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Thread Statistics | Show CCP posts - 5 post(s) |
Sarina Rhoda
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Posted - 2011.03.31 16:24:00 -
[2011]
Originally by: Swearte Widfarend Edited by: Swearte Widfarend on 31/03/2011 16:04:26
Originally by: Sarina Rhoda pvp is a mineral sink and a isk faucet. Isk is given out through insurance but no isk is removed from the game by pvp.
This is incorrect. This would only be correct if the net balance of destruction/insurance/drop/salvage was 0 ISK, and it's not. At the very least, any rigs on a ship are lost in PvP destruction. Anytime a single module is destroyed, isk is removed from the game. Insurance is a net loss (most insurance does not even cover the build cost of a T1 ship now), so that is not an isk faucet.
Lord you are painful. I will read the rest of your post in a bit but IÆm going to try this one more time.
When a ship dies in pvp isk enters the game through insurance payouts. No isk is removed from the game. The items and the minerals/materials used to create them are removed, but still no isk has been removed from the game. You might have less isk in your wallet because you bought the items, but that isk now resides in someone elseÆs wallet. Alas again no isk has been removed.
overall conclusion?
pvp = isk faucet and a mineral sink.
If your post was about pvp acting as a catalyst for the economy you would be correct. Pvp however does not stop in anyway shape or form the massive isk faucet that is sanctums.
However if ccps goal from this change was to reduce the sanctum isk faucet they could have done it simply by dropping npc bounties and increasing the loot drops. However I do not believe curbing the isk faucet was their primary intention from this change.
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Skaarl
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Posted - 2011.03.31 16:44:00 -
[2012]
Originally by: Sarina Rhoda
Originally by: Swearte Widfarend Edited by: Swearte Widfarend on 31/03/2011 16:04:26
Originally by: Sarina Rhoda pvp is a mineral sink and a isk faucet. Isk is given out through insurance but no isk is removed from the game by pvp.
This is incorrect. This would only be correct if the net balance of destruction/insurance/drop/salvage was 0 ISK, and it's not. At the very least, any rigs on a ship are lost in PvP destruction. Anytime a single module is destroyed, isk is removed from the game. Insurance is a net loss (most insurance does not even cover the build cost of a T1 ship now), so that is not an isk faucet.
Lord you are painful. I will read the rest of your post in a bit but IÆm going to try this one more time.
When a ship dies in pvp isk enters the game through insurance payouts. No isk is removed from the game. The items and the minerals/materials used to create them are removed, but still no isk has been removed from the game. You might have less isk in your wallet because you bought the items, but that isk now resides in someone elseÆs wallet. Alas again no isk has been removed.
overall conclusion?
pvp = isk faucet and a mineral sink.
If your post was about pvp acting as a catalyst for the economy you would be correct. Pvp however does not stop in anyway shape or form the massive isk faucet that is sanctums.
However if ccps goal from this change was to reduce the sanctum isk faucet they could have done it simply by dropping npc bounties and increasing the loot drops. However I do not believe curbing the isk faucet was their primary intention from this change.
considering they stated exactly what their "desired" outcome was you are correct. most people supporting this change ae doing so for hundreds of reasons.... none of which are the desired outcome.
face it, in no way shape or form will A lead to B as CCP greyscale is claiming. if their actual gola is C then all we have is CCP lying to their customers. again.
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Rene Winter
Militant Mermen LEGIO ASTARTES ARCANUM
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Posted - 2011.03.31 16:46:00 -
[2013]
Originally by: Skaarl
Originally by: Super Whopper
Originally by: DarthMopp Edited by: DarthMopp on 31/03/2011 09:02:12 Edited by: DarthMopp on 31/03/2011 08:53:10
Originally by: Kovid
I'd like to see someone admit that there is no realistic way to get caught in a sanctum in alliance held territory with intel networks, or hell just look at local and warp out. for someone who is paying attention. This is nullsec right?
Right. This is nullsec. And yes, given the fact that the pilot is not a complete moron and at least has an eye on Local then he is pretty safe in an Anomaly. (Blue Tackles left aside..as well as those morons ratting in Caps and Supercaps)
I really think that most of the complaining does originate from the way CCP want to sell this nerf to us. Couldnt they just say "Hey...the Faucet/Sink Gap is way too ****ing huge. One problem to solve this is to remove Sanctums and Havens from crappy truesec, the other solution will be to nerf the mission Agents in HighSec. We are sorry about that but theres no other way at the moment."
Some more honesty would be awesome.
Nonsense. The reason why CCP are doing this is in the hope more people buy and sell PLEX. The more people buy and sell PLEX the more money CCP make. This is why it wasn't discussed with the CSM. CCP can see they are bleeding customers and money but instead of improving the game they are set on releasing unfinished content that never gets iterated on, because their data tells them it's better to be stupid and lose customers than do things differently.
I have no idea where management get these idiots from but they'll be in for a shareholder revolt in a while if they don't change their strategy.
valid point concerning intel networks. but it doesnt change the fact that that will exist with or without anomolies, and that with LESS people in 0.0 doing mindless ratting you will have even a LOWER chance of catching them napping in an anom.
not to mention that all of the above, while some arguments may have merits, does not explain how the anomaly nerf will increase sov warfare. people are not going to go to the effort of taking a system for **** anoms, and they wont attack someone else for better anoms. its a non-nonsensical argument and the fact that greyscale thinks that THAT argument has merit should be of concern to all customers.
Seeing as Mining upgrades were not touched, perhaps their master plan is to have us nudge all players into a training plan that involves nothing but training hulk -> Carrier -> Supercarriers
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Omara Otawan
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Posted - 2011.03.31 16:50:00 -
[2014]
Originally by: Super Whopper
Nonsense. The reason why CCP are doing this is in the hope more people buy and sell PLEX. The more people buy and sell PLEX the more money CCP make.
The logic behind this argument is so flawed it hurts. Where are all these PLEX gonna go, you think people will thrash them for the lulz?
The demand for PLEX will actually decrease as paying a sub with ISK to support secondary/tertiary/gazillionary accounts is less feasible for the average Joe. Since the average Joe will not suddenly have more money in his RL wallet either (unlike Joe Plexseller who is loaded IRL and wants to trade RL cash for ingame cash), CCP can only lose revenue here.
They are doing it for the long-term benefit, there will most certainly be a short-term loss of revenue for CCP, but a stable game economy is beneficial to them as it ensures the long-term survival of their product on the market.
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Zamiq
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Posted - 2011.03.31 16:55:00 -
[2015]
Edited by: Zamiq on 31/03/2011 16:58:19
Originally by: Swearte Widfarend Edited by: Swearte Widfarend on 31/03/2011 16:04:26 I've skipped the last 20 pages, so... Here's the thing about all of the people whining about how they can't afford sovereignty after this change. If that's true, you are doing it wrong. I've done the math, and an iHub with a Pirate Array 1 (the lowest level) will spawn 4 Hub anomalies (yes, the poor, useless Hub). Did you know that the average ISK/hr for running a Hub is between 10-15 million? So (at worst level) that's 40 million ISK coming out of a Sovereignty 1 system with a Pirate Array (by the way, the Pirate Array 5 is something like 20 anomalies). If corp tax is an overbearing 10%, that means it takes 15 hours total ratting per day to afford your Sovereignty.
30 Days Sovereignty bill = 180 million (60 million per day) 15 hours ratting in 4 Hubs = 600 million ISK 10% Tax on ratting = 60 million ISK.
So if you have, in the span of 23 hours online, 60 pilots rat for 1 hour, you cover your sov bill. Stop whining about how you can't afford your sovereignty.
As for the individual pilot, they are only taking in about 10m isk/hr which is significantly less than the 75-100m isk/hr a carrier or tengu ratting a sanctum, but not far from what a Drake pilot gets (around 25m isk/hr) when doing one.
However, CCP is also updating and improving the spawns based on the Entrapment Array. These are the DED complexes, and the ones that spawn in nullsec (DED 6-10) have a higher chance of spawning in a system with an Entrapment Array installed. They are also bringing online an unknown number of previously unavailable Faction Modules that will drop in these DED complexes. I can't find great numbers, but it seems that the average DED complex can bring up to 200m isk/hr to the pilots running it - although they won't be as frequent as the Anomalies they also require combat/scan probes to get at, so are more secure to work in compared to an anomaly. In addition, this isn't a pure ISK faucet, since most of the ISK earned will be in loot/salvage compared to raw bounties in an anomaly.
It remains to be seen if the DED complexes will be utilized (or available) in such a way to balance out the earning capabilities of the individual pilot, but everyone complaining that you won't be able to afford sovereignty after this change is not researching the facts of these changes.
Facts folks - this isn't FOX News or MSNBC. You must offer facts, and most of you didn't do a bit of research before shooting off your mouth in this thread.
Ok, let me first state that you are completely clueless. First get your facts straight.
Ratting = Going around asteroid belts killing/chaining spawns Plexing = Doing complexes/anomolies.
So lets begin with the fact that the iHub with Pirate Array 1 will do jack s h i t for Hubs, since Pirate Array 1 will not impact complex spawn rates. Pirate Arrays will impact rat spawn rates, which spawn in asteroid belts. Second, iHub = 300kk and Pirate Array 1 = 100kk so you just slap a 400mil bill on top of that 180 mil sovereignty bill. Guess what though, that still leaves you with a useless Pirate Array 1, to use an Entrapment Array 1 (which actually increases hub spawn rate) you will need Pirate Array 3 installed. So add 200kk for Pirate Array 2 and then 300kk for Pirate Array 3. What are we at now? Thats 300mil for hub + 100mil + 200mil + 300mil + 100mil for Entrapment Array. So now you spent 1 billion just to get the 4 Hubs spawning. This requires a serious investment, the entire idea here is that the said investment is always at risk, so how do you want more people to move out to 0.0 if they need to splurge multi billion ISK upgrades when the rewards dont justify the risk?
Also, before you spew your BS about facts, which you obviously have no clue about, please point us to anything that says the DED complex spawn rates will be increased? Where is the official statement on that mister FOX News?
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Omara Otawan
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Posted - 2011.03.31 17:15:00 -
[2016]
Edited by: Omara Otawan on 31/03/2011 17:22:53
Originally by: Zamiq
Also, before you spew your BS about facts, which you obviously have no clue about, please point us to anything that says the DED complex spawn rates will be increased?
There was a dev blog last month that hinted DED plexes will be touched again:
Look here for details.
Doesnt directly say spawn rates will increase, but it does say that there will be more different plexes. So you'll probably see an increased chance to get a more valuable plex.
Since those plexes tend to have more gain from loot than being a direct ISK faucet, I dont see a good reason to not have increased spawn rates either.
Originally by: Dev Blog And if explosions and sarcastic AIs talking about space snacks aren't enough, these new DED complexes will be the exclusive source of several pirate modules previously unavailable in EVE Online.
^^ In other words, chances are an outrageously expensive module will drop into your lap.
Originally by: Dev Blog So where's this stuff going to show up? First, the new sites in the 6-10 range are being slammed into the sovereignty upgrade system. (Pirates always make good downtime crunch between nullsec sorties.)
^^ Sounds like upgrades will net you a better chance to get the cookie.
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Gabriel Grimoire
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Posted - 2011.03.31 17:16:00 -
[2017]
Edited by: Gabriel Grimoire on 31/03/2011 17:18:25 - Dammit... ninjaed.
Originally by: Zamiq Also, before you spew your BS about facts, which you obviously have no clue about, please point us to anything that says the DED complex spawn rates will be increased? Where is the official statement on that mister FOX News?
http://www.eveonline.com/devblog.asp?a=blog&bid=861 is what I believe he was referring to. Not higher spawn rates, but more refinement in the way the DED system works.
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Infiltrator2112
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Posted - 2011.03.31 17:18:00 -
[2018]
Nice trolling CCP
I¦m playing EvE now for around 9 months, and even I can say that the dev-blog is total bullsh*t.
Sh*t will happen, we(NC) won¦t begin fighting each other, neither will anyone else.
We won¦t leave any systems, neither will anyone else, so why should new alliances have an easier time getting a foothold in nullsec?
CCP, do you know what happend in the last months in 0.0? Serious question. In our war against the Solar Legion of Red Noise, over 20 titans and countless supercarriers were destroyed, and that in only in ~1 month. The is more then enough fighting for 0.0 *facepalm*
Nothing will change. People will earn less money and thats all.
I would bet all my ISK that the people who had those ideas don¦t know anything about 0.0 space. A 9 month old noob knows more than you about the situation in 0.0 , sad
Obvious Dev-Troll is obvious.
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mkmin
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Posted - 2011.03.31 17:20:00 -
[2019]
Originally by: Omara Otawan
Originally by: Super Whopper
Nonsense. The reason why CCP are doing this is in the hope more people buy and sell PLEX. The more people buy and sell PLEX the more money CCP make.
The logic behind this argument is so flawed it hurts. Where are all these PLEX gonna go, you think people will thrash them for the lulz?
The demand for PLEX will actually decrease as paying a sub with ISK to support secondary/tertiary/gazillionary accounts is less feasible for the average Joe. Since the average Joe will not suddenly have more money in his RL wallet either (unlike Joe Plexseller who is loaded IRL and wants to trade RL cash for ingame cash), CCP can only lose revenue here.
They are doing it for the long-term benefit, there will most certainly be a short-term loss of revenue for CCP, but a stable game economy is beneficial to them as it ensures the long-term survival of their product on the market.
Push PLEX prices down and it will take more PLEXes to buy what you want. For CCP that sounds like a good thing. Push PLEX prices down and the middle cases where people would buy a plex if they were cheaper would switch over. With the destruction of PLEXes it's become absolutely clear that CCP is under no legal obligation to ever honor PLEXes. If prices drop far enough that CCP stops making $ they could just start adding an expiration date to old PLEXes, and they have stated that they WILL control PLEX prices if they want to. It's CCPs game, they can try to **** us out of $ however they want. Every word said at Fanfest and every decision CCP's made over the past year or 2 makes a lot more sense if you look at it from the $ perspective.
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Sarina Rhoda
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Posted - 2011.03.31 17:21:00 -
[2020]
Originally by: Skaarl
considering they stated exactly what their "desired" outcome was you are correct. most people supporting this change ae doing so for hundreds of reasons.... none of which are the desired outcome.
face it, in no way shape or form will A lead to B as CCP greyscale is claiming. if their actual gola is C then all we have is CCP lying to their customers. again.
Have to say I agree with you but overall I still think that post i have quoted below is the most accurate one I've read so far.
Originally by: Vaerah Vahrokha
CCP did not want to make 0.0 a better version of high sec.
After reading about 60 pages it's clear that both Grayscale and the "customers" did not get it. CCP's original intention should have been to give ISK faucets so the smaller alliances would actively fight and stuff. But the ISK faucets attracted (also) a lot of not 0.0 grade people who would just go there to PvE and farm.
Now, these guys are exclusively filling EvE with inflation and not fighting. This is what the WoW era playerbases do.
The 0.0 PvE farmers seem to belong to hi sec, this is why they are getting nerfed and kicked back to high sec.
The others who are genuinely PvP players but have no moons, are those truly screwed.
This is where Greyscale failed: he wants to nerf Sanctum Bears but not Moons Sucking Bears. Only by doing the latter there's ANY hope to see someone challenge the big blocks.
Only an heavy moons nerf would help. Making them depletable and their "load" spawning in another constellation / region would make space dynamic. Sanctum nerf would send the fake 0.0ers back in hi sec. L4 nerf will make the nerf on moons still make living 0.0 preferrable by those who are still up to moons mining.
Only downside of the above, a part of the customers would return back to their former MMO.
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Vincent Athena
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Posted - 2011.03.31 17:26:00 -
[2021]
On PLEX and how much money CCP makes:
If I pay for an account with cash chances are I will do it in 6 month or 12 month blocks. Those cost $11.95 and $10.95 per month respectively. If I pay for my account with PLEX, well that PLEX costs someone $17.50. Every account CCP can switch from being paid for with cash to being paid for with PLEX increases their income by $5.55 to $6.55 per month.
In addition not every PLEX added to the game goes to extending a subscription. Some get blown up, some are saved as investments, some are stockpiled by players "just in case".
Result: CCP does make money off increased PLEX sales.
Question: All the isk amounts given in an above post for sov and upgrades: which of those are a per month charge and which are one-time?
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Omara Otawan
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Posted - 2011.03.31 17:27:00 -
[2022]
Originally by: mkmin
Push PLEX prices down and it will take more PLEXes to buy what you want. For CCP that sounds like a good thing.
No, its a bad thing for CCP. PLEX price dictates the exchange rate ISK<->$$$.
The lower the PLEX price, the more likely Joe Plexseller is to get his ISK from RMT sources instead.
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mkmin
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Posted - 2011.03.31 17:34:00 -
[2023]
Originally by: Omara Otawan
Originally by: mkmin
Push PLEX prices down and it will take more PLEXes to buy what you want. For CCP that sounds like a good thing.
No, its a bad thing for CCP. PLEX price dictates the exchange rate ISK<->$$$.
The lower the PLEX price, the more likely Joe Plexseller is to get his ISK from RMT sources instead.
Never said Greed was smart. And CCP's cracking down on RMT and botting. They hired a guy for it and everything. Really though, if they are confident they can reduce the RMT, and they are confident they can pry more $ out of us, why wouldn't they? And even if a small percentage goes to RMT, a larger percentage will still go to PLEX. Not to mention that RMTers always set their prices to be barely cheaper than PLEX anyway regardless of the ISK<->$ rate.
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DarthMopp
Gallente I.D.I.O.T. Ewoks
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Posted - 2011.03.31 17:39:00 -
[2024]
Originally by: Super Whopper
Nonsense. The reason why CCP are doing this is in the hope more people buy and sell PLEX. The more people buy and sell PLEX the more money CCP make. This is why it wasn't discussed with the CSM. CCP can see they are bleeding customers and money but instead of improving the game they are set on releasing unfinished content that never gets iterated on, because their data tells them it's better to be stupid and lose customers than do things differently.
I have no idea where management get these idiots from but they'll be in for a shareholder revolt in a while if they don't change their strategy.
Now your logic would be that CCP hopes that people who are ****ed off because of this change and now need to fund their PVP/0.0 Life with an mission running alt in highsec, which they need to keep online with plexes and/or need to sell plexes for being able to buy ships and fittings? And that this is their sole intention to push this nerf through? Hope you call as soon as you run out of tinfoil.
K, CCP definately isn¦t the salvation army and yes their "endgame" is to make money. They run a business. On the other hand a unwritten law of business is and always will be is that it is easier to keep customers then to get new ones, BUT you still need to grow because stagnation in economic terms is equal to a slow but certain death. I really cannot imagine that Hilmar would accept such a risky beggars trick to lure the Money from existing customers wallets. Risky in terms of "Hey, lets **** of a decent amount of players, negate them their easy income in 0.0 so they will surely buy plexes which nettos more money for us all in the end. They are brainless addicts, Eve is their drug and they are our Milkcow."
Once and again. Isk Sink and Faucet are way out of control. In my Eyes thats the sole point they are doing this. But it does not sound as catchy and hardboild as "hey, we want the 0.0 burning, fight for your rights...now get moving".
And still....you all are the customers, not the slaves of ccp. If you think you can live with the change then adapt to it. If you think you cannot live with it try another game. After all for us customers its not more then that. A Game. If its more for you then you need to rethink your gaming habits.
Anyways, nice Boobs on that char, Super Whopper! "Alea iacta est"
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Vincent Athena
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Posted - 2011.03.31 17:44:00 -
[2025]
Here's a twisted idea: How about if as soon as Sov is claimed in a system the ownership of every POS in that system automatically transfers to the new Sov holders.
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Latino lover
Minmatar SEX WITH PENYS
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Posted - 2011.03.31 17:49:00 -
[2026]
Edited by: Latino lover on 31/03/2011 17:49:36 Just quit you f;cking farmers none cares about your pain , if you're so stupid and dont known how to make isk you have no place in this game
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In GIGI we trust !! |
Omara Otawan
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Posted - 2011.03.31 17:53:00 -
[2027]
Edited by: Omara Otawan on 31/03/2011 17:55:14
Originally by: mkmin
Never said Greed was smart.
I honestly think you should give the people that run a successful company for more than 10 years now a little more credit.
It has nothing to do with greed, but with protecting a long-term investment.
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Skaarl
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Posted - 2011.03.31 18:00:00 -
[2028]
Originally by: Omara Otawan Edited by: Omara Otawan on 31/03/2011 17:55:14
Originally by: mkmin
Never said Greed was smart.
I honestly think you should give the people that run a successful company for more than 10 years now a little more credit.
It has nothing to do with greed, but with protecting a long-term investment.
actually that true is an untrue statement. EVE has just reached the point in its mmo lifetime where the second stringers start making bad decisions cause they have a successful game handed to them by the first stringers, who are now working on a separate project (in this case dust.) now these second stringers think they are always right because the game is successful! problem is they start killing the game in horrible ways. i do expect, not just because of this change to anoms, but because of ccps and the devs attitudes a 25-33% decrease in subscriptions over the next year. this is just the beginning of the end.
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Skaarl
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Posted - 2011.03.31 18:03:00 -
[2029]
btw
MASS PROTEST MARCH 31ST AT 20:00 UTC ON SINGULARITY. JOIN CHANNEL PROTEST FOR MORE INFORMATION.
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mkmin
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Posted - 2011.03.31 18:03:00 -
[2030]
Originally by: Omara Otawan Edited by: Omara Otawan on 31/03/2011 17:55:14
Originally by: mkmin
Never said Greed was smart.
I honestly think you should give the people that run a successful company for more than 10 years now a little more credit.
It has nothing to do with greed, but with protecting a long-term investment.
Good thing we have people like you ensuring the success of the world's financial markets. I mean wall street has been running the economy for generations, there's no way they could ever fail, right? Too big to fail?
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Omara Otawan
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Posted - 2011.03.31 18:13:00 -
[2031]
Originally by: mkmin
Good thing we have people like you ensuring the success of the world's financial markets. I mean wall street has been running the economy for generations, there's no way they could ever fail, right? Too big to fail?
A company being successful or not has nothing to do with wallstreet.
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Galerak
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Posted - 2011.03.31 18:16:00 -
[2032]
Originally by: Rakshasa Taisab
Originally by: Mrs Pants I am no political genius, in fact I am no genius of any kind but I can see that these proposed changes are going to hit the small fry hard and leave the big boys totally un touched. This happens in life all the time. We immerse ourselves in virtual realities like eve to get away from it, not to see more of it. I propose a new plan to change 0.0 sec. Leave it alone. It is constantly changing just nicely as it is.
The big boys untouched?... Then why are they so up in arms whining like the world is ending?
No, even the big boys are going to feel this hard as their BFF network gets untangled by the need to allocate a now scares resource.
Need to allocate? what makes you think they will actually allocate anything? Do they grant pets or other allies access to their low trusec systems for ratting or access to tech moons in systems they hold? No, so why would they 'allocate' to anyone else? If you foresee an uprising of the renters or a fracturing of the coalitions you're delusional.
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Vincent Athena
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Posted - 2011.03.31 18:40:00 -
[2033]
After this change, would an alliance that DOES allocate moon income to members be more successful than one that does not?
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Omara Otawan
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Posted - 2011.03.31 18:56:00 -
[2034]
Originally by: Galerak
Need to allocate? what makes you think they will actually allocate anything? Do they grant pets or other allies access to their low trusec systems for ratting or access to tech moons in systems they hold? No, so why would they 'allocate' to anyone else?
A meatshield is only good if it has some meat on its ribs. You are probably right in that the coalitions will not suddenly start eating their own, however they will need to find a new balance (as losing bodies is not an option since the blob on the other side doesnt magically shrink), one that will in fact be much more prone to internal clashes.
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Cyrus Doul
Infinite Development
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Posted - 2011.03.31 19:07:00 -
[2035]
Originally by: Sarina Rhoda Edited by: Sarina Rhoda on 31/03/2011 12:11:22
Originally by: Cyrus Doul
How much your region is getting screwed spreadsheet version of this post.
Please go up 4/5 posts to see my initial post about this fail spreadsheet. But taking his raw data about system true sec and putting in correct formulas IÆve managed to generate some **maybe** useful information for you lot to ponder over.
Overall % change of higher tier sites = -23%
regions of noticeable increase = spire (+28%), perrigen (+18.5%), cobalt (+17%) and etherium (+14.3%).
regions of noticeable decrease = PB (-94%), provi (-88%), tribute (-53%) and paragon (-52.3%).
TBH i still think this is a good idea just need to tweak the brackets. I would propose swapping the upper most and lower most bracket ie.
0.0 - 0.1499 = -4 sites 0.15 - 0.3499 = -1 site 0.35 - 0.5499 = no change 0.55 - 0.7499 = +1 site 0.75 - 1 = +6 sites
Basically shrinking the lower bracket and expanding the upper bracket to hold overall % change of higher tier sites at around 0%...... Mull it over before you reply with the usual tears.
I used the numbers to break down the planets that someone on scrapheap figured out and posted.
"In terms of the high-end sites that high-end players are after - Havens and Sanctums for normal factions, and Hordes for drones - the break-even compared to the current system's maximum of four is around the 3rd and 4th band (-0.5 to -0.8 space), "
According to that the sites are not going to be linear. so I took the assumed most amount of drops since they said that the lowest of the third band loses 1 system and the highest of the fourth band gains 1. Mine is the Pessimistic graph. Your information is the most Optimistic with your plus six assuming that every system in the fifth bracket is a 1.0 index or whatever quantify the plus six bonus.
Also your brackets are off. the system currently rounds down. so the divisors are .25 .45 .65 and .85.
=sum(-1*(C3*4)+(G3-D3)*2+(F3-E3)) is the formula that i am running for the spire. And I just roll drag it down for the others.
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Skaarl
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Posted - 2011.03.31 19:10:00 -
[2036]
MASS PROTEST EVENT ON SINGULARITY IN 1 HOUR FROM THIS AT 20:00 UTC JOIN CHANNEL "PROTEST"
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Lady Veneficus
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Posted - 2011.03.31 19:12:00 -
[2037]
CCP please leave the anomalies be.
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Sarina Rhoda
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Posted - 2011.03.31 19:27:00 -
[2038]
Edited by: Sarina Rhoda on 31/03/2011 19:31:27
Originally by: Cyrus Doul
Originally by: Sarina Rhoda Edited by: Sarina Rhoda on 31/03/2011 12:11:22
Originally by: Cyrus Doul
How much your region is getting screwed spreadsheet version of this post.
Please go up 4/5 posts to see my initial post about this fail spreadsheet. But taking his raw data about system true sec and putting in correct formulas IÆve managed to generate some **maybe** useful information for you lot to ponder over.
Overall % change of higher tier sites = -23%
regions of noticeable increase = spire (+28%), perrigen (+18.5%), cobalt (+17%) and etherium (+14.3%).
regions of noticeable decrease = PB (-94%), provi (-88%), tribute (-53%) and paragon (-52.3%).
TBH i still think this is a good idea just need to tweak the brackets. I would propose swapping the upper most and lower most bracket ie.
0.0 - 0.1499 = -4 sites 0.15 - 0.3499 = -1 site 0.35 - 0.5499 = no change 0.55 - 0.7499 = +1 site 0.75 - 1 = +6 sites
Basically shrinking the lower bracket and expanding the upper bracket to hold overall % change of higher tier sites at around 0%...... Mull it over before you reply with the usual tears.
I used the numbers to break down the planets that someone on scrapheap figured out and posted.
"In terms of the high-end sites that high-end players are after - Havens and Sanctums for normal factions, and Hordes for drones - the break-even compared to the current system's maximum of four is around the 3rd and 4th band (-0.5 to -0.8 space), "
According to that the sites are not going to be linear. so I took the assumed most amount of drops since they said that the lowest of the third band loses 1 system and the highest of the fourth band gains 1. Mine is the Pessimistic graph. Your information is the most Optimistic with your plus six assuming that every system in the fifth bracket is a 1.0 index or whatever quantify the plus six bonus.
Also your brackets are off. the system currently rounds down. so the divisors are .25 .45 .65 and .85.
=sum(-1*(C3*4)+(G3-D3)*2+(F3-E3)) is the formula that i am running for the spire. And I just roll drag it down for the others.
Yes I am aware I dissected your spread sheet. I addressed what I believed to be the issues in the post below. Your change formula is simply wrong. I even wrote the correct one in my post. Even if you think the +6 is optimistic then change it to 4. Either way yours is still incorrect.
Originally by: Sarina Rhoda
Lol wtf that sheet is so incorrect its painful. Assuming that the your count for the number of systems in the true sec brackets is correct and that my understanding listed below of the dev blog is correct then your formulas are ****ed.
0.0 - 0.2499 = -4 sites 0.25 - 0.4499 = -1 site 0.45 - 0.6499 = no change 0.65 - 0.8499 = +1 site 0.85 - 1 = + 6 sites
Your formula for change in sites should be =(cx*-4)+(dx*-1)+(fx*1)+(gx*6) (where x is the row number)
If you apply this formula to the spire for example you get change = +81 as opposed to your -12.
So all I can conclude from this is either you werenÆt entirely sure what you were doing when you built this spreadsheet or you are just trying to fuel unnecessary rage and ZOMG CCP YOU DON'T KNOW WHAT YOUR DOING ARHGHGHGHGHGH.
(just want to add btw that my view on this is pretty neutral. I don't think the changes are anywhere near as bad as people are making out but at the same time i don't think they will result in the outcomes ccp are expecting.)
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Jenn aSide
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Posted - 2011.03.31 19:29:00 -
[2039]
As i've said in this thread, i don't like the proposed changes, but only because I think they are way to extreme. I think making some space better than others is a laudable goal, but do mega screw the little guy over it. I have 3 accounts and am training up a mission runner on one of them, so it won't kill me, but again it benifits the live at home kids who can spend they Mcdonald's pay check on GTC and screw people like me some.
Even just 1 haven in the lowest systems would end my personal opposistion. and (and this is the big and ) Sov bills should scale as well, it's stupid for someone to have to pay the same bill for a system in pure blind as they have to for a system in better space....
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Hiroshima Jita
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Posted - 2011.03.31 19:36:00 -
[2040]
If isk faucets are dumping to much isk into the system then they need to be nerfed. In that case a sanctum nerf is warranted, although I feel other faucets should also bear some of the load.
It should be more profitable to live in 0.0 than highsec. FOR A GRUNT. Lvl 4 missions and anomaly ratters/belt ratters. A 0.0 system should be able to support several people making a good living at any one time.
Small pvp groups will stay in 0.0, probably npc like before. Small renter groups will leave 0.0 to run lvl 4 missions. Big alliances/coalitions will -have less isk because the renters went away -have a smaller ancillary blob because the renters went away -might send some of their pilots to put alts or clones in lvl 4 agent sites
Overall this leads to -there will be fewer carebears to kill in 0.0 -fights will be a bit less blobby because there won't be renters bulking up the main alliance fleets -large groups will be able to afford fewer shinys -afk cloaking will be a bit more effective
If they follow this up with a decent lvl 4 nerf I'd be happy. And did I hear something about new 0.0 complexes with new loots? That would mitigate the damage a bit. I didn't think renters had done anything that made them deserve to get stomped on. So I'll rate this not awful, not great, highly dependent on how they follow up on it.
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