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Hayaishi
Gallente Aperture Harmonics
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Posted - 2011.03.29 04:50:00 -
[1]
Edited by: Hayaishi on 29/03/2011 04:52:51 Edited by: Hayaishi on 29/03/2011 04:50:35 I've an idea, obviously, that involves the revamping of the Bounty system. And can be summed up as follows.
- The person receiving the bounty does not know about it
- The general EVE populace cannot tell you have a bounty
- In order to claim a bounty, their will be a bounty hunting registry
- The system will be stats based, but not explicitly.
So, this is a play through for you.
Some guy killed killed me and I want revenge. So i go to a local station with a bounty hunting service, and I pull up a list of the local/galaxy wide hunters. In this list, i see how many successful bounties each hunter has killed, and how many they have failed.
I can then CHOOSE who I wish to award the bounty contract to, and with that, they are given a prompt (JUST like a contract window) which only says the contact duration, and the ISK reward. If they accept, they see who the target is, and he can go on his merry way. If the target is of blue standing to the hunter, Tough stuff, the hunter has to either kill him, or forfeit the reward and have a black mark on their record (+1 failed bounty).
I know there is flaw in the "blue" system, in that they can share the reward or the hunter can kill him in a noob ship etc, but the system will have another requirement. When the contracter makes the contract, he can also set the BASE SHIP CLASS that has to be killed whilst the mark is piloting. So if you want to ensure their shiny battleship gets killed, the contractee will only be awarded with the ISK when he kills that pilot in that ship class.
I believe having the contract system under a covert system is much better than a loud and out there system, thus making the bounty system an actual worth while and mentionable system of the game.
Your thoughts?
edit: Yes, I do say "system" a lot.
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Hayaishi
Gallente Aperture Harmonics
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Posted - 2011.03.29 10:38:00 -
[2]
No one has any feedback on this? yay or nay?
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Hayaishi
Gallente Aperture Harmonics
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Posted - 2011.03.30 07:43:00 -
[3]
bump?
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Hayaishi
Gallente Aperture Harmonics
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Posted - 2011.03.31 14:37:00 -
[4]
Okay well, I'ma just file this away and repost it in a few months.
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Hayaishi
Gallente Aperture Harmonics
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Posted - 2011.03.31 14:58:00 -
[5]
Originally by: shadowace00007 I have thought about this myself but here is how I would do it.
you post a contract up for the bounty kill as normal. To get the cash you have to agree to the contract and pay a small fee (like when you send a message to someone but maybe make it like 1M). At witch point you have a week to get the kill and get paid. If you don't get the kill you have to reapply to the bounty contract. and that cash goes to the bounty and adds to it till it is fulfilled.
This too can work, I personally want to make it so no one can benefit from it intentionally in the ways of "oh, ill just go pod myself now and get 100 million ISK", in the same sense that I don't want hunters making a down payment for a contract. As many hunters as you like (as set in the contract) can accept it, and then it can be a race for who gets the reward.
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Hayaishi
Gallente Aperture Harmonics
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Posted - 2011.04.01 09:50:00 -
[6]
bump
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Hayaishi
Gallente Aperture Harmonics
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Posted - 2011.04.01 10:29:00 -
[7]
Originally by: Johnny Lou The idea itself is not bad, but...
NPC corps and highsec would be a first big problem, IMO.
Also, if a guy (A) gets killed by a bounty hunter (B) he might decide to sabotage B's business by sending contracts to that bounty hunter to kill a char that is an alt of A and once the contract has been accepted A doesn't use that char until the contract expires.
If the target is in ws... tough luck.
Money is another problem; hunting a guy down might take time (if the target knows how to watch his back) so, you would need to pay pretty big amounts of isk for such a contract.
And with that creates a potential for another way to make a reasonable amount of ISK in EVE. For once, it can be more than "Missioning/Ratting/Mining/etc", you can finally get a proper ISK generating PVP system.
As for the afk alt? Just one of those things that can never be solved.
I do not understand what you mean by NPC corps and Highsec. They haven't stopped suicide gankers, why should it stop Bounty Hunters?
