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Mastafa Aivoras
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Posted - 2011.04.15 08:27:00 -
[1]
Noob question that I'm sure has been asked before so apologise if that is the case.
Why is it impossible to inject a skill that will follow on from a base skill? For example: Heavy Missiles 5 must be completed before the Heavy Missiles Spec is injected and started Would it be so much of a hardship to allow the injection of all skills and allow queuing (within the 24hr period rules) of the follow on skills.
Wouldn't that be simpler than the current system?
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My Postman
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Posted - 2011.04.15 10:56:00 -
[2]
When you are able to inject a skill and it¦s "implanted", you are able to train it. As long as you don¦t have the prereqs, you cannot train it, hence you can¦t inject it.
As soon as you have the prereqs, you can inject and train it. I know it would be a nice (and logic) thing, but my bets are on that ccp won¦t code it (new), as there are more urgent things to do.
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lordlulzs
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Posted - 2011.04.17 21:27:00 -
[3]
CCP and logic? Lol.
I was gunna say..
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Athereon
Gallente Aths Harem
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Posted - 2011.04.18 03:58:00 -
[4]
It would be nice though if you had <24hr to go on Heavy Missiles V in your skill queue that could queue Heavy Missiles Spec for injection and training to fill out the queue.
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RaTTuS
BIG Gentlemen's Agreement
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Posted - 2011.04.18 11:17:00 -
[5]
it's because you can train any skill you have injected [or have] ones that need a pre-requite cannot be injected because you would be able to train that sill then. IYSWIM
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Gavin DeVries
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Posted - 2011.04.18 22:40:00 -
[6]
Now, I would like to see the skill queue being able to auto-inject the skill for you, as long as the book is in your possession at the time. Finishing up Torpedoes V? Have Torpedo Specialization either in the hangar where you are currently docked or in the hold of the ship you're currently in and let it automatically move on to it when Torp V finishes.
Sadly, that's not how it works. I've taken to setting my skill queue to train something else in those cases, at least until I get home and switch manually, so I don't lose time. ______________________________________________________ PVP is a question that has no one right answer but a lot of wrong ones. - Aelana Anais
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Zan Shiro
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Posted - 2011.04.19 04:10:00 -
[7]
Edited by: Zan Shiro on 19/04/2011 04:11:49 I will gladly pay you tuesday for a hamburger today...
this wold create skill debt, granted trains with no guaranee of completion in a timely manner. Worst case example. you get podded, fly out (note...no clone upgrade), get podded again. Skill you were granted injection for was marauders. I'll be nice, you were 12 hours away from BS 5. now I'll be mean, you not upgrading clone wiped out AWU 5 for your penalty. Now you have an injected skill you won't be able to hold up your end of the bargain and train in less than a day for close to a month now.
Sucks to be that player you could say...no sucks to be us all really.
To maintain an accurate database that meets db consistency, CIA triad, all that good IT geek stuff....would require server checking the pulse of active training qeues alot more. Every podding in eve would be a qeue scan to see if an advanced injection is still valid. If not valid...server is gonna have to fix it. I did 0.0 blob....some nights I died alot (aoe titans....not missed lol). So did 10's and 100's of others throughout the day.
Way it is now...ques is easy. All req's met? Yes. inject and train. runs as an independent process I imagine (why its stopped and restarted for changes like implants I am guessing). Doesn't need error checking...passes first round of if-then and goes if all good.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.19 06:48:00 -
[8]
Call it defensive design.
If you could queue up training of skills before the prereqs are met, you know there will at some point be a horrendous bug that lets you train anything and skipping all those obnoxious skills that go before what you're really aiming for. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Mona X
Caldari Missions Mining and Mayhem Merciless.
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Posted - 2011.04.19 15:08:00 -
[9]
Bye bye advanced spacehip command. :P
Join Eve-Online, meet interesting people, grief them. |
Darryl Ward
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Posted - 2011.04.19 15:25:00 -
[10]
Originally by: Zan Shiro Edited by: Zan Shiro on 19/04/2011 04:11:49 I will gladly pay you tuesday for a hamburger today...
this wold create skill debt, granted trains with no guaranee of completion in a timely manner. Worst case example. you get podded, fly out (note...no clone upgrade), get podded again. Skill you were granted injection for was marauders. I'll be nice, you were 12 hours away from BS 5. now I'll be mean, you not upgrading clone wiped out AWU 5 for your penalty. Now you have an injected skill you won't be able to hold up your end of the bargain and train in less than a day for close to a month now.
Sucks to be that player you could say...no sucks to be us all really.
To maintain an accurate database that meets db consistency, CIA triad, all that good IT geek stuff....would require server checking the pulse of active training qeues alot more. Every podding in eve would be a qeue scan to see if an advanced injection is still valid. If not valid...server is gonna have to fix it. I did 0.0 blob....some nights I died alot (aoe titans....not missed lol). So did 10's and 100's of others throughout the day.
Way it is now...ques is easy. All req's met? Yes. inject and train. runs as an independent process I imagine (why its stopped and restarted for changes like implants I am guessing). Doesn't need error checking...passes first round of if-then and goes if all good.
There's no need to do it like that. You could have a skill set to tentatively inject and train to level 1. When that time comes, if prerequisites aren't met, the injection fails and the skill does not train, move on to the next one in the queue (if available). No need to check with every potential skill loss. Whether or not you can inject only matters when you try to, not hours beforehand.
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Irish Duff
Blackwater USA Inc.
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Posted - 2011.04.19 19:06:00 -
[11]
just going to chime in with what others have already said. I'd be a fan of being able to inject a skill if the pre-req was almost done training. just sayin
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Cindy Marco
Minmatar The Warp Rats Apotheosis of Virtue
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Posted - 2011.04.24 06:28:00 -
[12]
Originally by: RaTTuS it's because you can train any skill you have injected [or have] ones that need a pre-requite cannot be injected because you would be able to train that sill then. IYSWIM
This is not true. I trained starbase defense management (among other now rare skills) before it was removed. I had it before it was revamped and given a use.
When it was changed I lost a level (because its rank increased) I can not train anymore because I do not have anchoring 5. If you try to train a skill and don't have the pre reqs you get this message : "Notify You cannot add this skill to the training queue because you don't have the prerequisites for it"
We should be able to inject skills before we meet the pre reqs. I think it would be a good change. Its one of the small things that isn't a big deal, but is still annoying.
ôLife is only a dream and we are the imagination of ourselves.ö - Bill Hicks |
DontScamMeBro
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Posted - 2011.04.26 17:52:00 -
[13]
Originally by: My Postman When you are able to inject a skill and it¦s "implanted", you are able to train it. As long as you don¦t have the prereqs, you cannot train it, hence you can¦t inject it.
As soon as you have the prereqs, you can inject and train it. I know it would be a nice (and logic) thing, but my bets are on that ccp won¦t code it (new), as there are more urgent things to do.
Nothing in the original post indicates the poster does not understand all of this. In fact it seems to indicate the opposite, that he does understand this quite well.
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Baneken
Gallente The New Knighthood Apocalypse Now.
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Posted - 2011.04.26 18:28:00 -
[14]
Speaking of queue how the hell did we manage survive without it ? I only have vague memories of timing my skills to end so I could swap them as soon as I got home from work and training about 20 or so lvl 1 skills I had open as soon as the skill queue was introduced.
We have it so easy these days.
http://desusig.crumplecorn.com/sigs.html |
miniCarl
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Posted - 2011.04.29 08:57:00 -
[15]
Originally by: Baneken Speaking of queue how the hell did we manage survive without it ? I only have vague memories of timing my skills to end so I could swap them as soon as I got home from work and training about 20 or so lvl 1 skills I had open as soon as the skill queue was introduced.
We have it so easy these days.
I remember setting the alarm to wake me up at 3:30 at night to switch skills :)
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Shinoe DeValo
Caldari albi 02
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Posted - 2011.04.29 10:10:00 -
[16]
Originally by: miniCarl
Originally by: Baneken Speaking of queue how the hell did we manage survive without it ? I only have vague memories of timing my skills to end so I could swap them as soon as I got home from work and training about 20 or so lvl 1 skills I had open as soon as the skill queue was introduced.
We have it so easy these days.
I remember setting the alarm to wake me up at 3:30 at night to switch skills :)
ahh those were the days... :D when I was afraid that everytime I switch training of skills, my current SP in that unfinished training get lost
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.04.29 10:31:00 -
[17]
Originally by: Tippia Call it defensive design.
If you could queue up training of skills before the prereqs are met, you know there will at some point be a horrendous bug that lets you train anything and skipping all those obnoxious skills that go before what you're really aiming for.
Haha that's actually not displaying a lot of faith in the dev team ^^
But well it would save a lot of tedious hauling around of skillbooks for sure. It happens regularly that I find skillbooks I forgot I had.
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