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Rakamy
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Posted - 2011.04.03 18:30:00 -
[1]
Edited by: Rakamy on 03/04/2011 18:35:36 I was just going over the many threads on how "broken" dreads are and I had an idea on how to restore some balance.
My idea is this: I think that if CCP gave dreads a +1 high utility slot had a 150% bonus to Heavy(large)Energy Vampire and Heavy(large)Energy Neutralizer drain amount and range per level when in siege mode as a it would make them more effective in killing other capital ships and such.
Based upon the math this would give the Energy Vampire a transfer amount of 525 and the Heavy(large)Energy Neutralizer would have 1500. With a range of 63km
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Rented
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Posted - 2011.04.03 19:18:00 -
[2]
Edited by: Rented on 03/04/2011 19:21:55 This is a strange and random suggestion and while I don't really have any idea one way or the other... it sounds interesting.
You have however either done your math wrong, or stated yourself incorrectly (150% increase per level?).
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Kelanoein
EVE Rogues
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Posted - 2011.04.03 22:45:00 -
[3]
This is about the only Dread fix, I would support. It's a relatively good idea, and can help with making Dreads useful for more than just POS/SOV bashing; despite, that being their only real intended purpose. ..Super Cap's and Titans too, I suppose; as it's reasonable to expect, they can apply DPS vs. one, or both.
Make it just Neut's, as the NOS benefits the Dread's Cap. ________________________________________________
Character sale forum thread |
Rakamy
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Posted - 2011.04.03 23:34:00 -
[4]
Originally by: Rented Edited by: Rented on 03/04/2011 19:21:55 This is a strange and random suggestion and while I don't really have any idea one way or the other... it sounds interesting.
You have however either done your math wrong, or stated yourself incorrectly (150% increase per level?).
Ya, I made a mistake it was ment to be a flat non accumulative bonous. I have since corected this in the OP
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Dunkler Imperator
N.F.H.P. Fatal Ascension
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Posted - 2011.04.04 02:52:00 -
[5]
have you ever tried to hit something moving full speed while in siege mode?
The dread's problems are much more broad then this. Cost for usefulness the Dread is just not worth it.
Good suggestion but it's more like a band-Aid what we need is a cure.
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Runa Sigrun
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Posted - 2011.04.05 19:25:00 -
[6]
Edited by: Runa Sigrun on 05/04/2011 19:28:35 Edited by: Runa Sigrun on 05/04/2011 19:25:30 Ok so give them a 5% tracking bonous per lvl. And allow them to lock 2X more targets (total of 4) when in siege mode. That along with my orginal sugestion should "fix" dreads.
Fail for using alt to post
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Laechyd Eldgorn
Caldari draketrain Test Alliance Please Ignore
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Posted - 2011.04.05 20:02:00 -
[7]
no. neuts are already overpowered as it is.
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Cassus Temon
Aliastra
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Posted - 2011.04.06 02:50:00 -
[8]
Edited by: Cassus Temon on 06/04/2011 02:51:55 I was actually thinking of a Capital Neut being introduced, using the current Capital Energy Emissions skill for Prereq. Lose the bonus and give them to all Cap's. 1000 per cycle, with a slightly longer cycle.
Tracking bonus is overkill and OP. I don't support that.
edit: I don't support the +1 high slot either. A Dread doesn't need Siege mode in a Cap fight, so it doesn't need the module. Replace with Cap Neut. +1 High Slot can give Cloaking on a Siege module fit Dread, which is too much. ________________________________________________
Character sale forum thread |
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