Yuri Intaki wrote:Dread Operative wrote:https://forums.eveonline.com/default.aspx?g=posts&t=150259&find=unread
Post here if you don't like ship restriction changes.
Why you whine about these changes? We know that in actual fact you love the fact there will only be logistic blobs now for "medium" plexes. You are just getting what CCP wanted. You have Dev playing for Gallente side and Hans in CSM.
So come next year, you should be where CCP/Hans wants you to be. Gallente/Matar on top, aided by the faulty mechanics and the fact that everyone and their dog joins matar for farming and sends them to Caldari space and situation is tightly stamped to place when NPC's remove farming and plex changes make it so that logistic blob can just roll around and defense everything.
Add this to fact the "Trolldor" factor you can do for plexes which you actually ALREADY DO (link boosted mwd vigil off grid to stop plex despawning) and there will be land grab before patch, it's going to benefit gal/matar and that's all she wrote.
And CCP/Hans get what they want, can declare victory and CCP shuts down FW since nobody is playing for Amarr/Caldari.
Tinfoil hat business aside.
Your issue here is that you're too obsessed over who "wins." FW is designed as an eternal war system where anyone that wants PvP (and to make isk via PvP) can easily jump in. It's made to be an accessible and permanent feature of the game. "Victory" and "Defeat" for any given side is pretty meaningless, since FW is going to be a persistent feature for years to come.
If you're expecting some grand resolution to the conflict, some Tibus Heth or Jamyl Sarum deus ex machina to move the plotline along, then don't hold your breath. AURORA is dead. CCP no longer produces in-character news articles. All plotline movement is tied to development schedules, and frozen after the new feature has been implemented.
Now that Incursions are around as a game feature, the Sansha storyline is locked in place. Kuvekai is going to be ineffectually raiding in perpetuity. Expect similar treatment for FW.
Think of this as a children's game of cop's and robbers. People who die get right back up and jump back into the fray. The participants aren't playing to win or lose, but to point fingers at each other and go "pew pew." Winning the game is meaningless; playing the game is everything. This is MMORPG logic.
If you're having fun in FW, if you honestly enjoy PvP, making isk in combat, or whatever immersion you derive out of fighting for one of the four big factions, then all's good.
But if you're waiting for CCP to call a winner, you're going to be waiting for a long,
long time.