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clavo oxidado
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Posted - 2011.04.14 10:20:00 -
[1]
I normally take most things on the chin and find a work around and get on with it, but I am seriously considering whether eve is worth playing anymore. EVE is a game after all, its supposed to fun. Where is the fun in grinding for 5 hours for every battleship I want to fly?
The latest patch (anoms nerf), supposedly meant to increase pvp, has done the exact opposite. How do I pvp more with less isk? Simple answer is I can't.
I know people will say move away from ratting/anoms and into mining/moons/pos but those areas are either very time consuming or run like a cartel that I have no way of forcing my way into.
The fighting for better space arguement is laughable too, fight against people who run bots 23/7? What exactly are we supposed to fight them with when it takes 5 hours to fund even a battleship?
BTW like the majority of my alliance I dont own a supercap, I dont even own a carrier, I spend all my isk on sub-cap pvp.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.04.14 10:55:00 -
[2]
Another one *sigh*
How ever did you get along prior to Dominion when CCP stupidly handed out the ISK plates to the general population. The easy ISK is bad for the game as a whole and has been replaced with the much more involved exploration plexes (more ISK but more work).
If you want to improve circumstances then why not run the new content, give feedback and maybe spawn rates and quality of the plexes can be improved.
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clavo oxidado
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Posted - 2011.04.14 11:04:00 -
[3]
Edited by: clavo oxidado on 14/04/2011 11:07:50 Edited by: clavo oxidado on 14/04/2011 11:06:34
Originally by: Hirana Yoshida Another one *sigh*
How ever did you get along prior to Dominion when CCP stupidly handed out the ISK plates to the general population. The easy ISK is bad for the game as a whole and has been replaced with the much more involved exploration plexes (more ISK but more work).
If you want to improve circumstances then why not run the new content, give feedback and maybe spawn rates and quality of the plexes can be improved.
Sanctums are only marginally better isk than lvl4s (in a marauder) and not everybody was doing them with bots 23/7, so calling it easy isk is far from the truth.
Have you tried finding this new content? All I can find is grav/mag and whs, 6/10 - 10/10s seem to have vanished.
Then theres is the small matter of getting to the plex first, which isnt easy when your competing with people using multiple probing alts.
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crimson fire
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Posted - 2011.04.14 11:11:00 -
[4]
Well its true
Isk making is key to learning pvp for inexperienced players (cuz they loose ships like a motherfker), but at the same time everything is being done to lure (or drag or force) players into .4-00 where they can get shot. For some reason the hardcore part of eve is totally dominating now, and while that can be fun, its also very time consuming and thus detrimental for the casual player. It is from the large base of casual players that hardcore pvp'ers grow so lets try not to ignore their pleas completely, ok???
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clavo oxidado
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Posted - 2011.04.14 11:40:00 -
[5]
The 0.4 and less systems arent anymore dangerous than before because when you live in 0.0 you always have your eye on local, have safe/pos bookmarks. They are just permantently busy so you have little chance of running a sanctum.
PVP costs isk so the rewards should be far greater in 0.0 space, otherwise whats the point of 0.0?
Dont think this wont effect players that stay in empire, we all have alts that can turn their attention to piracy/suicide ganking and griefing wardecs as an alternate source of income to fund our thirst for pvp.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2011.04.14 11:50:00 -
[6]
Have you tried flying ships that you can afford? That way you'll waste even less time PVEing.
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clavo oxidado
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Posted - 2011.04.14 12:06:00 -
[7]
Edited by: clavo oxidado on 14/04/2011 12:06:59
Originally by: Gypsio III Have you tried flying ships that you can afford? That way you'll waste even less time PVEing.
Good advice, and yes I always do.
Im talking more sov related pvp though, can't see how this is going to lead to more 0.0 conflict.
I suspect its more to do with cheap plex.
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Yeep
GoonWaffe Goonswarm Federation
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Posted - 2011.04.14 13:00:00 -
[8]
Originally by: Hirana Yoshida
How ever did you get along prior to Dominion when CCP stupidly handed out the ISK plates to the general population.
Obviously its not possible that the increased resources in 0.0 caused more people to move there, or that the general increase in game population means more resources are needed to support people at the same levels of income. That would be stupid, why would anyone possibly think that.
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Lord Zim
Goonswarm Federation
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Posted - 2011.04.14 13:18:00 -
[9]
Since the problem the anom nerf was supposed to fix was isk inflation, why not just change the way anoms work from giving bounties to giving modules that must be sold to gain said isk, or LPs? That way the anoms (and probably incurisons as well, soon) won't be contributing to the isk inflation.
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Vertisce Soritenshi
O.W.N. Corp OWN Alliance
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Posted - 2011.04.14 17:13:00 -
[10]
Or CCP can get a ****ing clue and fix the real ISK inflation issue which is Tech moons. Make them dynamic so they deplete and respawn at different moons throughout the region...a little common sense goes a long way CCP. NO BOOBIES LEFT BEHIND! |
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Swynet
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Posted - 2011.04.14 19:18:00 -
[11]
Originally by: Hirana Yoshida The easy ISK is bad for the game
Never forget to add to coments like this one that the easy isk is not for the comun player but to mega corps/alliances, what's next?- I've buyed a pirate ship that is reerved to the elite professional players?
If too much isk is not good for the game they should start by nerfing those wallets making billions per day and not the raters/mission runners/explorers. I get it, for you whoever doesn't play in a big alliance/corp shuldn't even play eve?
Or do you think those corps/alliances flying all those Nyx's and Titans full Dead space/officer fit did them with buyed isk(plex) ?
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Originally by: Goose99 In EVE, PVE can happen anywhere, anytime. Whenever you undock, you subject yourself to involuntary PVE.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.04.14 19:49:00 -
[12]
Originally by: Vertisce Soritenshi Or CCP can get a ****ing clue and fix the real ISK inflation issue which is Tech moons. Make them dynamic so they deplete and respawn at different moons throughout the region...a little common sense goes a long way CCP.
You don't understand currency inflation. As an example, let's take iron in the real world. As demand for iron increases, the price for iron goes up. However, unless more currency is released into the market, this just increases the cost of living (meaning everyone's income did not increase but the cost of products increased).
The issue with moon goo is that there is a fixed max amount produced, a production level that has already been reached, and an increasing demand. CCP has been doing some pretty terrible economic policy to deal with this, namely allowing for currency inflation to offset lack of supply (a real world example would be roughly the last decade of US monetary policy).
Why is that bad policy? Simply put, the product driver maintains value while ever other product decreases in value relative to the currency. This is generally seen as bad monetary policy. If CCP wanted to fix moon goo, they would need to make it more dynamic. Basically, there should be a way to pay more to extract more.
This signature is useless, but it is red.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.04.14 20:56:00 -
[13]
Originally by: Swynet ..If too much isk is not good for the game they should start by nerfing those wallets..
Patience my dear. The blog specifically stated that the anomaly change was done first as it was the easiest to do .. meaning all income is likely being revised.
Moons are probably going to be hit hard as hell so the fat-cats will get theirs, don't worry
Inflation is as bad in a game such as Eve as it is in the real world, PLEX prices have almost doubled since their introduction for Goddess sake .. talk about hitting the little guy .. that is a direct result of too much ISK in circulation.
Thanks to the greedy idiots in null I now have to put in twice the hours to pay for my free ride .
Kill all the easy ISK!
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Lord Zim
Goonswarm Federation
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Posted - 2011.04.14 21:35:00 -
[14]
Originally by: Vertisce Soritenshi Or CCP can get a ****ing clue and fix the real ISK inflation issue which is Tech moons. Make them dynamic so they deplete and respawn at different moons throughout the region...a little common sense goes a long way CCP.
An OWN alliance guy that doesn't know how economics works. How absolutely shocking.
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Ganthrithor
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.04.14 22:12:00 -
[15]
Originally by: Hirana Yoshida
Originally by: Swynet Thanks to the greedy idiots in null I now have to put in twice the hours to pay for my free ride .
Kill all the easy ISK!
Ahahahaha, says the L4 mission runner. At least, I assume thats how you make your cash since it would fully account for inflation killing your purchasing power (mission payouts stay the same while prices rise). If you weren't using the exact same isk-fountain sources of income that these guys are talking about this wouldn't be a problem for you.
Kill all dumb anime-name empire pubbies.
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Jaik7
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Posted - 2011.04.14 22:42:00 -
[16]
if you are poor, you can't live in nullsec.
if you live in nullsec, you aren't poor.
if you are poor and in nullsec, i'd suggest pulling down the towers and moving to hisec before your neighbor finds out you're poor.
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Ganthrithor
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.04.14 22:59:00 -
[17]
Originally by: Jaik7 if you are poor, you can't live in nullsec.
if you live in nullsec, you aren't poor.
if you are poor and in nullsec, i'd suggest pulling down the towers and moving to hisec before your neighbor finds out you're poor.
Your logic is undeniable.
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Corina's Bodyguard
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Posted - 2011.04.15 00:41:00 -
[18]
Originally by: Lord Zim Since the problem the anom nerf was supposed to fix was isk inflation, why not just change the way anoms work from giving bounties to giving modules that must be sold to gain said isk, or LPs? That way the anoms (and probably incurisons as well, soon) won't be contributing to the isk inflation.
Thats actually a very good idea.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.04.15 08:18:00 -
[19]
Originally by: Ganthrithor Ahahahaha...
Missions are to feed invention with minerals and acquire salvage for rigs .. hoarding ISK holds no meaning to me, I have what I need and liquidity to acquire what I want any more is superfluous.
Originally by: Ganthrithor Kill all dumb anime-name empire pubbies.
Let me guess, your primitive brain recognized the surname as Japanese and suddenly it is an anime name? Did you even bother to look it up before giving your mouth permission to open? Look up the first name while you are at it .. at least my names don't sound like something out of WoW/LoTRO dust bin.
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Yeep
GoonWaffe Goonswarm Federation
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Posted - 2011.04.15 09:31:00 -
[20]
The issue is obviously much more complicated than this but by reducing the income of individual players while keeping alliance income static you effectively force more people into large alliances who can provide reimbursement programs as they become less able to replace their ships independantly.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.04.15 09:54:00 -
[21]
Originally by: Yeep The issue is obviously much more complicated ...
Which is why it is generally recommended that what little data CCP shares be examined in detail.
Originally by: Blog You're seeing this first because it was an obvious target that's relatively easy to implement. We're conducting an ongoing review of nullsec issues at the moment, with items on the agenda including force projection tweaks, conquest mechanic adjustments and improvements to the nullsec industrial landscape.
To me that reads like everything is going to be tweaked/updated to accommodate the increased population.
They could have left it alone and done one staggeringly massive null update, but those tend to go down even worse with the null crowd and besides, they are now working with the paradigm "many smaller updates rather than a few whoppers" which in my opinion is much better.
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Rika Jones
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Posted - 2011.04.15 18:01:00 -
[22]
Originally by: Lord Zim Since the problem the anom nerf was supposed to fix was isk inflation, why not just change the way anoms work from giving bounties to giving modules that must be sold to gain said isk, or LPs? That way the anoms (and probably incurisons as well, soon) won't be contributing to the isk inflation.
There's nothing in the blog about isk inflation...and the blog does list the reasons for the change and the expected outcomes.
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