Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Eyup Mi'duck
|
Posted - 2011.04.04 14:43:00 -
[1]
Interesting statistics in the latest QEN for Q4 2010:
Hi-sec: 80% of all characters are based here. Lo-sec: 7% Nullsec: 11% W-space: 2%
Reinforces the fact that hi-sec carebearing still rules in EVE.
|
Karl Planck
Walt Disney Productions
|
Posted - 2011.04.04 14:49:00 -
[2]
If 80% of all CHARACTERS are based in high sec it is no suprise at all. Most random toons are in high sec as well as most alts. Which means that 66% of each account is probably sitting high sec -------------------------------------------------
Don't debate with morons. They drag you down to their level, then beat you with experience. |
Marija Vanszar
Caldari State War Academy
|
Posted - 2011.04.04 14:50:00 -
[3]
Originally by: Eyup Mi'duck Interesting statistics in the latest QEN for Q4 2010:
Hi-sec: 80% of all characters are based here. Lo-sec: 7% Nullsec: 11% W-space: 2%
Reinforces the fact that hi-sec carebearing still rules in EVE.
Fixed for public: Hi sec: 30 % Hi sec market alts: 50 % Nullsec: 11 % W-Space: 2 %
|
Eyup Mi'duck
|
Posted - 2011.04.04 14:59:00 -
[4]
Edited by: Eyup Mi''duck on 04/04/2011 15:02:24
Originally by: Karl Planck If 80% of all CHARACTERS are based in high sec it is no suprise at all. Most random toons are in high sec as well as most alts. Which means that 66% of each account is probably sitting high sec
Not true, if you look at the raw numbers. Average number of characters per account is only two.
105K characters in nullsec or w-space, out of 360K active accounts. So at best, that is less than 1/3 of players active in null or w-space.
|
Daemonspirit
Six Degrees of Separation
|
Posted - 2011.04.04 15:32:00 -
[5]
Hilarious... ôEveryone has a right to be stupid; some people just abuse the privilege.ö |
Grey Stormshadow
Starwreck Industries
|
Posted - 2011.04.04 15:48:00 -
[6]
Couple rough ideas what would make significant changes:
- Removing bots from null/low/highsec -> Replacing ship will be more expensive and dying would actually mean something again. -> More fair change for newer alliances/corps to get settled down to nullsec.
- Introducing semi-intelligent NPC pilots what people can hire to their fleets for different purposes against some fee. Could have limited control like on drones. Could be limited to single system use. Defensive, offensive, miners, reppers... you name it. -> NPC pilots could be linked to 0.0 sovereignity with many ways also... for example some could always defend structures and also warp between structures if some blob focuses only to one of them... anyways this is just rough idea about possibilities.
- Creating totally new corporation structure, where ceo can customize everything to much deeper level than it is currently possible. To mention couple current bottlenecks; -> ship storing at ship maintaince array @ pos can not be customized so that players could store and take only their own ships. -> Anyone who gets corp manufacturing/research permissions (factory operator) can cancel everone elses corp jobs and cause multitrillion isk losses. -> Single corp hangar can't be efficiently divided to sub sections and there are way too little main hangars to configure access levels properly for all the people in bigger corps. -> Corp tax can not be customized to for example corp sales. -> Ceo can not customize do traders have access to sell/buy/pick up deliveries(and where). -> ...and the list goes on.
Don't be too rough on me with the replies please... just wrote something from top of my head to raise some discussion - there are prolly more below the surface if would give 'em some thoughts. ------------------------------------------------- Play with the best - die like the rest starwreck.com - support the cause :) |
Burnharder
|
Posted - 2011.04.04 16:01:00 -
[7]
Edited by: Burnharder on 04/04/2011 16:03:40 Well, imho not obviously a useful statistic. I've got 3 accounts which = 9 chars. 4 of them are in low sec at various strategic points (haha, how pompous - when I say strategic I mean to check for evilness before I travel in that area). 1 of them is in 0.0, 1 is in Jita (market alt) and the 3 employees of the month are currently in high sec, but that changes from week to week, depending on which op is currently in favour, either low sec, WH or high sec carebearing.
|
Daemonspirit
Six Degrees of Separation
|
Posted - 2011.04.04 16:02:00 -
[8]
Originally by: Burnharder Well, imho not obviously a useful statistic. I've got 3 accounts which = 9 chars. 4 of them are in low sec at various strategic points (ha ha, how pompous - when I say strategic I mean to check to evilness before I travel in that area). 1 of them is in 0.0, 1 is in Jita (market alt) and the 3 employees of the month are currently in high sec, but that changes from week to week, depending on which op is currently in favor, either low sec, WH or high sec care-bearing.
Its a snapshot, the numbers may fluctuate a bit, but not by 50%/snapshot... ôEveryone has a right to be stupid; some people just abuse the privilege.ö |
Neamus
|
Posted - 2011.04.04 17:19:00 -
[9]
Mmmz..
I've been away from EvE for a while, came back a couple of months ago. My normal preference is to live in nullsec, but I have to admit that right now all my characters are fluffing-it-up in highsec.
