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Thread Statistics | Show CCP posts - 17 post(s) |
admaril bluebeard
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Posted - 2011.05.19 17:30:00 -
[631]
Wat?
Just get the latest version of the SiSi Launcher (that also supports Duality).
did you ever think im talking about the lastest versionthat has the problem
ii
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Hnom
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Posted - 2011.05.22 19:25:00 -
[632]
The ships are now buried way down in the bottom of the Minmatar stations. Amarr are ok. I do however have rather a serious issue! I'm stuck undocking! I'm "ENTERING SPACE" it says "Checking Navigation Systems" I've been stuck there for a few days now.
Help?
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Barkaial Starfinder
Minmatar The Kairos Syndicate Transmission Lost
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Posted - 2011.05.22 19:30:00 -
[633]
Don't undock with turrets, it is bugged.
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Fumbleface
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Posted - 2011.05.22 23:51:00 -
[634]
Originally by: Flamespar Edited by: Flamespar on 13/05/2011 05:12:42
Originally by: Vulcra I think CCP is having a core breakdown in its understanding as to what this game is about. In doing so, they are leaving behind core development and putting resources into areas that are not benefiting overall game growth. To remind them, spaceships and economy/industry. This expansion will do nothing to keep core, long term paying players in Eve. There is nothing here to train too, nothing here to look forward too, and nothing here to act as a reward for reaching levels in the primary goals of the game, ships and industry.
I am a core, long term player that has recently stopped subscribing. Incarna will bring me back .. so raspberries to you :P
Hahaha! Awesome reply! I wish I could unsubscribe but unfortunately I suffer from obsessive compulsive disorder and can't stop training my character even though I want too.
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Reicine Ceer
Rodents of Unusual Size
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Posted - 2011.05.23 03:35:00 -
[635]
The CQ is just fantastic, even at this stage. I was totally blown away, and the loving detail and small bits of humanity scattered throughout were spot on!
Its great to be able to double-click in a direction and head there, just like in space - it works as a familiar feel sort of thing.
Fair enough its only in beta but to give a more powerful sense of scale, it'd be nice to have the walkway that leads to where you ship is parked to terminate at 'ground level', so that you're looking up at the ship... it'd make the larger ships like the carriers look truly epic.
I love you, CCP. --
You're a stark example of just what is wrong with the youth of today. I wish your parents had the presence of mind to have you recycled into a nutrient soup with which to feed the elderly. |
Whezker
Gallente The Scope
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Posted - 2011.05.24 00:50:00 -
[636]
I didn't played the tutorials, so this is about the CQ expTrience.
Moving around: -Needs some work to make it flow, the direction is harder to control with WASD and sometimes get stucked. Moving with clicks is very good, need some work but still is ok.
Camera controls -Sometimes left click reacts in an abrupted change in camera angle, need lot of work. Is interesting an idea I readed somewhere about an inteligent camera that follow points of interest. I think that could be nice some fixed cameras when you are interacting with objects. Focus on screen, the mirror,the ship or holograms. Maybe cinematic cameras that follows you around and you can switch between 3¦ person and fixed (cinematic) camera.
Physics -I expected more as a real body that colides with the world. It doesn't go downstairs, it float down the stairs. The feet doesn't fit in the major cases except a flat floor. I really love GTA4 physics for bodies.(Euphoria engine)
Graphics -BRILLIANT, I love the textures and the lights. The ambient is amazing. But I see some kind of "noise" effect, that I don't know how to quit it. And I feel it a little bit exagerated. Also, is amasing the shadow occlusion techinque. But sometimes I feel the need of a shadow casted along the floor. For example, in front of a screen or a light.
ExperiTnce. I can se the objective of translation of the in station interface into a 3d interactive enviorement that gives live to our click actions and upgrade the role playing. I know that the menus are only for testing and you have 3d interfaces. I like to imagine:
-When I repair my ship I like to see some animation of sparks in the ships, some robot arms doing the job is fine
-Animations for ship switching, why not, ship entering and leaving. You can play trought the typical user interface while this kind of animations. So is not wasted time. And break the roleplaying barrier.
-Entering in station. I think that we need to connect the fact that you are leaving a POD. And this is as traumatic as we saw in the trailer. The balcony is great to look the ship but the entry point of the CQ should be next to the place you dePODed. I imagine waking from a capsule in a room down the ship, in the Hangar. You appear naked in a room that has a shower and a box with your clothes. This must be the place where you can dock and undock trought 3d interface. Trought the POD capsule. In this room you can control the ship cargo thoroug some container or console, the damage state and the turrets. So you can ask for repair ship and if you go out the room you will see the repair animation over your head.
-The holographic objects should be rotable. Ship SPINING for everybody!
-What about different animations for sitting for example? If I sit with more people are we going to look the same?
-I Imagine that we could walk down the staris in thebalcony to go down the ship.
- Mission agent interfaces could be nice if looks like videoconference in the screens.
-Where we can manage our items? The CQ needs some kind of personal warehouse.
-And finally, I thonk tthat Captain Quarters is not the best name. It looks more like a motel or something like that.
-Mess with the bestą ądie like the rest |
Narz Prime
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Posted - 2011.05.24 02:19:00 -
[637]
The hangar walkway has wingy bits that stick out into the hangar itself, I wonder if they could be trimed back, maybe a lot, looks wierd.
New navigation is a great improvement. Love the holograms!
Please do something about the zoom, it's awful. Left to right zoom is not quite enough. When I zoom my camera in behind my head I'd like to be able to continue to zoom in so I can have a 1st person view, from my eyes.
Also I noticed the new stairs. The 'vanishing stairs'. The idea of walking down to a lower balcony is great, execpt it doesn't quite work. They disappear and cannot be walked on. Anyone else having this issue?
Be Well Narz
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Darkk Helmett
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Posted - 2011.05.24 02:24:00 -
[638]
Ha ha CCP, your sense of humor never ceases to amaze me. Thankyou so much for returning my helmet, but could I please have my BODY back now!
I have a head and hands, a helmet and boots, the rest is gone!
Maybe bits of me were raptured?!
If anyone finds my missing pieces please let me know. Thanks
Darkk Helmett
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WyomingKnott
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Posted - 2011.05.25 14:20:00 -
[639]
Still looking for the "opt out" on this laggy worthless hunk of junk.
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LeoPI1
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Posted - 2011.05.25 14:28:00 -
[640]
You and me both sister.
Incursion and the fancy new "lag creation system" they call the new character creator has tripled my "gate jump" times as it is. I have ZERO interest in watching my "dock at a station" time go through the roof TOO.
Hint CCP - a lot of Eve players don't HAVE 100 megabit Internet service. The fancier the graphics get, the WORSE you make our lag. There is only so much that "optimisation" can do to reduce this when our limit is our BANDWIDTH not the graphics capability of our machines.
GIVE US AN OPT OUT FOR THIS CRAP.
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Rhym3z
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Posted - 2011.05.25 15:31:00 -
[641]
Edited by: Rhym3z on 25/05/2011 15:33:33 God i wish they spent longer on this and added some actual new features, then it would be worthwhile. Releasing what they have now doesnt really justify incarna, might as well just be, say a small update to incursion.
It is a good step in the right direction for sure, but not exactly anything usefull. Bit of a waste since they could be improving what currently exists in the game, such as the UI. They obviously have things backwards a bit..
The character movements are a bit wooden, obviously textures arent that great yet. The corridors are too long to walk through, just no point in them. The tutorials are better than the ones currently existing, but my god, its hardly inviting. Missions are good.
Unless they spent more time on it, released it a lot later, with more features, i would rather it stay as it is, since this is not neccissary. Just showing off what they can do is not helping anyone
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BLACK-STAR
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Posted - 2011.05.25 21:19:00 -
[642]
Every time I try to log in it says I am using an Incorrect Password.
I am typing the password just fine and I'm clearly posting on these forums right now. wtf
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Eridanus Cassiopeia
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Posted - 2011.05.25 21:45:00 -
[643]
LOL@Bot users whining
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Leocadminone
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Posted - 2011.05.25 23:58:00 -
[644]
Not just bot users that don't like this stuff.
Some of us don't HAVE 100 MB download speeds making massive graphics downloads a "ho hum" sort of thing (in my case, I have NO ACCESS to any ISP that can do even 0.5 MB download speeds reliably, and don't get me started on how CRASHY the Eve client has been with ANY sort of packet loss since the original Incursion patch or the HARD LOCK it does when it crashes).
Some of us are NOT HAPPY with the "forced character portrait download" crap that makes us take literally MINUTES to gate jump since Incursion original patch.
Incarna in MY opinion is just more of the same fancy graphics "fluff" at the cost of my limited bandwidth making Eve even LESS playable.
And for the record - no, I am NOT a bot or alt. This IS my main, and I've never understood the facination with this whole "walk in stations" stuff. If I wanted to play a first person shooter, I'd PLAY one - not a MMORG.
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Kyara Heranah
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Posted - 2011.05.26 06:15:00 -
[645]
ANNNNDDD Back to the topic at hand. This beautiful new place to make EVE connect to us on a different level is great. But... tiny ships, not so great. I have to say that this seems buggy still. I know that it's supposed to just be there so that we can see and play with the shiny new toy but, my battleship looks so small it may as well be the toy. That thing should almost clip the walls.
Environment - 4 It needs a little life to it. At the moment there is a trash bag in the corner. Back story tells us that we could own planets, why do we have trash in our quarters? The paneling is excellent and really delivers on feel. That mirror is a bit disconcerting though. The human brain usually tricks us into not paying attention to whats in the mirror most of the time. No reason there cant be a little PoV magic on that mirror. Other than that fix the aspect ratio on the ships and it will be great.
Controls - 2 WASD is great. That clicking didn't work very often though and the camera made it impossible. The camera is too fixed, it feels too much like a direct port of the ship camera (which it probably is). Make the camera always stay behind the avatar's head and enable the snap back function to the camera like the ship camera does. this would be more intuitive and make the experience easier.
Layout - 4 Love the screen and the couch idea. It dominates the room and leaves no doubt to the function. But I could barely get to the couch to be able to sit down (had to get close enough to get the menu). The mirror was easy enough to access and in a good location for it. The bed(cot) again left out that feel that I am a capsuleer, and instead made me think I was just part of the work force. The balcony opened up majestically conveying a true sense of how large the ships are, at least until I saw my shuttle sized battleship.
Character - 1 I couldn't move. I hovered, arms out, like a doll being flown around the room. I don't want to play dolls, I want to so some serious spaceship business. Then all that renders of my head is flat, has nothing moving about. my hair is supposed to be full, move a little. it looked plastered on. We got spoiled with the best avatars in the business, we want to see them in an environment and its disappointing not to have them fleshed out nicely.
Overall this doesn't feel ready to be released. Not if what is on Duality is anywhere near current. We know you want to do some beta type releases onto Tranquility but this isn't ready for that yet. Something working to ease the daily grind would be great though and if the its a lot more polished now then we would love to see it on Duality first.
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Van Holden
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Posted - 2011.05.26 13:41:00 -
[646]
500Mb upgrade... for nothing... Maybe for kids.. Please, offplan this update today :)
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Raneru
Euphoria Released
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Posted - 2011.05.27 22:21:00 -
[647]
Edited by: Raneru on 27/05/2011 22:20:52 I've only had a quick play with incarna but the thing I noticed is that the active ship in your hanger seems to get bigger the further away from it you walk. Should this not be the other way round?
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Kronir
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Posted - 2011.05.27 22:27:00 -
[648]
Originally by: Raneru Edited by: Raneru on 27/05/2011 22:20:52 I've only had a quick play with incarna but the thing I noticed is that the active ship in your hanger seems to get bigger the further away from it you walk. Should this not be the other way round?
It's similar to a camera trick called the "vertigo" effect. In Incarna it is being used to give a sense of huge scale on the ships.
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Gevlin
Minmatar EXPCS Corp SpaceMonkey's Alliance
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Posted - 2011.05.28 01:33:00 -
[649]
I am using a Nvidia Geforce 9800GT on a Windows 7 bottom end computer from last year.
I notice I am seeing upto 8 lens reflections. while I am moving around... I am finding this a little too distracting.
Is it possible to place in some default quick keys used by most mmo like the arrow keys do the same as the aswd keys, and For Inventory I tried press the I key.
Is it possible between the undocking and docking page to put the Bitter old Vet Tip : Ie - Right click on an object to open up a window, or In smaller ships keep moving you will take less damage.
Was wondering - is it possible to use a modern text to speech program like naturual reader with a high quality voices. Instead of the voice over. This way adjustment in the tutorial won't ruin the total voice over.
They don't sound too robotic. Add an inferiority Complex for humor and the tutorial can be quite enjoyable. here we go again! |
Heroldyn Yhamad
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Posted - 2011.05.28 10:43:00 -
[650]
Edited by: Heroldyn Yhamad on 28/05/2011 10:46:41
Here are my latest observations:
The things happen with shader high shader quality:
- The reflections or whatever its supposed to be from the screens are all over the place.
- On my neck and on other places the shadows look very bad grid/pattern-like
the things seem not to be settings related:
- The two screens on each side of the main screen are both way to high. only half of them are visible. the other half is within the ceiling.
- The Spaceship floats way too high in the hanger
- The hanger is way to bright !! (Especially noticeable with low shader quality selected)
- My character has an ability to float in the air when i walk over the slope towards the main screen when actually he should have one leg on the lower part and the other still on the higher part
- On the Gateway between the hanger and the CC there are alot of parts missing. For example from the tubes and stuff
with shader quality low:
- charcter looks very bright cartoon-like
My Configuration is: AMD Phneom X4 955 3.51Ghz, 8 GB Ram ATI HD 4890 (1GB)
Windows 7 Prof. 64 bit |
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Drahreg
Amarr Slap and Tickle Anti-Social Outcast
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Posted - 2011.07.08 13:42:00 -
[651]
Originally by: Half ****ed Jack
1. Exiting the ship and entering CQ upon every dock goes beyond strange--it is downright immersion-breaking. If I'm quickly docking to simply pick up some cargo or recharge shields, there's no way in hell I'd leave my ship or even decant from my pod. The transition between in-ship and CQ needs some thought and work.
100% right !!! I want the old hangar view back and entering the quarters should only be possible when I leave the ship. Only this way it makes sense. It makes no sense to me to enter the quarters every time I dock to unload.
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ChromeStriker
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Posted - 2011.07.08 13:47:00 -
[652]
Mayhaps load into Captain quaters when logging in? and then give the choice otherwise? |
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