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Thread Statistics | Show CCP posts - 0 post(s) |
ehon
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Posted - 2011.04.22 01:45:00 -
[1]
the high sec or kinds in null, i agree suck since theirs less risk in high sec but to believe their no high sec risk is a full lie to your self. a good way to fix is bigger or just more of them or make a forth variant of the ore and let it be a 10% more density as that would be sufficient to bump it up several levels of value.
and jump bridges should get longer ranges, player pays on the spot for its use, and be able to select their destination as this aids in the dream ccp has which is large fights and many ship go boom.
another way to make null mining work easier and to make a better mining barge as the current ones suck
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ehon
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Posted - 2011.04.22 01:57:00 -
[2]
Edited by: ehon on 22/04/2011 02:03:26 Edited by: ehon on 22/04/2011 01:59:44 dam that's a mighty nice summary you have their, sadly im in high sec as I finish college and well the indy in high suck, already sucks badly so more suck means less want to play or kill all high suck except training areas as much nerfing as high suck gets
you know here is a decent idea, forget death traps "worm holes" we should be considering making null much deeper so their will be a reson for fresh ultra dense trit out their ans such, could make it like 40 jumps out from the nearest high sec. and thus you can finialy leave high sec alone and have a end game really deep sub null sec space.
so basicly have it with the sleeper AI new ores and new moon goo and bring the t3 stuff out in to the deep null secs would fix EVERY THING
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ehon
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Posted - 2011.04.24 17:54:00 -
[3]
if were adding structures why not a mining platform that a barge could anchor to so they could mine more safely. i mean by the platform offering a mild shield boost so system campers dont shut every thing down just cause. one i was in null the number one killer of all indy activity was the long afk system camper. if a barge could tank a mild attack for a little bit while the main pvp force can respond to then many more would actually consider null mining to be worth will venture.
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ehon
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Posted - 2011.04.24 19:39:00 -
[4]
i have done much mining in this game over time and i have done a decent amout of null mining. But i keep running in to the same short falls.
if im to haul for some one else i have to spend a around a half hour play with a calculator to see what the other guy mined to buy his ore. I believe if their was a hanger to auto purchased the ore going in to it at a set rate from the hanger's owner this would inspire group mining activities in high and null.
null is way to easy to shut down completely from on player in any unknown ship cloaked up chilling in local all day. i believe a mining platform that would supply a decent but weaker shield to those anchored to it. to counter its nice shield affects it could be made to burn a fuel say heavy water. it would function in a small part like a pos tower would take some anchoring and fuel to run can be left up like a pos. i believe no guns would be fine unless they feel the need for say 2 low in lasers to help with rats when no one is at the site while its left on over night.
im seeing alot of complaints that null cant be self supplied on their ores i really believe such a simple unit could be very use full. i have heard of some ideas in the past an chatter that a rorq or orca should move it around but im not sold on that idea. in the spirit of pos's i was thinking it could be a multi part structure that could be upgraded able. say adding more anchor points or some thin use for towards what a mining post could be.
im not sure if its a decent idea but say a HIGH end version that a large null operation may like i would say to add a refinery that could hit perfect refining and that it would refine the ore thats placed in its auto purchase hanger.
as i believe the future of pos's will be a single structure thats able to change shapes as diffrent modules are installed i believe that this mining platform could be made as the leader in this drastic rebuild of play held structures.
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ehon
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Posted - 2011.04.24 19:52:00 -
[5]
Originally by: Scatim Helicon
Originally by: Akita T First off, logistics (and I mean the "convoy of freighters" style) needs to make at least a partial comeback.
Yes, 0.0 EVE definitely needs more people spending hours on mind numbing tedium.
get more accounts it will be a lot less boring
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ehon
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Posted - 2011.04.26 14:33:00 -
[6]
Starbase (POS) Refining Starbases should be capable of refining at perfect levels with max skills, in exchange for the convenience of getting perfect refine at a POS, the refinery takes time to process the ore. A million M3 for example could take 10 hours as a loose example.
this would be a huge mistake at those numbers. a 5 man crew in a couple hours would back the station up for a couple days. would be best to drop that down to around say 30minutes. enough to be use full but not have a small alliance backing it up for weeks
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