Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Davader
|
Posted - 2011.04.07 13:05:00 -
[1]
What I'm proposing is very simple and clear:
To add a little delay for POS jump portal arrays between ships jumping.
Let's say we have a situation when two ships are staying near the jump bridge ready to jump, then the first ship jumps normally, but the second ship needs to wait a little before he will be able to activate jump portal array.
The delay could be 30 seconds or 45 or 60 - the concrete number doesn't matter. I think, that even 30 seconds will be enough.
Single ship moving from distant 0.0 sec system to lowsecs and using a jump bridge system of his alliance will not feel any difference. Jump by jump he makes his move.
But if a gang (or blob) of many ships needs to occur quickly at some far system - they will have to wait for some period of time untill the last ship from the gang managed to jump through a bridge.
The bigger is a gang, the bigger is a time of its jumping.
The change is supposed only for POSes, not for titans. Titan's bridge on cyno is fine (imho).
Advantages:
- It will be not possible to gather a blob and to move it 50 jumps from home system in short amount of time if you don't have a titan and a cyno ready.
- Gives more time for incoming roamings to atack POSes, claim infacstucture or to make any other quick invasions.
- Is easy to implement (mechanics is similar to reactivation delay of a module or sensors recalibration delay after cloak).
- Fits to backstory. For instance, the jump portal array needs some time to accumulate an energy to perform a jump - some stuff like that.
Disadvantages:
- Claiming alliance members will whine
Discussing.
|
Jester Elm
|
Posted - 2011.04.07 14:54:00 -
[2]
Fully support the idea.
|
Beauf
|
Posted - 2011.04.07 14:55:00 -
[3]
Agree with Davader, +1
|
T'horn
|
Posted - 2011.04.07 14:55:00 -
[4]
You have my support.
|
Show Info
|
Posted - 2011.04.07 14:57:00 -
[5]
Edited by: Show Info on 07/04/2011 14:57:29 This will definatly boost the mid-size roamings, which are cool, so I support this as well.
|
Erainum
|
Posted - 2011.04.07 15:09:00 -
[6]
mmm, good idea!
|
Aamrr
|
Posted - 2011.04.09 23:45:00 -
[7]
Jump bridges give roaming blobs too much mobility. This gives a much needed buff to small gangs. Supported, +1, whatever it takes to get this through.
*incoming Goonswarm flamewar*
|
Marconus Orion
S.E.G.W.A.Y.
|
Posted - 2011.04.10 00:39:00 -
[8]
This helps out on the blobbing via jump bridges, but still does nothing to pop the rancid tit of Jita out of null sec's mouth.
I still like jump bridges just being removed or only alliance members can use their own jump bridges better.
/not supported
|
ehon
|
Posted - 2011.04.10 01:55:00 -
[9]
adding a delay inst good as it makes it super easy for campers on the other side to **** them nice and slow one after the other. thus the change wont happen. i believe with he cost to upgrade system that a revision to the bridges length and be able to chose the destination from the bridge points would be good. with changes like these say a 10 second delay could work as a 50 man gang still would take a couple minutes not 5 seconds.
|
Rika Jones
|
Posted - 2011.04.11 05:21:00 -
[10]
Originally by: Davader What I'm proposing is very simple and clear: To add a little delay for POS jump portal arrays between ships jumping.
This won't help smaller alliances... in fact, it will hurt them.
Large alliances, in the face of such a change, would simply plan the invasion accordingly with Titans as waypoints instead of jump bridges.
Defenders already have plenty of time to recover from a sudden attack on their sovereignty. PoSes have a reinforcement timer (provided you're not negligent on the upkeep) and outposts have multiple reinforcement timers. An iHub or an outpost makes a system impossible to take in 1 day.
Lastly, if the jumpbridge network of your enemy comes so close to your system(s) that you'd get no warning of an impending blob, you've got bigger worries than their JB network.
Thus, I don't support this, as it does nothing to help smaller alliances deal with being outnumbered. It just makes the process of projecting your force more tedious; even more time spent travelling instead of fighting.
|
|
Furb Killer
Gallente
|
Posted - 2011.04.11 09:24:00 -
[11]
Imo a little delay isnt a really bad idea, but how you got from a little delay to a between two jumps minute is a mistery for me. Put it at 10 seconds as absolute max if you want something realistic.
Quote: Fits to backstory. For instance, the jump portal array needs some time to accumulate an energy to perform a jump - some stuff like that.
Making it fit in the backstory is not an advantage, I can also make it fit to the backstory that the 4 empires take over all 0.0...
Quote: Is easy to implement (mechanics is similar to reactivation delay of a module or sensors recalibration delay after cloak).
Changing all 0.0 space to high sec is also easy to implement.
Quote: Gives more time for incoming roamings to atack POSes, claim infacstucture or to make any other quick invasions.
Wait what? Roaming gangs claiming infrastructure? (No idea what you mean by that, but I assume taking down ihubs or something). Are we now talking about roaming capital gangs?
Quote: It will be not possible to gather a blob and to move it 50 jumps from home system in short amount of time if you don't have a titan and a cyno ready.
Yes and how many sov holding 0.0 alliances are there who dont have titans themselves and dont have more than enough friends with titans?
|
Ganthrithor
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2011.04.11 10:43:00 -
[12]
Haha, I like how all the supports come from people with no corp / alliance tag. This idea is horrible; the bottom line is that the last thing EVE needs is another set of timers for players to wait out.
"Gives more time for incoming roamings to atack POSes, claim infacstucture or to make any other quick invasions." <--- are you kidding? "Roaming gangs" don't shoot pos, you drooling ******, nor can they "quickly invade" space. Try knowing anything at all about sov mechanics before posting your pubbie, hurf-blurf, "NERF NULLSEC" nonsense.
|
Heavenly Blues
|
Posted - 2011.04.11 11:50:00 -
[13]
Edited by: Heavenly Blues on 11/04/2011 11:50:53 Not supported.
So I guess your stealth bomber camp isn't that succesful. You can already get the POS password with a little spy work (google). Then you can fly into the bubble as you fail to kill anything.
Nerf jump bridges, the big boys will replace them with titans. At the end of the day, the old guys with more isk will still be raping you the same.
Also, what is this noble concept that ****ty nullsec pirates should be on equal footing in somebody elses trillion isk empire? Pretentious madness.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |