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Thread Statistics | Show CCP posts - 5 post(s) |
Cyrus Doul
Infinite Development
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Posted - 2011.03.27 17:34:00 -
[1]
Link to spreadsheet form of scrapheap chart
For those of you that don't mind clicking links, here's the graph in a Google spreadsheet.
To get the numbers i took: <-.2 at -4 sites as that removed all havens and sanctums -.3 to -.4 at -2 sites which leaves havens but no sanctums -.5 to -.6 at -1 for 2 havens and 1 sanctum -.7 to -.8 at +1 for 2 haven 2 sanctums and the extra -.9 to -1.0 at +2 for 3 and 3
If my numbers are off on those if someone wants to tell me what the proper numbers more likely are per field I can change it pretty fast
TLDR with that system losses of high end sites are DRF 30% loss across 15 regions PL 26% loss on one region NC 57% loss across seven regions CAAASEROL 50% loss across seven regions Nulli Secunda 33$ loss on one region DC 48% loss across 3 regions Ev0ke 93 percent loss on one region
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Cyrus Doul
Infinite Development
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Posted - 2011.03.27 17:54:00 -
[2]
Originally by: Shivalla
Originally by: Cyrus Doul Link to spreadsheet form of scrapheap chart
For those of you that don't mind clicking links, here's the graph in a Google spreadsheet.
To get the numbers i took: <-.2 at -4 sites as that removed all havens and sanctums -.3 to -.4 at -2 sites which leaves havens but no sanctums -.5 to -.6 at -1 for 2 havens and 1 sanctum -.7 to -.8 at +1 for 2 haven 2 sanctums and the extra -.9 to -1.0 at +2 for 3 and 3
If my numbers are off on those if someone wants to tell me what the proper numbers more likely are per field I can change it pretty fast
TLDR with that system losses of high end sites are DRF 30% loss across 15 regions PL 26% loss on one region NC 57% loss across seven regions CAAASEROL 50% loss across seven regions Nulli Secunda 33$ loss on one region DC 48% loss across 3 regions Ev0ke 93 percent loss on one region
Very good math! Awesome!
And now we all know why NC is so ****ed. Suprisingly nobody from Evoke has been cryin that much.
Providence has 3 systems with ratting over 10k per day kills. only one of them is owned by evoke. the other two are the ewoks (renters). Also I bet evoke is holding the space so CVA can not. And finally provi had never really been about the ratting. More so it was the proximity to high sec to bring mins in and build supers to sell. Its not the alliances that are going to be complaining as much as it is the single members. no one is going to want to live in <.5 as the level 4 missions that your empire alliance has are worth the same.
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Cyrus Doul
Infinite Development
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Posted - 2011.03.27 18:11:00 -
[3]
Originally by: tempuskai So, here I have recently joined a small alliance, out in null sec, just getting our feet on the ground, and now its all for nothing (in a 0.19 ts system), thanks! Back to high sec then......
Don't feel bad. you will start seeing the large alliances shrink too as corps realize they can not make anywhere near as much. not just from all their crap systems. But from that the few good ones that they will have will be so overpacked its still not worth it on a single player basis. This patch seems to be made to make all small groups leave since level 4 and safe is worth as much if not more then 0.0 like yours.
The end goal of this is to make super manufacturing even more worthwhile then it already is. And moon goo doesn't change. On another thought i guess we could all break out hulks. If our ratting is getting nerfed we can at least make the disparity between drone space and every were else much much closer by mining and dropping min values though the floor.
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Cyrus Doul
Infinite Development
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Posted - 2011.03.27 18:33:00 -
[4]
Originally by: Arnakoz
Originally by: Cyrus Doul
The end goal of this is to make super manufacturing even more worthwhile then it already is. And moon goo doesn't change. On another thought i guess we could all break out hulks. If our ratting is getting nerfed we can at least make the disparity between drone space and every were else much much closer by mining and dropping min values though the floor.
but since all those players aren't making as much they aren't replacing ships as often.
again, this is a BAD idea, and will resulting in most of null being as used as lowsec. it may even attract more folk to lowsec considering they then wouldn't have to worry about sov/upgrade/outpost costs. common null == new lowsec. ftl.
Yeah i get ya. If you want another fun sheet to see how much the markups on all capitals are Cyrus's capital production sheet - public Ive got most the pages locked cause google doesn't have individual cell locking like real excel. but if you play with the green fields in the control page then go look at the ship of your choice you can see what it cost to build at the bottom of the Price Column
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Cyrus Doul
Infinite Development
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Posted - 2011.03.27 18:50:00 -
[5]
Originally by: Arnakoz
Originally by: Cyrus Doul If you want another fun sheet to see how much the markups on all capitals are Cyrus's capital production sheet - public
meh, just use http://www.evetools.net/
Yeah. but that thing doesn't allow for customization of the production of the parts. It just buys them off market then runs it though the print. A built from purchased mins avatar at component me 0 with a me 100 avatar print only cost 36 billion like your capital power generator says it cost 7.2 billion. built from mins it is 5.7 a unit. when you need 500 units that's a discrepancy of 750 million in that part alone...
Also this sheet is actually more of a copy of my production sheet that I use. thats why on the actual ships there are rows like have and in build...
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Cyrus Doul
Infinite Development
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Posted - 2011.03.27 19:00:00 -
[6]
Originally by: Arnakoz
Originally by: Jita Bloodtear Because you locked my thread. because it was receiving too much support. I'll come here and simply state it.
yeah i thought that was BS. how is a petition any different than a suggestion? if lots of people sign it then its obviously a good idea.
as for level 4's.... lets not. the only thing all of this is going to accomplish is making RMT botters that much richer relitive to the rest of us, since our access to isk will be that much lower.
to me, more isk == better. makes the desire for RMT less, makes people more ballsy/ready to replace ships... makes EVE go 'round in general.
I was just going to say that. Am talking to some friends in nulli right now and they answered this doesnt effect us. we get our isk from mastercard. Either though GTC or RMT. This whole thing could still be a money draw from ccp. I'm good at financials but i think we would more need Akita T or one of the other market people to give response in this regard.
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Cyrus Doul
Infinite Development
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Posted - 2011.03.27 19:18:00 -
[7]
Edited by: Cyrus Doul on 27/03/2011 19:24:58
Originally by: Arnakoz
Originally by: Cyrus Doul
Originally by: Arnakoz
Originally by: Cyrus Doul If you want another fun sheet to see how much the markups on all capitals are Cyrus's capital production sheet - public
meh, just use http://www.evetools.net/
Yeah. but that thing doesn't allow for customization of the production of the parts. It just buys them off market then runs it though the print. A built from purchased mins avatar at component me 0 with a me 100 avatar print only cost 36 billion like your capital power generator says it cost 7.2 billion. built from mins it is 5.7 a unit. when you need 500 units that's a discrepancy of 750 million in that part alone...
Also this sheet is actually more of a copy of my production sheet that I use. thats why on the actual ships there are rows like have and in build...
you can change the PE/ME - its near the picture of the item on the individual item sheet. you can't change the prices (yet). but to a degree you shouldn't need to, as since you could have otherwise sold those mats for the prices used, the profit for the end item is still the profit. as for the shopping list, i agree. i requested that he add an export feature, so we could dump the info into an excel spreadsheet and perform our own magic on it. though, something that checks API for items owned like eveHQ PRISM wouldn't be a bad idea. just not sure who all would be willing to give a website that info.
but back on topic!! this change sucks! it would make common null worth less than lowsec. thus would be as empty as lowsec is now. probably more so. dont do it!
Fair enough. Didnt notice that part. But yeah when I made this sheet I didnt know about that page. the other one that I had seen sorta sucked. And neither had a shopping list which is what i really really wanted. The whole thing started for just a Wyvern then I sorta got bored at work one day and cloned it while I had no tickets to work on.
oh and when i say with the min values that's what it cost. the Min values i use are from what if you were to go to jita and buy the mins to make a part, not base min if i pulled it out of an asteroid.