A nullsec PvP corp with sov, but focused on small - med roaming would be bliss for me, but it seems difficult to find one right now. And from what I gather even if I do find such a corp any roaming I get into will get blobbed pretty fast. So not much fun really. I'm also sceptical about the changes that CCP are bringing to nullsec, so I want to see how that settles.
But purely from the reading up I've done since I got back, nearly everyone is painting a bleak picture of nullsec right now. I want to get back into it, but honestly not if as bad as people say it is then I don't see the point.
So True or false?
Nullsec currently consists of bots, nullbears, lowbrow drama and lag. Move along.. nothing to see here..
|
Gangster101 PureLove
|
Posted - 2011.04.04 17:24:00 -
[10]
UHHHHhHHhh wat tis dull sec....
|
|
Spurty
Caldari V0LTA VOLTA Corp
|
Posted - 2011.04.04 17:30:00 -
[11]
Originally by: Eyup Mi'duck Interesting statistics in the latest QEN for Q4 2010:
Hi-sec: 80% of all characters are based here. Lo-sec: 7% Nullsec: 11% W-space: 2%
Reinforces the fact that hi-sec carebearing still rules in EVE.
When I look at these 'statistics' (My BRa1n HuRtz) "80% of this game is paid for by people that don't care about low, null or W-space".
Seems CCP has spotted the trend and is investing their 'quality' time on keeping the majority content.
If even 50% of that 11% that's all butt hurt left the game tomorrow, CCP would still retain 94% of its customers while offering more combat for those that stay by squeezing the ISK faucet in sadly, static lollercations.
Hoppit!
|
Corporal Punishment08
NosWaffle Nostradamus Effect
|
Posted - 2011.04.04 17:32:00 -
[12]
I took a little journey through high, low and null sec the other day. Probably about 60 jumps in total, mostly in null, and mostly empty in null. It was brutal. But I know the path, that's why I took it. Still though, unclaimed and unoccupied. _____________________________________ Real men corpse tank. |
MNagy
|
Posted - 2011.04.04 18:43:00 -
[13]
"Oh, people can come up with statistics to prove anything. 14% of people know that."
-Homer
|
Teranul
|
Posted - 2011.04.04 18:54:00 -
[14]
I really don't think this should be a surprise or even a contentious issue for anyone who pays even a glance to player concurrency statistics on the star map.
Remember the massive Incursion massacre on launch? Nearly all of the casualties were in high-sec, and it was in the thousands. Most people are high-sec carebears, big surprise?
|
Ioci
Gallente Morrigna Order
|
Posted - 2011.04.04 18:59:00 -
[15]
Originally by: Corporal Punishment08 I took a little journey through high, low and null sec the other day. Probably about 60 jumps in total, mostly in null, and mostly empty in null. It was brutal. But I know the path, that's why I took it. Still though, unclaimed and unoccupied.
Null Sec is not empty.
"I flew through, there was nobody there. It must be empty."
Go check for POS counts. Get NPC Kills high so the big flashing dot shows up on the map. You will find out all too soon, it isn't empty. |
Cory Sopapilla
Minmatar Kiroshi Group
|
Posted - 2011.04.04 19:03:00 -
[16]
/me looks at all his alts trained to do cyno gens in a frig only not being used and realizes he's got 5 of 9 chars in null.
|
Zerp Metesur
|
Posted - 2011.04.04 19:04:00 -
[17]
The data was gathered from a snapshot. It means that 80% were in high sec when the snapshot was taken, not that they're based there.
|
Rykuss
|
Posted - 2011.04.04 19:09:00 -
[18]
Originally by: Spurty "80% of this game is paid for by people that don't care about low, null or W-space".
|
Hesperius
|
Posted - 2011.04.04 19:24:00 -
[19]
Motsu is probably the worst high quality agent in Eve, yet there are many lemmings who use it.
Lemmings.
|
Reem Fairchild
Minmatar Punic Corp.
|
Posted - 2011.04.04 19:39:00 -
[20]
Originally by: Eyup Mi'duck Edited by: Eyup Mi''duck on 04/04/2011 15:02:24
Originally by: Karl Planck If 80% of all CHARACTERS are based in high sec it is no suprise at all. Most random toons are in high sec as well as most alts. Which means that 66% of each account is probably sitting high sec
Not true, if you look at the raw numbers. Average number of characters per account is only two.
105K characters in nullsec or w-space, out of 360K active accounts. So at best, that is less than 1/3 of players active in null or w-space.
But a lot of people have several accounts. If you could determine the number of players whose main characters are mainly based in 0.0, it would be a far greater number than 11%. ----- 'In Eve, as in real life, if you are bored it's your own fault.' |
|
Rellik B00n
Lethal Death Squad
|
Posted - 2011.04.04 19:58:00 -
[21]
bottom line: whichever way you spin it the vast majority live and operate in high sec. . -IRON MIKE IS hi sec lolwarrior- |
Maplestone
|
Posted - 2011.04.04 20:10:00 -
[22]
So what are the database queries that could be asked for that would identify choice by player rather than choice by character?
If is true that EVE is attracting a large number of players who have no interest in crossing the 0.5 wall, does that imply that there should be a 1.0 strategy for the urban core players in addition to a 0.0 strategy for the sovereign frontier players?
|
Sai Hai
Caldari Shin-Ra Ltd
|
Posted - 2011.04.04 20:43:00 -
[23]
So what now? Kill any carebear and make this game all about null? I love carebear'ing when I want to. If I'm forced to have a lot of risks or play in some null-sec space I just will quit.
Why? Because idea of the thing called: "don't fly a ship you cannot afford to loose" sounds stupid. To me it's more like: "fly some crap, because when you loose a priecy ship you will have to work your butt hard to compensate the price".
Is it cool to have 5 minutes of fun, then loose a ship and work hard for weeks to recover? I guess only a masochist will say yes.
If there was no risk or I had an equal compensation for loosing my ship I would fly in null 24/7. Cause pvp is fun. But when you get f*cked up hard alone by 10-20 people this is no fun or pvp and any kind of stuff. There is no place in null-sec for casual players or at least not for all.
Without carebears this game will die along with CCP. Is it what everyone wants?
And I'm sure it's like that for many carebears.
|
Dr Sirius
Cybernetic Legion
|
Posted - 2011.04.05 06:15:00 -
[24]
Originally by: Sai Hai Sf there was no risk or I had an equal compensation for loosing my ship I would fly in null 24/7. Cause pvp is fun.
PVP is fun - that's why some of the most popular games are all about deathmatch arenas.
PVP would be much more popular if it weren't for the 'worst death penalty in the genre' that was such a selling point for so long.
Give EVE a PVP without penalty option and you'll see a massive increase in PVP. |
Mnengli Noiliffe
|
Posted - 2011.04.05 06:58:00 -
[25]
is that news to someone? i am playing since 2005 and never lived in null sec and not planning to, since i am unable to socialize to participate in a corp and i don't find any enjoyment in pvp activities. i used to run missions in low sec but since they made everything probeable i don't bother anymore.
if they remove hisec profits so i cant pay for plexes i'll just quit as i already did once, not a big deal. i just stay because i still can.
|
Mara Rinn
|
Posted - 2011.04.05 07:01:00 -
[26]
Originally by: Dr Sirius Give EVE a PVP without penalty option and you'll see a massive increase in PVP.
That would be a different game. -- [Aussie players: join ANZAC channel] |
FeralShadow
RipStar. United Front Alliance
|
Posted - 2011.04.05 07:09:00 -
[27]
Rather, you'll see people who play for a while, then get bored, and leave. It's the meaning behind the losses that makes the pvp interesting. Fun? Well, that's debatable. Sometimes it's fun. but at least the ship losses having meaning keeps people around (for the most part). I would have quit playing long ago if eve's pvp was restricted to arenas or deathmatches or battlegrounds or anything like that. _______________________________________________ "If you want to taste the ground, feel free to attack." - Kenshin Himura
|
Hoya en Marland
|
Posted - 2011.04.05 07:37:00 -
[28]
Nothing strange in those numbers. Vast majority of players are relaxed casuals who simply don't have time to jump into 0.0 meatgrinder. And unless CCP radically changes something, this won't change, ever - 0.0 will remain exclusive playground for relatively small number of no-lifers.
|
Sai Hai
Caldari Shin-Ra Ltd
|
Posted - 2011.04.05 09:17:00 -
[29]
Originally by: Hoya en Marland Nothing strange in those numbers. Vast majority of players are relaxed casuals who simply don't have time to jump into 0.0 meatgrinder. And unless CCP radically changes something, this won't change, ever - 0.0 will remain exclusive playground for relatively small number of no-lifers.
Agree with you. 80% or 50% in high sec - half of them are casuals while this game is not really friendly to them. I wonder what will happend if CCP nerf high sec.
Anyways I'd love to see changes to null sec so I(casual player) can play there.
|
Grey Stormshadow
Starwreck Industries
|
Posted - 2011.04.05 10:03:00 -
[30]
Edited by: Grey Stormshadow on 05/04/2011 10:04:02
Originally by: Dr Sirius
Originally by: Sai Hai Sf there was no risk or I had an equal compensation for loosing my ship I would fly in null 24/7. Cause pvp is fun.
PVP is fun - that's why some of the most popular games are all about deathmatch arenas.
PVP would be much more popular if it weren't for the 'worst death penalty in the genre' that was such a selling point for so long.
Give EVE a PVP without penalty option and you'll see a massive increase in PVP.
To think out of the box again... Tranq could have some Red vs Blue oriented arena systems, where people would be divided to 2 (or more fleets) with each holding some station as 'safe and spawn' area.
The fleets would fight against each other for points which would be converterd to isk penalties/rewards... There could be some objectives, perhaps different kinds on different systems, to be completed for rewards and maybe even as a way to upgrade ships to bigger ones...
When killed player would fly back to teams station (or spawn there if podded) and get new fitted basic ship automaticly. He could upgrade it with isk/points and perhaps by doing some objectives out in the space later...
Easy to access pvp in a fun enviroment as long your wallet allows...
...just to throw more ideas into the air again. ------------------------------------------------- Play with the best - die like the rest starwreck.com - support the cause :) |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |