Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jahpahjay
|
Posted - 2011.04.05 16:03:00 -
[1]
I know, I know--the hybrid issue has been absolutely beaten to death. However, I wouldn't start a new thread (this is the first thread I've ever started) without a legitimate reason.
Okay, the main premise for my idea is that hybrids as they are right now aren't too bad in and of themselves (blaster tracking and rail alpha/dps issues aside), but they just don't work with the ships they're on. What I propose is instead of directly buffing the guns themselves, give improvements to the ships they're fitted on.
Let's take a look at blasters. Yes there are fitting issues. Yes there are tracking issues. And yes there is the problem of not being able to get in range to apply the dps. Alright, let's see if we can fix the third issue. Instead of trying to increase blaster range (which directly buffs the guns) I propose that specific ship bonuses are given based on the gun type:
*Slightly more speed and agility per electron gun fitted (I was thinking around 2-3% per gun); *Slightly more shield and armor resists per ion gun fitted (around 5%); *And somewhat more shield and armor HP per neutron gun fitted (probably 10% would do).
To me, these bonuses would actually give a reason for the increased fittings costs, and make the tracking and range issues somewhat more acceptable as you have different means by which to survive the approach. And naturally, I don't think the guns' bonuses should be stacking penalized, but open to different interpretations.
Rail gun using ships would also benefit from these bonuses for the corresponding gun types (electron bonus applied to duals, etc.), but other ideas welcomed.
|
Weaselior
GoonWaffe Goonswarm Federation
|
Posted - 2011.04.05 16:27:00 -
[2]
Edited by: Weaselior on 05/04/2011 16:26:53 you want to give blaster/rail megas a 70% ehp boost?
|
Jahpahjay
|
Posted - 2011.04.05 16:40:00 -
[3]
Originally by: Weaselior Edited by: Weaselior on 05/04/2011 16:26:53 you want to give blaster/rail megas a 70% ehp boost?
Not specifically, but I do want to give a reason to fit hybrids if they don't boost the guns themselves. I do see your point, though. Perhaps a cap on the total amount gained through the boosts would be appropriate.
|
Marconus Orion
S.E.G.W.A.Y.
|
Posted - 2011.04.05 17:35:00 -
[4]
Passive shield tank Myrmidom say, "Wassup!!!"
|
Scatim Helicon
GoonWaffe Goonswarm Federation
|
Posted - 2011.04.05 17:46:00 -
[5]
The idea of putting ion and neutron blasters on an abaddon to tank it out is so absurd that I almost want to support it, but no, this is silly. Fix the gun characteristics themselves, don't give them wacky nonsensical side effects.
-----------------
|
Bumblefck
Kerensky Initiatives
|
Posted - 2011.04.05 17:47:00 -
[6]
Originally by: Jahpahjay Perhaps a cap on the total amount gained through the boosts would be appropriate.
And perhaps a less ridiculously overpowered buff to hybrids might also be appropriate, don't you think?
--------------
? |
Jahpahjay
|
Posted - 2011.04.05 18:27:00 -
[7]
Okay, apparently the hp buff is too much. The specific amount is not supposed to be the main idea, anyway, though. Would the hp bonus be more realistic set around 3 or 4%?
And what about the speed bonus? Appropriate?
|
InColdBlood
|
Posted - 2011.04.05 19:24:00 -
[8]
Edited by: InColdBlood on 05/04/2011 19:27:20 Getting bogged down on the specific numbers and ignoring the concept is just not very intelligent. The idea behind this post is interesting, just like many others that have been proposed and will be ignored by CCP
|
Malcanis
Caldari Alcohlics Anonymous IMPERIAL LEGI0N
|
Posted - 2011.04.05 21:17:00 -
[9]
Originally by: Scatim Helicon The idea of putting ion and neutron blasters on an abaddon to tank it out is so absurd that I almost want to support it, but no, this is silly. Fix the gun characteristics themselves, don't give them wacky nonsensical side effects.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Jerika Bodet
|
Posted - 2011.04.05 21:21:00 -
[10]
Originally by: Scatim Helicon The idea of putting ion and neutron blasters on an abaddon to tank it out is so absurd that I almost want to support it, but no, this is silly. Fix the gun characteristics themselves, don't give them wacky nonsensical side effects.
While I can appreciate outside the box thinking, Scatim has it summed up here in bold. How do these type of buffs make sense? Even in a fiction world we still want the majority of it seem logical.
I'd amend to proper basic Hybrid gun tweeks and apply better bonuses to applicable gun ships To make them more specialized. Make an Eagle and a Deimos really rock! Though the Eagle needs more help than just the guns. FTLOG give the Eagle a better Hull desihn and add a midslot!
Heh, sorry, I'll save that for another thread
|
|
Jahpahjay
|
Posted - 2011.04.06 02:24:00 -
[11]
Edited by: Jahpahjay on 06/04/2011 02:24:52 Basically what I've been hearing from you guys is that you think the bonuses don't make sense. Okay, how does the ship slowing down in space without reversing thrusters make sense? Or anything else that doesn't conform to physics? The higher fittings costs denote additional functions, so why not be able to do what other known modules can already do, which is not out of known physics (phones have camera functions now for instance).
I would love to fix the guns themselves, but ccp isn't going for it. What I'm trying to do is provide a means for the ships to be able to actually function given the gimped guns.
From a strategic standpoint, it does make sense--melee or close-range fighter needs to be tougher to make it to the opponent;long range fighter with weaker weapons than other long range fighters compensates by at least being harder to kill.
Besides, I think an addition to the original post may ease your minds:
*All bonuses apply to base stats only.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |