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tpwh21
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Posted - 2011.04.20 09:20:00 -
[1]
Edited by: tpwh21 on 20/04/2011 09:22:19 I am new to manufacturing. I have 1 char with 9 slots/ PE V. have skills to make t2 stuff. What kind of profit per slot per day can i expect if i am clever? I am not asking for what you are making. Just trying to work out if it is worth continuing?
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Greg Huff
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Posted - 2011.04.20 10:34:00 -
[2]
There is no accurate answer to that. You will have to run the calculations for different things your considering.
It ranges from losing tons of money to making billions. It all depends on what you make, BP level, skills, and market.
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Donny Maurasi
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Posted - 2011.04.20 10:42:00 -
[3]
Edited by: Donny Maurasi on 20/04/2011 10:42:41 If you were clever? A clever person would do the math and figure out what is worth doing. There is no cut and dry answer to a question like this because every item is different and the profits change by the minute.
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Jack Mayhem
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Posted - 2011.04.20 11:10:00 -
[4]
My average figure is 10mil per slot per day.
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Proton Power
Amarr Retirement Retreat
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Posted - 2011.04.20 11:59:00 -
[5]
Originally by: tpwh21 Edited by: tpwh21 on 20/04/2011 09:22:19 I am new to manufacturing. I have 1 char with 9 slots/ PE V. have skills to make t2 stuff. What kind of profit per slot per day can i expect if i am clever? I am not asking for what you are making. Just trying to work out if it is worth continuing?
Depends on you and the work you want to put in. If your willing to follow market trends and fill in gaps, switching orders daily if not 2 or 3 times a day you could make 100mil an hour.
If your more like me and want to install 1 job a week in each slot without a lot of capital tied up you could make 5mil a day on each slot.
If you can tie up tons of capital, you can do the above and make much more. It really depends on you and the work you want to put into it.
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Callista Omenswarm
Binary Industries Inc
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Posted - 2011.04.20 14:52:00 -
[6]
As pointed out, the key factor here is market. If you're just making items to dump in Jita, expect lower prices, but higher volumes. You can also supplement the income from one item, but making and selling associated items all from the same location.
Example, selling Large Shield Extenders from a random station might go slowly, but sell them along with a Drake hull, Shield Power Relays, Hardeners, Resistance amps and Heavy Missile Launchers and you'll be able to markup each item and increase overall sales.
Do some research on the systems you set up in, are they home to PVP corps? If so find their killboards and see what they're losing and what they like to fly, pilots will pay a premium to buy in-system.
T2 production will generally net you more ISK per line, but bear in mind it means more effort (datacores, invention, t2 mats) and some T2 items are cheaper to source from a hub like Jita and resell, rather than manufacturing yourself. [Rogue Drones Alliance -Recruiting New Players] |
Cipher Jones
Minmatar
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Posted - 2011.04.20 15:57:00 -
[7]
It varies daily and depends on your region. Yesterday there was an opportunity for 35 mil a slot for 3 slots in my area. That was to fill buy orders with t1 battleships.
You have to play the market to make the most money, however. The same item will rake in 50-70 mil profit on a weekend.
Use the charts and graphs on the market tab to see how many of you items sell, when, and for how much.
Remember that low price items with a high percent return suck compared to high ticket items with a low return.
Don't use calculations take from web sites that use dump files and especially don't use websites that average the prices. Take your prices from in game only. Last week someone posted a thread and thought they were making money on a certain item based on a dump website. I ran the numbers myself and found that they were losing money.
Use daytrading and engage actively in market pvp. learn when your adversary updates their orders and market fu their ass. . Adapt and overcome or become a monkey on an evolution poster.
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Hieronimus Rex
Minmatar Infinitus Sapientia New Eden Research.
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Posted - 2011.04.21 01:41:00 -
[8]
If you are looking around at market prices and manufacturing 50 different things each day, or selling outside of jita, you are conflating two things:
1) manufacturing profits 2) trading profits
If you build an item for 2.5mil, it's selling in Jita for 3mil, and you go off to some remote region to sell them for 4mil, 67% of your profit is from trading.
Also if you do invention you are probably combining profits from 2-3 things
1) manufacturing profits 2) invention profits 3) copying profits
Originally by: Jack Mayhem My average figure is 10mil per slot per day.
I'm gonna call BS.
I don't see how you could prove it anyway, unless you have a historical example of something that used to make 10mil/day and don't plan to manufacture again.
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Jack Mayhem
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Posted - 2011.04.21 07:18:00 -
[9]
Originally by: Hieronimus Rex
Originally by: Jack Mayhem My average figure is 10mil per slot per day.
I'm gonna call BS.
I don't see how you could prove it anyway, unless you have a historical example of something that used to make 10mil/day and don't plan to manufacture again.
Yesterday I made a profit of 250mil out of my 15 slots. Today I will make 260-270mil.
Sell orders at Jita for production. 50/50 buy/sell orders at Jita for materials. You can claim part of my profit is from trading, but that's rubbish. No one calls Apple a trading company if they make a good profit on their production.
Do not assume everyone is equally bad at making money as you.
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Lando Antilles
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Posted - 2011.04.21 13:24:00 -
[10]
Originally by: Jack Mayhem Sell orders at Jita for production. 50/50 buy/sell orders at Jita for materials.
This is a reasonable accounting method. +1.
Originally by: Jack Mayhem You can claim part of my profit is from trading, but that's rubbish. No one calls Apple a trading company if they make a good profit on their production.
I agree with your numbers based on the 50/50 accounting above. But, Apple (and most of Real Life) is a bad example, b/c noone else can make/sell their products. In EVE barrier to entry to trading is very low and there are no copyrights for manufacturing certain products.
---------------------- My *locked* EVE CV |
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