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Emperor Salazar
Caldari Remote Soviet Industries
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Posted - 2011.04.11 13:57:00 -
[61]
Originally by: Powie XIII Edited by: Powie XIII on 11/04/2011 13:51:28
Originally by: Emperor Salazar
Originally by: Powie XIII I'm guessing you already have a list of sigs IDs that you were not looking for. Using Dsp you do a quick scan @ 256 AU to filter any unwanted sigs, and only check the new ones. Then switch to the sister core scanner probe.
Am i right?
However this doesn't prove that "Everything is ok" in regards to combat sites. Because the sheer amount of complaints post patch tells otherwise.
Check "Exploration" channel ingame. I do stand corrected with your use of DSP and for that i apologize.
P.S. will be using DSP for faster filtering, if the spawn mechanic gets fixed though, ill be aiming for WHs instead.
Yes this is how I scan (though I no longer use sisters probes at all).
As for the sheer amount of complaints - this happens every patch. And because the last patch had a significant effect on exploration (adding sites) all the more reason for people to blame the patch for their misfortune.
The forums are a vocal minority, and more times than not, people come to complain about something. How often do you get someone who just had an awesome run of sites/drops come to the forums to share his random luck?
Then how do you scan them sites to 100%? If you don't use sisters probe? You smell fishy fishy fishy.
There are non-faction probes you know...
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Jon Whayne
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Posted - 2011.04.11 14:08:00 -
[62]
I am very frustrated at this time now. Please dear CCP Devs, give us a quick response of this issue. Tell us when you will fix this, if you will ever fix it. Please, would you give us an idea about whats going on?
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DeMichael Crimson
Minmatar Republic University
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Posted - 2011.04.11 14:12:00 -
[63]
Originally by: Emperor Salazar
Originally by: DeMichael Crimson
First off, don't preach to the choir. Secondly, don't tell me there's no such thing as 'Usually there' when I've been working these areas constantly. Thirdly, I know what exploration is and how it works considering I've done it for 50 weeks. I only did a spot check on a small percentage of my regular and special routes which are much larger. It was enough to show me there is indeed something wrong with the exploration spawn mechanics.
No need to get all uppity and take offense. If you know how the mechanics work then you know that there is no way any area is special. Distribution is random.
Tell me exactly, what makes your routes special?
I have 18 different 'Routes' in different regions throughout Eve. The 'Routes' will have anywhere from half a dozen to a dozen or more systems. The 'Routes' I call 'Regular' will have a dozen or more systems in it due to being in close proximity to each other as well as having other explorers present. The 'Routes' I call 'Special' will have half a dozen systems due to travel time and rarely have explorers scanning them.
I use the term 'Special' for a system that has multiple (double digits) signatures with twice as many anomaly's in it. Exploration sites tend to gather in them and the system becomes packed due to not being constantly scanned. I know of a dozen of these 'Special' systems that I check regularly and they are always the same. This has been the case ever since the new scanning expansion was introduced into the game.
You can choose to believe me or not, that's your choice.
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Holdout
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Posted - 2011.04.11 14:13:00 -
[64]
Originally by: DeMichael Crimson
For the record, my regular exploration routes usually will have up to half a dozen signatures per system with about the same amount of anomaly's, if not more. I also have 'special' exploration routes that usually have up to 2 dozen signatures with twice as many anomaly's per system.
This (and many of your other posts in this thread) renders all of your "data" worthless.
Where is this magic land that has 72 sites per system? LOL
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DeMichael Crimson
Minmatar Republic University
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Posted - 2011.04.11 14:19:00 -
[65]
Originally by: Holdout
Originally by: DeMichael Crimson
For the record, my regular exploration routes usually will have up to half a dozen signatures per system with about the same amount of anomaly's, if not more. I also have 'special' exploration routes that usually have up to 2 dozen signatures with twice as many anomaly's per system.
This (and many of your other posts in this thread) renders all of your "data" worthless.
Where is this magic land that has 72 sites per system? LOL
Like I'm really going to tell you?
Go out and search for them yourself.
It's obvious you're not an explorer or you'd know what I'm talking about.
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Mr LaForge
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Posted - 2011.04.11 14:27:00 -
[66]
Please stay on target. This thread is to gather observations about a possible (but probable) exploration nerf. If you're not noticing anything, good for you.
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Holdout
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Posted - 2011.04.11 14:29:00 -
[67]
Originally by: DeMichael Crimson
Originally by: Holdout
Originally by: DeMichael Crimson
For the record, my regular exploration routes usually will have up to half a dozen signatures per system with about the same amount of anomaly's, if not more. I also have 'special' exploration routes that usually have up to 2 dozen signatures with twice as many anomaly's per system.
This (and many of your other posts in this thread) renders all of your "data" worthless.
