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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.04.20 16:33:00 -
[1]
Ditch sanctums.
Add hauler spawn anoms.
This signature is useless, but it is red.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.04.20 18:03:00 -
[2]
Originally by: Darth Gustav 4) I've presented a proposal that removes the most ISK from the biggest botter and blobber alliances while creating a healthier atmosphere for conflict...
Not true. You simply suggested a mechanics change that favors alliances and coalitions that are large enough and RL fiscally strong enough to use out-of-game assets to function.
The NC would likely just set everyone in the coalition neut and set most everyone else red and continue to use all the out-of-game assets we have to organize and function like normal. No skin off our back. Sucks to be the little alliances that use in-game mechanics though.
This signature is useless, but it is red.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.04.20 18:20:00 -
[3]
Originally by: Darth Gustav
Originally by: Bagehi
Originally by: Darth Gustav 4) I've presented a proposal that removes the most ISK from the biggest botter and blobber alliances while creating a healthier atmosphere for conflict...
Not true. You simply suggested a mechanics change that favors alliances and coalitions that are large enough and RL fiscally strong enough to use out-of-game assets to function.
The NC would likely just set everyone in the coalition neut and set most everyone else red and continue to use all the out-of-game assets we have to organize and function like normal. No skin off our back. Sucks to be the little alliances that use in-game mechanics though.
A very good point. I hadn't considered using out-of-game assets (and solely out-of-game assets) for ID purposes. Still, it seems like this could be very unwieldy at large scales. What would happen, for instance, if you guys encountered a large neutral fleet instead of your predicted "red" enemies? Can FC's and pilots all pull off this feat?
As we currently sit, it is highly abnormal to be shooting at neuts anyway, other than in small gang warfare. In small gang warfare, you usually know the names and ship types of everyone else in your fleet, so it is quite easy to identify who doesn't belong.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.04.20 18:44:00 -
[4]
Originally by: Darth Gustav Remember, the sum of these changes (not solely fees for blues) are intended to increase the odds of precisely such alliances seeing new "neutral" fleets. That said, I'm still interested in whether or not it's possible for the alliance to function as stated if they're caught off-guard by a reasonably even "neutral" fleet.
Alliances/Coalitions that can field reasonably sized fleets are known entities though. The only people impacted from such a change would be ratters who would have to check the player info on people who enter their system. Coalitions wouldn't blink about getting rid of in-game mechanics if the costs for using them were noticeable and the benefits were really rather small.
This signature is useless, but it is red.
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