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Noir Avlaa
Amarr Therapy. R.A.G.E
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Posted - 2011.04.10 13:26:00 -
[1]
Edited by: Noir Avlaa on 10/04/2011 13:42:15 More specifically, this blog from '09.
http://www.tentonhammer.com/node/67950
Edit so my own EVE background is clarified:-
I can see that not everything in there is a good idea(i.e. Controlling the sentry turrets, would be better just disabling them when it's under criminal control). But I can honestly see low-sec becoming much more desirable with this sort of change.
I'm relatively new(September '09) to EVE, but I turned pirate 3 days into the game, moved to lowsec, grabbed punishers, inquisitors(I was new, they looked cool) and later rifters and started shooting everything I could find in belts. I even engaged a ratting raven in a punisher for 15 minutes until a friend decided to showup that could actually break it's tank :D
I flew with The Tuskers, sometimes we joined up with The Bastards and Hellfleet. The first carrier kill I got was in a wormhole linked to lowsec, and took about 2 hours after dragging as many people from various alliances around our home system. Everything was great and we did everything "for the pew"... but as you've stated, there was no goal, objective or threat to "our system".
I've moved on since and am part of the (OH NOES) NC, shooting ze Russians in vale/geminate atm.
The "drugs" aspect of the idea is probably my favourite bit. If mild(legal) narcotics can be manufactured anywhere, but the "pure" narcotics need components that can only be found in low-sec, this would make the systems incredibly desirable. Especially with the walking in stations coming soon where CCP have stated that the user can take drugs for lulz effects. I can see corporations like The Tuskers and The Bastards "renting" systems to small indy corps, offering protection for drugs/boosters that will give them an edge over local competition, which in turn will drag more people to low-sec, which will increase bounties in these systems and attract the anti-pirates and bounty hunters.
Or maybe I'm just over-reacting to what I thought was a good idea, and have managed to hide the bad parts from myself :D
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ovenproofjet
Therapy. R.A.G.E
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Posted - 2011.04.10 14:16:00 -
[2]
Edited by: ovenproofjet on 10/04/2011 14:16:10 I likey likey
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Dunkler Imperator
N.F.H.P. Fatal Ascension
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Posted - 2011.04.10 15:46:00 -
[3]
"Methnuaght" The best cap idea EVER
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Swynet
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Posted - 2011.04.11 12:09:00 -
[4]
Sounds a good idea, but there's so much more that needs to be done.
-Low sec moons harvesting -Low sec end ores random spawn -Officers spawn -maybe at cruiser/BC size and not easy to get down without at least 1 BS -Mission sites protect from scan -could make more people come and we can always get a way to spank them, but at least they have a chance to succeed and we will just need to work a little bit more than just get the ****ing probes out and "warp to" -Choke points like gates with random spawn of local faction forces (if there is any station in that system) according to the number of ships involved
There are so many things to be done so many ideas, it's just up to CCP to polish the ancient content and give some freshness. I'm pretty sure this would profit to the whole community and not only a few ones/game style
________________________________________________
Originally by: Goose99 In EVE, PVE can happen anywhere, anytime. Whenever you undock, you subject yourself to involuntary PVE.
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rootimus maximus
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Posted - 2011.04.12 16:17:00 -
[5]
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.04.12 17:27:00 -
[6]
It was a good idea then, it remains a good idea. It is full expansion in size though, so I doubt we will see it any time soon.
This signature is useless, but it is red.
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Dro Nee
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Posted - 2011.04.12 18:06:00 -
[7]
Originally by: Bagehi It was a good idea then, it remains a good idea.
I lol'd so hard I sharted.
True Story.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.04.12 18:12:00 -
[8]
Originally by: Dro Nee
Originally by: Bagehi It was a good idea then, it remains a good idea.
I lol'd so hard I sharted.
True Story.
Because the current low sec ghost town appeals to you?
This signature is useless, but it is red.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.04.12 18:26:00 -
[9]
Doesn't go nowhere near far enough though, if low is to be synonymous with drugs then harvesting AND production should be possible only in low .. restricting usage beyond what is already in place is nonsensical.
Low should be the underbelly of Eve with crime cartels smacking each other around for control.
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Noir Avlaa
Amarr Therapy. R.A.G.E
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Posted - 2011.04.12 19:05:00 -
[10]
Originally by: Hirana Yoshida Doesn't go nowhere near far enough though, if low is to be synonymous with drugs then harvesting AND production should be possible only in low .. restricting usage beyond what is already in place is nonsensical.
Low should be the underbelly of Eve with crime cartels smacking each other around for control.
Maybe a POS module such as a "narcotics factory", better ones available from angel cartel etc? Or were you thinking of low-sec stations having drug refinery services in them?
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Dro Nee
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Posted - 2011.04.12 19:05:00 -
[11]
Originally by: Bagehi
Originally by: Dro Nee
Originally by: Bagehi It was a good idea then, it remains a good idea.
I lol'd so hard I sharted.
True Story.
Because the current low sec ghost town appeals to you?
Because its the above mentioned plan or nothing?
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Aldo Bridger
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Posted - 2011.04.12 19:14:00 -
[12]
I'd rather see more sweeping strokes for low tbqh. I don't think the drugs alone are enough to change it. Still, any change is good change if it makes players reconsider their playstyle and opens new avenues for profit/pvp.
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Frank Shitlitz
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Posted - 2011.04.12 20:01:00 -
[13]
Null sec corps and thier alts/alt corps supporting passive ISK generation and SOV like mechanics in low sec!
Details at 11.
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Noir Avlaa
Amarr Therapy. R.A.G.E
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Posted - 2011.04.12 20:04:00 -
[14]
Edited by: Noir Avlaa on 12/04/2011 20:05:35
Originally by: Frank ****litz Null sec corps and thier alts/alt corps supporting passive ISK generation and SOV like mechanics in low sec!
Details at 11.
Have it so the refineries can be killed then. Passive income, gone!
Edit:- Also there was no "sov like mechanic". It's just "whoever makes the spice, CONTROLS THE UNIVERSE..." I mean, "whoever makes the drugs, reaps the profit"
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Ryan Starwing
Cryptonym Sleepers Test Alliance Please Ignore
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Posted - 2011.04.13 10:49:00 -
[15]
Edited by: Ryan Starwing on 13/04/2011 10:52:16 CCP doesnt listen to csm, and will only listen somewhat if they are supporting an idea they are considering to do.
In other words the csm is just for show to make us think we have a say in how the game works.
Edit:Though the idea is nice...Maby give low sec some super valuable gas clouds.
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Xearal
SOL Industries Black Thorne Alliance
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Posted - 2011.04.13 11:42:00 -
[16]
Having read the article, I would LOVE to see something like this happening. I have dabled a bit in drugs, and plan to do more with it when I get back to Eve in fuller swing than the activity level I have now. I'm mainly an industrialist, and a blockade runner. I generally don't go out of my way to hunt people as pirates do, but when action comes my way, I won't back down from it. My first exploits in low sec and drug manufacture were interesting, and quite profitable. I'd love to be able to crank that up and get it into full swing. The biggest issue I had with it, was getting the gas in the first place. While it's about 50% of the income generated from the whole manufacturing process, harvesting gas was always a pain. The good gas is out in sov-space, not in low sec. I've even considered setting up a 1 man corp and go out to sov space to see if I can set up a drug lab over there, renting from the local overlords. ( this idea is still very bright in my mind ) Low sec really needs a boost, and having something like it being THE place to make drugs, as well as a semi-sov system with the corruption/vigilanty thingy in place, would be totally awesome.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.04.13 13:35:00 -
[17]
After skimming the first 2/3s of name dropping I finally got to the actual mechanics. They are pretty bad. Both sides are trying to swing the corruption level here is what he writes:
ôà.but PvE impacts corruption level at a much slower rate than PvP. As the corruption level of a system changes, Corrupter or Vigilante-themed abilities are unlocked. For example, Corrupters are able to bribe station managers into secretly increasing the docking timer on another player, adding an abrupt and panicked end to anyone trying to play the undock-redock game. Bombings and sabotage are also an option. Vigilantes unlock Concord payouts from destroying Corruptor ships, allowing them to truly be bounty hunters, since podkilling someone in lowsec without a dictor bubble is nearly impossible. Either side can pervert a system's sentry guns to shoot the opposing group, assuming a system has swung to them.ö
Giving one side pvp advantages will simply mean more people will pile on the winning team. Consider faction war. Lets say you fight for gallente. What if when caldari were winning the war they started getting these sorts of advantages? You canÆt dock as fast as they can! They get sentry gun help! Say goodbye to any frigate combat. Would that make the game more enjoyable for you? I have to say this sounds horrible for either side.
Moreover basing large advantages on pvp kills is just easily exploited. How many times do I need to kill my throw away alts insured t1 ship before we win the war? This is the main reason we know they canÆt do allot of awards for kills in fw. Yet the article doesnÆt even address this issue.
Have npcs join in on pvp by bribing them? Well again we can see how well this works with faction war plexes. At best the npcs do nothing significant at worst they prevent the pvp from happening. Really why canÆt people just accept that no one really wants npcs either applying unknowable amounts of dps to them or whoring their killmails. Keep the npcs out of pvp. Give use mechanics were we can find real quality pvp.
I mean I donÆt care if they want to start a new sort of fw under a different name, where you call one side ôgood guysö and another ôbad guys.ö That seems pretty simplistic to me, but the actual mechanics are what is ultimately going to make it good or bad. Those mechanics sound horrible.
-Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |
Sephiroth CloneVII
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Posted - 2011.04.13 15:16:00 -
[18]
more perks to people living outside of high sec, would be good.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.04.13 15:46:00 -
[19]
Originally by: Dro Nee
Originally by: Bagehi
Originally by: Dro Nee
Originally by: Bagehi It was a good idea then, it remains a good idea.
I lol'd so hard I sharted.
True Story.
Because the current low sec ghost town appeals to you?
Because its the above mentioned plan or nothing?
Re-reading my post to find where I said "this is the one and only solution to fix low sec." Nope, still haven't found it.
This signature is useless, but it is red.
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Dro Nee
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Posted - 2011.04.13 19:06:00 -
[20]
Edited by: Dro Nee on 13/04/2011 19:09:25
Originally by: Bagehi Re-reading my post to find where I said "this is the one and only solution to fix low sec." Nope, still haven't found it.
If you cant be bothered to be factually accurate and/or relevant in your posts, why should I be (when replying to you)?
More on topic:
I dont often agree with Caerin, but he and Frank wordfilterLitz have illustrated the major flaws. **** mechanics are **** mechanics (and that doesnt depend on if you believe the fairy tale that lowsec is a ghost town)
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LordElfa
Tri Corp
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Posted - 2011.04.13 20:21:00 -
[21]
Perhaps it would hep if they moved officer mod spawns from the safety of Null to low sec. It would definitely cause pain to bot farmers and give more targets to low sec pilots.
òòòòòòò CSM6-Hated by fools for who they are; Loved by the knowledgeable for what they will do. |
The Mittani
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Posted - 2011.04.16 05:33:00 -
[22]
i haven't forgotten this; i doubt we're in a position to push an already-fully fledged expansion, but we'll see how much political capital we gobble up as time passes.
i also don't think i'm a real expert on lowsec. i'll probably defer to meissa on lowsec issues, but lowsec is one of the major 'CCP Abandons Features' areas we have to contend with (along with wormholes, t3 ships, faction warfare, and the 70% of Domininon that got cut)
The Mittani for CSM6 Sins of a Solar Spymaster
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King Rothgar
Autocannons Anonymous
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Posted - 2011.04.16 05:52:00 -
[23]
I like most of the ideas, especially the methnaught. That said the vigilante/corrupter mechanic sounds exactly like what FW should have been from the start. There is a problem with any module that can only be used in low sec though, and that's there is no demand for export thus it would never be that valuable. Instead such things should be only produced and traded in low sec, but available for use everywhere. Thus far you shall read, but no further; for this is my sig. |
lilol' me
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Posted - 2011.04.16 11:03:00 -
[24]
Originally by: The Mittani i haven't forgotten this; i doubt we're in a position to push an already-fully fledged expansion, but we'll see how much political capital we gobble up as time passes.
i also don't think i'm a real expert on lowsec. i'll probably defer to meissa on lowsec issues, but lowsec is one of the major 'CCP Abandons Features' areas we have to contend with (along with wormholes, t3 ships, faction warfare, and the 70% of Domininon that got cut)
Im sure you missed something there...
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