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Sarrgon
Caldari Avalonians United
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Posted - 2011.03.27 19:38:00 -
[1]
First I propose getting rid of moon mining as we know it. To do it up like PI, every moon in High, low and nullsec you can moon mine on, installations like PI. Multiple people per moon. But still only 1 pos per moon. Have the fuel for the new moon mining bases run off of Ice, help that market out as well since ice prices have plumeted.
Most of the best / good moons are controlled by a few alliances / power blocks and they make a LOT of ISK off of it and with that ISK comes resources they have to sustain and super long war that newer alliances that not have that ISK flow from the moons just can't sustain, the large alliances can just hire mercs or have 1000's of ship waiting in a corp hangar for a SRP for the war. Them losing the monopoly on the moons would make the field more even.
2nd idea is a way to get rid of some extra ISK in the game, a way for people to buy double training time, say 250 million ISK to buy 1 weeks wrth of double training time. Vet players don't really need it, new players can't afford it (unless they buy a lot of plexes) Or can just have it where you need a said number of SP before you can buy any of them. Biggest group it benefits in the middle SP players. Help them catch up more to the vet players and get into better grade ships / caps for that pvp.
But to me that would get rid of a lot of extra ISK in the game that can straight to CCP and be destroyed. Just my 2 cents on it. All the answers we need are inside of us. |
Ordo GArr
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Posted - 2011.03.27 20:02:00 -
[2]
Wow you're an idiot. This is amazingly stupid.
The value of moons used to be fairly good. Then dominion hit.
I get it, it really sucks that you don't get 7 billion a month because some big mean alliance won't let you have a technetium moon. This is the way the game is supposed to work. The playing field should in no way be equal for some small lowsec/empire alliance with a major 0.0 alliance. If you think your alliance is strong enough go take some moon from someone else go and do it. Most of the point of having a big, strong alliance is so you can make money. I understand it isn't fair because your ****ty alliance sucks. Deal wiz it.
The real issue with moons is that they need to be rebalanced because the dominion nerf was a complete ****up. Instead of reducing the value of all moons a new system emerged with one regional R32 being worth more money than any other moon had ever been. Technetium is responsible for a lot of issues with the 0.0 game right now, and the reality of the dominion changes is that alliances still depend on moons for money, it's just that any alliance without significant technetium holdings has serious money issues.
The additional issue with reducing the value of all moons is that small alliances can no longer take an r16 or r32 in lowsec and get enough isk off of a few of those to pay for alliance operations. If all moons were more valuable it would be better for 0.0 alliances and small lowsec corps/alliances.
In regards to your other point, paying for increased training speed would probably be something just just helps the richest players in the game. It's stupid. One option already available is purchasing a new character, this costs about 200 isk/sp, and you can probably find a character that fits what you want.
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Sarrgon
Caldari Avalonians United
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Posted - 2011.03.27 20:18:00 -
[3]
Well that is your opinion, which of course I don't agree with it, but i'm not going to resort to name calling to try to make a point.
The moons is what gives a few big alliances / coalitions a lot of power. Take that away and you make the playing field more even and more will be willing to take them on in big wars. More big wars = a lot better for the market and economy of the game. The idea of keeping them rich cause they can is just ludicrous.
I know some that have bought toons, mainly as a utility toon, to help out their main toon(s). A lot want to see there main toon(s) progress thru the game, not want to spend year(s) on a toon just to buy another and shelf your original toon. But that can help close the gap between middle players and vet players while getting rid of extra ISK from the game. All the answers we need are inside of us. |
Dream Raven
GoonWaffe Goonswarm Federation
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Posted - 2011.03.27 20:41:00 -
[4]
Don't make moon goon into farmville. It's bad enough that PI is all sorts of messed up.
~ cute vampress ~ |
Ordo GArr
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Posted - 2011.03.27 21:00:00 -
[5]
No alliance has power because of their moon mining empire, they have power because of effective leadership and an active membership. Money is not the primary driver behind the strength of an alliance, it's the playerbase. The money is just a bonus.
Your primary issue is that assuming by removing moons you will make more wars happen. Wars won't happen. 0.0 space already has a ****load of issues, the major one being that level 4 missions offer comparable income in a completely safe environment. Immensely valuable assets have to exist so that there is a motivator to take space and have fights. ****loads of fights happen over moons because they are something valuable that people want, if there's no prize people won't fight.
Also, just get a new main character. Go no the character bazaar, buy a new character, sell your old one. Oh man, your new main has 15mil more SP than your old character? Congratulations, your new main has progressed a year ahead of your old one.
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Thisby My O'face
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Posted - 2011.03.27 21:09:00 -
[6]
Edited by: Thisby My O''face on 27/03/2011 21:09:27
Originally by: Ordo GArr No alliance has power because of their moon mining empire, they have power because of effective leadership and an active membership. Money is not the primary driver behind the strength of an alliance, it's the playerbase. The money is just a bonus.
Supercaps would tend to disagree with that statement.
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Ordo GArr
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Posted - 2011.03.27 21:16:00 -
[7]
Originally by: Thisby My O'face Edited by: Thisby My O''face on 27/03/2011 21:09:27 Supercaps would tend to disagree with that statement.
While supercaps are a determining factor in alliance power and capability, they aren't magically spewed out from moons. Even though some alliances fund supercaps with moongoo others, such as PL, have funded a large fleet through alliance tournament wins and mercenary contracts. Also, many supercaps are personal assets that have been obtained by wealthy individual players with no alliance help, many players now have over 12 digits worth of assets thanks to the utter joke that was the implementation of tyrannis.
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Thisby My O'face
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Posted - 2011.03.27 21:20:00 -
[8]
Originally by: Ordo GArr
Originally by: Thisby My O'face Edited by: Thisby My O''face on 27/03/2011 21:09:27 Supercaps would tend to disagree with that statement.
While supercaps are a determining factor in alliance power and capability, they aren't magically spewed out from moons. Even though some alliances fund supercaps with moongoo others, such as PL, have funded a large fleet through alliance tournament wins and mercenary contracts. Also, many supercaps are personal assets that have been obtained by wealthy individual players with no alliance help, many players now have over 12 digits worth of assets thanks to the utter joke that was the implementation of tyrannis.
I'm not even weighing in on the moon subject, simply stating that money is very important in the sov game right now. It might SEEM less important simply because the major powers are just ****ing it out left and right, but it is very important.
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Sarrgon
Caldari Avalonians United
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Posted - 2011.03.27 21:25:00 -
[9]
An alliance that can replace lost super caps / caps and tons of BS's etc with no problem will always have a big advantage over an alliance that when they lose big, takes a lot to replace them lost ships. The said alliance that can replace them ships easily and fast will always have a big advantage over an alliance that can't. The few alliances that control the moongoo can fight a prolonged war without really worrying about running out of ISK compared to an alliance that now control any moons.
I know for me and a lot of others, our toons are like a extension of ourselves. We want to progess our own toons further in the game, not buy someone elses toon and make it our own. Plus is a way to get at least hundreds of billions if not a lot more out of the game every month. As i'm sure a lot would use that new service. All the answers we need are inside of us. |
Hirana Yoshida
Behavioral Affront
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Posted - 2011.03.27 22:22:00 -
[10]
@OP: Throw in the ability to disrupt/hijack mining operations on a moon/planet and you have a plan.
@OMGmyCashCow: Passive ISK generation is bad, no matter how you spin it.
PI may not be the optimal solution, but suppose such a step was taken and appropriate resources where devoted to making it less of a nuisance to use? Between planets and moons we'd have so many possible combinations that becoming the China of rare metals would require mad savvy and organization .. not just 1000 friends in super-capitals a couple of times a year.
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Sarrgon
Caldari Avalonians United
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Posted - 2011.03.27 22:33:00 -
[11]
Edited by: Sarrgon on 27/03/2011 22:36:25 Well have to think, with still only 1 pos per moon, have to be friendly to that pos owner or depending on what the setting are at, a armed pos would kill non friendlies. Plus I could see a lot more pos bashing / wars over who has a pos at a said moon in a lot of places just for that.
And on a side note, maybe to be able to put a pos at a planet as well, then any ships coming to and from said planet or moon would have to be friendly to that pos or the pos would blow up your ship. Make it more interesting in running both then. And once a installation goes inactive so a set period of time, you can attack it and destroy it to make room for another of your choosing. All the answers we need are inside of us. |
Jade Greenfire
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Posted - 2011.03.28 03:28:00 -
[12]
Edited by: Jade Greenfire on 28/03/2011 03:34:49 Edited by: Jade Greenfire on 28/03/2011 03:33:07 Edited by: Jade Greenfire on 28/03/2011 03:30:36 Edited by: Jade Greenfire on 28/03/2011 03:28:12
Originally by: Sarrgon
Well have to think, with still only 1 pos per moon, have to be friendly to that pos owner or depending on what the setting are at, a armed pos would kill non friendlies. Plus I could see a lot more pos bashing / wars over who has a pos at a said moon in a lot of places just for that.
If you had paid attention to what was talked about at Fanfest, you would realise that what your talking about is part of what DUST 514 ( having forces that can infiltrate, fight for/capture opponents instalations, presently only planetary, but maybe long term POS's giving more important life to the enemy from within senario that CCP likes so much) & Incarna is going to be about in the long term. Eventually being able to walk in stations, ships and POS's, giving one the ability to covertly wheel and deal and plot to their hearts content, possibly bring down a corp or alliance along the way. However your problem is still with moons and how they havent been balanced. Some have suggested that this be fixed by having a depletion mechanic tied into it, but this would also require reduction changes to the mechanics of POS's & their modules regard anchoring & unanchoring times to compensate for the constant need to be more mobile. Perhaps a better solution is to tie R16 & R24 moons more into the requirements for ship production (not just for T2 production), inconjuction with minerals. This would give a wider spread of valuable moons across the board & stop technium moons from being the sole moons of any great value. Hence even small alliances or corps would also be able to get a slice of the ISK pie.
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Scarlet Intelis
Minmatar The Millennion Corporation JIHADASQUAD
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Posted - 2011.03.28 03:38:00 -
[13]
Your ideas suck.
-The only thing you kinda hit on that everyone knows is an issue is Tech moon vs. other moons need to be rebalanced.
- Your idea regarding paying isk for double training is horribad. 1st people with a ton of isk would just create toons and basically fastforward them to Supers in half the time it takes to currently train them. It would also get rid of the feeling of accomplishment currently enjoyed after months/years of skilling in real-time toward max skills in one ship or another. Go back to WoW and your Double XP weekends and I'm a baby carebear fairness routines.
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Sarrgon
Caldari Avalonians United
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Posted - 2011.03.28 04:19:00 -
[14]
Which is why I also stated that people with certain amount of SP can do it, say 20 mill SP to use the double SP. So people can't do just that and exploit it.
And on a side note, I never played WoW and never will All the answers we need are inside of us. |
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