Where is this magic land that has 72 sites per system? LOL
Like I'm really going to tell you?
Go out and search for them yourself.
It's obvious you're not an explorer or you'd know what I'm talking about.
It's obvious you're exaggerating, and you know what I'm talking about.
Strings of systems with 70+ sites in them? Sure. I bet all the anomalies are Scout Outposts.
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Emperor Salazar
Caldari Remote Soviet Industries
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Posted - 2011.04.11 14:33:00 -
[68]
Originally by: Mr LaForge Please stay on target. This thread is to gather observations about a possible (but probable) exploration nerf. If you're not noticing anything, good for you.
Just to be clear, even if there is something wrong, its not a "nerf." Nerfs are intentional game changes meant to balance a perceived imbalance.
If there is something wrong it is a bug. While this may be arguing semantics, I feel its important to make this distinction. And if you truly feel something is wrong, file a bug report.
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dexington
Caldari Baconoration
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Posted - 2011.04.11 14:58:00 -
[69]
Originally by: Emperor Salazar
Just to be clear, even if there is something wrong, its not a "nerf." Nerfs are intentional game changes meant to balance a perceived imbalance.
If there is something wrong it is a bug. While this may be arguing semantics, I feel its important to make this distinction. And if you truly feel something is wrong, file a bug report.
Agree, before a dev says this was a planned change, there is no reason not to assume that it's a bug and not a nerf.
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Mr LaForge
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Posted - 2011.04.11 15:00:00 -
[70]
Changed thread title slightly.
Thank you for making that distinction but as CCP's track record shows, they have a tendency to not announce alot of their nerfs.
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Baenus
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Posted - 2011.04.11 15:14:00 -
[71]
I'm pretty sure it's a bug. in true CCP fashion they were in such a hurry to ram a unwanted "fix" for 0.0 sig mechanics down our throats that they released a poorly coded patch and broke the entire profession. I have been online since DT today scanning to test again. After DT sigs spawned. Ran the sigs in 5 systems and cleard them. Since downtime 0 sigs have respawned in any of the 5 systems I have been watching. That's right, the respawn rate is now 0, zilch, nada, nothing respawned AT ALL. Not just crappy sig spawns....... NOTHING AT ALL. The systems are completely empty, not even a wormhole
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Soulpirate
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Posted - 2011.04.11 18:12:00 -
[72]
You dun goofed!
Fix please.
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Mithrasith
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Posted - 2011.04.11 20:09:00 -
[73]
I have noticed since the patch that it takes much longer to scan down sites. At first I thought I had not put on gravity capacitor rigs, or perhaps I didnt have my sisters probe launcher etc, but that all checked out. I pretty much have 5's across the board for scanning, and Ive noticed it takes me MUCH longer to scan down sites now.
Im in a WH so I cant comment on frequency of site spawns etc.
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Ay Liz
Sacred Templars RED.OverLord
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Posted - 2011.04.11 20:10:00 -
[74]
So they are gonna roll out 1.4.2 tomorrow.. Just hope they fix the respawning..
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.04.11 20:28:00 -
[75]
I made two runs, one in lowsec and one in nullsec, found a handful of mag sites, a radar site and other combat sites. So much for being broken
Not broken.
You've had streaks of bad luck in the past if you are a dedicated explorer, did you scream and cry nerf then? ...Then when you stopped to think about it. All you really said was Lalala. |
CheckingAmarr
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Posted - 2011.04.11 20:51:00 -
[76]
If you guys really think something was broken accidentally (no respawns except at DT) you should be submitting bug reports through the official channels instead of posting small sample size observations in a speculative thread hth
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Jireel
CANUCK ENGINERING Fade 2 Black
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Posted - 2011.04.11 20:57:00 -
[77]
Edited by: Jireel on 11/04/2011 20:57:04
Originally by: Holdout
Originally by: DeMichael Crimson
For the record, my regular exploration routes usually will have up to half a dozen signatures per system with about the same amount of anomaly's, if not more. I also have 'special' exploration routes that usually have up to 2 dozen signatures with twice as many anomaly's per system.
This (and many of your other posts in this thread) renders all of your "data" worthless.
Where is this magic land that has 72 sites per system? LOL
My nullsec static opened 3 days ago in a system (AAA sov, didnt write down the sys) that had around 40 sites, and I was able to so them the whole evening without seeing anyone in local. Just sayin'.
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Holdout
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Posted - 2011.04.11 21:14:00 -
[78]
Originally by: Jireel Edited by: Jireel on 11/04/2011 20:57:04
Originally by: Holdout
Originally by: DeMichael Crimson
For the record, my regular exploration routes usually will have up to half a dozen signatures per system with about the same amount of anomaly's, if not more. I also have 'special' exploration routes that usually have up to 2 dozen signatures with twice as many anomaly's per system.
This (and many of your other posts in this thread) renders all of your "data" worthless.
Where is this magic land that has 72 sites per system? LOL
My nullsec static opened 3 days ago in a system (AAA sov, didnt write down the sys) that had around 40 sites, and I was able to so them the whole evening without seeing anyone in local. Just sayin'.
I understand what you're just sayin'.
The fact that you found a single system with around 40 sites in sovereign nullsec really has no bearing on his claim of "special routes in hisec containing 70+ sites in each system".
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Jireel
CANUCK ENGINERING Fade 2 Black
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Posted - 2011.04.11 21:20:00 -
[79]
Originally by: Holdout
Originally by: Jireel Edited by: Jireel on 11/04/2011 20:57:04
Originally by: Holdout
Originally by: DeMichael Crimson
For the record, my regular exploration routes usually will have up to half a dozen signatures per system with about the same amount of anomaly's, if not more. I also have 'special' exploration routes that usually have up to 2 dozen signatures with twice as many anomaly's per system.
This (and many of your other posts in this thread) renders all of your "data" worthless.
Where is this magic land that has 72 sites per system? LOL
My nullsec static opened 3 days ago in a system (AAA sov, didnt write down the sys) that had around 40 sites, and I was able to so them the whole evening without seeing anyone in local. Just sayin'.
I understand what you're just sayin'.
The fact that you found a single system with around 40 sites in sovereign nullsec really has no bearing on his claim of "special routes in hisec containing 70+ sites in each system".
Didn't see that it was in highsec, my bad ! That said, I wouldnt be surprised if stuff like highsec islands or non-missioning space had that much anomalies too
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Orothose
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Posted - 2011.04.11 21:35:00 -
[80]
Originally by: Patient 2428190 I made two runs, one in lowsec and one in nullsec, found a handful of mag sites, a radar site and other combat sites. So much for being broken
Not broken.
You've had streaks of bad luck in the past if you are a dedicated explorer, did you scream and cry nerf then?
Whoa, two runs? That's an amazing sample.
Some of us, this is all we do. Hours and hours on end, days and days on end. Something is wrong, or needs to be rebalanced. At least in high sec. It doesn't have to be a huge money maker, but it needs to have something for those of us who enjoy it. In the past, it was uncommon to go a single day without decent sites. Now there are none for most of us. At all.
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Halathea
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Posted - 2011.04.11 23:05:00 -
[81]
I really like that some of you are interchanging anomalies and signatures freely, depending on what point you want to make. Anomalies have nothing to do with exploration (beyond the occasional escalation), and are NOT what the topic is about...
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Emperor Salazar
Caldari Remote Soviet Industries
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Posted - 2011.04.11 23:11:00 -
[82]
Originally by: Halathea I really like that some of you are interchanging anomalies and signatures freely, depending on what point you want to make. Anomalies have nothing to do with exploration (beyond the occasional escalation), and are NOT what the topic is about...
There is the possibility that anomalies and signatures share spawn mechanics. Thus, if there was a bug with spawn mechanics (I'm humoring here, as I don't think there is), it is a possibility that both would be affected.
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Soulpirate
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Posted - 2011.04.11 23:24:00 -
[83]
Edited by: Soulpirate on 11/04/2011 23:24:15 Both have indeed been affected, the only sites you will find now well after servers come back up are things such as WH's or Grav sites becasue they both can take some time to be exhausted.
Sites simply are not respawning, It's not a stretch of bad luck.
Sadly I am leaning towards NERF on this as there is no way they dont know about the issue and would have put it in the issues thread by now if they thought it was one.
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dexington
Caldari Baconoration
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Posted - 2011.04.12 00:06:00 -
[84]
Originally by: Soulpirate Sadly I am leaning towards NERF on this as there is no way they dont know about the issue and would have put it in the issues thread by now if they thought it was one.
Of course you are free you believe what you choose, but if this was a planned changed to hi-sec exploration it would be strange not to say so, when the same patch had public known changes to null sec anom's and ded sites.
The patch was released close to the weekend, and with the forum drama and npc ecm issue looking at this problem may not have been top priority. Try making a petition, more people making petitions is only going to make the problem more visual to the GM's.
But i most admit that sitting in guristas space with heavy jammed missions and no exploration, have forced me into mining... needless to say i hope this issue is resolved within a foreseeable future :)
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Frensen
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Posted - 2011.04.12 00:38:00 -
[85]
Edited by: Frensen on 12/04/2011 00:38:04 For those of you claiming to be finding sites without problem, could you please elaborate by providing a timeline as to when you play (how long after downtime) as well as just how empty the area you are searching for is?
