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Renier Gaden
Exanimo Inc Anger Management.
12
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Posted - 2012.08.30 18:10:00 -
[1] - Quote
Hakaimono gave me the idea with one of his posts, although my implementation is different. I thought I would post this and see what people think of the idea.
A Mortar would be like a Bomb except that you could set the distance (time) it travels before it explodes, and the explosion radius would be smaller than a bomb (maybe 5km). The smaller area of effect would be to offset the increased targeting versatility.
HakaimonoGÇÖs suggestion was for a module that could be used from off grid. My version of the Mortar could be used off grid as well by using the Align To option to align to a fleet member in a cloaky ship near your target in order to aim, and use your directional scan to get the distance. If they donGÇÖt notice your incoming mortar shell show up on their overview you might get a hit even from off grid.
Hakaimono also suggested a new Destroyer class to use this module. I was thinking of just giving Destroyers a class bonus to allow them to equip 1 of these modules. The idea would be for it to be like a real life mortar: easy to take out if you get close to it, tricky to aim, but devastating if it hits. Instead of whistling through the air when incoming, it would show up on peopleGÇÖs overview.
I think a manually targeted weapon like this would be fun to play with. Granted the effect on a non stationary target might be more psychological than physical, but it would be fun to make a gate camp take evasive manoeuvres, and if someone is siting still and not watching their overview, it could be deadly. |
To mare
Advanced Technology
23
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Posted - 2012.08.31 09:49:00 -
[2] - Quote
oh yeah we really need more way to kill other people w/o risking our ships. |
Jack Miton
Bite Me inc Elysian Empire
526
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Posted - 2012.08.31 10:19:00 -
[3] - Quote
To mare wrote:oh yeah we really need more way to kill other people w/o risking our ships.
QFT |
Le'Mon Tichim
Immortal Syndicate
30
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Posted - 2012.08.31 13:08:00 -
[4] - Quote
And suddenly there's an influx of "let's make Eve space WWII." What's next, removing tracking from artillery? Make it to where you have to sight in your guns?
Little German dudes in spacesuits firing my guns.
Yeah. Legion is best T3 |
Darius Brinn
Iberians Iberians.
85
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Posted - 2012.08.31 13:24:00 -
[5] - Quote
Le'Mon Tichim wrote:And suddenly there's an influx of "let's make Eve space WWII." What's next, removing tracking from artillery? Make it to where you have to sight in your guns?
Little German dudes in spacesuits firing my guns.
Yeah.
Taking into account that XX century railguns hit harder, further and with more accuracy than EvE railguns from a gazillion sci-fi years past our time, and that many of our spaceships are decorated with forest and urban camo paintjobs, I wouldn't dismiss any rumours about naval ramming spikes and other ancient crap being implemented in the future.
In fact, XXI century GROUND vehicles can already cloak out of "D-scan"
http://www.youtube.com/watch?v=jkkWya-oun0
So, I wouldn't be surprised if things got out of hand up to the point where we see loinclothed barbarians wielding wooden clubs in Dust and they retconned the universe up and down to make them fit. |
CorInaXeraL
Order of the Silver Dragons Silver Dragonz
170
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Posted - 2012.08.31 14:55:00 -
[6] - Quote
Only jumping on this bandwagon if I can launch my mortars to nearby solar systems. |
mama guru
Evolution The Retirement Club
57
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Posted - 2012.08.31 15:23:00 -
[7] - Quote
Remote Doomsdays were removed for a reason. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |
Renier Gaden
Exanimo Inc Anger Management.
12
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Posted - 2012.08.31 17:10:00 -
[8] - Quote
Quote:oh yeah we really need more way to kill other people w/o risking our ships. This is a valid point. But Bombs launched from Stealth Bombers now donGÇÖt seem to be too big of an issue. Mortars would have a smaller area of effect, and would be used on non-cloaky ships.
LeGÇÖMon, while WWII may have inspired the idea, I think you overstating things a bit. I am proposing a tactical weapon that requires carful thought and positioning to use, not some reflex based point and shoot weapon. Also, science fiction often draws inspiration from history. This does not mean the authors/designers are trying to reproduce it. New devices are often named after older devices that perform a similar function.
Quote: Only jumping on this bandwagon if I can launch my mortars to nearby solar systems.
At the speed they travel it would take thousands of years to hit something in the next solar system.
Quote: Remote Doomsdays were removed for a reason.
I am sure they were. Would you care to elaborate? Bombs are still in the game, and Mortars would do about the same damage, but with a smaller area of effect.
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CorInaXeraL
Order of the Silver Dragons Silver Dragonz
171
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Posted - 2012.08.31 18:40:00 -
[9] - Quote
Renier Gaden wrote:CorInaXeraL wrote: Only jumping on this bandwagon if I can launch my mortars to nearby solar systems.
At the speed they travel it would take thousands of years to hit something in the next solar system.
I can live with that. Then no one will know who dunnit. |
Marcus Ichiro
Paxton Industries Gentlemen's Agreement
75
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Posted - 2012.08.31 23:08:00 -
[10] - Quote
Renier Gaden wrote:I am sure they were. Would you care to elaborate? Bombs are still in the game, and Mortars would do about the same damage, but with a smaller area of effect.
With the ability to choose your range and possibly use from from offgrid large fleets of ships using them would be able to spread massive amounts of damage over a large area with virtually no risk to themselves.
Awful idea. |
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Kelhund
Mars University Chained Reactions
8
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Posted - 2012.09.01 05:18:00 -
[11] - Quote
Bad idea. Last thing we need is to be blown up from off grid when doing...well...ANYTHING, really. Think about the havoc this would wreak just about anywhere. Would turn EVE into a 64 person M320 match on Metro in BF3....ever been in one of those? dying randomly every 3.4 seconds? not fun. Horrible, horrible idea. |
Cedo Nulli
Royal Amarr Institute Amarr Empire
227
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Posted - 2012.09.01 06:32:00 -
[12] - Quote
I agree that this is a terrible idea.
The major points of why have allready been discussed.
The less offgrid bullcrap we have in the game the better. You want to use something, bring it to the field ! |
To mare
Advanced Technology
24
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Posted - 2012.09.01 08:00:00 -
[13] - Quote
Renier Gaden wrote: This is a valid point. But Bombs launched from Stealth Bombers now donGÇÖt seem to be too big of an issue. Mortars would have a smaller area of effect, and would be used on non-cloaky ships.
when you launch a bomb with a SB you commit your ship to a fight because the range is short and you have to be aligned to the target, if there is a fast locker your bomber will probably die. shooting stuff from where the enemy cant even see you (offgrid) its just plain bad for the gameplay.
if we have to take inspiration from old ww2 stuff i would like to see dive bombers introduced to the game something like the old cavalry ravens, that was fun.
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Elli M0o
University of Caille Gallente Federation
1
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Posted - 2012.09.01 20:33:00 -
[14] - Quote
Op, what will happen is a good chunk, say 100 of those ships sitting off grid and lobbing 4-5 volleys, then warp to another safespot. Rinse and repeat until there is no one left to kill.
You cant fire 100 bombs cuz they will kill each other off. But with nothing to counteract these 'mortars' it will become the fotm in no time. As much as I like a ship with indirect fire capacity, it'd be bad for the game unless they have some vulnerability. |
Tolrok Qorte
Rifterlings Ushra'Khan
6
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Posted - 2012.09.01 21:20:00 -
[15] - Quote
Elli M0o wrote:Op, what will happen is a good chunk, say 100 of those ships sitting off grid and lobbing 4-5 volleys, then warp to another safespot. Rinse and repeat until there is no one left to kill.
You cant fire 100 bombs cuz they will kill each other off. But with nothing to counteract these 'mortars' it will become the fotm in no time. As much as I like a ship with indirect fire capacity, it'd be bad for the game unless they have some vulnerability.
The ship that fires such a mortar cannot move for 30 seconds, and is able to be warped to from the overview during that time. Also, the range on it has to be limited so that, even if offgrid, a tackler can land on it in that time.
Just to clarify, I dislike this idea, but something along those lines would really be interesting. |
Uris Vitgar
Center for Advanced Studies Gallente Federation
20
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Posted - 2012.09.02 17:54:00 -
[16] - Quote
A mortar is a gun that fires up. Which way does a mortar fire in space? Is this like some sort of hyper-dimensional weapon? |
Katalci
SniggWaffe YOUR VOTES DON'T COUNT
129
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Posted - 2012.09.03 17:39:00 -
[17] - Quote
Renier Gaden wrote:...a new Destroyer class to use this module Why does this seem to be the centerpiece of nearly every terrible idea? |
Tarn Kugisa
Infinite Covenant Tribal Band
125
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Posted - 2012.09.03 19:00:00 -
[18] - Quote
Katalci wrote:Renier Gaden wrote:...a new Destroyer class to use this module Why does this seem to be the centerpiece of nearly every terrible idea?
Because people want more dessies I for one love dessies I Endorse this Product and/or Service Source Recorder-esque tool for EVE |
Ashimat
Reconfiguration Nation Transmission Lost
55
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Posted - 2012.09.04 09:41:00 -
[19] - Quote
Probably a bad idea. You only suggest it so you can apply dmg while not having to commit yourself. Thats bad.
But lets say we run with this. Lets also say that
- it also long time for the round to travel (or 'warp' as it was), we talking minutes, not seconds
- the mortar ship is rendered imobile while the round travels to its target
- as soon as the round is fired, any ship that is in its aim gets a indication that theres incoming and a option to warp to its source
Still want that mortar? Did not think so. http://rnat-postmortem.blogspot.se |
CorInaXeraL
Order of the Silver Dragons Silver Dragonz
179
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Posted - 2012.09.04 20:39:00 -
[20] - Quote
Ashimat wrote:Probably a bad idea. You only suggest it so you can apply dmg while not having to commit yourself. Thats bad. But lets say we run with this. Lets also say that
- it also long time for the round to travel (or 'warp' as it was), we talking minutes, not seconds
- the mortar ship is rendered imobile while the round travels to its target
- as soon as the round is fired, any ship that is in its aim gets a indication that theres incoming and a option to warp to its source
Still want that mortar? Did not think so.
