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Eban Szybki
LifeLine Solutions
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Posted - 2011.03.29 09:17:00 -
[1]
IĈm trying to get information about connection between numbers showing up in extractor heads panel and hourly yield of extractor. I thought that if that numbers are higher IĈm getting higher yield from whole extractor. Experience proved that wrong. Example: I have colony on lava planet. IĈm extracting Non-CS Crystals and Heavy Metals to produce Consumer Electronics. I have two extractors on that planet. Each of that extractors have 3 heads. Both extractors run on 24 hour program. Here are the numbers: - Extractor for Non-CS Crystals: Each of heads have numbers between 163 and 165. Output per hour: 16176 units. - Extractor for Heavy metals: Each of heads have numbers between 174-176. Output per hour: 11134 units.
As you can see higher numbers in heads display does not mean higher yield per hour. There is quite big difference between yield of extractors and IĈm not sure why.
My questions: What is the exact meaning of numbers displayed near each of the heads (and what is the unit for that numbers)? What is the connection between those numbers and yield/hour? Are there other things influencing yield/hour in this scenario that can explain big difference between extractors?
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Lady Allison Godchild
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Posted - 2011.03.29 11:32:00 -
[2]
When you scan a planet on the left u see 5 bars. Those also effect your yield. U might have 60% of Non-CS Crystals and 40% of heavy metals. Now if both extractors show a 160 quality on a head then the real extraction differs 20%.
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Eban Szybki
LifeLine Solutions
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Posted - 2011.03.29 11:37:00 -
[3]
Thank you for your input. I'll check the planet when I get back home. I think bar for Heavy Metal is longer than the one for Non-CS crystals in my case, but I may be wrong.
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Gertrude Sei
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Posted - 2011.03.29 12:10:00 -
[4]
The numbers you see before you hit submit are "estimates". That's where, based on your planetology and advanced planetology skills you "think" the hot spot is located.
After you hit "submit" the ACTUAL quality of the area under the extractor head becomes "known" and the extraction quantity for the first cycle is displayed.
But I agree that overall the numbers on each extractor head have very little correlation planet to planet on actual extraction rates.
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Eban Szybki
LifeLine Solutions
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Posted - 2011.03.29 14:40:00 -
[5]
Originally by: Lady Allison Godchild When you scan a planet on the left u see 5 bars. Those also effect your yield. U might have 60% of Non-CS Crystals and 40% of heavy metals. Now if both extractors show a 160 quality on a head then the real extraction differs 20%.
I remembered correctly. Bar for Heavy metals is at ~70%. Bar for Crystals is at ~60%. Looks like bars dont affect the yield (at least not in way descibed by Lady Allison)
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Alphaphi
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Posted - 2011.03.30 07:54:00 -
[6]
Originally by: Eban Szybki
Originally by: Lady Allison Godchild When you scan a planet on the left u see 5 bars. Those also effect your yield. U might have 60% of Non-CS Crystals and 40% of heavy metals. Now if both extractors show a 160 quality on a head then the real extraction differs 20%.
I remembered correctly. Bar for Heavy metals is at ~70%. Bar for Crystals is at ~60%. Looks like bars dont affect the yield (at least not in way descibed by Lady Allison)
i think those 5 bars with minerals just shows the concentration of <insert options> on the planet.
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Cyniac
Gallente Twilight Star Rangers
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Posted - 2011.03.30 08:15:00 -
[7]
Originally by: Lady Allison Godchild When you scan a planet on the left u see 5 bars. Those also effect your yield. U might have 60% of Non-CS Crystals and 40% of heavy metals. Now if both extractors show a 160 quality on a head then the real extraction differs 20%.
This is false - the bars simply show the overall amount of a resource present on the planet, while extraction yield is based on the concentration of the resource at the point of extraction.
Back to the numbers on your extractor heads - these are estimates, and only ever will be estimates, even after you submit your programme, because they are based on the resources which you see on the planet map. How accurate that is depends on your planetology & advanced planetology skills.
Which makes sense from a gameplay point of view and is complete nonsense from a realistic production management point of view.
Gameplay - if players knew exactly which heads were producing well and which ones where not they could shift the poorly producing heads around to increase yield without the need of the planetology skills.
Production management - there is no way anyone would setup a production facility which would not monitor the relative efficiency of the different production lines - ever, as this is essential for troubleshooting, optimization etc.
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Gertrude Sei
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Posted - 2011.03.30 12:59:00 -
[8]
Originally by: Cyniac
Gameplay - if players knew exactly which heads were producing well and which ones where not they could shift the poorly producing heads around to increase yield without the need of the planetology skills.
Under the old PI, one did not need to train the skills very high because all you needed was a rough idea of where the hot spot was located. Then you simply build a pattern around the hot spot and used the extraction amount to hone in on the real hot spot. Cost a little more isk, but saved days of training.
Now under the new system, I am sure they wanted to "reward" better skills. So we get this system where before you hit submit, everything you see (ie map color, extractor head quality, expected production graph) are all based on the skills you have and may or may not accurately reflect the "true" production that will follow. Once you hit submit, then the true numbers kick in and you get your stuff.
On planets where you have landmarks to judge by, you can scan with multiple toons, with the same skills, and see different roughly the same pattern, just shifted around, so who knows who is seeing the real hot spot. So the eliminated the way to zero in on the hot spot by trial and error, and replaced it with a system that is not really explained well, or easy to understand, but does not lend itself to trial and error location of the hot spot.
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