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Avrien
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Posted - 2011.04.22 21:31:00 -
[1]
Since they added the usable sp from removing learning skills. I thought of a cool idea to use that ability. Every year on your characters birthday you get 1millsp Xyears played in free sp. It could even out lower end characters and get more people in low sec by making skill gaining easier. You could also backtrack and give evryone the said ammount for all past birthdays. 8) It would also widen the gap between old and new characters making any activity using freshely made characters less doable depending on the situation.
Lets see. I'm 6 years old soon. So I would get 21mill free. This also lets old players get caught up and not have to be as remoresful for having spend time not playing and let the player base be a little more ksilled in general. Maybe draw poeple back in the game more often since they don't have to say they lost as much skill. Even though they won't get as much as if they had stayed obviously.
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Ayieka
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Posted - 2011.04.22 22:08:00 -
[2]
21 mil is like... almost a years worth of training.
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Avrien
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Posted - 2011.04.22 22:17:00 -
[3]
Edited by: Avrien on 22/04/2011 22:17:04 Yea i know. 8) That would help people who stopped playing get caught up and give a little to other players. It could help as the sp need of the game goes up later if it does. Or just be really nice so people can keep playing.I mean if you have a 8 year old character from the game originally you might as well get some nice xp and start playing. People would be more likely to stay or restart. Plus it's a small fraction of total xp gain for contanst play.
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Ayieka
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Posted - 2011.04.22 22:19:00 -
[4]
i dunno, it would just give too much of an advantage to older players.
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Avrien
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Posted - 2011.04.22 22:23:00 -
[5]
Edited by: Avrien on 22/04/2011 22:26:17 Edited by: Avrien on 22/04/2011 22:23:25 I don't think it would. since they can't over focus. They would just be deversifying their skills and be able to do more. Don't you only need like 50 mill to totally focus on end game stuff or something. It's a lot lower than any really old vet would have. That is a normal reality of the xp in this game if I remember. 8)
It would just make sure all players have a minimum SP after playing so long. it would help stop some of the pain from people leaving because the game takes too long. You would get more fodder for 0.0 then possibly. 8p It could add more players or more function to those who do play and boost the game a lot. And it would be fantastic for those who stopped playing. Especially if they don't come back because they don't think they can catch up or something.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.22 22:26:00 -
[6]
Why? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Avrien
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Posted - 2011.04.22 22:28:00 -
[7]
Edited by: Avrien on 22/04/2011 22:37:30 Edited by: Avrien on 22/04/2011 22:34:40 Edited by: Avrien on 22/04/2011 22:31:54 Edited by: Avrien on 22/04/2011 22:29:15 Make the game a little more friendly. And keep more players. It would be nice. And it's not game breaking but helpful to a lot of people if they let their charater sit becuase they didn't like taking so long or they couldn't play. Ease the game a bit for the other end of the player base. Much of which may not play. And it would be cool to see the population back up to 100k. 8p
If you help newbs you help the whole game. You can either shoot at them or get more people to recruit! My standpoint is the more fluent(aka requires as much population as possible) the more people learn and the more the game improves. It might also make the game more appealing to newcomers as they know they will get a buch of free SP to spend every year and have something to look forward to.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.22 22:47:00 -
[8]
Jesus. You know you can remove the edit tags, don't you? Originally by: Avrien Make the game a little more friendly. And keep more players. It would be nice.
How would it achieve any of that?
Quote: As you see from the chart of SP gain per year. it also evens out inefficiencies in SP gain.
Why is this a good thing? Especially consideringà
Quote: It might also make the game more appealing to newcomers as they know they will get a buch of free SP to spend every year and have something to look forward to.
àno, it rather tells them that they will have to wait for ages, and that old people have been getting more than they will. Also, everyone already gets SP to spend ù why is that not enough? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Avrien
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Posted - 2011.04.22 22:49:00 -
[9]
In the end those who worked hard to get good SP gain or waited patiently to use only high end sp get a bonus for their work. And those who couldn't or struggled get some catch up so they don't feel as bad and don't have to worry about SP loss as much. This would help people if they freak out about needing to be to perfect about how they play for instance. Or if they already do well they can get extra. It helps the sp part of the game and lower the stress some might feel trying to figure it out or something.
Call it form an RP perspective a year long gain of extra year worth of all that thinking. 8) Residual gain or something.
You could also wisely save them incase of accidents causing SP loss from stupid or aggressive behaviors. It's buffer basically for SP. And a small ammount at that even though it looks big as a number. basically a renewable/annual supply of reusable sp. It has lots of uses.
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Avrien
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Posted - 2011.04.22 22:56:00 -
[10]
Originally by: Tippia Jesus. You know you can remove the edit tags, don't you? Originally by: Avrien Make the game a little more friendly. And keep more players. It would be nice.
How would it achieve any of that?
Quote: As you see from the chart of SP gain per year. it also evens out inefficiencies in SP gain.
Why is this a good thing? Especially consideringà
Quote: It might also make the game more appealing to newcomers as they know they will get a buch of free SP to spend every year and have something to look forward to.
àno, it rather tells them that they will have to wait for ages, and that old people have been getting more than they will. Also, everyone already gets SP to spend ù why is that not enough?
It's the nicety of it. It would loosen people up and probably get them to try more. Wether it be the game itself or things in the game because they feel they have some safety net to fall on. This game can suffer form uptightness because people are stuck in one forumla and if they don't follow it perfectly they loose out. it would loosen that a bit and make it a little more freindly without sacrificing anything.
And the extra sp at this point for upper players will not make them any harder to kill. It just means they can mine now or do something else. so no fowl. And it gives those who see if the reality of knowing they will get that also. Everyone will get an increasing amount as they play. It scales perfectly to the amount of xp you can not gain also from lack of "perfection" it just makes the game friendlier for everyone. And the looser people are the more they will try. Get people into low sec and all that. Or whatever else they want to try.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.22 22:58:00 -
[11]
Originally by: Avrien And those who couldn't or struggled get some catch up so they don't feel as bad
Ah. There's the key phrase.
"Catching up" is not an applicable concept in EVE.
Quote: It helps the sp part of the game and lower the stress some might feel trying to figure it out or something.
The SP part of the game doesn't particularly need any help, and those who are supposed to benefit will not get their stress lowered because they'll be the ones who benefit the least from it. Also, the supposed stress is best relieved by understanding the above: that the idea of "catching up" doesn't apply to this game.
Quote: You could also wisely save them incase of accidents causing SP loss from stupid or aggressive behaviors. It's buffer basically for SP. And a small ammount at that even though it looks big as a number. basically a renewable/annual supply of reusable sp. It has lots of uses.
Why is any of that needed? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Avrien
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Posted - 2011.04.22 23:00:00 -
[12]
Edited by: Avrien on 22/04/2011 23:04:55
Originally by: Tippia
Originally by: Avrien And those who couldn't or struggled get some catch up so they don't feel as bad
Ah. There's the key phrase.
"Catching up" is not an applicable concept in EVE.
Quote: It helps the sp part of the game and lower the stress some might feel trying to figure it out or something.
The SP part of the game doesn't particularly need any help, and those who are supposed to benefit will not get their stress lowered because they'll be the ones who benefit the least from it. Also, the supposed stress is best relieved by understanding the above: that the idea of "catching up" doesn't apply to this game.
Quote: You could also wisely save them incase of accidents causing SP loss from stupid or aggressive behaviors. It's buffer basically for SP. And a small ammount at that even though it looks big as a number. basically a renewable/annual supply of reusable sp. It has lots of uses.
Why is any of that needed?
It's not needed. That is the point. But it would be nice for everyone. And would fit in the game.
Explain more why you are worried about it. I'm confused.
And I"m coming from the perspective of stopping playing. I know. Alot of the reason I don't do as many things is that I didn't realize I could. If I had had to worry less I would have distinctively tried more. And would have learned a lot of things a lot earlier. The more you ease that the better. And a yearly bonus is nice. You do have the risk of loosing sp permanently. maybe it would come in play more again if people aren't so afraid of it. Like I said Fluency!
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.22 23:05:00 -
[13]
Originally by: Avrien Explain more why you are worried about it. I'm confused.
It serves no useful purpose and is based on (and encourages) the flawed notion that there is such a thing as "catching up".
SP acquisition does not need to be increased. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Avrien
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Posted - 2011.04.22 23:08:00 -
[14]
Edited by: Avrien on 22/04/2011 23:17:03 Edited by: Avrien on 22/04/2011 23:16:05 Edited by: Avrien on 22/04/2011 23:14:32 Edited by: Avrien on 22/04/2011 23:13:34
Originally by: Tippia
Originally by: Avrien Explain more why you are worried about it. I'm confused.
It serves no useful purpose and is based on (and encourages) the flawed notion that there is such a thing as "catching up".
SP acquisition does not need to be increased.
It doesn't give the notion of anything. It does the opposite of catching up in the way you are thinking. But in the immediate part for the player it is helpful. And as I said it only gives part of what you can loose for inefficiencies. So it's not exactly potentially a gain. I think you are nitpicking over wording. Why are you caught up on the idea of catching up. That makes no sense. I meant catching up a little if you are behind from not playing. A lot of people never come back because of it. This would mean if you made a character 8 years ago you have something to look forward to. If it's already in the game you only gain past others because you did good. So high end players are benefited by their work while helping those who didn't or couldn't and making the game a bit easier. it has a lot of other aspects to if it were implemented. So it's fairly versatile. Store-able SP. Being given a small fraction for even having a player 8 years old sitting their means something. Then you will go hay why not play again and pick up that player instead of having to start over. So it helps some and then helps everyone else a bit. it would have a nice affect on the game for a lot of people. If you are worried someone else got more that is kind of childish. Most people wouldn't care.
And it's a small fraction of what you would have gotten if you had stayed.
You say it doesn't need to be increase like you are a dictator. What would it hurt if it did? You sound like you are offended someone would have something nice done to them. It's odd.
And how is the notion flawed. Explain a little what you mean. Then I can see what you are actually saying and why.
And I just named a ton of useful purposes. What you said doesn't make sense. your judgment is off or you are not staying what or why you are saying something. I think the problem is with you atm. You seem emotionally wrapped up in this based on how you are arguing and there is no reason to be. It's just a discussion. And you aren't addressing the statements logically. Like I said I stated "useful" things about it. What you are saying is confusing. The same goes for all of the other things you are mentioning. What do you mean by them. You aren't saying enough for me to have any idea what you really mean.
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Avrien
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Posted - 2011.04.22 23:22:00 -
[15]
Edited by: Avrien on 22/04/2011 23:27:35 And your arguments aren't technically productive. why is the idea flawed. Why are they this or that. What you are saying is the reason those type of arguments happen and that environment exists. You haven't explained anything on your side of the argument in any detail and want me to just bite and give in like it's nothing. And you aren't taking in what i"m saying or again aren't explaining how what you means to the game mechanics. What is so important about what you are saying and back it up a little. Add some more to what you are saying maybe it would come out to more. That is a conversation.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.22 23:45:00 -
[16]
Originally by: Avrien It doesn't give the notion of anything.
Sure it does. It gives you a nice gift of SP to (supposedly) encourage people to say or to come back ù in other words, it tells people that "this is something you want to have, so keep playing".
Quote: And as I said it only gives part of what you can loose for inefficiencies.
And again: why is that a good thing?
Quote: Why are you caught up on the idea of catching up.
I'm not ù that's the whole point. Catching up doesn't exist in this game. It is a nonsensical concept due to how the skill system works. You are the one who keeps using it as an argument for why the idea has merit.
Quote: I meant catching up a little if you are behind from not playing.
Again: why is that a good thing? Why should you be rewarded for not playing? And if it happens regardless of whether you're playing or not, it's not "catching up" anyway.
Quote: A lot of people never come back because of it.
If they don't come back because they "can't catch up" due to their absence, they have fallen for that flawed notion that catching up is relevant to this game. It is not. The only thing that "catching up" even remotely applies to is total SP, but total SP is a completely worthless stat. All it does is make your clone more expensive.
Quote: So high end players are benefited by their work while helping those who didn't or couldn't and making the game a bit easier.
Again: why is that a good thing? Moreover (again): if it applies equally to everyone, no-one actually benefits from it.
Quote: You say it doesn't need to be increase like you are a dictator.
No, I'm saying it like you haven't provided any reason why we need to acquire SP any faster.
Quote: What would it hurt if it did?
It would hurt CCP's wallet, for oneà It would also remove a lot of choice and versatility and variety from the game.
Quote: And how is the notion flawed.
Because it assumes that total SP has a value ù total SP being the only thing where you might "fall behind" and need to "catch up".
Quote: And I just named a ton of useful purposes.
You named a couple of purposes; nothing was mentioned about why it was useful. Why is any if it needed?
Quote: why is the idea flawed
Because it is based on the idea of catching up, and on increasing the speed of SP acquisition, the former of which is nonsensical given the skill system of EVE, and the latter of which isn't particularly needed. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Avrien
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Posted - 2011.04.23 00:25:00 -
[17]
Edited by: Avrien on 23/04/2011 00:32:38 yes, total sp would mean nothing, but total SP is also has to go into something. Which is my perspective. It would help them get some stuff they could have instead of having to go oh boy. I have to suffre more because I couldn't play. It also means that ccp can now also implement less restrictive SP use or a little bit. maybe something interesting would come of it.(or not, The last part is irrelivant)
It is a gift to the game and a new part of expected SP gain. You can build for the first year then get a nice little 1 mill package. Or if you sit and can't play you can come back and have something to spend for your troubles. People shouldn't be criticized because they can't play. They shouldn't be demeaned. it's stupid(I mean this from the standpoint of players discussing not the game mechanics). There are a lot of reason and this would give a helping hand to people regardless. This is just a small way to be nice. And anything adding ot the game is good. It adds more dynamics which can and should eventually lead to more dynamics and mechanics. The game will develops faster thta way. And it would be nice.
It is a good thing because it is nice to the player. And helps those who are stuck in that end. Which is a potential large amount of unknown players.
And no it applies to everyone so everyone benefits from it. It just benefits in different ways from peoples perspective. You seem to be missing that. I'm saying how it would help in non mechanical ways. The mechanics are simple. but would aid in many ways. simple game addition nice benefits. I've named many specific things that would benefit. Why don't you name specific things and how they hurt the game. Saying well it gives large players too much is not specific.
And you are not rewarding them for not playing. You are giving them something for their troubles because that part of the game is a punishment in ways and people feel that way about it. It's to help people in that perspective.
If you can't get the point and can't say anything more complicated than that please stop posting int this thread. You sound like you are 12 aimlessly defending something. You aren't giving actual reasons for anything. Mine are fairly transparent. you have failed to say why they are wrong in any meaningful way. So please try addressing them better or stop posting and let someone else.
How would it hurt ccps wallet. How would it remove versatility from the game. Everything you say makes no sense. You need to get a dictionary and figure out what those words mean or stoop thinking in such a convoluted sense when you talk on forums. So again please argue soundly or stop posting.
I've stated something and did before you ask to everything you've said. I'm not jumping through irrational loops because you can't think soundly.
Your problem is you are too stupid to get the premise. It is about the most common thing in this game that people feel and urn into when they play. Maybe you should try spending some of your time paying attention to how other people feel. I doubt most people would have a problem(at least not people on these forums) understanding what this is about. It's as transparent as it can get. So please think more before posting or stop posting in my thread.
to put it bluntly you haven't posted one constructive thing in this post. only simple and unthoughtful ones. What you are saying are not proper rebuttals to what I'm saying. they are overly simple and you missing the point on your own account. Not me failing to mention it. Please don't bother me if you can't do any better. Like I said. You are not properly addressing the realities of what I'm bringing up.You are not even giving a reason why what I'm saying it bad. I don't have to say why it is good. It's a proposition. I stated it and many of it's aspects. It is up to you to argue them and say why they are bad or good and why or how.
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Avrien
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Posted - 2011.04.23 00:41:00 -
[18]
the idea is also not simple enough to have only one point. Get the point or get out. You can't even manage to address one in any intelligent way.
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Asuka Solo
Gallente Defenders of Sovereignty
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Posted - 2011.04.23 00:53:00 -
[19]
Edited by: Asuka Solo on 23/04/2011 00:54:30 Edited by: Asuka Solo on 23/04/2011 00:53:53 I have to say no to this one.
Just being 3 years old means I will almost gain 10% of my total SP (from your bday bonuses) for just being active that long. If that were to happen, not only could I fly all the ships in this game, but also be godlike in terms of damage skilz and tanking skilz.
Novel idea, but in all honesty, idealistic and overpowered.
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Avrien
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Posted - 2011.04.23 00:59:00 -
[20]
Edited by: Avrien on 23/04/2011 01:04:47
Originally by: Asuka Solo Edited by: Asuka Solo on 23/04/2011 00:54:30 Edited by: Asuka Solo on 23/04/2011 00:53:53 I have to say no to this one.