It would be the best bait-ship ever if these rules applied.
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Hakaimono
Seekers of a Silent Paradise
13
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Posted - 2012.09.05 03:07:00 -
[21] - Quote
The idea I had for a mortar boat was for a t2 BC. Also my idea involved other ships in fleet dropping off a cloaked beacon for your mortar to lock on to. Its up the other ships to bait the enemy into the blast radius. Not to mention that this off-grid boat can be scanned down. Cannot fit a cloak and has sub-par tank. Mortars themselves would render the ship immobile(mini-siege mode?). Also RoF would be like one shot for no less than a minute. Its just off the top of my head really. |
Hakaimono
Seekers of a Silent Paradise
13
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Posted - 2012.09.05 03:24:00 -
[22] - Quote
Or Mortars can only target painted ships. Maybe instead of either one, it would be probes since scanning would be required. I want it made in the way in which nothing new to the UI is added. Open d-scanner, target beacon/painted ship/probe, go immobile, then fire. |
Renier Gaden
Exanimo Inc Anger Management.
15
|
Posted - 2012.09.05 17:06:00 -
[23] - Quote
I concede to the point that when used in great numbers this would be too powerful and too hard to counter.
It was an interesting discussion. Thanks for your input. |
Vilnius Zar
Ordo Ardish
152
|
Posted - 2012.09.05 17:17:00 -
[24] - Quote
Renier Gaden wrote:I concede to the point that when used in great numbers this would be too powerful and too hard to counter.
It was an interesting discussion. Thanks for your input.
That generally is the problem with all these "wouldn't it be cool if" ideas, see titans, jump bridges etc etc. And now they're working on another "cool" idea called micro jump drive. There's no need for it, it'll be difficult to balance and will just introduce yet another Pandora's box.
Cool idea but in the competitive game that is EVE it would just make a mess. Amat victoria curam. |
Ginger Barbarella
State War Academy Caldari State
97
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Posted - 2012.09.05 17:29:00 -
[25] - Quote
Renier Gaden wrote:Hakaimono gave me the idea with one of his posts, although my implementation is different. I thought I would post this and see what people think of the idea.
A Mortar would be like a Bomb except that you could set the distance (time) it travels before it explodes, and the explosion radius would be smaller than a bomb (maybe 5km). The smaller area of effect would be to offset the increased targeting versatility.
HakaimonoGÇÖs suggestion was for a module that could be used from off grid. My version of the Mortar could be used off grid as well by using the Align To option to align to a fleet member in a cloaky ship near your target in order to aim, and use your directional scan to get the distance. If they donGÇÖt notice your incoming mortar shell show up on their overview you might get a hit even from off grid.
Hakaimono also suggested a new Destroyer class to use this module. I was thinking of just giving Destroyers a class bonus to allow them to equip 1 of these modules. The idea would be for it to be like a real life mortar: easy to take out if you get close to it, tricky to aim, but devastating if it hits. Instead of whistling through the air when incoming, it would show up on peopleGÇÖs overview.
I think a manually targeted weapon like this would be fun to play with. Granted the effect on a non stationary target might be more psychological than physical, but it would be fun to make a gate camp take evasive manoeuvres, and if someone is siting still and not watching their overview, it could be deadly.
I would think an Easy Button would be better: you know, a DD usable on any ship to kill, let's say--- ummmm--- Miners! Yeah, that would be marvy!
Needless to say, *eye roll here* |
Renier Gaden
Exanimo Inc Anger Management.
15
|
Posted - 2012.09.05 17:47:00 -
[26] - Quote
Ashimat wrote:Probably a bad idea. You only suggest it so you can apply dmg while not having to commit yourself. Thats bad. But lets say we run with this. Lets also say that
- it also long time for the round to travel (or 'warp' as it was), we talking minutes, not seconds
- the mortar ship is rendered imobile while the round travels to its target
- as soon as the round is fired, any ship that is in its aim gets a indication that theres incoming and a option to warp to its source
Still want that mortar? Did not think so.
Actually my interest in the mortar idea was because it would be challenging to use effectively, and for me challenge can be fun. (Of course I was not thinking of what would happen if you carpet bombed with 100 of these things. That would be neither challenging nor fun.)
I was originally thinking that they would travel at 3km/sec and would show up on the overview. Since grid usually extends out to at least 350 Km, you would have around 116 seconds to get out of the way. I never intended for it to be an effective weapon when used from off grid.
- So, your first point is in line with what I was thinking to begin with. - Your immobility idea is intriguing, but I think it would mean you would almost be guaranteed to loose your ship if using the Mortar from an effective range. - Your third idea might have some potential if you drop the immobility suggestion and changed the warp-to suggestion from the ability to warp to your ship to the ability to warp to the location where the Mortar was launched.
In fact having the launch location of a mortar show up on your overview as a warpable location might also be a counter to the large carpet bombing fleet problem. I am not sure if that is sufficient to balance it though. |
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