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Hayaishi
Gallente Aperture Harmonics
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Posted - 2011.04.02 06:54:00 -
[8]
Originally by: Johnny Lou
Originally by: Hayaishi
And with that creates a potential for another way to make a reasonable amount of ISK in EVE. For once, it can be more than "Missioning/Ratting/Mining/etc", you can finally get a proper ISK generating PVP system.
first of all no isk is generated, it just changes hands. I was just thinking how expensive it will be.
Originally by: Hayaishi
I do not understand what you mean by NPC corps and Highsec. They haven't stopped suicide gankers, why should it stop Bounty Hunters
there's more logistics involved (a lot more, including standing loss for the bounty hunter which needs fixing) and since the bounty hunter doesn't know who the mark is, he can't know for sure if it is within his reach or not.
I guess what I'm saying is that bounty hunting would be a very tough job given the way you describe it.
It needs more "rules and options and limitations" for example: you said the contract asks the bounty hunter to kill the target in a certain ship class which is a huge constraint and makes the job close to impossible (if you were a bounty hunter, you would have to follow your target until he finally decides to use the sip class the contract specifies)
I'd rather give the contractor the option to chose price ranges for ship classes; that way the bounty hunter has more options.
also there should be some bonuses included if the target is in npc corp or a huge corporations with lots of people around him and other things like that.
I'll have to come up with a more refined list, right now I'm just throwing out some ideas, from the top of my head.
No one ever said Bounty hunting would be easy. In fact it never should be. Hunters, if they are truly good, will go to the ends of the galaxy just to hit their mark. NO one in their right mind would accept a bounty to kill a titan... and again like i said, if the hunter doesn't like the ship class, he doesn't have to accept the contract. Bounty hunting is not for any run of the mill person, it is for the hardest of core people who have the ability to use cloaky t3s, espionage and social engineering to get close to the mark and take him out.
And i know there are MANY EVE players looking for such a feature.
Perhaps this bounty system could coincide with another more open system much like the current one, who knows, but i personally wish that my system be considered.
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Hayaishi
Gallente Aperture Harmonics
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Posted - 2011.04.02 14:07:00 -
[9]
Originally by: Johnny Lou *stuff*
Okay, to re-iterate further on the ship class restriction system, I intended it work work on a ship SIZE system, so "Class: Cruiser" will be any T1,2,3 cruisers and above.
The target age can be shown, but only display the year and month of creation, to limit the chances of people working out who the target is without accepting.
Counter offers can work also. But only Huntees can award contracts, only then can the Hunters counter offer.
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Hayaishi
Gallente Aperture Harmonics
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Posted - 2011.04.02 17:45:00 -
[10]
Edited by: Hayaishi on 02/04/2011 17:46:30
Originally by: Caldari Citizen20090217 Transferrable killrights + payment comes from ship kills. If you have a bounty and are killed, the killer gets either the full basic insurance of your ship instead of you, or the max value of the bounty which is left, whichever is lower. Remaining bounty reduced by payout.
Well, I've decided to omit the whole concept of showing how many bounties they have failed, and only show their success, so these "scams" will never have an affect.
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Hayaishi
Gallente Aperture Harmonics
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Posted - 2011.04.03 23:44:00 -
[11]
bump
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Hayaishi
Gallente Aperture Harmonics
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Posted - 2011.04.04 10:03:00 -
[12]
Originally by: Victor BlueStone A bounty hunting system should not include anything about what a target is flying. I like the idea about a black mark on a BH that fails a contract so I'm gonna steal that idea for my own BH system. E.g., when I hire a BH I will only see a percentage of his successes, only the BH himself should know exactly how good or bad he is. Remember a BH needs some mystique for his rep and the success ratio will be part of a guide to evaluate a BH. As for the rest I already have something similar in my system and I've seen these ideas in one form or another from others, also what is presented is too bare bones. It needs a lot more meat to deal with various scenarios that eve pilots will put to test the system. Remember when designing this you have to keep this in mind... How can I cheat this?
Care to link your system?
I'm keeping my system somewhat bare, so it can be as straight forward as possible. I'm going to make a full system proposal soon once I have collected all the feedback from this thread.
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