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Cyrus Doul
Infinite Development
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Posted - 2011.03.28 20:04:00 -
[8]
Originally by: Tiligean Edited by: Tiligean on 28/03/2011 19:58:00 With all the rage here, I want to know one thing - and I'd love to hear it from someone who lived in nullsec both before and after Dominion was released.
How did you make ISK before Dominion gave you Sanctums? Because I'm wondering what you did to make that (averaged) 75m isk/hr that you can't live without now? Or did you make do with less than 75m isk/hr? How ever did you survive with less? And if the average rate of isk/hr on a Sanctum is 75m, what's a haven? 50m? what's a hub? 20m? what's a port? 10m?
Seriously. Everyone here is frothing at the mouth because CCP is going to reduce the number of systems where you can make 75 million ISK/hr.
Seriously?
I mined in querious before the change. I wasnt really making 75 million though more like 55. Maxed out hulk mining M B C ores, (A doesn't exist in Querious, or at least where i was.) Afterwards I switched to ratting with two carriers. Both with sentry damage upgrades. and a third account with a pair of capital shield tranfers in a dessy cleaning. Made about 100 mil per hour.
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Cyrus Doul
Infinite Development
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Posted - 2011.03.28 21:14:00 -
[9]
Originally by: Kalain ap'Sulen Just a quick follow up to my original statement on page one.
**** You CCP. **** You right in the Goat ass.
Why Goat?
Also to the guy a few posts ago, have we seen CSM Response on this yet? The thing is pretty much stacked NC / DC and they have the most to lose while their reds get maybe half the loss. I looked on Assembly hall and speakers and I'm not really seeing anything...
How much your region is getting screwed
Supercap markup - i.e. How much profit per build.
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Cyrus Doul
Infinite Development
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Posted - 2011.03.28 21:47:00 -
[10]
Originally by: omgdutch2005 this some sick april fools 1st of april joke?
I hope so. But usually don't they announce extended dt's with more then four days advanced warning for biggish patches like this? April is Friday...
How much your region is getting screwed
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Cyrus Doul
Infinite Development
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Posted - 2011.03.29 02:59:00 -
[11]
Edited by: Cyrus Doul on 29/03/2011 03:00:12
Originally by: Liang Nuren
Originally by: Lord Zoran
Games by definition are supposed to be easy not like a second job... Im not going to spend 3 days grinding belts to recover from the loss of a single PVP ship just so i can replace it and lose it again within a matter of hours and im sure the majority of the 0.0 community feels the same way.
I guess you don't play sports.
-Liang
I play sports, that is something that you devote time to so you can have things like getting scouted happen. Pretty sure there's no NHL of EVE.
How much your region is getting screwed
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Cyrus Doul
Infinite Development
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Posted - 2011.03.29 03:32:00 -
[12]
Originally by: Evelgrivion Edited by: Evelgrivion on 29/03/2011 03:12:15 The Star Wars NGE comparisons are completely baffling. All these 40+ pages of whining are about tweaking a feature that didn't even exist two years ago, because the tweaks will make the game a bit harder. This is utter madness!
Originally by: Lord Zoran This does explain why you and liang are so for this change if after all you really want to sit at your computer for 14 hours a day and call it a sport. Most of us have girlfriends and stuff and play EVE recreationally.
Ad Hominem
Is that really an ad hominem though? Liang was the one to say that EVE is comparable to a sport. He was just implying what it takes to be a sport... idk if 14 hours is the best amount of time to practice though...
How much your region is getting screwed
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Cyrus Doul
Infinite Development
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Posted - 2011.03.29 03:45:00 -
[13]
Originally by: Liang Nuren
Originally by: Cyrus Doul
Originally by: Evelgrivion Edited by: Evelgrivion on 29/03/2011 03:12:15 The Star Wars NGE comparisons are completely baffling. All these 40+ pages of whining are about tweaking a feature that didn't even exist two years ago, because the tweaks will make the game a bit harder. This is utter madness!
Originally by: Lord Zoran This does explain why you and liang are so for this change if after all you really want to sit at your computer for 14 hours a day and call it a sport. Most of us have girlfriends and stuff and play EVE recreationally.
Ad Hominem
Is that really an ad hominem though? Liang was the one to say that EVE is comparable to a sport. He was just implying what it takes to be a sport... idk if 14 hours is the best amount of time to practice though...
How much your region is getting screwed
Yes, its an ad hominem. And yes, Eve is comparable to a sport. And no, it doesn't take 14 hours/day to replace the losses from 1 hour of PVP.
-Liang
He never said it takes 14 hours to replace the loss. Thats what he believes makes it qualify as a sport. He doesnt fit any of the four types of ad hominem's provided by Evelgrivion's source Abuse doesn't work. he was qualifying the sport, not saying something irrelevant though possibly true to get the audience to agree with him. Circumstantial doesn't work as hes not saying you are disposed to say its a sport because of an action Tu Quoque doesnt work because he already admitted to not playing the 14 hours it takes to qualify as a sport Association maybe works, because some people would say its a sport, and you say its a sport, so you must be some people. But that is usually only used if there is an actual functioning group isn't it?
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Cyrus Doul
Infinite Development
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Posted - 2011.03.29 12:28:00 -
[14]
Edited by: Cyrus Doul on 29/03/2011 12:28:27
Originally by: Antihrist Pripravnik Edited by: Antihrist Pripravnik on 29/03/2011 08:01:15
Originally by: Darth Gustav
Originally by: Antihrist Pripravnik Don't know who's the moron who claimed that he can get 100M/h from sanctums. Perfect Nighthawk pilot here, 10-12 mil per wallet flash minus corp tax (30-36M/h). I don't believe that you can get three times much, even with a carrier.
I can't remember who it was, but he claimed he used three accounts to achieve this. Carrier/Logi/Salvage combo.
Income per account involved would therefore be more like 33M/h.
hmm... that's still one dps ship. I know that Guristas space have bad loot and salvage, but never thought it was that bad.
If you are talking about my three guys it was 2 carriers with sentry drone damage augmentator rigs, Highs had 3 dcus a piece. Pretty maxxed drone skills. I was dropping 26 t2 sentries (i.e More then a supercarrier) as they do better then fighters as fighters are slow when the bs orbit you and they have to fly back and forth before applying damage where the sentrys just kill and switch instantly. Then the third guy was buzzing around in a Cormorant with a pair of capital shield transfers repping him just in case the rats wanted to be smart and shoot something they could actually kill. the sanctums had a payout of approx 25-30 mil per and the Angel Salvage is insane. You could get along the lines of 12 to 16 million per site with good skills due to trit bar / armour plate drops. With the carriers in the site with me I had a 20k m3 box to store regular loot in too. That adds up too but no where near as much as the salvage. The blood ones in Period basis do a lot better then NC ones too as they dont drop the trit bars as much but you get a lot of armour plates Gurista sanctums suck compared to those.
If you want to carebear most effectively at this point join mother Russia.
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Cyrus Doul
Infinite Development
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Posted - 2011.03.29 13:35:00 -
[15]
Originally by: Super Whopper
Originally by: Cyrus Doul If you are talking about my three guys it was 2 carriers with sentry drone damage augmentator rigs, Highs had 3 dcus a piece. Pretty maxxed drone skills. I was dropping 26 t2 sentries (i.e More then a supercarrier) as they do better then fighters as fighters are slow when the bs orbit you and they have to fly back and forth before applying damage where the sentrys just kill and switch instantly. Then the third guy was buzzing around in a Cormorant with a pair of capital shield transfers repping him just in case the rats wanted to be smart and shoot something they could actually kill. the sanctums had a payout of approx 25-30 mil per and the Angel Salvage is insane. You could get along the lines of 12 to 16 million per site with good skills due to trit bar / armour plate drops. With the carriers in the site with me I had a 20k m3 box to store regular loot in too. That adds up too but no where near as much as the salvage. The blood ones in Period basis do a lot better then NC ones too as they dont drop the trit bars as much but you get a lot of armour plates Gurista sanctums suck compared to those.
Also the wallet updates every 20 minutes. And I didnt have to compete for sanctums as I was pretty much the only member on at the time. So warp in. clear, warpout, hit scan and right back in.
If you want to carebear most effectively at this point join mother Russia.
100/3=33
Someone could put 10 miners in a belt then claim he's making 300m/hour. He's still only making 30m/account.
It takes me 45 minutes to clear a sanctum with 1 carrier and another 15 to salvage. so if we want to divide it like that im still looking at 37-46 million per hour so your 33 is still low. IIRC my original response was how did I make isk in 0.0 pre and post Dominion so the answer is still valid. Plus I only use the guy I am posting with here (My main) to pvp and the 33 mil per hour out of the 100 mil per hour that the other two make just gets funneled to him. I know more people that do this then dont do this in all the corps I have been in, weither low sec, null sec, or high sec so I assume a lot of the game does the same thing.
To be fair the second account was created to haul for the first pre Domi, and the third account was created to salvage for the first two post domi. Now all nine heads have the ability to make t2 ammo and do pi. so between making scorch and running 35 planets out of 45 possible I don't even bother ratting.
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Cyrus Doul
Infinite Development
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Posted - 2011.03.29 13:42:00 -
[16]
Originally by: Evelgrivion Edited by: Evelgrivion on 29/03/2011 13:25:27
Originally by: Arnakoz eh, they wanted more PVP. they wanted the market to be more active. they did it. now they are ruining that.
yes, it will be harder. though, people like you could have always went into W-Space. but apparently you would rather this game be ONLY for hardcore gamers, who will be thus forced to grind much more to continue their pew. not sure how you think this to be good. so, get rid of the casual gamers, and make the game less enjoyable for the hardcore. yup... great idea
Wormhole space is not hardcore. It's very easy to control entry and exit, and traffic through wormhole space in general is extremely low. Once you're entrenched, you're essentially irremovable without an extremely concerted effort.
Combined with probes on overview, low penalty cloaking devices and starbases, and it's very, very difficult to do anything but gank the unwary.
Actually agreeing with Evel for once. Maybe media coverage has just dropped off to a point where no one knows of anything happening there any more. But it used to be the only times you heard of someone getting kicked from w-space was overwhelming numbers as I had happen when my 30 man corp got booted by Rionnang Alba when they were at 250 members, or Apeture Harmonics exploiting and when ccp stopped that you suddenly stopped hearing anywhere near as much about how awesome they are.
WH space is decidedly less dangerous then even npc 0.0 kspace
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Cyrus Doul
Infinite Development
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Posted - 2011.03.29 14:06:00 -
[17]
Originally by: Rakshasa Taisab
Originally by: Commander Hold Yes I am sure the only ones that are happy are the old holders of provi. Once again they will be able to claim their useless space back with out contest. Its the only way they can get it back is when its useless and no one wants it.
That is a contradiction... If no one is interested in the space, then no one is willing to claim it.
starburst is a contradiction too! CVA would retake provi in a heart beat. It's their mother land and i doubt they care about 5 billion a month in so fees plus whatever they put in strat mod wise. When we rolled it originally every other system had a CSAA tower in there. The ones paying the bills were definately not doing it with ratting...
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Cyrus Doul
Infinite Development
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Posted - 2011.03.29 14:52:00 -
[18]
Originally by: Sannye Greyscale, dont think for a second that EVE is the only game on the market.
The way this change is beeing pushed through (in the middle of a CSM election) really tells us players that you really dont give a damn about our "feedback".
You messed up with dominion, and now your are removing one of the 2 items that actually worked in that fail of an update. The other thing that DOES work, is the fleetfinder - everyting else has been, and is, utterly fail.
Remove it - and remove EVERYTHING in the dominion patch. No ISK in upkeep pr system claimed SOV in. No upgrades to your system AT ALL! POS will deciede who has sov.
If you remove one item, remove the lot. If not, then leave it alone.
Rollback to apoc.
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Cyrus Doul
Infinite Development
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Posted - 2011.03.29 15:22:00 -
[19]
Originally by: Super Whopper
Originally by: Cyrus Doul starburst is a contradiction too! CVA would retake provi in a heart beat. It's their mother land and i doubt they care about 5 billion a month in so fees plus whatever they put in strat mod wise. When we rolled it originally every other system had a CSAA tower in there. The ones paying the bills were definately not doing it with ratting... Did the math. To cyno gen, CSAA and JB all 84 systems cost 37 billion, thats 1 titan worth of profit per month. 7 or so for motherships. and we all know that those things sell like hotcakes.
Enjoy paying sov bills on all those stations, as originally was years ago.
Wait there were sov bills on the stations? I thought they just worked like a tower did. i know with the current system you dont pay anything extra for them. i owned three in provi, and one in period basis and still only got charged 2 mil per day per system.
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Cyrus Doul
Infinite Development
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Posted - 2011.03.29 16:58:00 -
[20]
Originally by: Super Whopper Edited by: Super Whopper on 29/03/2011 16:23:23
Originally by: Cyrus Doul Wait there were sov bills on the stations? I thought they just worked like a tower did. i know with the current system you dont pay anything extra for them. i owned three in provi, and one in period basis and still only got charged 2 mil per day per system.
Originally, when you owned those stations, several years ago, the system was different to what it is now.
Now you pay rent on stations. If you don't you lose the station. CVA shrank from holding most of the space to holding very few systems and stations. Dropping a station in every system was a good idea at the time, now you do it to bankrupt yourself, or if you really need it.
Someone once calculated how much it would cost CVA to maintain all those useless stations and it came to a lot more than they were earning. We were all waiting for CVA to lose all their stations, which they didn't.
When Did they add having to pay extra for a station? I know the sov bill didnt change and when it shows you taking up an office slot in a station you own it doesnt charge you anything extra, you aren't even actually using a slot unless you press the rent button. Station or no station the sov bill is 2 million per day per system for a total of 2mil x 84 systems x 30 days in a month = 5040 million isk for all of provi with basic, no strat upgrade sov.
How stations work: Your corp gets all the isk from Market Orders being put up, the cost for a jumpclone, S & I fees, Mineral refine tax, docking fees, Ship repairs, and office rental. You do not have to rent an office in your own station even though the office tab makes it look like you do. You do not get the isk from medical clones.
Plus when my corp did own stations we would always rent ourselves an office, we get the money back instantly as 100 percent of the rental fee comes back to the owner of the station.
Only way to lose a station is to have it shot out from under you or have a **** corp member with station management roles and an even more **** alliance that wont give it back when the **** corp member transfers it to another in alliance corp.
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Cyrus Doul
Infinite Development
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Posted - 2011.03.31 09:12:00 -
[21]
Originally by: Kovid Edited by: Kovid on 31/03/2011 08:43:45
This thread is amazing. People telling CCP they have no idea how their game works. But apparently they know better. People complaining about afk cloakers will wreak havoc in congested systems.
This is ridiculous. And yet the people who want the changes are laughing at people like you for your inability to function without them and the claims you make. At least the people who complain on their mains have some class.
I'd like to see someone admit that there is no realistic way to get caught in a sanctum in alliance held territory with intel networks, or hell just look at local and warp out. for someone who is paying attention. This is nullsec right?
On top of the fact if the isk faucet is toned down a bit then inflation might actually take a hit and things might be cheaper. But heh the tech barons might just increase the prices to compensate and pass the buck. Go shoo the tech barons then maybe.
How many of the general null sec grunts who rat for income never see a dime for the moons even if not technitium in their systems? Hrmmmmm....... Who's fault is that? Are they going to blame CCP for that? Do your belts ever get ratted? Do you probe for wormholes? Do you do plexes? Is your alliance too big and full of people who can not support themselves?
And half of the complainers are alts.
Is main...
Mostly you get popped by people afk cloaking when the victim has the balls to try and call the bluff. Sometimes they are right and the guy is afk. Other times they end up horridly wrong. Since afk cloakers are invincible on a 1v1 since the 1v1 is usually Stealthbomber / t3 vs hulk these things happen. In an anom the same thing can happen. I live in vale, mr cloaker will almost always be in a hound as im running rediculous kinetic thermal so hes going to come with em exp and raep my raven.
As to your last paragraph. A lot of alliances after dominion grew to sizes that dominion can not support. Also with the new TCU system plenty of alliances have fractured the sov holders up. Granted this has its own issues like the rumours that someone in Stella Polaris got paid to drop sov in the station systems, but it allows for compartmentalization too. If the executor corp goes crazy and threatens to disband you can now switch the executor to a trusted corp and they cant disband, but if the exec corp had all the sov you are still hosed.
With that said a lot of alliances now give each corp their own home system(s) based on membership count. Which with the Current system it allowed each corp to happily make the isk they want/need and can leave the moons alone and not care if they get one or not. Take that away and suddenly all these corps are going to be out their primary income source.
Oh and I believe it was you that said something about stations being funded entirely of sanctums and havens? Pre domi my alliance at the time was trying to build one. after six months we had about 20 percent of the parts. Post domi when I found the now defunct Systematic Chaos we finished the other 80 percent in 1 month. Guess where the corp got that money as the alliance didn't give us a dime. (We even had to ask IT for titan bridges as ours wouldnt do it.)
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Cyrus Doul
Infinite Development
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Posted - 2011.03.31 09:55:00 -
[22]
Originally by: Hrdlodus i just counted up the usefull systems in regions: Branch: 12, Cache: 8, Catch: 4, Cloud Ring: oh look 0, Cobalt Edge: 17, Deklein: 16, Delve: 11, Detorid: 4, Esoteria: 5, Etherium Reach: 16, Fade: 0, Feythabolis: 10, Fountain: 7, Geminate: 2, Immensea: 0, Impass: 1, Insmother: 6, The Kalevala Expanse: 13, Malpais: 17, Oasa: 13, Omist: 4, Outer Passage: 12, Outer Ring: 1, Paragon Soul: 3, Period Basis: 7, Perrigen Falls: 15, Providence: 0, Pure Blind: 0, Querious: 6, Scalding Pass: 2, The Spire: 21 O_o, Tenal: 9, Tenerifis: 2, Tribute: 0, Vale of the Silent: 5, Venal: 5, Wicked Creek: again 0 that's all for today folks lets hope we all live tomorrow ☺/
How much your region is getting screwed spreadsheet version of this post.
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Cyrus Doul
Infinite Development
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Posted - 2011.03.31 19:07:00 -
[23]
Originally by: Sarina Rhoda Edited by: Sarina Rhoda on 31/03/2011 12:11:22
Originally by: Cyrus Doul
How much your region is getting screwed spreadsheet version of this post.
Please go up 4/5 posts to see my initial post about this fail spreadsheet. But taking his raw data about system true sec and putting in correct formulas IÆve managed to generate some **maybe** useful information for you lot to ponder over.
Overall % change of higher tier sites = -23%
regions of noticeable increase = spire (+28%), perrigen (+18.5%), cobalt (+17%) and etherium (+14.3%).
regions of noticeable decrease = PB (-94%), provi (-88%), tribute (-53%) and paragon (-52.3%).
TBH i still think this is a good idea just need to tweak the brackets. I would propose swapping the upper most and lower most bracket ie.
0.0 - 0.1499 = -4 sites 0.15 - 0.3499 = -1 site 0.35 - 0.5499 = no change 0.55 - 0.7499 = +1 site 0.75 - 1 = +6 sites
Basically shrinking the lower bracket and expanding the upper bracket to hold overall % change of higher tier sites at around 0%...... Mull it over before you reply with the usual tears.
I used the numbers to break down the planets that someone on scrapheap figured out and posted.
"In terms of the high-end sites that high-end players are after - Havens and Sanctums for normal factions, and Hordes for drones - the break-even compared to the current system's maximum of four is around the 3rd and 4th band (-0.5 to -0.8 space), "
According to that the sites are not going to be linear. so I took the assumed most amount of drops since they said that the lowest of the third band loses 1 system and the highest of the fourth band gains 1. Mine is the Pessimistic graph. Your information is the most Optimistic with your plus six assuming that every system in the fifth bracket is a 1.0 index or whatever quantify the plus six bonus.
Also your brackets are off. the system currently rounds down. so the divisors are .25 .45 .65 and .85.
=sum(-1*(C3*4)+(G3-D3)*2+(F3-E3)) is the formula that i am running for the spire. And I just roll drag it down for the others.
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