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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Vincent Athena
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Posted - 2011.04.26 17:50:00 -
[571]
CCP, any word on when us Mac users will be able to test CQ?
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Georgiy Giggle
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Posted - 2011.04.26 19:15:00 -
[572]
Edited by: Georgiy Giggle on 26/04/2011 19:17:50 Edited by: Georgiy Giggle on 26/04/2011 19:16:43 Edited by: Georgiy Giggle on 26/04/2011 19:15:06 I have some remarks about cq:
1. As we see, capitans quarters and dock hangar is a same zone. BUT, i can imagine, that you base cq with artificial gravity. I can believe that. But what about hangars? Ship is just hanging in air. You can tell something about magnit fields... but magnit fields with such power would make human budy like a cumulate trash. Or if you want to tell that dock hangar has no ait and no rgavity, then how can my body breath and stay on a floor in a same area? So, imho, it's NOT LOGICAL to make cq and dock hangar as same zone. What do I offer? Just make a glass window. Devide these areas, by sight.
2. Same pictures on left and right screen in cq. Please make it different.
3. I thought there would be more space to walk. Sure, i know, that much space is impermissible for cosmos(space). If to use logic, it's too hard to deliver so many resources to build so big station as all our wishes and dreams want this station to be. So, please, make cq bigger for walking.
4. Hm, possibly you're already wanted to add this, but, i want to ask for it: add please something like a refrigerator. I wonna add many botles of quafe :D Also add some furniture. Table, chairs... Where will I put a cage with my humster? Lol! And where is wardrobe? I want to have some tuxedos :D
5. Add some emotion commands, something like *yawn*, *smile* etc. It would be nice to make some video records with carbon characters, something like short series (episodes) or just a big film based on eveonline engine. Who knows, possiby there are a lot of such ppl who want to do that.
For now, it's all I wanted to wish. Maybe, in nearest future i'll add some another offers and wishes.
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Kern Hotha
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Posted - 2011.04.27 04:12:00 -
[573]
I didn't test the new missions so no comment there.
5.a. Feel: 2 - Walking feels clunky and the controls are unintuitive; just use normal FPS controls, please. 5.b. Layout: 3 - Room is small and simple but sufficient. Room is too dark. Balcony overlooking hangar doesn't properly show ships all the time. The ships shown don't seem to be scaled properly, or there is something wrong with the perspective.
6. General feedback: I don't like to belittle anyone's hard work, but the Captain's Quarters add nothing of value to the game. Everything that can be done in the CQ can be done quicker from the current UI menu. Walking around a small, dark room is, without exaggeration, completely worthless. If you must spend time on this, push it back and add some actual features before launching it, please. --- "The data does not support that polished quality sells better than new features." -Nathan Richardsson, Senior Producer at CCP |
MotherMoon
Huang Yinglong
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Posted - 2011.04.27 07:59:00 -
[574]
so about the ship scale. couldn't different ship types just spawn closer to the balcony?
So like, frigates always spawn x far away, while battleships spawn farther away?
For that matter since we can't spin the station anymore why can't I have more than one ship on show?
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Carola Kessler
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Posted - 2011.04.27 08:12:00 -
[575]
Originally by: Kern Hotha I didn't test the new missions so no comment there.
6. General feedback: I don't like to belittle anyone's hard work, but the Captain's Quarters add nothing of value to the game. Everything that can be done in the CQ can be done quicker from the current UI menu. Walking around a small, dark room is, without exaggeration, completely worthless. If you must spend time on this, push it back and add some actual features before launching it, please.
The Current state from CQ were just a very alpha beta test so player could have a look at it first and help identifying bugs and issues maybe the Devs may have missed also to test the new first look tutorials to get this feature better to work.
Anyways you can all whine and moan you want CQ definitely will coming either mid summer or late summer this year, perhaps with the Addition to shut it off via Escape menu main Settings, we'll see.
For now they are working to get the bugs and stuff fixed and perhaps will player have another look at CQ's if they finished the first bugfixrun and deployed a patch.
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Georgiy Giggle
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Posted - 2011.04.27 08:16:00 -
[576]
Originally by: MotherMoon so about the ship scale. couldn't different ship types just spawn closer to the balcony?
So like, frigates always spawn x far away, while battleships spawn farther away?
For that matter since we can't spin the station anymore why can't I have more than one ship on show?
Think logically: if you have 10+ ships, and you wanted to see them all at a same time, it means that each your ship will busy one dock slot. Yes, i know that there are unlimited dock platforms, BUT, if to think it's a real area... 100 pilots has 10 ships = 1000 dock platforms. It's permissible. But what about 1000 pilots with 10 ships? Stations (in reality, even if it's a future and nano technologies) can't contain so many ships. Do not forget, eve is smart game, and all based on nature rules, logic, mechanics, physics etc. So, sorry, -1 to your proposition, about showing more then one ypur own ship in the dock. Also, about ship ship spawning: ship must be above dock platform. Not closer, not farther.
But it would be nice to add same as in space: reset of camera focus, and zooming to any objects.
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.04.27 09:18:00 -
[577]
Windows There should be some kind of window/glass/forcefield between the human and the ship. At the moment the person just stands in the same space as the ships, which probably vent all kinds of heat an radiation. It doesnt feel right just being in the same open space.
Amarr Distance from Ship In the Amarr station the ship is way too far away. The Gallente one looks good but in the Amarr station the circular disk the ship sits on looks very 'flat' and the ship is further away, loosing the 'wow' factor.
Doors! Be nice to have some kind of door between the ship view and the CQ, its too 'open' imo. Right down in the CQ you can still see all the way out to your ship. This seems cool at first but quickly makes it feel just like the character sits and sleeps on an extended ledge next to the ship. A closable door would be nice.
Ship-Character Transition Everyone probably mentions this BUT ... the transition between ship and character is a bit limited. It would be really great even to have some kind of context like an open pod or a door or chamber to enter the pod. For extra flare it would be nice to have a quick, OPTIONAL cut scene or on-rails animation of the pilot entering the pod and maybe the pod being moved to the ship.
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Georgiy Giggle
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Posted - 2011.04.27 10:33:00 -
[578]
Originally by: Wacktopia
...and maybe the pod being moved to the ship.
IMO, it'S a delirium. I think pilot in ship is sitting in his capitan's room and managing everything. And I don't think that pilot sitting in the pod inside of the ship.
But I agreed with animation about getting out from the pod (if pilot realy was in pod). But if pilot was in ship, no sense for him to get into pod and then out of pod to his cq.
This animation would be nice only after ressurection, after previous body died.
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Nypheas Azurai
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Posted - 2011.04.27 10:57:00 -
[579]
Really and I can't stress this enough with advent of Incarna is that EVE needs proper docking animations! For every sci-fi enthusiast I know would be literally enthralled when the loop is closed, and we can watch the entire sequence of how your ship goes from floating in space to being towed into the station, to you ending up sitting in your CQ.
skippable of course, but full (un)docking animations is like sex for your eyes and who would want to skip hot eye sex?
--------------------
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Zey Nadar
Gallente Unknown Soldiers Wildly Inappropriate.
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Posted - 2011.04.27 11:35:00 -
[580]
Originally by: CCP Dathuil
Did you get this sorted?
I never got past the "incompatible(release)" message, so I hope that there is new testing period coming soon.
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I'thari
Minmatar
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Posted - 2011.04.27 14:00:00 -
[581]
Originally by: Georgiy Giggle
Originally by: Wacktopia
...and maybe the pod being moved to the ship.
IMO, it'S a delirium. I think pilot in ship is sitting in his capitan's room and managing everything. And I don't think that pilot sitting in the pod inside of the ship.
But I agreed with animation about getting out from the pod (if pilot realy was in pod). But if pilot was in ship, no sense for him to get into pod and then out of pod to his cq.
This animation would be nice only after ressurection, after previous body died.
Somone obviously missed whole backstory thingie (not to mention all those connectors on the back of the character). Short version: capsuleers live in pod (or capsule, hence the name... with "egger" variant) because it allows them to, basicly, become a ship, which is way more efficient method of controling it (requires less crew too). Capsuleer is only a consciousness, not a "person" and only because of it they are "immortal" and can change bodies. Main reason not everyone became one is because it's rare for someone to "survive" the process. |
Candente
Caldari
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Posted - 2011.04.27 16:20:00 -
[582]
Not sure if this problem has been brought up by someone in 20 pages...
I logged in one my characters (happened to be in Jita 4-4). There are weird freezes of the game every 30 seconds or so... and each freeze lasts also about 30 seconds... so it is basically unplayable. I followed the instruction on turning off AA and put other stuff on High. My gfx card is new and works fine on Singularity.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.04.27 17:38:00 -
[583]
Originally by: MotherMoon so about the ship scale. couldn't different ship types just spawn closer to the balcony?
So like, frigates always spawn x far away, while battleships spawn farther away?
A better solution to this would have been to position the balcony almost directly under the ship, with a lift-shaft going down to the CQ that would be located inside the 'docking toroid' structure. This way you could adjust the height of the lift shaft for different ship sizes and configurations. ...
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MotherMoon
Huang Yinglong
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Posted - 2011.04.27 20:00:00 -
[584]
Originally by: Georgiy Giggle
Originally by: MotherMoon so about the ship scale. couldn't different ship types just spawn closer to the balcony?
So like, frigates always spawn x far away, while battleships spawn farther away?
For that matter since we can't spin the station anymore why can't I have more than one ship on show?
Think logically: if you have 10+ ships, and you wanted to see them all at a same time, it means that each your ship will busy one dock slot. Yes, i know that there are unlimited dock platforms, BUT, if to think it's a real area... 100 pilots has 10 ships = 1000 dock platforms. It's permissible. But what about 1000 pilots with 10 ships? Stations (in reality, even if it's a future and nano technologies) can't contain so many ships. Do not forget, eve is smart game, and all based on nature rules, logic, mechanics, physics etc. So, sorry, -1 to your proposition, about showing more then one ypur own ship in the dock. Also, about ship ship spawning: ship must be above dock platform. Not closer, not farther.
But it would be nice to add same as in space: reset of camera focus, and zooming to any objects.
Ok think logically for me for a second. Those giant docking rings are built to hold dreads.
a small ships less than .01% of the size wouldn't need such a large dock to keep it in place. Not to mention the fact that you clearly see other ships just sorta flying around inside, it's clear they can move around. But that gaint minmatar docking room? One of those gaint rooms for every single pilot?
anyways, who said anything about 10 ships?
frigate class/ cruiser/BC class/ Battleship+ class
3 ships can be shoawn at the same time in your ship hanger. The frigate could just be docked to a floating stabilizer. close to your balcony so it looks like the 747 jumbo jet it is suppose to look like.
The medium size ship would be farther away and the battleship size ships would be the farthest.
This would give a good sence of scale, not to mention, there is enough room for a frigate and a cruiser.
the old reason they didn't do this was because you could spin the station view.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.04.27 20:44:00 -
[585]
Originally by: Glyken Touchon see this
Originally by: TalonClark tl;dr: watch this Youtube-Video, and tell us what YOU absolutely need in Incarna/CQ to make it remotely useful to you
I think it covers a lot of the points people have raised regarding functionality. Posting the link here so that TalonClark's post/thread doesn't get lost, and so devs are more likely to see it.
Let's hope they do.
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Moonasha
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Posted - 2011.04.28 07:46:00 -
[586]
Edited by: Moonasha on 28/04/2011 07:46:17 Most things I would say have been said.
I wish your other ships would be displayed in the background as well; perhaps the top 10 in the list or whatever, so a guy with 9000 ships doesn't see 9000 ships.
The main problem with CQ is, there is nothing to DO in it.
edit : give us a door too.
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ArmyOfMe
Toys R Us
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Posted - 2011.04.28 14:38:00 -
[587]
Originally by: Vincent Athena CCP, any word on when us Mac users will be able to test CQ?
why in gods name would you wanna test it in the first place
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Vincent Athena
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Posted - 2011.04.28 16:12:00 -
[588]
Originally by: ArmyOfMe
Originally by: Vincent Athena CCP, any word on when us Mac users will be able to test CQ?
why in gods name would you wanna test it in the first place
Because I do not believe in any gods.
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Noillia Durmot
Thundercats RAZOR Alliance
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Posted - 2011.04.28 17:14:00 -
[589]
Can you let us know when the next tseting period is comming? ================================================ ...any persons living or dead are entirely coincidental.
Noi. |
Ranger 1
Amarr Paragon Fury Cascade Imminent
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Posted - 2011.04.28 17:37:00 -
[590]
Edited by: Ranger 1 on 28/04/2011 17:38:47 A couple of quick notes to some of the continuity comments above.
In a pressurized environment you do not necessarily need gravity to have an atmosphere.
Since EVE has shield technology, and that technology portrays shields as transparent, there is no need to show either windows or a visual effect for a shield between the balcony and the docking bay. This is assuming that the EVE backstory allows for atmosphere retention via the use of shields/energy fields (I have no idea).
Just because you can see clearly out of the shield/energy field separating your CQ and it's attached balcony from the hanger bay, that does not necessarily mean that it is just as easy to see into it from the outside.
I have always like the idea of a dock/undock squence that can be turned on/off, and feel the same way about immersion/emersion from the pod. A disembarking animation might be a bit of overkill though, but if it's can be toggled why not?
Yes, a wardrobe and/or storage of some type is probably a good idea at some point. I'm not going to discuss the need for toilet facilities. ===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |
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MechaMouse
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Posted - 2011.04.28 22:29:00 -
[591]
I would like to know the next testing date as well. I downloaded but the server is not accepting users for the past couple days.
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Georgiy Giggle
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Posted - 2011.04.29 09:07:00 -
[592]
Originally by: Moonasha
give us a door too.
And windows between balcony and dock area. And all i wished above
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Martha Selby
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Posted - 2011.04.29 13:34:00 -
[593]
In order to use Singualarity, there is a 'Launcher' that (a) copies your existing Eve Client to another folder and then (b) downloads and applies the necessary patches. Having followed the link to download Duality, it appears that I am initiating a full client download, which I've cancelled since life is too short. Why wasn't the Singuarity approach adopted, or am I mistaken ?
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Zofe Stormcaller
B4D W0LF -Mostly Harmless-
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Posted - 2011.04.29 19:51:00 -
[594]
Originally by: Martha Selby In order to use Singualarity, there is a 'Launcher' that (a) copies your existing Eve Client to another folder and then (b) downloads and applies the necessary patches. Having followed the link to download Duality, it appears that I am initiating a full client download, which I've cancelled since life is too short. Why wasn't the Singuarity approach adopted, or am I mistaken ?
The patching method to install singularity is relatively recent. Before you reinstalled the same way we are currently patching duality, however, I have not successfully managed to install it sp I am presuming that others installed from the previous build and updated. Feel free to try it though and see if it is something about my machine acting up rather than the software.
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Tekedo
Perkone
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Posted - 2011.04.30 05:25:00 -
[595]
Originally by: Martha Selby In order to use Singualarity, there is a 'Launcher' that (a) copies your existing Eve Client to another folder and then (b) downloads and applies the necessary patches. Having followed the link to download Duality, it appears that I am initiating a full client download, which I've cancelled since life is too short. Why wasn't the Singuarity approach adopted, or am I mistaken ?
hint:
that launcher now also works for duality
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Elanor Vega
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Posted - 2011.04.30 09:17:00 -
[596]
Originally by: Glyken Touchon see this
Originally by: TalonClark tl;dr: watch this Youtube-Video, and tell us what YOU absolutely need in Incarna/CQ to make it remotely useful to you
I think it covers a lot of the points people have raised regarding functionality. Posting the link here so that TalonClark's post/thread doesn't get lost, and so devs are more likely to see it.
don't forget this... :)
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.04.30 15:44:00 -
[597]
Originally by: Glyken Touchon see this
Originally by: TalonClark tl;dr: watch this Youtube-Video, and tell us what YOU absolutely need in Incarna/CQ to make it remotely useful to you
I think it covers a lot of the points people have raised regarding functionality. Posting the link here so that TalonClark's post/thread doesn't get lost, and so devs are more likely to see it.
I would like to add my voice to those saying I want to see Incarna as something I have to actively enter not something that just happens every time I dock my ship.
Firstly its immersion breaking, If I am just popping into station to change ship I am not going to mess around leaving my pod, getting all the pod goo out my hair, get dressed, wander around my quarters messing around with push buttons to do something I can do with a thought in my pod. Then get undressed, get back in my pod, get into my new ship and then undock.
Second the way you are implementing Incarna atm you have two UI's going at the same time. The old 'cover the screen with windows' UI and the new 3d environment UI (which currently doesn't actually do anything). This is messy, and wasteful.
I suggest that you make getting into and out of our pods a big deal (with fancy animations (ala the fanfest video Incarna Teaser trailer ) and whatnot, possibly disable-able but with session timers covering them) and make the in station 3d UI completely separate from the in space UI. Thus you can mess with one without screwing up the other, and you don't have both at the same time. As long as I am not compelled to use incarna every time I dock, I am ok with it taking time to get into and out of my pod, and only being able to do it from certain locations.
__________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Tamahra
Gallente Caminus Trux Germani Ewoks
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Posted - 2011.05.01 10:57:00 -
[598]
I love the captain¦s quarters. But after thinking about it for quite a while, i came to the conclusion that the best possible solution would be: Upon docking, the pilots find themselves in the hangar environment. If they want to enter the captain¦s quarters, they just click a station button. The reasons for my proposal are:
1. Entering the hangar environment FIRST, and THEN emerging into the captain¦s quarters from there, just adds to the immersion, instead of finding yourself in the cq right away, which is just not logical.
2. Those who like the captain¦s quarters environment, will emerge into it most of the time anyways.
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Zofe Stormcaller
B4D W0LF -Mostly Harmless-
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Posted - 2011.05.01 12:03:00 -
[599]
I agree that we shouldn't immediately enter captain's quarters when docking but there needs to be reasons to use it, as lots of times you dock for 10 seconds to get more ammo, change ship, etc, and you don't need to go into your quarters to command the station's robotic stevedores to do that.
There are plenty of things like talking to agents for their more under the table offers that it does make sense to use incarnambulating in stations for.
The updated singularity/duality launcher works much better than installing it manually BTW, I'm just waiting for the next time duality comes online.
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Taliza
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Posted - 2011.05.01 16:04:00 -
[600]
Well the server is online. Unfortunately, I can't find a way to get into CQ (yes, I'm in the specified system).
Either CQ has been disabled, or accessing it isn't exactly intuitive.
Let's see, 4 hours to get Duality installed, 23 jusmps to get to Emrayur, and I can't experiment with the part that interests me. I know this is a test server, but is it to much to ask that CCP inform us of changes?
For me this is a fail, doesn't rate a 1.
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