The theory is sites are respawning with DT, so those who play immediately after DT would not notice any difference. Further, since it is only respawn affected, if you are the only person in the area for hours at a time then again you are not likely to notice a difference. Perhaps these issues are the nature of the discrepency, as I can attest to a long dry streak since the patch. I have found nothing except drone sites, WHs and gravs since the patch except for immediately after the game came up on patchday. Not even anoms. I am fairly new, but the areas before always had some stuff - the odd mag, or pirate plexes even if they weren't good ones. I haven't even been finding those, and they used to be plentiful.
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.04.12 03:45:00 -
[86]
Originally by: Orothose
Originally by: Patient 2428190 I made two runs, one in lowsec and one in nullsec, found a handful of mag sites, a radar site and other combat sites. So much for being broken
Not broken.
You've had streaks of bad luck in the past if you are a dedicated explorer, did you scream and cry nerf then?
Whoa, two runs? That's an amazing sample.
Some of us, this is all we do. Hours and hours on end, days and days on end. Something is wrong, or needs to be rebalanced. At least in high sec. It doesn't have to be a huge money maker, but it needs to have something for those of us who enjoy it. In the past, it was uncommon to go a single day without decent sites. Now there are none for most of us. At all.
The small sample size bothers you? How many systems do you think the average whiner has to find empty become he boldly declares it is broken? How many empty systems did you have until you claimed its broken and CCP stole your career?
Sites are spawning, sorry you haven't found any. ...Then when you stopped to think about it. All you really said was Lalala. |
dexington
Caldari Baconoration
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Posted - 2011.04.12 04:07:00 -
[87]
Originally by: Patient 2428190
The small sample size bothers you? How many systems do you think the average whiner has to find empty become he boldly declares it is broken? How many empty systems did you have until you claimed its broken and CCP stole your career?
Sites are spawning, sorry you haven't found any.
you are probably just trolling, but **** it... you may have been lucky no one else had scanned the system, if you scanned the system right after downtime the systems should have sites as before the patch. There is a chance low/null sec are spawning sites as they should be, or that all systems are not affected by this bug.
Because you have found sites does not mean that there is no problem, most players posting here is experiencing the same issue, sites spawn once at downtime and no new sites are spawning.
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Alurieth
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Posted - 2011.04.12 04:43:00 -
[88]
Originally by: Patient 2428190
Originally by: Orothose
Originally by: Patient 2428190 I made two runs, one in lowsec and one in nullsec, found a handful of mag sites, a radar site and other combat sites. So much for being broken
Not broken.
You've had streaks of bad luck in the past if you are a dedicated explorer, did you scream and cry nerf then?
Whoa, two runs? That's an amazing sample.
Some of us, this is all we do. Hours and hours on end, days and days on end. Something is wrong, or needs to be rebalanced. At least in high sec. It doesn't have to be a huge money maker, but it needs to have something for those of us who enjoy it. In the past, it was uncommon to go a single day without decent sites. Now there are none for most of us. At all.
The small sample size bothers you? How many systems do you think the average whiner has to find empty become he boldly declares it is broken? How many empty systems did you have until you claimed its broken and CCP stole your career?
Sites are spawning, sorry you haven't found any.
No they aren't. How long have you been scanning as a career? Do you do it every single night? I do. Many others do. A while back it was several sites every night. Now it's several hundred with absolutely no sites. That isn't coincidence, it isn't bad luck, it's a change.
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Jon Whayne
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Posted - 2011.04.12 05:15:00 -
[89]
Originally by: Patient 2428190
Originally by: Orothose
Originally by: Patient 2428190 I made two runs, one in lowsec and one in nullsec, found a handful of mag sites, a radar site and other combat sites. So much for being broken
Not broken.
You've had streaks of bad luck in the past if you are a dedicated explorer, did you scream and cry nerf then?
Whoa, two runs? That's an amazing sample.
Some of us, this is all we do. Hours and hours on end, days and days on end. Something is wrong, or needs to be rebalanced. At least in high sec. It doesn't have to be a huge money maker, but it needs to have something for those of us who enjoy it. In the past, it was uncommon to go a single day without decent sites. Now there are none for most of us. At all.
The small sample size bothers you? How many systems do you think the average whiner has to find empty become he boldly declares it is broken? How many empty systems did you have until you claimed its broken and CCP stole your career?
Sites are spawning, sorry you haven't found any.
I do wonder where you scan, and probably directly after the downtime, as many said before. Please, if you just say 'No, you are wrong', you're trolling and thats not what we want here.
We want a statement from CCP - any CCP developers alive? Reading this? Yes? Give us a hint! Pretty Please.
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ORLICZ
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Posted - 2011.04.12 07:09:00 -
[90]
change is very good . without nerf all dead space items could be worthless :P
imagine deade space best modulest worth only 10 mil isk wchich u can buy after 10 min rating in 0.0 or doing lvl4 misions :P
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