want to play EVE as a single-player PVE experience will **** off over there and we can get a few less threads whining about afk cloaking.
|
Kordorix Ze
|
Posted - 2011.03.22 18:18:00 -
[20]
For me at least, the immersion factor would go up significantly if they just moved (at least some) stargates, stations, belts and moons much closer to their parent planets.
Also, put more stargates, stations and belts within "visual warp-to range" of each other (say 150-1500km). Short distance warping between objects you can see (esp with the visual backdrop of a huge planet underneath you) looks great in EVE. Make those NPC convoys warp back and forth between these stations/gates. Put those epic/cosmos/data/etc agents you have floating in the middle of nowhere into these areas too. Move the newbie experience so that it all takes place in one of these "cities in space", in low orbit of a single temperate planet.
None of this requires any new technology or development, just moving some existing stuff around in existing systems.
I'm also in favor of more in-depth ways to increase immersion and make the star systems unique and interesting. But if we really want CCP to bite, we need to suggest things that have a very high effectiveness / ease of implementation ratio.
|
|
Vertisce Soritenshi
O.W.N. Corp OWN Alliance
|
Posted - 2011.03.22 18:20:00 -
[21]
Go into WH space...lots of Blackholes, Quasars, Pulsars and so on I see them every day. NO BOOBIES LEFT BEHIND! |
Goose99
|
Posted - 2011.03.22 18:26:00 -
[22]
Originally by: Janos Saal Edited by: Janos Saal on 22/03/2011 18:14:16 I'd love to see some nice landmarks. Binary and trinary star systems, radiation clouds, huge asteroid belts, pulsars and quasars. I'd especially like to see dynamic galactic "weather" of some kind. Maybe a burst of radiation from a given star could affect shield and cap recharge rates in x region for up to a week - like WH effects, but temporary and unpredictable in location and duration. Just to shake things up a bit.
Originally by: baltec1
Also if you are in the same system as a black hole you are a deadman
No. Not really. Black Holes aren't magic space hoovers that gobble everything up. If our sun were to collapse into a black hole right now (it couldn't as it doesn't have enough mass, but let's pretend) the earth wouldn't even move - that black hole still has the same mass as the star it replaces, so the orbiting bodies would stay at their current orbits. Everything would just be darker and colder, but neither of these things should pose a problem for interstellar spacecraft.
Quote:
Black prophecy will be nothing like EVE, its a simple instanced actiongame that probably would be better if it had been a singleplayer game.
Sounds good. Maybe all the people who want to play EVE as a single-player PVE experience will **** off over there and we can get a few less threads whining about afk cloaking.
Black Prophecy went live. It's also free to play. So instead of making (false) assumptions you might actually check for yourself.
Aside from far superior graphics, the thing I noticed is lack of ships with no combat capability, and lack of gap between pve and pvp fits. There is no risk free industrial or pve fit kill to be had no matter who you fight.
|
Gogela
Freeport Exploration
|
Posted - 2011.03.22 20:34:00 -
[23]
Originally by: Kordorix Ze (redacted) But if we really want CCP to bite, we need to suggest things that have a very high effectiveness / ease of implementation ratio.
hmmm... well technical difficulty aside, that's kind of my point... I just wonder if CCP would make an update/expansion/whatever to increase the immersion factor by adding more varied environments / activity etc... had they the resources and opportunity. |
Ai Mei
Starfish Operating Syndicate
|
Posted - 2011.03.22 21:49:00 -
[24]
So I actually emailed the editor of that article explaining that the guy who wrote the article needed a kick in the butt properly.
I got an interesting response from them. While the guy who wrote the article did play eve online and gave it criticism the editors, are going to do follow up articles after fanfest.
|
Burnharder
|
Posted - 2011.03.22 22:57:00 -
[25]
Originally by: Shawna Gray
Infinity will never be a game, its just a tech demo. (Google it and read the hundreds of threads where this has been explained).
I'm not sure where you got this from, but as far as I know it's still in business. The only issue I have with it that makes me slightly sceptical is that as a software engineer myself, I know what a gigantic task it is to produce a piece of software like this, with all of its complexity. It's orders of magnitude harder than producing a single player game. Just looking at the market you can see how many talented code-shops have produced utter flops in the genre.
|
Gogela
Freeport Exploration
|
Posted - 2011.03.22 23:22:00 -
[26]
Originally by: Ai Mei So I actually emailed the editor of that article explaining that the guy who wrote the article needed a kick in the butt properly.
I got an interesting response from them. While the guy who wrote the article did play eve online and gave it criticism the editors, are going to do follow up articles after fanfest.
Wow. Kudos to your pro-activeness. That's awesome. |
Burnharder
|
Posted - 2011.03.22 23:29:00 -
[27]
Eve has a basic design problem: it needs "zones of interaction", essentially linear paths and points in space where players come together. It relies on a grid system too, limiting the scope for those zones. Without gates, with free flight and with completely different interaction mechanics, it might feel like space again. For me it feels small, claustrophobic and constrained.
|
Patient 2428190
DEGRREE'Fo'FREE Internet Business School
|
Posted - 2011.03.22 23:31:00 -
[28]
You just can't make anybody happy. You get whines that space is crowded, you get whines that space is too cold and lifeless.
And, NO, having an avatar will not bring EVE to life for anybody, because you won't actually do anything with your character. It will affect your daily EVE life as much as carrying an exotic dancer aboard your PvE ships. ...Then when you stopped to think about it. All you really said was Lalala. |
Hieronimus Rex
Minmatar Infinitus Sapientia New Eden Research.
|
Posted - 2011.03.22 23:37:00 -
[29]
Originally by: Burnharder Eve has a basic design problem: it needs "zones of interaction", essentially linear paths and points in space where players come together. It relies on a grid system too, limiting the scope for those zones. Without gates, with free flight and with completely different interaction mechanics, it might feel like space again. For me it feels small, claustrophobic and constrained.
Exactly. Think about why freelancer feels alive while EVE feels dead - in freelancer you were forced to warp through a series of gates within a system, combat often occured right off of these paths, surrounded by asteriods (rather than deadspace). Also, the sheer distances in question for Freelancer were much lower than in EVE - it would be impossible in Freelancer to hit someone from 200km, while in EVE it's very doable.
|
Teranul
|
Posted - 2011.03.23 00:37:00 -
[30]
Originally by: Hieronimus Rex Also, the sheer distances in question for Freelancer were much lower than in EVE - it would be impossible in Freelancer to hit someone from 200km, while in EVE it's very doable.
I just feel like noting that I find typical engagement ranges in these space-flight single-player games entirely comical.
I mean, it's SPACE. And yet... they're engaging at ranges you'd typically see ships fighting at planetside. It's complete nonsense.
I'm grateful CCP made an attempt at some semblance of realism. Even if it comes at the cost of "exciting dogfights".
Originally by: Bane Necran
Originally by: Jagga Spikes imo, most people don't really understand how big space actually is. even this our one planet is so big, nobody will ever see all of it. and it's only speckle of dust in the solar system. which is just a point of light in the galaxy
Agreed. Plenty of space for an individual pilot to travel around doing their own thing, and not be mobbed by hundreds of 14 year old pirate wannabes everywhere they go.
That's what EVE is lacking to me. For a space MMO things are awfully crowded. People should be able to quite literally get lost in the vastness of space.
I've heard it tossed around before, but increasing the size of the EVE universe by at least 3 times would do a lot of good. And combined with mechanics that limit the amount of space a single entity can easily hold simply for bragging rights would do wonders for how EVE feels.
Er... what game are you playing?
Are you spending all of your time in Empire space?
Maybe you need to go out and... I dnno... explore? Just a thought.
Originally by: Hurrakan I agree.
I only play EVE because it is a non-instanced spaceship game.
It's very unbalanced and inaccessible.
It would be awesome to be able to do things like this: http://www.youtube.com/watch?v=3muhlQYFgLE
That is from this in-development space MMORPG: http://www.infinity-universe.com/Infinity/index.php
You do realize there's no actual gameplay there, right? I mean, it's really awesome and the fanciest, most jaw-dropping tech demo I've ever seen... but gameplay? Heh. Good luck with that.
Also note that the planets are barren, devoid of life, cityscapes, settlements, forests, or jungles. That alone severely limits gameplay possibilities, so they've still got a loooooong way to go.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |