|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Alexeph Stoekai
Stoekai Corp
|
Posted - 2011.04.18 21:14:00 -
[1]
And the system name Balle means **** in Swedish.
CCP used a set of random name generators to produce the system names. Don't read too much into them. -----
|
Alexeph Stoekai
Stoekai Corp
|
Posted - 2011.04.19 15:04:00 -
[2]
The Genesis region and the EVE constellation in particular would be one of the few exceptions, as it's clear many names therein are deliberately selected - especially the immersion-piercing english ones. -----
|
Alexeph Stoekai
Stoekai Corp
|
Posted - 2011.04.22 15:08:00 -
[3]
Edited by: Alexeph Stoekai on 22/04/2011 15:12:30
Originally by: Wyke Mossari
Evidence?
In the commentary thread to the chronicle Signs of Faith, CCP Greyscale noted that the characters were named using their "old Minmatar name generator" - which would imply there are other old name generators. Presumably, the same set of generators were used for agent names. If you look at agent names, you'll find that some of them share names with star systems and constellations, indicating that the name generators were used for both system names and character names.
Thus: star system names were produced through a set of random or pseudo-random name generators, with few exceptions.
I'm not saying you won't find anything digging around like this, it's just that most of what you seem to be digging up is complete straw-grasping nonsense.
-----
|
Alexeph Stoekai
Stoekai Corp
|
Posted - 2011.04.22 21:12:00 -
[4]
Originally by: Wyke Mossari
Originally by: Alexeph Stoekai In the commentary thread to the chronicle Signs of Faith, CCP Greyscale noted that the characters were named using their "old Minmatar name generator" - which would imply there are other old name generators.
Yes, however a "Minmater name generator" is not the same as a "random name generator". It clearly indicated the content team must have used different sets of phonemes for each generator. The proto-languages descriptions are almost a specification for a such generators.
Just because a name generator has a pool of components to pull from, or rules for how those components may fit together, doesn't make it less random. If the generators are based on pre-defined syllables/phoneme sets that are then randomly put together, that pretty much invalidates your idea that their output are references to obscure historical and anthropological factoids, as the generated names can't be purposely designed. At most, they've maybe had someone go over them and say "these look sort of pronounceable, put them into the game!" -----
|
|
|
|