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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Petronious Archeoptrix
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Posted - 2011.03.26 13:03:00 -
[541]
Good evening all Guys and Gals at CCP, first thing is first. Don't mess with something that isn't broken, there are enough fights to go around for all of us, this seems to be why you think messing with the current system is the way to go, really it isn't. This mmo if I am correct is about space combat, including logistics, espionage and manny other facets to maintain interest, fix the biggest bug bear that all of us fight first LAGG it is everyones enemy that plays this game. Concentrate on it rather than messing with something that is established, again KILL THE LAGG and more people will be happier, I can't emphasise this enough bugger walking in stations or 3D characters - KILL THE LAGG, don't mess with mechanics, KILL THE LAGG. leave anomolies as they are, don't make whole areas waste lands, no one will go there if it isn't worth the effort, so leave it as it is, I'd recon that most think the same way and like I always say to you "KILL THE LAGG" thanks for taking the time to read my thaughts
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Frodo Teabaggins
Minmatar 101st Space Marine Force Nulli Secunda
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Posted - 2011.03.26 13:07:00 -
[542]
Originally by: JeanLuc Blindtard
Originally by: Frodo Teabaggins
Originally by: JeanLuc Blindtard
Originally by: Slaman Snikovski Edited by: Slaman Snikovski on 26/03/2011 12:28:33 Edited by: Slaman Snikovski on 26/03/2011 12:26:20 If you will get less money from a ****ty syste, HTFU and attack the neighbor who has better systems. Team up with others and take down larger entities who have better systems or moons. Need is a perfect way to generate conflict. I hope CCP will not give in to whiners who forgot that this game should be difficult and full of conflict, not people doing anomalies in 0.0 unchallenged.
You're not verry smart are you?
his error was a mis-communication. yours was being an idiot... your post had absolutely no worth at all. comets... hmm i seemed to remember a troll about that recently.
I was just pointing out there other ways to make people beat each other than taking the isk away. I dont really care what that might be.
true but the intention was not to make every system equal in the first place. why do we have truesec if it isnt making any difference, since nobody is belt ratting? thats the issue here. people have gotten too happy and comfortable with every 0.0 system being able to produce 4 high level ratting sites per hour. i say no. ______________________________
Is Frodo gonna have to choke a bltch?? |
DanMck
Amarr Rionnag Alba Northern Coalition.
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Posted - 2011.03.26 13:13:00 -
[543]
Edited by: DanMck on 26/03/2011 13:14:41
Originally by: Scapogo Only thing you will achieve by this is that we will have many empty useless crap systems nobody will want. Not even some new alliance because they can make more isk in WH or Incursions.
I hope you will think about this one more time and instead of nerf you will make better sec systems better without nerfing others.
Ppl in crap systems will need rat longer and will have less time and isk for pvp. So result is oposite to your expectations.
Thanks god there are other games.
tbh this guy sums it up pretty well. why would some new alliance or corp risk moving or living in 0.0 for poor income when they can farm empire missions with little risk. also from a small 0.0 roaming perspective we are now back to whole constellations/regions of empty space. people will not use the pimp stuff to farm the poor ones either so less carriers/faction bs in space.
Also people will base closer to true sec systems or fight over certain better regions ? great more focused lag in specific areas of the map. Ever thought that the crazy moon imbalance is a bigger issue than this ?
CCP do you ever think before changes like this a quick vote from the member base might help to give you guys an idea of opinion? , rather than just listening to someone who is good at presentations.
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Abramul
Gallente StarFleet Enterprises -Mostly Harmless-
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Posted - 2011.03.26 13:14:00 -
[544]
If you want to increase the number of small alliances, why not: - Remove sovereignty bills for constellation-and-smaller alliances. (Keep bills for strategic upgrades, except maybe cyno jammer) - Add smaller, cheaper versions of Ihubs and upgrades that are only usable if the owner holds a constellation or less. This might result in large alliances fragmenting to reduce sov bills, but is this really a bad thing?
As far as anomalies go, I would favor increasing respawn time in low-grade systems; 4 sanctums and havens with a 1-hour respawn would probably be viable for a small corp, and 4-hour would probably work for maybe 5 guys in battlecruisers running as a group.
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Woodiex3
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Posted - 2011.03.26 13:17:00 -
[545]
eve 2014 update...
ccp ship price update
Titan $70 supercap $40 Carrier $10 Battleship pack of 5 $5
50% DPS increase for 2 hours $1 50% HP increase for 2huors $1 100% drop rate fot 2 hours $2
this is were its heading blogs like this are the start
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Frodo Teabaggins
Minmatar 101st Space Marine Force Nulli Secunda
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Posted - 2011.03.26 13:20:00 -
[546]
Originally by: DanMck Edited by: DanMck on 26/03/2011 13:14:41
Originally by: Scapogo Only thing you will achieve by this is that we will have many empty useless crap systems nobody will want. Not even some new alliance because they can make more isk in WH or Incursions.
I hope you will think about this one more time and instead of nerf you will make better sec systems better without nerfing others.
Ppl in crap systems will need rat longer and will have less time and isk for pvp. So result is oposite to your expectations.
Thanks god there are other games.
tbh this guy sums it up pretty well. why would some new alliance or corp risk moving or living in 0.0 for poor income when they can farm empire missions with little risk. also from a small 0.0 roaming perspective we are now back to whole constellations/regions of empty space.
i would think because it will give smaller alliances a place to get themselves a name and possibly better space when their friends have a new constellation or two free. the whole idea is not to make things easy for people getting into 0.0. just to give them an entry level type of space to start in. if the game were about making money the NC would be capitalizing on their tech moo..... nvm the whole game is carebear. gg u win. ______________________________
Is Frodo gonna have to choke a bltch?? |
qlko1
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Posted - 2011.03.26 13:26:00 -
[547]
Originally by: CCP Zymurgist CCP Greyscale is excited about the changes coming to anomalies. Read all about it here in his latest dev blog.
LOL exsited about what? Boosting macro-system-rent? Who'll take those -0.0 -0.2 systems? Only macro!
Im CEO of small 0.0 corp. Do u know what u did? -40 ppl renting space in 0.0 and making small null pvp. Is that what u expected CCP? In ur opinion 0.0 ll be more interesting with macro users in 90% of 0.0 systems?
Yeah! really great job!
MORE NERF! MORE MACRO! MORE $$$ TO CCP POCKET!!!
MORE!
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.03.26 13:38:00 -
[548]
Edited by: Hakaru Ishiwara on 26/03/2011 13:39:12
Originally by: Woodiex3 eve 2014 update...
ccp ship price update
Titan $700 supercap $400 Carrier $100 Battleship pack of 5 $125
50% DPS increase for 2 hours $10 50% HP increase for 2huors $10 100% drop rate for 2 hours $20
This is where its heading; blogs like this are the start.
This. And fixed those prices for you. CCP has to make a profit after all!
[edit: engrish]
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Frodo Teabaggins
Minmatar 101st Space Marine Force Nulli Secunda
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Posted - 2011.03.26 13:41:00 -
[549]
Originally by: Woodiex3 eve 2014 update...
ccp ship price update
Titan $700.95 supercap $400.95 Carrier $100.95 Battleship pack of 5 $125.95
50% DPS increase for 2 hours $10.95 50% HP increase for 2huors $10.95 100% drop rate for 2 hours $20.95
This is where its heading; blogs like this are the start.
fixed again for accuracy ______________________________
Do you feel lucky? well, do you, Punk? |
Marconus Orion
S.E.G.W.A.Y.
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Posted - 2011.03.26 13:45:00 -
[550]
So many tears about paying rent to coalition overlords and now now Sanctums to farm. Stop paying rent to them and being a buffer FFS..
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Tommy Blue
Executive Intervention Controlled Chaos
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Posted - 2011.03.26 13:45:00 -
[551]
I'm going to say this again.
The worst nullsec system in eve should still make you more money than the best level four missions.
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Frodo Teabaggins
Minmatar 101st Space Marine Force Nulli Secunda
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Posted - 2011.03.26 13:54:00 -
[552]
Originally by: Tommy Blue I'm going to say this again.
The worst nullsec system in eve should still make you more money than the best level four missions.
not every system is meant to rat in... what happens when its a system with 3 belts and -0.01?... the mentality that all 0.0 is good is quite unrealistic... it may have moons but as for ratting... lol. ______________________________
Do you feel lucky? well, do you, Punk? |
PZenia
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Posted - 2011.03.26 14:17:00 -
[553]
Eve grown to such big sizes and every one from thouse 60k+ online (300k+ subscribed) needs "food" - i mean isk.
So yes, no food - no fight.
Actually borders for every true sec must be reconsidered. "You just cannot leave Iraq with NO Oil", make it less. Also it cannot be depended only on -0.8 - -1.0, rebuild eve map then.
*Newer alliances will have an easier time getting a foothold in nullsec -b...s.it
Never/Small alliances will be not able to surrvive on their own, they will probably join bigger "brothers" for thouse "better sistems", we will have bigger problems of lag and etc., becouse now every war "brother" take is theirs too. No neutrals.
Regards
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Nicram Starfall
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Posted - 2011.03.26 14:19:00 -
[554]
Very good change CCP!
Pilots to earn more in 0.0 will need to live closer to eachother, gathered in less systems, so makeing it safe will be much more important.
One thing i would like to add. Since there woulbe like let say 3 very good (-0.9 and lower)system in one region. With few constant sanctrum it will be a gold mine both for players and corporations. Do some calculations. Lets assume that 5 players can grind in that system with averige of 15M per payout => 45 M per h => 225M from ratting per h from one system. that makes 25 M for corp and 200 M for players (if tax is at 11%) multiple it by 16 h per day. Then its 400 mil for corp and 3,2 bil for players exluding fraction loot and all that stuff. Why all those calculations? Easy to say. if someone want to disturb exact corp/alliance just put 3 cloaky alts in their gold mines. Easy to do, dont include to much efford and give empowered efect on making enemy weaker since lack of isk. Answer to that wouldbe creating way to counter 23,5h/day cloaky afkers. How? thats another story...
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merce lolita
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Posted - 2011.03.26 14:29:00 -
[555]
So i say hats off to cccp! Great changes and good for people who dont mind actually working and living in 0.0. In fact provi was just such a place before you changed sov and rewards making many allianes who got whipped up north or in deep 0.0 come down to provi and **** it. Thge presence of nc. and evoke ewok gangs zerging provi was the result of making provi economically viable at the cost of detroying cva which actually worked for years to build it up. The changes destroyed the game for builders in favor of supercap blobs which took over systems in days with new sov rules. How about continuing along and make it so super caps cant take out poses and stations in 7 minutes and traditional fleets and dreads becoming actually a part of eve again. And not just a game where who ever has the biggest supercap fleet wins period..
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Allesgutes
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Posted - 2011.03.26 14:38:00 -
[556]
i see a big fail by ccp in this |
Aquintus Minerale
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Posted - 2011.03.26 14:38:00 -
[557]
good job ccp....
at first you make crappy region's like providence or else less crappy that some smaller alliances could gain some isk in there and then, sometime later, you punch them in the face while you reduce such region's to what they were... ****ty regions with an iskincome that sucks at all while alliances like morsus mihi or razor have at least as much isk income like before because they hold good regions....
so good job ccp... punish smaller alliances for beeing small and throw cookie's to all the big alliances holding the good space were a smaller alliance would never ever gain any sov :-/
so again, good job ccp!
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2011.03.26 14:40:00 -
[558]
CCP prob saw the plex usuage rise and got less $$ cause people farming too much sanctums. The thing that is actualy ****ed up is the ship costs;s vs effort to gain the isk. Thats out of balance. Again ccp show's that they dont even play eve in 0.0. I would like to invite devs into my corp to show them how it is going. Just send me a eve-mail Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Frodo Teabaggins
Minmatar 101st Space Marine Force Nulli Secunda
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Posted - 2011.03.26 14:44:00 -
[559]
Originally by: Aquintus Minerale good job ccp....
at first you make crappy region's like providence or else less crappy that some smaller alliances could gain some isk in there and then, sometime later, you punch them in the face while you reduce such region's to what they were... ****ty regions with an iskincome that sucks at all while alliances like morsus mihi or razor have at least as much isk income like before because they hold good regions....
so good job ccp... punish smaller alliances for beeing small and throw cookie's to all the big alliances holding the good space were a smaller alliance would never ever gain any sov :-/
so again, good job ccp!
why should CCP favor a region over another? there are other regions just as ****ty as prov. in fact some are being held by NC alliances. not everyone wins. it just means that the alliances who have crap systems will get all ****y when the pilots are broke. ofc the corps and alliances are rolling in ISK from moon goo though, all going for supers and whatnot. stop crying because you live in **** space... i lived in provi too. yea, it sucks but if "you pro bro" you will find everything you need in this game. if not, **** happens. ______________________________
Do you feel lucky? well, do you, Punk? |
Gruntor Hawk
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Posted - 2011.03.26 14:49:00 -
[560]
So....ccp strikes with the nerf bat once again,i think that yes high truesec space should spawn more anoms but lesser should still be able to spawn havens and ssanctums, what happens to all the military upgrades already put in for this reason, not to mention you are making much of 0.0 less profitable, wtf is this are you trying to make it more deserted then it already is? theres only several regions that you can find people in and if you do this these will become more deserted. its already proven that hisec missions make more money than sanctums for ex in sanctums one can make 45-60 mil an hour in a tengu in hisec missions this can be from 60-100 if you add in lp, so really all your doing is nerfing something already worse
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Ace Frehley
Minmatar Mercenaries of Andosia Northern Coalition.
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Posted - 2011.03.26 14:54:00 -
[561]
Here some more tip how to fix this broken game.
Fix monngoo, To much ine the north, make carrpy regions with bad truesec have all the good moons. Dont place those regions to close to the good truesec regions. Atleat 4-5 reagions away. This make an alliance have to make a strategic choise, npc¦s or moons. Cuz good luck having renters in crappy regions when they can have the moons.
Nerf the Jumpbridges. Make only so alliances that holds the JB can use it. Should be only allowed to place 1 JB per system, and you cant place a JB if an alliance dont control 1 constelation. Make it harder to make 1 empire for an alliance in 1 region, harder to keep, but the reward should be good aswell. JB¦s
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DjDangle
The Fraternal Association of Killer Squibs Intergalactic Exports Group
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Posted - 2011.03.26 14:55:00 -
[562]
I've ratted to make isk to pvp since i first started playing Eve 8 years ago. CCP has nerfed the income from ratting that many times i'm not even suprised at this.
But alas i've never mined moons, researched some boring thing or built T2 items for people which is probably why im still sat looking at the pretty titan pictures wishin i had even a third of the isk to get one...
(Oh the memories........) |
Vardec Crom
Executive Intervention Controlled Chaos
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Posted - 2011.03.26 14:55:00 -
[563]
Originally by: Antihrist Pripravnik Want more wars in 0.0 space? Than boost the income of an individual player so he can spend less time grinding and more time fighting. You obviously don't have a clue what's the mentality of a real nullsec player.
Oh... and yeah... Wars are not started over Sanctums and ratting systems. That's just silly.
Listen to this man CCP, he's 100% correct. This essentially makes every single system in pure blind useless. It would be like trying to grind anomalies in low sec or something. I didn't move to 0.0 because I LIKE to rat, I do it so I can pvp. Essentially this will force me to make jump clones out in venal or run missions on an alt because it would literally be the only way I could sustain pvping.
It just seems idiotic to me to believe that pure blind alliance would attack deklien or tribute for better ratting systems. I mean seriously, let's use some common sense here CCP. ALLIANCE GOALS WILL NOT CHANGE AND WILL NOT BE EFFECTED BY "QQ NO SANCTUMS". What you will do is make life very, very difficult for a good majority of null seccers who just want to pvp.
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Cabel Sunrunner
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Posted - 2011.03.26 14:58:00 -
[564]
Although I agree that the space should not be all the same I really donÆt think that nuerfing the sanctums is going to have a positive effect on 0.0. If you really want to work on braking up the large blocks then:
Rebalance the Moon Goo. Each region should have moons that are worth taking. A lot of the infrastructure for 0.0 is now supported by Moon Goo with a heavy advantage given to the organizations that own Tech moons.
While your at it make Moon mining contingent on standings or Sov. For LowSec make it contingent on standings with an organization that is only found in that LowSec area (border patrol maybe?) Frankly IÆm tired of going deep into NPC 0.0 or LowSec to take high end moons. It makes no sense from a game play stand point. Why should an organization be able to control EVE resources 40 jumps from their Sov?
Nuef the Supper Carriers. Sorry this is really causing a major damper to when where and what numbers alliances are willing to deploy ships. My solution is to make the Supper Carriers go into a siege like mode to be able to launch fighter bombers (ôFlight Operationsö maybe?). Let them keep the DPS just give us the chance to kill them when they do.
Nuef the JBs. Restrict them to alliance only and limit max range in light years the entire network can be.
Large alliances and coalition will not go away because of these changes it will just make it harder to coordinate their efforts. The Goons, Test, NC, PL will still be dominate players. To kill those coalitions you would have to take away Jaber, 2000 man capable TS2 servers, dedicated inner alliance coordination forums and the interpersonal relationships form over years of game play.
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ShoreTay
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Posted - 2011.03.26 14:59:00 -
[565]
The levels are utter fail in this thread is simply astounding.
The status quo is a problem for many reasons:
- All 0.0 space has essentially the same profitability right now; there is no reason to fight for "better space"
- 0.0 is an incredible isk faucet, while missions are not. Most of the rewards from missions don't put any isk into the economy, while Sanctums are helping to pump like 800B a month into the economy
- Truesec is meaningless. CCP designed trusec to make certain space more desirable than others. Obviously moongoo ruined this plan, but sanctums still generate way more isk per month that even the best moongoo if they are properly farmed.
All I seem to see in this thread is "whaaaaaa, I can't pay for 0.0 without my Sanctums, whaaaaaa." Good. Make allies, fight for better space, move, quit. I don't care. It shouldn't be so easy for everyone to make 50M an hour (I'm hoping this mission nerf is great).
I don't live in 0.0. I won't really be affected from these changes, but I know that something needs to be changed.
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padshiiangel
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Posted - 2011.03.26 15:00:00 -
[566]
Hi dear CCP
it's realy bad bad idea, no need do it. Just fix lag it's will be better.
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Ignatius Gnarl
Paladin Order Fidelas Constans
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Posted - 2011.03.26 15:01:00 -
[567]
I can see the idea that in a desert, oases become flashpoints. But what we actually have is a desert (nullsec) next to a land flowing with milk and honey (hi-sec). Therefore there is no economic incentive to fight.
Even right now, only the top end anoms are better than level 4s. When you factor in LP and the ease of selling loot/salvage in hi-sec, I'm dubious that in fact they are better. Plus you can run level 4s non-stop. The reality of nullsec is you might have to share anoms with other players, you might have to stop because of enemy activity, and you need to spend a lot of time doing strategic big fleet work.
Nullsec should be made extremely valuable. A guy living there should be able to make more than a level 4 bear after allowing for: time spent hauling things much further distances, time spent defending against raiders, and time spent involved in major fights. Plus through in a bit more to compensate for the extreme risk of living out there.
The crappiest nullsec needs to be better than the best hisec. Even now, there is pretty much zero economic incentive in terms of the average player to get out to nullsec or fight. Alliances fight over high end moons, and mostly people fight for the love of fighting. Proposed changes remove what weak economic incentives there are, whilst kicking away the means that allow people to fight for love.
Utterly insane. What frightens me most is how can CCP think like this? It's almost like they made EVE by accident. They seem to have no idea how it works. Why doesn't Greyscale take a year out, roll a fresh character, and try to build a corp and get into nullsec. This is a serious proposal. I reckon if he did that, then next year we'd have much better thought through proposals.
EVE does have many areas of broken gameplay. But until CCP gets a clue, they would be best confining themselves to technical fixes.
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Aemmaria
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Posted - 2011.03.26 15:02:00 -
[568]
Originally by: Vardec Crom
What you will do is make life very, very difficult for a good majority of null seccers who just want to pvp.
Satisfying desire of that type by full 100% leads to Counter Strike. Just saying.
What we have here is an eternal problem of a dreaded level 4 benchmark.
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Shannik
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Posted - 2011.03.26 15:02:00 -
[569]
i think people wont share any sites like most of the more experienced players do with the sites atm, so this means the lesser skilled pilots will be put back in hisec again because noone wants to help em earn isk and share the wealth anymore.
kudo's ccp for killing 0.0 population even more and making the hi sp players richer again and the change for the younger players to grow in the game even more difficult.
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mkmin
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Posted - 2011.03.26 15:03:00 -
[570]
Anyone else remember the old days when CCP used troll alts to announce bad ideas? Why didn't CCP Nohz announce this one? Do an eve-search on CCP nohz to see what I mean.
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