Just being 3 years old means I will almost gain 10% of my total SP (from your bday bonuses) for just being active that long. If that were to happen, not only could I fly all the ships in this game, but also be godlike in terms of damage skilz and tanking skilz.
Novel idea, but in all honesty, idealistic and overpowered.
What about smaller ammounts like half or quarter? Or something like taking the total possible missable SP from inefficiencies. and having it be a total %. Like .1% Or some % of residual gain from activity. You could call it the wisdom bonus. Heck it could be based on wisdom. with age comes wisdom. I know that would make people want to get wisdom but hey. 8) it would be worht something. Maybe each skill could get a bonus somehow. Charisma gets free dancers... no idea.
Even just a small gain could be nice. Lets see wisdom goes with mining. It could be the bonus for the drudgery of focusing in mining. 8) It could accumulate live even while not subscribe. But not be too much of a difference between min and max.
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Asuka Solo
Gallente Defenders of Sovereignty
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Posted - 2011.04.23 01:07:00 -
[21]
If CCP (in their infinite wisdom) decided to give me 250k (250 000) SP every bday (every 12 months) for each of my accounts which could be assigned to any skill on any character, I would fully support this suggestion. But X million SP (per character) is just to OP.
Then again, I'm not picky. I already get free ships and expansions every 6 months. What more can a internet spaceboat nerd want?
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Avrien
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Posted - 2011.04.23 01:11:00 -
[22]
Edited by: Avrien on 23/04/2011 01:15:54 Edited by: Avrien on 23/04/2011 01:14:23 Edited by: Avrien on 23/04/2011 01:13:23
Originally by: Asuka Solo If CCP (in their infinite wisdom) decided to give me 250k (250 000) SP every bday (every 12 months) for each of my accounts which could be assigned to any skill on any character, I would fully support this suggestion. But X million SP (per character) is just to OP.
Then again, I'm not picky. I already get free ships and expansions every 6 months. What more can a internet spaceboat nerd want?
AHa. I know an aspect I forget. It could be per account. then it's fairer in any form. Maybe you can distribute it from the login page sometimes. Sorry. I"m thinking in lines with the SP restriction per character per account. I'm not used to using more. Oh nvm you already said that.
On that account I would think eve per character would be good if the points were acceptable. It would be less useful for other characters since you can't get the other two up and have to split it one way or the other. Though Yea obviously 52 mill for alts would be interesting. >< Here's for 10 years of sitting on your ass and not being able to do anything. We apologize for your fing miserable career. 8) ( this being the alt you never use.)
anyway.. sorry.
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SXmasteraccount
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Posted - 2011.04.26 03:30:00 -
[23]
10 million isk says this idea no matter the numbers won't be implemented. Very few, but some players have or near having everything trained.... What happens when they've trained everything and have nothing left? CCP stops making money because they cancel.
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Choc talar
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Posted - 2011.04.26 07:15:00 -
[24]
I like the idea at it's basic level, though the gift is a little high. Lower it to say 10,000 SP per year on an account that has been active the entire time. The other view would maybe be a percentage of SP spent given back as a gift to invest. Say 5%-10%. The gift as a percentage would benefit players at all levels of the game while still keeping some sort of balance.
How about just a free plex for a gift at the 1 year mark. There are a lot of MMO's out there that reward players for longevity, and thats not a bad idea to reward people for sticking to the game. The big question would be should it be done retroactively?
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TuRtLe HeAd
Apocalypse Enterprises
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Posted - 2011.04.26 14:34:00 -
[25]
It is a nice idea , like chappy said on a basic level...
Perhaps 500,000sp on your birthday.
But Exponential increases based on Age, Favor the early starters and Make it impossible for New STarters.
Eve online is unforgiving and relentless to the New player, CCP need to encourage users to stay, not give them another reason to leave.
(Although at nearly 8 years old on this character I would welcome those Skillpoints on your scheme :) ) |
De'Veldrin
Minmatar Carebears on Fire
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Posted - 2011.04.26 15:22:00 -
[26]
A few hundred thousand to spend on any one character on the accont would be nice, but this idea is way too OP. --Vel
Originally by: Blacksquirrel
This is EVE. PVE can happen anywhere at anytime. Be prepared.
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