
Sor'Ral
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Posted - 2011.09.05 18:30:00 -
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Edited by: Sor''Ral on 05/09/2011 18:30:32
Originally by: Jakara Nubai Edited by: Jakara Nubai on 26/05/2011 00:21:16 Edited by: Jakara Nubai on 25/05/2011 21:06:02
... when you talk to most industrialist they get all dreamy eyed over the thought of one day managing their own outpost or grazing in fields of ABC. So why is it that even though most industrialist want a slice of this variable heaven that they stay holed up in highsec?
... Null Sec is currently this vast area of the richest space in Eve waiting to be harnessed by anyone who knows how. Unfortunately, like Africa, its run by warlords and their goons. In order to become a part of the Null Sec team you have to enslave yourself to a larger pvp alliance that will most likely not even protect you if a single neut comes in system looking for an easy kill.
So how do we allow these small-corp, independent industrialist dreamers to emmigrate to 0.0 and setup their own "outposts"?
It seems there needs to be a way to have a sort of "small-corp" sov mechanic ... places where only small gangs of ships can fly .... out of the way places where it's possible for a small gang to defend and be attacked by other small gangs ... places where the daily Cap ship / Drake Blob can't simply come in and control everything.
Proposal: "Small-Gang Nullsec Regions"
Currently all(?) Nullsec systems are connected by Stargates. Also, Cap Ships are able to Jump to all(?) systems (JB's or JD's). Due to this, large Alliances are able to project power without limits ... which leads to a "nullsec wasteland" where all territory is held by a few large Alliances, and with no diversified playing field allowing for small gang warfare, since a Drake or Cap Ship Blob is always just a cyno away at any time (so everyone gavitates into similar Blobs).
From what others have said, nerfing JF's, JB's would work against the idea of "attracting and keeping players in Nullsec" due to difficulty of logistics ...
Learning from the success of WH's at encouraging small gang behaviors though perhaps we could create "small gang nullsec regions".
These would be territories, isolated somewhat from "normal" nullsec space somehow ... either by severely restricting stargate/jump travel to them, or by making gates/jump drives somehow scale with (major) Sov mechanics (i.e.-you can attack a growing neighboring territory/alliance of small gang regions with your cap fleet/blob, but you might have to build a larger road or upgrade the infrastructure to get there).
Major regions of nullsec would be tied together by major transport routes (as today) ... but there would just be smaller out of the way regions where major blobs/fleets simply couldn't go (without building a bigger road so to speak).
As such "small-gang" regions grow in power, they could then move to/join larger Alliance space ...
Sure, resources wouldn't be as abundant as where the "cap blobs" fly ... but some people don't care as much about wealth, as they do independence ...
These Small-Gang regions would encorage small gangs of miner corporations, for example, to produce minerals and manufacture things, so sell at nearby "large Alliance" trade hubs ...
The other nullsec issues (mineral balance, manufacturing slots, etc.) would still need to be addressed, but at least there would be a way for small gangs to participate ...
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